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	<title>Comments on: The Citizen &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/the-citizen-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Sun, 14 Mar 2010 13:32:40 +0200</lastBuildDate>
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-216530</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Wed, 20 Jan 2010 19:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-216530</guid>
		<description>One more PIN. Your mod must have the record number of PINs of any mod.
Here&#039;s another one.
Found 15 out of 15 Easter eggs. The one early on in the warehouse was an SOB to find. Nearly missed it.
There&#039;s already loads of comments and I agree with all the good ones so I&#039;ll not bore everyone to death by adding more.
The niggle that stopped me giving this a PF was the very very long Rebel Base part after the Strider. The Strider followed by the Combine fight was hard and most enjoyable.
Version 1.1 played just great.</description>
		<content:encoded><![CDATA[<p>One more PIN. Your mod must have the record number of PINs of any mod.<br />
Here&#8217;s another one.<br />
Found 15 out of 15 Easter eggs. The one early on in the warehouse was an SOB to find. Nearly missed it.<br />
There&#8217;s already loads of comments and I agree with all the good ones so I&#8217;ll not bore everyone to death by adding more.<br />
The niggle that stopped me giving this a PF was the very very long Rebel Base part after the Strider. The Strider followed by the Combine fight was hard and most enjoyable.<br />
Version 1.1 played just great.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-216136</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Fri, 15 Jan 2010 17:37:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-216136</guid>
		<description>I played before version 1.1. Had a few problems but got through.
I didn&#039;t leave a comment, just glad to get to the end!
I need to play 1.1 before you two come out with Citizen 2.
Thanks for the gee up. Don&#039;t know the answer to your question though Kaspberg.
Any chance of hanging on for a couple of weeks? Please?</description>
		<content:encoded><![CDATA[<p>I played before version 1.1. Had a few problems but got through.<br />
I didn&#8217;t leave a comment, just glad to get to the end!<br />
I need to play 1.1 before you two come out with Citizen 2.<br />
Thanks for the gee up. Don&#8217;t know the answer to your question though Kaspberg.<br />
Any chance of hanging on for a couple of weeks? Please?
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		<title>By: Kasperg</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-216129</link>
		<dc:creator>Kasperg</dc:creator>
		<pubDate>Fri, 15 Jan 2010 15:31:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-216129</guid>
		<description>I was looking through the Reader&#039;s Recommendation section and was intrigued when I saw The Citizen.
Is there any reason why all the &quot;Too buggy&quot; recommendations for this mod automatically became &quot;Avoit It&quot;?
To further question this fact, most of the &quot;Too buggy&quot; recommendations were related to a mistake that was fixed in the 1.1 version :)</description>
		<content:encoded><![CDATA[<p>I was looking through the Reader&#8217;s Recommendation section and was intrigued when I saw The Citizen.<br />
Is there any reason why all the &#8220;Too buggy&#8221; recommendations for this mod automatically became &#8220;Avoit It&#8221;?<br />
To further question this fact, most of the &#8220;Too buggy&#8221; recommendations were related to a mistake that was fixed in the 1.1 version <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Anton Bergström</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-215346</link>
		<dc:creator>Anton Bergström</dc:creator>
		<pubDate>Sat, 02 Jan 2010 22:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-215346</guid>
		<description>Oh, never mind. Figured out that i just needed to add the &quot;_widescreen&quot; to thecitizen_bg1.vtf file.</description>
		<content:encoded><![CDATA[<p>Oh, never mind. Figured out that i just needed to add the &#8220;_widescreen&#8221; to thecitizen_bg1.vtf file.
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		<title>By: Anton Bergström</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-215311</link>
		<dc:creator>Anton Bergström</dc:creator>
		<pubDate>Sat, 02 Jan 2010 18:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-215311</guid>
		<description>When i start the mod from Steam, i get an error message that says that it can&#039;t find background image in materials/console/thecitizen, and the file it can&#039;t find is thecitizen_bg1_widescreen.vtf. There was no such file that was included in the mapp that i downloaded.</description>
		<content:encoded><![CDATA[<p>When i start the mod from Steam, i get an error message that says that it can&#8217;t find background image in materials/console/thecitizen, and the file it can&#8217;t find is thecitizen_bg1_widescreen.vtf. There was no such file that was included in the mapp that i downloaded.
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		<title>By: Anon_214821</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-214821</link>
		<dc:creator>Anon_214821</dc:creator>
		<pubDate>Wed, 23 Dec 2009 21:42:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-214821</guid>
		<description>Reinstalled, and to no avail. Still getting the engine error.</description>
		<content:encoded><![CDATA[<p>Reinstalled, and to no avail. Still getting the engine error.
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		<title>By: Anon_214810</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-214810</link>
		<dc:creator>Anon_214810</dc:creator>
		<pubDate>Wed, 23 Dec 2009 17:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-214810</guid>
		<description>WAIT, OF COURSE I HAVE!!

I just realized that I get the SAME error with Half Life 2!!

I&#039;ll reinstall that.</description>
		<content:encoded><![CDATA[<p>WAIT, OF COURSE I HAVE!!</p>
<p>I just realized that I get the SAME error with Half Life 2!!</p>
<p>I&#8217;ll reinstall that.
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		<title>By: Anon_214809</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-214809</link>
		<dc:creator>Anon_214809</dc:creator>
		<pubDate>Wed, 23 Dec 2009 17:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-214809</guid>
		<description>No, I haven&#039;t. I&#039;m not sure what the problem is.</description>
		<content:encoded><![CDATA[<p>No, I haven&#8217;t. I&#8217;m not sure what the problem is.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-214666</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 20 Dec 2009 16:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-214666</guid>
		<description>Have you had any problems running HL2 or other mods, since receiving this error?</description>
		<content:encoded><![CDATA[<p>Have you had any problems running HL2 or other mods, since receiving this error?
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		<title>By: Anon_214665</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-214665</link>
		<dc:creator>Anon_214665</dc:creator>
		<pubDate>Sun, 20 Dec 2009 16:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-214665</guid>
		<description>I&#039;m getting a runtime error every time I try to launch the mod.

It says that the application has attempted to run the C runtime library incorrectly or somesuch.

I can&#039;t seem to fix this.

Could someone help?</description>
		<content:encoded><![CDATA[<p>I&#8217;m getting a runtime error every time I try to launch the mod.</p>
<p>It says that the application has attempted to run the C runtime library incorrectly or somesuch.</p>
<p>I can&#8217;t seem to fix this.</p>
<p>Could someone help?
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		<title>By: gsp1995</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-212646</link>
		<dc:creator>gsp1995</dc:creator>
		<pubDate>Thu, 12 Nov 2009 01:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-212646</guid>
		<description>

I&#039;ve played this mod last years I guess, though I found it on ModDB and just now I noticed It&#039;s also for Planet Phillip. But anyway, this mod is absolutely very fun, entertaining and I loved so much the Infiltration mission. Just plain awesome! I&#039;am very excited to play The Citizen 2.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played this mod last years I guess, though I found it on ModDB and just now I noticed It&#8217;s also for Planet Phillip. But anyway, this mod is absolutely very fun, entertaining and I loved so much the Infiltration mission. Just plain awesome! I&#8217;am very excited to play The Citizen 2.
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		<title>By: Zockopa</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-209184</link>
		<dc:creator>Zockopa</dc:creator>
		<pubDate>Mon, 24 Aug 2009 23:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-209184</guid>
		<description>Well done mod.  One of the few good ones for HL2 so  far. Ive no problem with the voiceacting or the small puzzles at the beginning. In my opinion the whole mod
is very good fan content.</description>
		<content:encoded><![CDATA[<p>Well done mod.  One of the few good ones for HL2 so  far. Ive no problem with the voiceacting or the small puzzles at the beginning. In my opinion the whole mod<br />
is very good fan content.
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		<title>By: Geek-Gaming &#187; Blog Archive &#187; The Citizen</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-206915</link>
		<dc:creator>Geek-Gaming &#187; Blog Archive &#187; The Citizen</dc:creator>
		<pubDate>Thu, 09 Jul 2009 20:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-206915</guid>
		<description>[...] mod est classé dans les meilleurs mods de 2008 selon PlanetPhillip — bien que ce ne soit pas toujours une référence, je vous parlerai de Offshore. Bon, alors, The [...]</description>
		<content:encoded><![CDATA[<p>[...] mod est classé dans les meilleurs mods de 2008 selon PlanetPhillip — bien que ce ne soit pas toujours une référence, je vous parlerai de Offshore. Bon, alors, The [...]
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		<title>By: Visitor</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-202549</link>
		<dc:creator>Visitor</dc:creator>
		<pubDate>Tue, 14 Apr 2009 05:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-202549</guid>
		<description>
The Citizen is a very exceptional mod and I enjoyed playing it a year ago. However, now it crashes more frequently than ever. The crashes ONLY occur when the map changes into the next map. I see the LOADING screen for a minute or so before it crashes with an &quot;HL2.exe has encountered a problem and must be shutdown sorry for the inconvienence etc...&quot; then it throws me back to desktop. Occasionally, another  error message follows it with the dreaded &quot;Internal driver error in IDirect3DDevice9:: present()&quot; 

Here are my system specs:

OS: Windows XP Media Center Edition 2005
SP: Service Pack 3
Processor: Intel Pentium D Processor 820
Memory: 1024 MB of RAM
Hard Drive: 250GB Hard Drive Space
DX: DirectX 9 (latest version March 2009)
Graphics Card: ATI Radeon Xpress 200
Sound Card: Realtek High Definition Audio

I don&#039;t think it has anything to do with the lack of memory because I used this handy link to disable many useless background services:

https://support.steampowered.com/kb_article.php?ref=6721-RYHB-2201

My Hard Drive is not full either, as i have only used a quarter of it.
I&#039;d appreciate any help anybody can offer. Thanks!</description>
		<content:encoded><![CDATA[<p>The Citizen is a very exceptional mod and I enjoyed playing it a year ago. However, now it crashes more frequently than ever. The crashes ONLY occur when the map changes into the next map. I see the LOADING screen for a minute or so before it crashes with an &#8220;HL2.exe has encountered a problem and must be shutdown sorry for the inconvienence etc&#8230;&#8221; then it throws me back to desktop. Occasionally, another  error message follows it with the dreaded &#8220;Internal driver error in IDirect3DDevice9:: present()&#8221; </p>
<p>Here are my system specs:</p>
<p>OS: Windows XP Media Center Edition 2005<br />
SP: Service Pack 3<br />
Processor: Intel Pentium D Processor 820<br />
Memory: 1024 MB of RAM<br />
Hard Drive: 250GB Hard Drive Space<br />
DX: DirectX 9 (latest version March 2009)<br />
Graphics Card: ATI Radeon Xpress 200<br />
Sound Card: Realtek High Definition Audio</p>
<p>I don&#8217;t think it has anything to do with the lack of memory because I used this handy link to disable many useless background services:</p>
<p><a href="https://support.steampowered.com/kb_article.php?ref=6721-RYHB-2201" rel="nofollow">https://support.steampowered.com/kb_article.php?ref=6721-RYHB-2201</a></p>
<p>My Hard Drive is not full either, as i have only used a quarter of it.<br />
I&#8217;d appreciate any help anybody can offer. Thanks!
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-202148</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 09 Apr 2009 05:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-202148</guid>
		<description>@Theguy:
Firstly, please stop shouting.

Secondly, look under &lt;strong&gt;Version 1.1 Downloads&lt;/strong&gt;.

Enjoy.</description>
		<content:encoded><![CDATA[<p>@Theguy:<br />
Firstly, please stop shouting.</p>
<p>Secondly, look under <strong>Version 1.1 Downloads</strong>.</p>
<p>Enjoy.
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		<title>By: Theguy</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-202117</link>
		<dc:creator>Theguy</dc:creator>
		<pubDate>Wed, 08 Apr 2009 22:11:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-202117</guid>
		<description>WHERE DO I DOWNLOAD IT</description>
		<content:encoded><![CDATA[<p>WHERE DO I DOWNLOAD IT
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		<title>By: Kasperg</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-201353</link>
		<dc:creator>Kasperg</dc:creator>
		<pubDate>Sat, 28 Mar 2009 10:56:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-201353</guid>
		<description>Why would you download mods for a game you can&#039;t afford? Makes no sense whatsoever :( 

Most of the content you&#039;ll find in The Citizen consists of HL2 materials, models and sounds. I believe there&#039;s no other way to play it than having the full game.</description>
		<content:encoded><![CDATA[<p>Why would you download mods for a game you can&#8217;t afford? Makes no sense whatsoever <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  </p>
<p>Most of the content you&#8217;ll find in The Citizen consists of HL2 materials, models and sounds. I believe there&#8217;s no other way to play it than having the full game.
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		<title>By: TheOneKK</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-201324</link>
		<dc:creator>TheOneKK</dc:creator>
		<pubDate>Fri, 27 Mar 2009 21:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-201324</guid>
		<description>But I can&#039;t afford it right now so that just sucks!</description>
		<content:encoded><![CDATA[<p>But I can&#8217;t afford it right now so that just sucks!
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		<title>By: Kasperg</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-201323</link>
		<dc:creator>Kasperg</dc:creator>
		<pubDate>Fri, 27 Mar 2009 20:38:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-201323</guid>
		<description>Some people for whom that happened didn&#039;t have HL2 installed, just Ep1 or Ep2.  Full standard HL2 must be correctly installed for The Citizen to show up.</description>
		<content:encoded><![CDATA[<p>Some people for whom that happened didn&#8217;t have HL2 installed, just Ep1 or Ep2.  Full standard HL2 must be correctly installed for The Citizen to show up.
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		<title>By: TheOneKK</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-201322</link>
		<dc:creator>TheOneKK</dc:creator>
		<pubDate>Fri, 27 Mar 2009 19:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-201322</guid>
		<description>Im not sure about you lot but when i extract it to my default sourcemods folder when i restart steam its not in my games menu!

Any ideas?</description>
		<content:encoded><![CDATA[<p>Im not sure about you lot but when i extract it to my default sourcemods folder when i restart steam its not in my games menu!</p>
<p>Any ideas?
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-200874</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 22 Mar 2009 16:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-200874</guid>
		<description>&lt;blockquote&gt;Moddb can’t hold a candle to ‘planetphillip.com’!&lt;/blockquote&gt;
Thank you for your kind words.  Being more specialized than ModDB allows me to focus but even though I don&#039;t agree with everything ModDB does, we have to recognize they have done a fantastic job of bringing modding to more players than ever before.</description>
		<content:encoded><![CDATA[<blockquote><p>Moddb can’t hold a candle to ‘planetphillip.com’!</p></blockquote>
<p>Thank you for your kind words.  Being more specialized than ModDB allows me to focus but even though I don&#8217;t agree with everything ModDB does, we have to recognize they have done a fantastic job of bringing modding to more players than ever before.
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		<title>By: Black Dog</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-200873</link>
		<dc:creator>Black Dog</dc:creator>
		<pubDate>Sun, 22 Mar 2009 15:47:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-200873</guid>
		<description>To: Chris Fox
Thanks for the heads up on the widescreen fix!

To: Mr. Phillip
I&#039;ve gotten mods from Moddb when I first started playing mods, then I found &#039;planetphillip.com&#039;. I haven&#039;t looked back.
Moddb can&#039;t hold a candle to &#039;planetphillip.com&#039;!
MODdb, WHO?????????</description>
		<content:encoded><![CDATA[<p>To: Chris Fox<br />
Thanks for the heads up on the widescreen fix!</p>
<p>To: Mr. Phillip<br />
I&#8217;ve gotten mods from Moddb when I first started playing mods, then I found &#8216;planetphillip.com&#8217;. I haven&#8217;t looked back.<br />
Moddb can&#8217;t hold a candle to &#8216;planetphillip.com&#8217;!<br />
MODdb, WHO?????????
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		<title>By: Kasperg</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-200065</link>
		<dc:creator>Kasperg</dc:creator>
		<pubDate>Fri, 13 Mar 2009 00:36:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-200065</guid>
		<description>It&#039;s more alternate choices than alternate ways through the levels. Doing a real alternate levels thing would push the sequel to 2010 or 2011.  I don&#039;t think anyone wants that :D</description>
		<content:encoded><![CDATA[<p>It&#8217;s more alternate choices than alternate ways through the levels. Doing a real alternate levels thing would push the sequel to 2010 or 2011.  I don&#8217;t think anyone wants that <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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		<title>By: not Anonymous now!</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-200064</link>
		<dc:creator>not Anonymous now!</dc:creator>
		<pubDate>Fri, 13 Mar 2009 00:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-200064</guid>
		<description>

Hi, thanks - quick response, yes I already found and downloaded 1.1 but was already threequarters way through the old version,  I tried movingmy saves to 1.1 but things go all queer!

Ho Hum, just have to start over, huh life is sooo hard!   

Yo. and thanks for a really great mod 

PS. looking forward to 2    I like the idea of alternate ways through levels, that was great feature of Duke and Wolfenstein 3d that somehow got lost when games moved up from DOS.   Every time you played you in effect got a different game, especially in Wolf&#039; where the enemies all started moving about the moment you entered a level, so you came across them in different places depending on your speed of progress.  Lots more gore in those days too.</description>
		<content:encoded><![CDATA[<p>Hi, thanks &#8211; quick response, yes I already found and downloaded 1.1 but was already threequarters way through the old version,  I tried movingmy saves to 1.1 but things go all queer!</p>
<p>Ho Hum, just have to start over, huh life is sooo hard!   </p>
<p>Yo. and thanks for a really great mod </p>
<p>PS. looking forward to 2    I like the idea of alternate ways through levels, that was great feature of Duke and Wolfenstein 3d that somehow got lost when games moved up from DOS.   Every time you played you in effect got a different game, especially in Wolf&#8217; where the enemies all started moving about the moment you entered a level, so you came across them in different places depending on your speed of progress.  Lots more gore in those days too.
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		<title>By: Kasperg</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-200061</link>
		<dc:creator>Kasperg</dc:creator>
		<pubDate>Thu, 12 Mar 2009 23:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-200061</guid>
		<description>Did you play version 1.1? Because those bugs you mentioned were fixed long ago.</description>
		<content:encoded><![CDATA[<p>Did you play version 1.1? Because those bugs you mentioned were fixed long ago.
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		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-200060</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 12 Mar 2009 23:45:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-200060</guid>
		<description>Fantastic mod, 
couple of bugs though
in the lecture hall, after you jump down if you go around picking up ammo, the rebels see you and start shooting at you, likewise when you let them out of the gallery unless you use &#039;notarget&#039; to get past that bit.

Also when you get to the train, I cant get the rebeld to board. so for me its the end, or was it meant to be the end anyway.</description>
		<content:encoded><![CDATA[<p>Fantastic mod,<br />
couple of bugs though<br />
in the lecture hall, after you jump down if you go around picking up ammo, the rebels see you and start shooting at you, likewise when you let them out of the gallery unless you use &#8216;notarget&#8217; to get past that bit.</p>
<p>Also when you get to the train, I cant get the rebeld to board. so for me its the end, or was it meant to be the end anyway.
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		<title>By: Kyouryuu</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-198500</link>
		<dc:creator>Kyouryuu</dc:creator>
		<pubDate>Tue, 24 Feb 2009 07:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-198500</guid>
		<description>It must have been access cards to the Easter Eggs then because, yeah, there weren&#039;t critical path doors that required them.  My memory must be blurring between mods!  I actually thought at the time that the Combine doors were a bit confusing.  For whatever reason, I didn&#039;t put two-and-two together, getting the suit and being able to open doors.  Though it makes perfect sense in retrospect.

I can understand the issue with the voice acting and the choice between melodrama and calmness.  I&#039;m sure it&#039;s not easy for a person dubbing an anime, for example, to put themselves at the helm of a giant robot about to save the world.  But I think that games as a whole have come a really long way on this front in the past few years, so it&#039;s important to find that line and use it to your advantage as the situation demands. One thing that can spice up voice acting is to have your actors place emphasis on certain words.  Instead of an even delivery, punctuate the key words in your sentence.  That alone can make a world of difference!

As far as Larry is specifically concerned, I expected a tone of calm urgency.  The kind of tone you&#039;d expect a schoolteacher to use in a fire drill, for example.  His delivery was a bit detached and uninterested, I felt.  In the sequel, let&#039;s tune the delivery.  You plant the right mental picture in someone&#039;s mind, especially if that means finding a more realistic analog for the mood you want to convey, and you may be pleasantly surprised.</description>
		<content:encoded><![CDATA[<p>It must have been access cards to the Easter Eggs then because, yeah, there weren&#8217;t critical path doors that required them.  My memory must be blurring between mods!  I actually thought at the time that the Combine doors were a bit confusing.  For whatever reason, I didn&#8217;t put two-and-two together, getting the suit and being able to open doors.  Though it makes perfect sense in retrospect.</p>
<p>I can understand the issue with the voice acting and the choice between melodrama and calmness.  I&#8217;m sure it&#8217;s not easy for a person dubbing an anime, for example, to put themselves at the helm of a giant robot about to save the world.  But I think that games as a whole have come a really long way on this front in the past few years, so it&#8217;s important to find that line and use it to your advantage as the situation demands. One thing that can spice up voice acting is to have your actors place emphasis on certain words.  Instead of an even delivery, punctuate the key words in your sentence.  That alone can make a world of difference!</p>
<p>As far as Larry is specifically concerned, I expected a tone of calm urgency.  The kind of tone you&#8217;d expect a schoolteacher to use in a fire drill, for example.  His delivery was a bit detached and uninterested, I felt.  In the sequel, let&#8217;s tune the delivery.  You plant the right mental picture in someone&#8217;s mind, especially if that means finding a more realistic analog for the mood you want to convey, and you may be pleasantly surprised.
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		<title>By: Kasperg</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-198461</link>
		<dc:creator>Kasperg</dc:creator>
		<pubDate>Mon, 23 Feb 2009 18:24:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-198461</guid>
		<description>Thanks for the review!  We&#039;ve certainly improved on most issues for the sequel. In such a way that making these first two chapters go in the same file as what&#039;s coming next would lower the average quality of the release (or at least we think so).

&lt;blockquote&gt;Some contrivances, like access cards, felt out-of-place and gimmicky&lt;/blockquote&gt;
I don&#039;t recall having made any access cards at all. Do you remember exactly where you found those? We are not fond of keys and keycards (although you do have to use one in the church and two for a couple of easter eggs) so we did our best to avoid them. 
If you are referring to the different doors for metrocops and elite soldiers opening, there are no access cards required for them. They operate on a shape recognizition pattern so having the correct disguise should be enough to open them. 
The voice acting delivery, mainly towards the end,  has been discussed a lot. Wether having certain non-melodramatic dialogue as oppossed to the film-like delivery of the retail game is good or bad, is not a one sided issue in my opinion. I have never been in such a situation as these characters go through, so I (and face it, most of us) have no idea how each person would react or talk like. Larry (who has the most lines in those final segments) is supposed to be a rather calm person who used to own a car repair garage. He&#039;s not really the Morpheus-like character Valve would&#039;ve made him be had &quot;The Citizen&quot; been their project (father Grigory anyone? That&#039;s more comical than realistic). In any case, he&#039;s a rather important character in the sequel and you&#039;ll have a chance to better judge him in many other situations.</description>
		<content:encoded><![CDATA[<p>Thanks for the review!  We&#8217;ve certainly improved on most issues for the sequel. In such a way that making these first two chapters go in the same file as what&#8217;s coming next would lower the average quality of the release (or at least we think so).</p>
<blockquote><p>Some contrivances, like access cards, felt out-of-place and gimmicky</p></blockquote>
<p>I don&#8217;t recall having made any access cards at all. Do you remember exactly where you found those? We are not fond of keys and keycards (although you do have to use one in the church and two for a couple of easter eggs) so we did our best to avoid them.<br />
If you are referring to the different doors for metrocops and elite soldiers opening, there are no access cards required for them. They operate on a shape recognizition pattern so having the correct disguise should be enough to open them.<br />
The voice acting delivery, mainly towards the end,  has been discussed a lot. Wether having certain non-melodramatic dialogue as oppossed to the film-like delivery of the retail game is good or bad, is not a one sided issue in my opinion. I have never been in such a situation as these characters go through, so I (and face it, most of us) have no idea how each person would react or talk like. Larry (who has the most lines in those final segments) is supposed to be a rather calm person who used to own a car repair garage. He&#8217;s not really the Morpheus-like character Valve would&#8217;ve made him be had &#8220;The Citizen&#8221; been their project (father Grigory anyone? That&#8217;s more comical than realistic). In any case, he&#8217;s a rather important character in the sequel and you&#8217;ll have a chance to better judge him in many other situations.
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		<title>By: Kyouryuu</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-198422</link>
		<dc:creator>Kyouryuu</dc:creator>
		<pubDate>Mon, 23 Feb 2009 01:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-198422</guid>
		<description>The Citizen is a great mod.  I&#039;d say it&#039;s certainly in my short list for favorite Half-Life 2 mods, though it&#039;s not the best.  It brings a number of interesting new ideas to the table and sells them with skill and visual panache to spare.

You are cast as a concerned citizen who, after being roughed up by the Combine, decides to exact revenge by joining up with the resistance fighters.  The mod covers a nice arc, from being led to their clandestine base of operations by someone-who-knows-someone, culminating in going on a mission with your newfound friends.  It&#039;s pretty compelling, actually.

Visually, the mod is wonderful.  This is a busy set, with lots of little details, at least up to the noticeably sparser later areas.  Like Half-Life 2, it smoothly segues from one area to the next.  You always feel like you are making progress.  I liked the frequency of friendly NPC encounters.  Towards the end, the mod gave that same feeling of aloneness and isolation that HL2 did when your squad left.

Perhaps the highlight of the mod, however, are the unique gameplay ideas it offers.  It attempts stealth gameplay and it mostly succeeds, which is quite a feat.  There&#039;s the feeling that you&#039;re part of a sizeable force, as you march along with your plentiful comrades.  The airboat sequence, though claustrophobic, feels authentic enough.  The easter eggs are a neat diversion and promote replayability.  Basically, the mod spend a fair bit of time doing non-combat tasks to supplement combat, which is something I love.

So, what didn&#039;t work?

The biggest problem was the voice acting.  Quite frankly, it was awful.  People either had accents that made them difficult to understand, or they simply weren&#039;t in the moment, mostly erring on the side of being too calm.  While each voice is distinctive enough to make the individual characters stand out, they don&#039;t have the sense of the urgency that the situation demands.  This comes to a head in what seems like a pivotal speech, complete with a Breencast monitor and everything, which didn&#039;t engage me at all.  The dialog, as written, was fine.  It&#039;s all in the delivery.

Beyond that, it&#039;s a hodgepodge of minor criticisms.  I think the mod went on a bit long; I could have done without the third &quot;stealth&quot; segment.  It&#039;s a bit too giddy with irritating Manhacks, sending them at you in infinite supply in a few circumstances.  I also thought the loading was too frequent, justified by Valve or not, mostly during the airboat sequence.  The final levels feel sparse and don&#039;t make good use of the intriguing objective the player is given.  Some contrivances, like access cards, felt out-of-place and gimmicky.  Lastly, I didn&#039;t care much for the library segment.  I&#039;m not sure how I&#039;m supposed to take cover from the Giant Bouncing Balls of Doom (tm) when they are ricocheting around the stacks at insane speeds.

All that said, The Citizen is still a fantastic mod.  If you&#039;re a gamer who wants non-stop intense battles, this isn&#039;t your mod.  For the rest of us, who demand more substance in our modding diet, you&#039;ll find it here.</description>
		<content:encoded><![CDATA[<p>The Citizen is a great mod.  I&#8217;d say it&#8217;s certainly in my short list for favorite Half-Life 2 mods, though it&#8217;s not the best.  It brings a number of interesting new ideas to the table and sells them with skill and visual panache to spare.</p>
<p>You are cast as a concerned citizen who, after being roughed up by the Combine, decides to exact revenge by joining up with the resistance fighters.  The mod covers a nice arc, from being led to their clandestine base of operations by someone-who-knows-someone, culminating in going on a mission with your newfound friends.  It&#8217;s pretty compelling, actually.</p>
<p>Visually, the mod is wonderful.  This is a busy set, with lots of little details, at least up to the noticeably sparser later areas.  Like Half-Life 2, it smoothly segues from one area to the next.  You always feel like you are making progress.  I liked the frequency of friendly NPC encounters.  Towards the end, the mod gave that same feeling of aloneness and isolation that HL2 did when your squad left.</p>
<p>Perhaps the highlight of the mod, however, are the unique gameplay ideas it offers.  It attempts stealth gameplay and it mostly succeeds, which is quite a feat.  There&#8217;s the feeling that you&#8217;re part of a sizeable force, as you march along with your plentiful comrades.  The airboat sequence, though claustrophobic, feels authentic enough.  The easter eggs are a neat diversion and promote replayability.  Basically, the mod spend a fair bit of time doing non-combat tasks to supplement combat, which is something I love.</p>
<p>So, what didn&#8217;t work?</p>
<p>The biggest problem was the voice acting.  Quite frankly, it was awful.  People either had accents that made them difficult to understand, or they simply weren&#8217;t in the moment, mostly erring on the side of being too calm.  While each voice is distinctive enough to make the individual characters stand out, they don&#8217;t have the sense of the urgency that the situation demands.  This comes to a head in what seems like a pivotal speech, complete with a Breencast monitor and everything, which didn&#8217;t engage me at all.  The dialog, as written, was fine.  It&#8217;s all in the delivery.</p>
<p>Beyond that, it&#8217;s a hodgepodge of minor criticisms.  I think the mod went on a bit long; I could have done without the third &#8220;stealth&#8221; segment.  It&#8217;s a bit too giddy with irritating Manhacks, sending them at you in infinite supply in a few circumstances.  I also thought the loading was too frequent, justified by Valve or not, mostly during the airboat sequence.  The final levels feel sparse and don&#8217;t make good use of the intriguing objective the player is given.  Some contrivances, like access cards, felt out-of-place and gimmicky.  Lastly, I didn&#8217;t care much for the library segment.  I&#8217;m not sure how I&#8217;m supposed to take cover from the Giant Bouncing Balls of Doom &#8482; when they are ricocheting around the stacks at insane speeds.</p>
<p>All that said, The Citizen is still a fantastic mod.  If you&#8217;re a gamer who wants non-stop intense battles, this isn&#8217;t your mod.  For the rest of us, who demand more substance in our modding diet, you&#8217;ll find it here.
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		<title>By: Kasperg</title>
		<link>http://www.planetphillip.com/posts/the-citizen-half-life-2/comment-page-10/#comment-197434</link>
		<dc:creator>Kasperg</dc:creator>
		<pubDate>Thu, 12 Feb 2009 22:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-citizen-half-life-2/#comment-197434</guid>
		<description>Ade, I think you&#039;ll enjoy the sequel a lot. Squad action, npcs that stick with you for longer periods, an interesting story that&#039;ll keep you motivated at all times, better dialogue, better scenes, maps that last longer etc.
But I do recommend everyone to replay the HL2 City 17 levels in the &quot;Anticitizen One&quot; chapter to see really small maps and really close loading spots. You&#039;ll find they are much worse than what you actually find in &quot;The Citizen&quot;. But I guess since it&#039;s Valve who made them we should forgive them and expect amateur mappers to do better than them all the time. And the &quot;Highway 17&quot; coastal maps too. Now those were long loading periods and really short maps!</description>
		<content:encoded><![CDATA[<p>Ade, I think you&#8217;ll enjoy the sequel a lot. Squad action, npcs that stick with you for longer periods, an interesting story that&#8217;ll keep you motivated at all times, better dialogue, better scenes, maps that last longer etc.<br />
But I do recommend everyone to replay the HL2 City 17 levels in the &#8220;Anticitizen One&#8221; chapter to see really small maps and really close loading spots. You&#8217;ll find they are much worse than what you actually find in &#8220;The Citizen&#8221;. But I guess since it&#8217;s Valve who made them we should forgive them and expect amateur mappers to do better than them all the time. And the &#8220;Highway 17&#8243; coastal maps too. Now those were long loading periods and really short maps!
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