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	<title>Comments on: The City &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/the-city-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/the-city-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: The City (EP2)</title>
		<link>http://www.planetphillip.com/posts/the-city-half-life-2/comment-page-1/#comment-251274</link>
		<dc:creator>The City (EP2)</dc:creator>
		<pubDate>Wed, 13 Apr 2011 07:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7463#comment-251274</guid>
		<description>[...] domowa: zobacz [...]</description>
		<content:encoded><![CDATA[<p>[...] domowa: zobacz [...]
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		<title>By: Garść informacji&#8230;</title>
		<link>http://www.planetphillip.com/posts/the-city-half-life-2/comment-page-1/#comment-218687</link>
		<dc:creator>Garść informacji&#8230;</dc:creator>
		<pubDate>Mon, 08 Mar 2010 09:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7463#comment-218687</guid>
		<description>[...] The City [...]</description>
		<content:encoded><![CDATA[<p>[...] The City [...]
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/the-city-half-life-2/comment-page-1/#comment-218378</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Sun, 28 Feb 2010 23:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7463#comment-218378</guid>
		<description>The proportions were off--wide, low-ceilinged corridors exist, but these just looked wrong.  And the door that opens directly onto the stairs?

Why do people insist on putting unreasonable barriers in mods?  If you have a door--especially a guarded door--you should have direct access to the door, you shouldn&#039;t have to scale a fence to get to it.  But whatever.

The combat was okay.  The squads were too dumb to do anything, except for the first guy.

And it ended very abruptly.  At least I think the black screen was the end.</description>
		<content:encoded><![CDATA[<p>The proportions were off&#8211;wide, low-ceilinged corridors exist, but these just looked wrong.  And the door that opens directly onto the stairs?</p>
<p>Why do people insist on putting unreasonable barriers in mods?  If you have a door&#8211;especially a guarded door&#8211;you should have direct access to the door, you shouldn&#8217;t have to scale a fence to get to it.  But whatever.</p>
<p>The combat was okay.  The squads were too dumb to do anything, except for the first guy.</p>
<p>And it ended very abruptly.  At least I think the black screen was the end.
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		<title>By: stonewalljack</title>
		<link>http://www.planetphillip.com/posts/the-city-half-life-2/comment-page-1/#comment-215759</link>
		<dc:creator>stonewalljack</dc:creator>
		<pubDate>Sat, 09 Jan 2010 08:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7463#comment-215759</guid>
		<description>Well this was pretty awful as far as mapping.  A bunch of leftover textures thrown together.  However there was some OK gameplay and nicely modified weapons, so it wasn&#039;t a total loss.  Stupid ending.</description>
		<content:encoded><![CDATA[<p>Well this was pretty awful as far as mapping.  A bunch of leftover textures thrown together.  However there was some OK gameplay and nicely modified weapons, so it wasn&#8217;t a total loss.  Stupid ending.
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		<title>By: SPY</title>
		<link>http://www.planetphillip.com/posts/the-city-half-life-2/comment-page-1/#comment-214893</link>
		<dc:creator>SPY</dc:creator>
		<pubDate>Sat, 26 Dec 2009 14:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7463#comment-214893</guid>
		<description>i will not give this one a Avoid it recommendation, simply because i value the effort someone takes to make a map. still, this mod, or better said map isn&#039;t much better as a Avoid it.

like said above does this mod have a few new custom made weapons (pistol, SMG1), and they do look awsome !!
other then that its a waste of playing it. in nearly each corner you can see between the brushes through into the skybox, ( a beginner mapper mistake i asume, never set your Grid value of the editor under the 8, or it should be that you need to map very detailed).
and then there are the textures, in lots of places there stretched, or look odd in another way. all in all it seems that the maker of this map/mod wanted to show his weapons, who are great. but it would have been best to ask another mapper to use them instead of making this map/mod himself to show them.

great weapons, but a waste of playing when you ask me.

and the end was very confusing, suddenly it gets dark (fade out), and that&#039;s it. you can hear yourself walking and shooting, but that&#039;s it. the map doesn&#039;t end, you need to press escape to get out of the ma/mod.</description>
		<content:encoded><![CDATA[<p>i will not give this one a Avoid it recommendation, simply because i value the effort someone takes to make a map. still, this mod, or better said map isn&#8217;t much better as a Avoid it.</p>
<p>like said above does this mod have a few new custom made weapons (pistol, SMG1), and they do look awsome !!<br />
other then that its a waste of playing it. in nearly each corner you can see between the brushes through into the skybox, ( a beginner mapper mistake i asume, never set your Grid value of the editor under the 8, or it should be that you need to map very detailed).<br />
and then there are the textures, in lots of places there stretched, or look odd in another way. all in all it seems that the maker of this map/mod wanted to show his weapons, who are great. but it would have been best to ask another mapper to use them instead of making this map/mod himself to show them.</p>
<p>great weapons, but a waste of playing when you ask me.</p>
<p>and the end was very confusing, suddenly it gets dark (fade out), and that&#8217;s it. you can hear yourself walking and shooting, but that&#8217;s it. the map doesn&#8217;t end, you need to press escape to get out of the ma/mod.
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		<title>By: Count_de_Monet</title>
		<link>http://www.planetphillip.com/posts/the-city-half-life-2/comment-page-1/#comment-214730</link>
		<dc:creator>Count_de_Monet</dc:creator>
		<pubDate>Mon, 21 Dec 2009 15:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7463#comment-214730</guid>
		<description>Two old map fragments stuck together without any reason. The epitome of what not to do. Luckily, an exception in PP, thanks to our esteemed “Modfinder Master”.</description>
		<content:encoded><![CDATA[<p>Two old map fragments stuck together without any reason. The epitome of what not to do. Luckily, an exception in PP, thanks to our esteemed “Modfinder Master”.
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		<title>By: Count de Monet</title>
		<link>http://www.planetphillip.com/posts/the-city-half-life-2/comment-page-1/#comment-214727</link>
		<dc:creator>Count de Monet</dc:creator>
		<pubDate>Mon, 21 Dec 2009 15:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7463#comment-214727</guid>
		<description>Two old map fragments stuck together without any reason. The epitome of what not to do. Luckily, an exception in PP, thanks to our esteemed &quot;Modfinder Master&quot;.</description>
		<content:encoded><![CDATA[<p>Two old map fragments stuck together without any reason. The epitome of what not to do. Luckily, an exception in PP, thanks to our esteemed &#8220;Modfinder Master&#8221;.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/the-city-half-life-2/comment-page-1/#comment-214654</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Sun, 20 Dec 2009 14:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7463#comment-214654</guid>
		<description>Yes there are many better maps to play. Unfortunately I&#039;ve played them which left me withis one.
No eyecandy for sure. Short and not particularly sweet.
Found no bugs and no gaps either - not that I look for gaps, just the next combat encounter. Combat was OKish but not challenging.
If you want average or better, then this is not for you.
Worth a play if you want to dodge taking the dog for a walk on a cold winters evening.</description>
		<content:encoded><![CDATA[<p>Yes there are many better maps to play. Unfortunately I&#8217;ve played them which left me withis one.<br />
No eyecandy for sure. Short and not particularly sweet.<br />
Found no bugs and no gaps either &#8211; not that I look for gaps, just the next combat encounter. Combat was OKish but not challenging.<br />
If you want average or better, then this is not for you.<br />
Worth a play if you want to dodge taking the dog for a walk on a cold winters evening.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/the-city-half-life-2/comment-page-1/#comment-214652</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 20 Dec 2009 13:53:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7463#comment-214652</guid>
		<description>I was not expecting much when I played this and consequently it proved to be a valuable preparation.

&lt;strong&gt;Visuals&lt;/strong&gt;
Nothing spectacular or worthy of mention, which in itself isn&#039;t a bad sign, but coupled with the gaps in the maps gives cause for concern.

&lt;strong&gt;Gameplay&lt;/strong&gt;
Very much in your face, beside the manhacks, all the attacks are at face height and directly infront of you.

&lt;strong&gt;Layout and Design&lt;/strong&gt;
A mismash of ideas, bundled together, with no real continuity.

&lt;strong&gt;Summary&lt;/strong&gt;
Sorry, but there are better maps to play.

&lt;div class=&quot;fwolr&quot;&gt;&lt;div class=&quot;fwolr_icon&quot;&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class=&quot;desc&quot;&gt;&lt;span&gt;5 Words Or Less Review&lt;/span&gt;&lt;p&gt;Should be called &lt;em&gt;The Pity&lt;/em&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
		<content:encoded><![CDATA[<p>I was not expecting much when I played this and consequently it proved to be a valuable preparation.</p>
<p><strong>Visuals</strong><br />
Nothing spectacular or worthy of mention, which in itself isn&#8217;t a bad sign, but coupled with the gaps in the maps gives cause for concern.</p>
<p><strong>Gameplay</strong><br />
Very much in your face, beside the manhacks, all the attacks are at face height and directly infront of you.</p>
<p><strong>Layout and Design</strong><br />
A mismash of ideas, bundled together, with no real continuity.</p>
<p><strong>Summary</strong><br />
Sorry, but there are better maps to play.</p>
<div class="fwolr">
<div class="fwolr_icon"><!-- --></div>
<div class="desc"><span>5 Words Or Less Review</span>
<p>Should be called <em>The Pity</em></p>
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