“Gordon Freeman must investigate a lab that has ceased communication with the outside world. Only seconds after arriving, Gordon discovers that the lab’s research on zombies has left them to a horrible fate.”
- Title: The Day I Tried To Live
- File Name: hl2-ep2-sp-the-day-i-tried-to-live.rar
- Size : 512.43Kb
- Author: Joesph Wilkinson
- Date Released: 19 May 2009
- Source: BobDog’s Hl2 Mini-Reviews at Foxhole
Linking directly to the PlanetPhillip Direct Download will not work, please link to this page. Thank you.
- Copy SP-DayITriedToLive.bsp into your Half-Life 2: Episode Two Maps folder.
- Launch Half-Life 2: Episode Two
- Open the console and type map SP-DayITriedToLive.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
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9th June 2009
Half-Life 2: Ep2, Single Player Mods and Maps
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[...] The Day I Tried To Live (HL2:Ep2) [...]























9th June 2009
It’s hard to recommend this release. The layout is unimaginative, the basic gameplay too obvious and the whole thing a little amateurish.
The idea of electrical control boxes switching normal doors open is not very good. In fact why are the doors locked anyway?
Really, It’s hard to belive that this too 16 weeks to make. The design document probably took most of that time!
5 Words Or Less Review
Map I tried to forget.
12th June 2009
Go in and shoot a FEW zombies. Go out the same way and shoot even FEWER zombies.
That’s it.
Lots more zombies, speed zombies and adding a couple of poison zombies might make this a ‘play it later’
For when you are really, really, really desperate for something to play.
13th June 2009
No reason to bother downloading that; Go and play something different instead, like Curse or Union or Minerva or Solitaire, yeah even Solitaire is more fun than THAT.
21st April 2010
This is more like “something to do”. Jasper’s first paragraph sums it up nicely.
It would have been nice if the author had made the “on the way back” zombies invisible, or rather just spawn them when needed. At first I tried to kill one of them, and it had no effect (and when it’s lying on the floor is it really supposed to be making sounds? Don’t know if that’s something that can be controlled).
The cameo of G-Man was the best part, though I don’t think he was really being the G-Man–he looked more like a frightened scientist or administrator or something.