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	<title>Comments on: The Day I Tried To live- Half-Life 2: Ep2</title>
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	<link>http://www.planetphillip.com/posts/the-day-i-tried-to-live-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/the-day-i-tried-to-live-half-life-2-ep2/comment-page-1/#comment-220279</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Wed, 21 Apr 2010 16:29:50 +0000</pubDate>
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		<description>This is more like &quot;something to do&quot;.  Jasper&#039;s first paragraph sums it up nicely.

It would have been nice if the author had made the &quot;on the way back&quot; zombies invisible, or rather just spawn them when needed.  At first I tried to kill one of them, and it had no effect (and when it&#039;s lying on the floor is it really supposed to be making sounds?  Don&#039;t know if that&#039;s something that can be controlled).

The cameo of G-Man was the best part, though I don&#039;t think he was really being the G-Man--he looked more like a frightened scientist or administrator or something.</description>
		<content:encoded><![CDATA[<p>This is more like &#8220;something to do&#8221;.  Jasper&#8217;s first paragraph sums it up nicely.</p>
<p>It would have been nice if the author had made the &#8220;on the way back&#8221; zombies invisible, or rather just spawn them when needed.  At first I tried to kill one of them, and it had no effect (and when it&#8217;s lying on the floor is it really supposed to be making sounds?  Don&#8217;t know if that&#8217;s something that can be controlled).</p>
<p>The cameo of G-Man was the best part, though I don&#8217;t think he was really being the G-Man&#8211;he looked more like a frightened scientist or administrator or something.
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		<title>By: C:14417 &#187; Podcast 17</title>
		<link>http://www.planetphillip.com/posts/the-day-i-tried-to-live-half-life-2-ep2/comment-page-1/#comment-205603</link>
		<dc:creator>C:14417 &#187; Podcast 17</dc:creator>
		<pubDate>Tue, 16 Jun 2009 22:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5569#comment-205603</guid>
		<description>[...] The Day I Tried To Live (HL2:Ep2) [...]</description>
		<content:encoded><![CDATA[<p>[...] The Day I Tried To Live (HL2:Ep2) [...]
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		<title>By: tbk</title>
		<link>http://www.planetphillip.com/posts/the-day-i-tried-to-live-half-life-2-ep2/comment-page-1/#comment-205467</link>
		<dc:creator>tbk</dc:creator>
		<pubDate>Sat, 13 Jun 2009 14:01:46 +0000</pubDate>
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		<description>
No reason to bother downloading that; Go and play something different instead, like Curse or Union or Minerva or Solitaire, yeah even Solitaire is more fun than THAT.</description>
		<content:encoded><![CDATA[<p>No reason to bother downloading that; Go and play something different instead, like Curse or Union or Minerva or Solitaire, yeah even Solitaire is more fun than THAT.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/the-day-i-tried-to-live-half-life-2-ep2/comment-page-1/#comment-205433</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Fri, 12 Jun 2009 11:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5569#comment-205433</guid>
		<description>Go in and shoot a FEW zombies. Go out the same way and shoot even FEWER zombies.
That&#039;s it.
Lots more zombies, speed zombies and adding a couple of poison zombies might make this a &#039;play it later&#039;
For when you are really, really, really desperate for something to play.</description>
		<content:encoded><![CDATA[<p>Go in and shoot a FEW zombies. Go out the same way and shoot even FEWER zombies.<br />
That&#8217;s it.<br />
Lots more zombies, speed zombies and adding a couple of poison zombies might make this a &#8216;play it later&#8217;<br />
For when you are really, really, really desperate for something to play.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/the-day-i-tried-to-live-half-life-2-ep2/comment-page-1/#comment-205344</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Tue, 09 Jun 2009 21:31:34 +0000</pubDate>
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		<description>It&#039;s hard to recommend this release.  The layout is unimaginative, the basic gameplay too obvious and the whole thing a little amateurish.

The idea of electrical control boxes switching normal doors open is not very good.  In fact why are the doors locked anyway?

Really, It&#039;s hard to belive that this too 16 weeks to make.  The design document probably took most of that time!

&lt;Strong&gt;5 Words Or Less Review&lt;/strong&gt;
Map I tried to forget.</description>
		<content:encoded><![CDATA[<p>It&#8217;s hard to recommend this release.  The layout is unimaginative, the basic gameplay too obvious and the whole thing a little amateurish.</p>
<p>The idea of electrical control boxes switching normal doors open is not very good.  In fact why are the doors locked anyway?</p>
<p>Really, It&#8217;s hard to belive that this too 16 weeks to make.  The design document probably took most of that time!</p>
<p><strong>5 Words Or Less Review</strong><br />
Map I tried to forget.
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