Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

The Escape is a puzzle mod that requires you to escape from individual “chambers”, similar to Portal.

It’s set inside an “industrial hydroelectric” facility and requires trial and error techniques to escape.

Basic Details
  • Title: The Escape
  • File Name: hl2-ep2-sp-the-escape-half-life-world.exe
  • Size : 20.91Mb
  • Author: Half-Life World
  • Date Released: 31 July 2010
PlanetPhillip Download Servers
Installation Instructions

Simply run the executable. It’s in Portuguese but it’s easy enough to follow.
I’m hoping to receive permission to host the compressed folder.

2010 Mod Of The Year Award Nominations

None

Panoramic View

None

Gameplay Teaser Video

None

Screenshots

Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
7 recommendations, average score: 2.14 (out of 5), standard deviation: 0.41
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Please Note
This mod is NOT suitable for use with MapTap
Published

3rd August 2010

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Phillip says MaybeMaybe?Think TwiceThink TwiceThink TwiceThink TwiceAvoid It!
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9 Comments
  1. Phillip says Maybe

    I had high hopes for this mod but was really disappointed. The concept is great but anybody who is going to make a puzzle should play The Trap for Half-Life 1 (English walkthrough coming in the next few days) or Research and Development for Half-Life 2: Episode Two because that’s how a real puzzle mod should be made!

    I found the puzzles more silly than “logical” and often I passed the chambers without knowing exactly what I did. I am pretty sure I cheated on a least one chamber, the underwater one.

    The elevators were quite troublesome too, which is more than a little annoying.

    There were only a few chambers that looked interesting but the Ep2 engine was never used to its potential.

    It’s hard for me to give this mod anything other than a MAYBE recommendation and I will be surprised if anybody genuinely gives it a Play It Now! recommendation.

  2. Grey Acumen

    3rd August 2010

    Maybe?

    This actually could still[/spoiler] be a decent puzzle mod if it stripped out the excessive “find the needle in the haystack (or in the stack of needles)” situations and scripted in better feedback for when you actually accomplished something. Half of what gave me trouble was that in some cases you not only had to loosen valves(turning in one direction), you then had to tighten them(turn them in the opposite direction that you just turned them) in order to trigger whatever was supposed to be triggered.

    First Puzzle Solutions:

    Spoiler Inside SelectShow

    Difficulty: 1/5 (not hard)
    Logic: 4/5 (things work as they are expected to and give proper feedback)
    Frustration: 4/5 (that damn siren is the most annoying sound you will ever hear)

    Second Puzzle Solutions:

    Spoiler Inside SelectShow

    Difficulty: 2/5 (it’s only hard if you don’t notice the square and what it means)
    Logic: 5/5 (if you notice the numbered square, it becomes incredibly easy)
    Frustration: 2/5 (tedious if you don’t know what you’re looking for)

    Puzzle Three Solutions:

    Spoiler Inside SelectShow

    Difficulty: 3/5 (no warning that platforms will break, or that water will kill you instantly until you find out by dying, the route is simple to remember once you do though)
    Logic: 1/5 (the breakaways are bad enough, but the invisible walls are reprehensible in this setting)
    Frustration:

    Puzzle Four Solutions:

    Spoiler Inside SelectShow

    Difficulty: 4/5 (between the needle in the haystack situation and the red herring, and the lack of feedback, I’m amazed I ever figured this one out. Adding the time limit to death just makes this a pure work of frustration.
    Logic: 0/5 (nothing makes sense in this. I think this is actually a broken trigger that was put in the wrong spot from the valve that you’re actually supposed to turn)
    Frustration: 5/5 (broken triggers, red herrings, time limits to death and topped off with sirens coming back in, this level can’t get any more annoying)

    Puzzle Five Solutions:

    Spoiler Inside SelectShow

    Difficulty: 3/5 (provided you use the crates, there’s no danger at all, just more tediousness)
    Logic: 4/5 (the triggers at least work this time, and generally make sense in terms of what they accomplish, though why the valves each need turned twice makes no sense to me)
    Frustration: 2/5 (Tedious and irritating if you don’t know what to do, otherwise fairly simple)

    Puzzle Six Solutions:

    Spoiler Inside SelectShow

    Difficulty: 2/5 (I got trapped the first time, and only died because I forgot valves need turned twice in this mod for some reason)
    Logic: 3/5 (triggers work, but no real sense in why they do what they do)
    Frustration 2/5 (only frustrating if you get stuck underwater)

    Puzzle Seven Solutions:

    Spoiler Inside SelectShow

    Difficulty: 2/5 (The hints don’t always make sense, but they at least exist, and there’s no real danger to the level at all)
    Logic: 3/5 (there’s logic, but it’s not consistent enough to really be useful at all)
    Frustration: 1/5 (no danger, just tediousness)

    Puzzle Eight Solutions:

    Spoiler Inside SelectShow

    Difficulty: 0/5 (no problems at all, I originally thought there was a danger of setting the gas/water jugs on fire, but they don’t seem to do anything)
    Logic: 5/5 (this is perhaps the best puzzle that I’ve seen for this entire map, and I may even steal it for use in my own mod, once I get around to making it)
    Frustration: 0/5 (There was nothing that didn’t make sense or became tedious about this puzzle, to a certain extent it was almost too easy, but this is still the type of puzzle that the author SHOULD have been focusing on)

    Puzzle Nine Solutions:

    Spoiler Inside SelectShow

    Difficulty: 2/5 (Only dangerous if you try getting around the puzzle instead of solving it)
    Logic: 4/5 (The way the puzzle is solved makes sense, but it is not made clear that the puzzle can’t simply be bypassed)
    Frustration: 2/5 (The invisible wall was annoying. Set up as it was, you should have been able to escape without even noticing the puzzle. The other problem was how the intended target was not made to stand out significantly from other potential targets)

    Personally, I was only really satisfied with the first 2 puzzles and the last 2 puzzles, and even those needed cleaned up quite a bit. If anything, I recommend this to other potential modders if only so you can see what NOT to do when you implement puzzles in your mod. Puzzle Eight stands out from the rest as being simple, straight forward, logical, without being as obvious as just pressing a button. So this mod really does an excellent job as an example of what makes the difference between good puzzles and bad ones.

  3. Think Twice

    For puzzle lovers only in my view.
    There are 20 chapters (levels or maps really).

    Chapters 1 to 18 are puzzles only.
    I found most, not all, the puzzles required not much thought to solve.
    Rather boring, actually. No combat found.

    Chapter 19 has no puzzles
    Some combat against Metrocops and the Combine.
    Chapter 20? Find out for yourselves!

    I posted this mod on the forum as ‘No-Combat’. It turns out I got bored to death and stopped before getting to map 19.
    That’s plonker of the week award for Jasper then. Oh well.

    The mapping looked just fine although the chapter/level changes needed more testing.
    Some changes left me outside the new map and I had to noclip into it.

    The TT RI is for fellow combat players who might like the odd puzzle but not 18 on the trot and without combat to relieve the tedium.

    If you want to jump to chapter/level 19 you might like to know:
    Chapters 15 to 20 are locked out on the main menu and I could not unlock them in config.cfg.

    If you want to avoid the interminable puzzles and don’t know how

    Spoiler Inside SelectShow

    There might be a few who do not know how to suit and arm themselves when jumping straight to map 19.

    Spoiler Inside SelectShow

    18 puzzle maps, dear me.

  4. Grey Acumen

    3rd August 2010

    Well, this is interesting, at the end of puzzle 9, I just had the thing black out on me, I thought that was the end of the map. I’ll have to check again and review further.

  5. stonewalljack

    4th August 2010

    Think Twice

    This was one of those mods that I was happy when it ended. Too much has already been said about a mod that was uninspired, repetitive, and untested. I like long mods and puzzle mods, but this was too long given the afore mentioned disappointments. I’m sorry that I can’t say anything good about this.

  6. Think Twice

    A bit repetitive. And the map with the switches to send the generator down a track seems to occur twice. The second time nothing happens after pulling all the switches. A bit of a waste of interweb bandwidth,in my opinion.

  7. Think Twice

    When it comes to puzzles, the modder is in desperate need of imagination. The puzzles are easily solved, intelligence not required.
    The actual maps seemed OK but a bit like one corridor after another.
    After I had finished, I was very disappointed to be honest,
    Please Mr. Mapper, go and play Research and Development. Then try again.

  8. Avoid It!

    I usually try to be forgiving on custom maps since people are learning how to craft good levels. However, this map/mod has some big problems with gameplay fundamentals. I won’t go into aesthetic issues since the problems there are obvious – repetitive props usage, generic layouts, etc.

    The most notable gameplay problem is the trial by error puzzles (that kill the player without any hints of danger). The player is given no warning that they touch a switch, or land on a certain platform they will die. At the very least, sound emitters, particle effects, etc. at least tell the player the game condition and if the player fails in the attempt solution, they blame themselves for their death, not the game designer.

    Also annoying is the long unannounced intermission between chapter 10 and 11. I only knew they was more levels but the screenshots on this webpage. On a similar note, I had no clue to what the narrative of tthese maps were expect gameplay – Who were the NPCs? What did they contribute to the story? Is it a prison? Questions naturally come up in SP levels and good designers are able to answer the primary who, what, where, and why to the player so they can immerse themselves in the game.

    Sorry if it sounds harsh but this mod needed more development time before release.

  1. [...] The Escape (EP2) [...]

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