<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: The Extraction Point &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/the-extraction-point-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/the-extraction-point-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:57:20 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: The Extraction Point</title>
		<link>http://www.planetphillip.com/posts/the-extraction-point-half-life-2/comment-page-1/#comment-218480</link>
		<dc:creator>The Extraction Point</dc:creator>
		<pubDate>Wed, 03 Mar 2010 07:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7457#comment-218480</guid>
		<description>[...] domowa: zobacz [...]</description>
		<content:encoded><![CDATA[<p>[...] domowa: zobacz [...]
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/the-extraction-point-half-life-2/comment-page-1/#comment-218437</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Mon, 01 Mar 2010 23:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7457#comment-218437</guid>
		<description>Worth playing, but it is &lt;em&gt;very&lt;/em&gt; short.</description>
		<content:encoded><![CDATA[<p>Worth playing, but it is <em>very</em> short.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Episode #62 &#187; Podcast17</title>
		<link>http://www.planetphillip.com/posts/the-extraction-point-half-life-2/comment-page-1/#comment-214754</link>
		<dc:creator>Episode #62 &#187; Podcast17</dc:creator>
		<pubDate>Tue, 22 Dec 2009 03:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7457#comment-214754</guid>
		<description>[...] The Extraction Point (HL2) [...]</description>
		<content:encoded><![CDATA[<p>[...] The Extraction Point (HL2) [...]
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/the-extraction-point-half-life-2/comment-page-1/#comment-214520</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Wed, 16 Dec 2009 19:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7457#comment-214520</guid>
		<description>like told already those wall just let you the filling to play in an aquarium and relay drag down the genral filling of the map also how to choose to progress

could have been dropped point...</description>
		<content:encoded><![CDATA[<p>like told already those wall just let you the filling to play in an aquarium and relay drag down the genral filling of the map also how to choose to progress</p>
<p>could have been dropped point&#8230;
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: esswok</title>
		<link>http://www.planetphillip.com/posts/the-extraction-point-half-life-2/comment-page-1/#comment-214477</link>
		<dc:creator>esswok</dc:creator>
		<pubDate>Tue, 15 Dec 2009 22:21:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7457#comment-214477</guid>
		<description>very short game takes longer to download and set up than to play;</description>
		<content:encoded><![CDATA[<p>very short game takes longer to download and set up than to play;
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clunkfish</title>
		<link>http://www.planetphillip.com/posts/the-extraction-point-half-life-2/comment-page-1/#comment-214444</link>
		<dc:creator>Clunkfish</dc:creator>
		<pubDate>Mon, 14 Dec 2009 22:15:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7457#comment-214444</guid>
		<description>Very short, seems a bit arbitrary - more of a series of situations than a journey from A to B. At one point you pass through a hut to get to a ladder, at the top of which is a problem; magically, when you backtrack, a button has appeared on the wall of the hut to allow you to solve the problem. It was a fun but rather random 5 minutes!</description>
		<content:encoded><![CDATA[<p>Very short, seems a bit arbitrary &#8211; more of a series of situations than a journey from A to B. At one point you pass through a hut to get to a ladder, at the top of which is a problem; magically, when you backtrack, a button has appeared on the wall of the hut to allow you to solve the problem. It was a fun but rather random 5 minutes!
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/the-extraction-point-half-life-2/comment-page-1/#comment-214424</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Mon, 14 Dec 2009 16:54:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7457#comment-214424</guid>
		<description>Five minutes of fun, the layout in part is similar to some of Leon’s arrangements of gantries and open stairways leading to roof top encounters, although not on par with Leon’s work the author does show promise and you cant help wondering what as become of these one release wonders, if that is the case. 

In this case the mod is far too short to rank high on anyone’s list being no more then a reasonable open sequence or learning curve that should have lead to better things. Give it a play if you are short of a game but remember it’s over before it starts.</description>
		<content:encoded><![CDATA[<p>Five minutes of fun, the layout in part is similar to some of Leon’s arrangements of gantries and open stairways leading to roof top encounters, although not on par with Leon’s work the author does show promise and you cant help wondering what as become of these one release wonders, if that is the case. </p>
<p>In this case the mod is far too short to rank high on anyone’s list being no more then a reasonable open sequence or learning curve that should have lead to better things. Give it a play if you are short of a game but remember it’s over before it starts.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/the-extraction-point-half-life-2/comment-page-1/#comment-214414</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Mon, 14 Dec 2009 13:18:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7457#comment-214414</guid>
		<description>There are a couple of quite challenging areas.
Phillip is spot on though and it is short.
In the first building I got 2 partial invisible walls easily walked around without cheating.
Good fun while it lasts and worth 10 minutes of your time.</description>
		<content:encoded><![CDATA[<p>There are a couple of quite challenging areas.<br />
Phillip is spot on though and it is short.<br />
In the first building I got 2 partial invisible walls easily walked around without cheating.<br />
Good fun while it lasts and worth 10 minutes of your time.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/the-extraction-point-half-life-2/comment-page-1/#comment-214410</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 14 Dec 2009 11:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7457#comment-214410</guid>
		<description>Look at the date this was originally released: December 2006.  Quite a while ago.  I mention this because a few people don&#039;t read those details and think everything posted on the frontpage is new.  It&#039;s not.  It gets posted when I find them, or in this case, am sent details about it.

&lt;strong&gt;Visuals&lt;/strong&gt;
Repetitive walls and strange combination of Combine walls and wooden doors.

&lt;strong&gt;Gameplay&lt;/strong&gt;
I quite enjoyed playing but not enough to recommend it.

&lt;strong&gt;Layout and Design&lt;/strong&gt;
A terrible combination of walls and walkways, with a totally unrealistic setting and flow.

&lt;strong&gt;Summary&lt;/strong&gt;
Not the worst mini-mod you will have played this year, but only play it if you have played everything else.

&lt;strong&gt;5 Words Or Less Review&lt;/strong&gt;
&lt;em&gt;Less walls, more thoughtful design!&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Look at the date this was originally released: December 2006.  Quite a while ago.  I mention this because a few people don&#8217;t read those details and think everything posted on the frontpage is new.  It&#8217;s not.  It gets posted when I find them, or in this case, am sent details about it.</p>
<p><strong>Visuals</strong><br />
Repetitive walls and strange combination of Combine walls and wooden doors.</p>
<p><strong>Gameplay</strong><br />
I quite enjoyed playing but not enough to recommend it.</p>
<p><strong>Layout and Design</strong><br />
A terrible combination of walls and walkways, with a totally unrealistic setting and flow.</p>
<p><strong>Summary</strong><br />
Not the worst mini-mod you will have played this year, but only play it if you have played everything else.</p>
<p><strong>5 Words Or Less Review</strong><br />
<em>Less walls, more thoughtful design!</em>
<div class="clear"></div>
]]></content:encoded>
	</item>
</channel>
</rss>

