Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

You find yourself outside a building and you seemed to have swapped your scientist status for a shotgun and “Sergeant” tag.

Explore the building, if you dare, and ignore the strange visions. Chasing the ghost scientist might not always bring dividends though.

An old friend brings your nightmare to a close.

Basic Details
  • Title: The Haunted Lab
  • File Name: hl1-sp-the-haunted-lab.7z
  • Original File Name: hauntedlab.zip
  • Size : 979Kb
  • Author: Michael Hindman
  • Date Released: 06 February 2000
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Installation Instructions
  • Copy the HauntedLab folder into your Half-Life folder.
  • Restart or start Steam.
  • The Haunted Lab should now be listed in your Library tab.

If you require more help, please visit the Help page.

Screenshots

Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
15 recommendations, average score: 2.53 (out of 5), standard deviation: 1.72
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Published

19th June 2011

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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Maybe?Think TwicePhillip says MaybeThink TwiceMaybe?Avoid It!Avoid It!Think TwiceAvoid It!Play It Now!Maybe?Think TwicePlay It LaterPlay It Now!Avoid It!
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24 Comments
  1. very nice map I beat not very creepy but good map

  2. Ezequielhl

    27th August 2006

    Funny, I think it's very creepy but not very good in mapping. In fact, it's donde for show their creppy and very creative models.

  3. Stef 369 comments

    15th May 2007

    totally agreed with ezequielhl comment but just to see the models it's worth to check it out

  4. piledriver

    13th July 2007

    Yup, made me jump a couple of times. Shades of Hexen 1?

  5. FuriousDude

    19th January 2008

    Maybe?

    I'll make a redux version of this when I'll be done with Tormented.That was an interesting map with a good concept !

  6. Mel 914 comments

    5th April 2008

    not much of a game/no game play/weird zombies/some creeper mapping and textures.

  7. tox (dev)

    23rd June 2008

    Cool MOD!!

  8. Think Twice

    Horror scenario: Take an axe, go into the house with skeletons and heads with small legs if you are a fan of this kind of game.

  9. Phillip says Maybe

    This 4-map mod is pretty short and apparently only built to show off the models. I have to admit I nearly deleted this from my database because the connection to the HL universe is almost non-existent – besides the fact it uses models and textures from it.

    I am going with the idea it was a dream but I have no doubt I'll get some flak for it.

    Back to the actual mod.

    The new models are kind cool, especially the zombie but none really excited me as didn't the maps. I have only used the MAYBE recommendation image because it's something new. Unless you really want to play most things, you should probably avoid it.

  10. 2muchvideogames

    19th June 2011

    Welcome, everyone, to Michael Hindman's mods. He made 4 mods that I know of, all of them involve nifty models set against blocky architecture.

    In this one you're a police officer with your rookie tagalong investigating a suspect building in the middle of nowhere. It was a dark and stormy night. Along with the mutant experiments you will face fast flickering lights that will make your eyes squint. Seizure-prone players are advised NOT to play this mod.

    There are new monster models as well as weapon models: We get to use some strange weapons this time around, though being just model replacements you don't really get new weapons per se, but it looks good anyway. I know not everyone is going to enjoy these kinds of mods, but I personally like mods with a new look despite there not being much content inside. It keeps the HL modding universe new and refreshing. But that's just my opinion. Besides, not everyone can do coding.

    This is Michael's shortest mod, the other ones tend to have 10 or more maps (and are a bit more interesting), with new and different model jobs that you can gawk at. I think PP has all of them: they are 'medieval world’, "gateway’, and "gateway 2: shadows of death’. I'm sure they can keep you entertained as well if you liked Michael's modeling skills here. Though I'm at a loss to say, the mapping doesn't get much better from here on out…

  11. Loke 146 comments

    19th June 2011

    Think Twice

    Highly annoying map pack with some of the most worst lighting, and lightning, effects you'll ever come across.

    Didn't like this too much even though I appreciate the idea with the player being stuck playing through one of his nightmares.
    The level design isn't terrible, definitely not good but below average. The only enemies you'll come across are custom modeled zombies and headcrabs; these are quite good and fairly disturbing up close as you'll have to rely on the axe a bit near the beginning.

    The bad thing about this though is that it isn't very fun to play; as said the lighting effects are excruciatingly annoying due to the fact that it flickers on and off, all the time. It's obviously meant to mimic a lightning storm but it certainly doesn't look like it and it'll just hurt your eyes during the playthrough.

    Unless you're desperate for something to pass time, play it — otherwise stay away from it.

  12. Petrick 78 comments

    19th June 2011

    Maybe?

    I think he did decent job outdoors (mapping), but indoors areas are too boring.

    Extra points for those zombie/headcrab models, lol.

    Overall not much to say really because there is no story, puzzles or anything.

  13. Bolx 359 comments

    19th June 2011

    Avoid It!

    If flashing lights give you a headache AVOID this like the plague! As I've said before I'm not a mapper or modder but even Rogat and When the Army came to the Office looked better than this. Looking at the release date it appears to be the authors attempt to copy " They Hunger (part 1)" which came out the year before, HE FAILED!

    I can appreciate the author was using his own custom version of zombies and headcrabs, but they just looked ridiculous. it's difficult to think of any redeeming features apart from making the rats from Half Life into an actual hazard. I have a relatively pokey machine, but unless I was fooled by the flashing lights, it stuttered in a few places.

    This is only for those who are determined to finish the 100.

  14. Mel 914 comments

    19th June 2011

    Avoid It!

    I'm straggling for words; I hated every thing about this mod. It was annoying, pointless, childish, uninteresting and plain stupid.

    The zombie models were almost impossible to kill and appeared very immature in concept and design, the light level was far too low, the mapping was very basic and boxy, the gameplay was limited, boring, unimaginative and kids stuff.

    can't find a good word to say about it, other then Avoid It, which is two words.

    ReplyEdited at 8:39 PM, 19th June 2011
    • You know, you are right. I really must be getting soft in my old age. I'll probably change my recommendation tomorrow.

  15. Think Twice

    One day, Gordon found himself a police officer on a mission. He was to check a suspicious house, where, apparently, shots have been fired.

    This work is in the Horror genre. Darkness, rain, lightning, and abominable flickering light.

    The weapon models are changed, there's a police uniform instead of HEV suit.

    In the house, we fight some remodeled monsters.

    Then we go through some rectangular rooms and corridors, filled with these monsters, and, what's worst, abominable flickering light. With such design and lighting, the map is not entertaining.

    In the yard it is possible to fall out of the map, and in the corridors there's a door which will close if the player touches it. Then you can go past it only with noclip.

    Conclusion – this Horror map is horrible. Unfortunately, in the bad meaning of this word. Play it only it you want to have a look at the new models.

  16. Unq 499 comments

    21st June 2011

    Avoid It!

    Man, mel said it: I hated nearly everything about this mod. Flashing lights, bad architecture, poor gameplay, just daft choices all around. It gets one star for the comic relief of Michael taking "headcrab" too literally.

    The good news is that the author's modeling and mapping talents did get better in his future releases. As it stands this is a barely playable, thoroughly unenjoyable set of maps.

  17. Hec 1041 comments

    21st June 2011

    Play It Now!

    As u awake u realize it was only a dream?, or was it??, CLASSIC for a little nightmare u play here!, I really enjoyed the models and those scientists head headcrab were just great, I really enjoyed this one altough it was shorty but goldie!

  18. Maybe?

    I don't quite understand the harsh ratings for this mod. The playability of it was pretty poor, but like someone said earlier it was something new.

    I will agree that the flickering lights, the lightning and the headcrab/zombie models were annoying, but it's not your usual Half-Life mod and gives you something different. The custom weapon models were nicely made and the general atmosphere was really well made (including the flickering lights) and so why I gave it a "Maybe?" instead of something lower.

    If you play mods for the game play then avoid this one, otherwise it's worth a try. It has potential.

  19. Wozzle 112 comments

    23rd July 2011

    Think Twice

    There isn't much to say about this mod. To me, it seemed very mediocre at best. I believe that the author spent too much time concentrated on creating new models than actually creating something that people might want to play. I know the author said in the readme that he created the levels to show off the custom models but I think that by creating a sub standard mod the author is not showing the true potential of his work.

    The biggest highlight of this mod is the custom content. The author has replaced the zombie and headcrab models with some of his own design as well as replacing a few of the weapon models too.

    But at it's heart, this mod is just a series of smallish box rooms connected by corridors with a scattering of zombies and headcrabs throughout. The author tries to incorporate a horror theme with the very dark areas and flashing lights but it only serves to irritate than to scare. For me, the best part was the ending cut-scene, which I think says something to those who have played this.

    If you are interested in seeing some custom models then you might want to give this one a try. However, if you don't, then I wouldn't bother with this one.

  20. Play It Later

    I agree with everyone else that this is more to show off some models than gameplay but I still think it is kind of fun.

  21. Play It Now!

    Hey all,

    I seriously recommend giving this mod…well…map a go. It is very unique in style. The theme for it is well done and a few of the effects in the map are well done. For instance at the beginning you can witness a ghost vanish threw a wall. Doe! Well thats all the spoilers I shall release for today…mayb.

    If you wish to see what this mod/map is all about then you may view it here: http://www.youtube.com/watch?v=-a6ZR3xV8x4

    ReplyEdited at 12:48 PM, 10th December 2011
  22. Technic 474 comments

    20th March 2012

    Avoid It!

    A spooky mod it wants to be. Hmm.. Okay as I saw the very first screen it seemed to be nice but I was disappointed real quick.
    The reason are: there's no story behind it, nor anything plausible about design, gameplay etc.
    It's just running through the maps, kill anything annoying and watch the end sequence.. very poor!

    Pro's:
    -Some new weapon, models (headcrab!), textures etc.
    -At first good, creepy atmosphere
    -Good lighting – maybe, a touch too dark sometimes

    Con's:
    -No story
    -Very short
    -Odd design and architecture
    -Balancing, way too easy (even with less ammo cause you've got an axe)
    -Disappointing, obvious end

    Result: If you want creepy stuff play "Afraid of Monsters", or look at your 15 year old sister's teeth ;)

  23. Ten Four Reviews

    5th August 2012

    You know how some bad movies are just so cheesy that they are worth a look just to see how cheesy they are? Well, the same can be said of this Half-Life level, The Haunted Lab by Michael Hindman.

    Similar to Michael's other Half-Life efforts, The Gateway and Medieval World, The Haunted Lab features new weapons and monsters, but no new code. This means that the new weapons and monsters are simply replacements for Half-Life's existing stuff.

    The (relative) highlights of this level are the models. The zombie has been transformed into a skeleton with random body parts sticking out of its torso, and the baby headcrab is now a rat. The new headcrab is truly a classic sight that must be experienced first hand (warning: you're more likely than not to crack up laughing when you first see it jump at you).

    The weapon models are new as well. The shotgun has a decent new model, and the crowbar has been replaced with a hatchet. But the masterpiece is the dreaded 'skull launcher," which debuts here and makes its long-awaited return in Medieval World. Too funny.

    Continue reading the review on Ten Four…

    Notes
    This review is republished here by permission and was originally published Thursday, 9th November, 2000 by Unquenque.

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