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	<title>Comments on: The Laboratory &#8211; Half-Life 2</title>
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	<link>http://www.planetphillip.com/posts/the-laboratory-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/the-laboratory-half-life-2/comment-page-1/#comment-219434</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Sat, 27 Mar 2010 20:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-laboratory-half-life-2/#comment-219434</guid>
		<description>I&#039;m not going to say Avoid it (obviously).  I only get lag like that when the mapper puts in 200-gazillion enemies.  As soon as the enemies are killed, the framerate is fine (and at least it didn&#039;t crash on me with so many antlions).

Finally got the crowbar when I didn&#039;t need or want it anymore.

With the RPG, I expected a gunship or something to be triggered, but it didn&#039;t.

[spoiler]Maybe what made this fun for me were the antlion guards.  You go out the door and see four(!) of them.  Then two of them mysteriously died, so I only had two left to fight; but for some reason I only had to fight one at a time.[/spoiler]

Anyway, it&#039;s something to do, for the people who want to play (almost) everything.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not going to say Avoid it (obviously).  I only get lag like that when the mapper puts in 200-gazillion enemies.  As soon as the enemies are killed, the framerate is fine (and at least it didn&#8217;t crash on me with so many antlions).</p>
<p>Finally got the crowbar when I didn&#8217;t need or want it anymore.</p>
<p>With the RPG, I expected a gunship or something to be triggered, but it didn&#8217;t.</p>
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Maybe what made this fun for me were the antlion guards.  You go out the door and see four(!) of them.  Then two of them mysteriously died, so I only had two left to fight; but for some reason I only had to fight one at a time.
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<p>Anyway, it&#8217;s something to do, for the people who want to play (almost) everything.
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		<title>By: Jason</title>
		<link>http://www.planetphillip.com/posts/the-laboratory-half-life-2/comment-page-1/#comment-169565</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Sat, 26 Jul 2008 03:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-laboratory-half-life-2/#comment-169565</guid>
		<description>
Damm what a jerky map. 10fps 90% of the time, I have a headache.
A very boring map that was very basic.</description>
		<content:encoded><![CDATA[<p>Damm what a jerky map. 10fps 90% of the time, I have a headache.<br />
A very boring map that was very basic.
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		<title>By: Our Lord And Savior Fluffy The Hamster</title>
		<link>http://www.planetphillip.com/posts/the-laboratory-half-life-2/comment-page-1/#comment-166294</link>
		<dc:creator>Our Lord And Savior Fluffy The Hamster</dc:creator>
		<pubDate>Sat, 05 Jul 2008 14:28:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-laboratory-half-life-2/#comment-166294</guid>
		<description>
&lt;b&gt;Number of Maps: &lt;/b&gt; 1

&lt;b&gt;The Game? &lt;/b&gt; Half-Life 10. Binary jokes ahoy!

&lt;b&gt;The Mod? &lt;/b&gt; The Laboratory

&lt;b&gt;The Author? &lt;/b&gt; Baluba

&lt;b&gt;Is it Good? &lt;/b&gt; Depends if you like lag and boxes.

&lt;b&gt;Give Us A Story There, Bub: &lt;/b&gt; The horrors of war is brought to the world. The two sides; The Confederation Of Antlions and the Zombie Armada. The area; Fort Renaldi, home to the latest in anti-donut research. The Antlions form the most massive army the world has ever seen! So much so that reality&#039;s frames per second tears apon merely comprehending the massiveness of the Antlion Army. The Zombies hold the base, waiting reinforcement from Zombie Joe&#039;s elite Fast Zombie Regiment. The siege has begun!

Meanwhile, Gordon Freeman plans with his human shields on making a move on the laboratory. On person perks up, questioning the reason for using persons as shields for Antlion attack, only to be silenced by peer pressure. The plan is put into motion, Gordon prepares himself for battle with a final longing stare into Dog&#039;s eyes...

Meanwhile, GMan stands on the top of the building ominously, in order to record the battle for footage for the 2022 version of the History Channel.

Translation: There is no story.

&lt;b&gt;Go ahead, make my lunch: &lt;/b&gt; It&#039;s very easy to describe this map in two ways: cube-bases and conspicuous collections of same-type enemies. That&#039;s really all you get from this map, and yet, this map is funner then it should be. Bypass the first Antlion fight and most of the map can serve you well for a few minutes. Unfortunately, the fact that you need to justify something in order to make the map fun is an inherent beacon of how bad it is. It&#039;s basic, has no point, laggy, boxy and annoying. It&#039;s only saving grace is that the base rooms serve their purpose suitable enough not to annoy you and the chance to throw your stupid allies into barnacles.

&lt;b&gt;In Other Words...: &lt;/b&gt; Don&#039;t play it unless you like seeing first maps. Fortunately, this map will last you longer then it took you to download it and you might even get some enjoyment out of it.

&lt;b&gt;Copyright:&lt;/b&gt;
This review was written by Fluffy The Hamster and has been published
directly to PlanetPhillip by the reviewer.</description>
		<content:encoded><![CDATA[<p><b>Number of Maps: </b> 1</p>
<p><b>The Game? </b> Half-Life 10. Binary jokes ahoy!</p>
<p><b>The Mod? </b> The Laboratory</p>
<p><b>The Author? </b> Baluba</p>
<p><b>Is it Good? </b> Depends if you like lag and boxes.</p>
<p><b>Give Us A Story There, Bub: </b> The horrors of war is brought to the world. The two sides; The Confederation Of Antlions and the Zombie Armada. The area; Fort Renaldi, home to the latest in anti-donut research. The Antlions form the most massive army the world has ever seen! So much so that reality&#8217;s frames per second tears apon merely comprehending the massiveness of the Antlion Army. The Zombies hold the base, waiting reinforcement from Zombie Joe&#8217;s elite Fast Zombie Regiment. The siege has begun!</p>
<p>Meanwhile, Gordon Freeman plans with his human shields on making a move on the laboratory. On person perks up, questioning the reason for using persons as shields for Antlion attack, only to be silenced by peer pressure. The plan is put into motion, Gordon prepares himself for battle with a final longing stare into Dog&#8217;s eyes&#8230;</p>
<p>Meanwhile, GMan stands on the top of the building ominously, in order to record the battle for footage for the 2022 version of the History Channel.</p>
<p>Translation: There is no story.</p>
<p><b>Go ahead, make my lunch: </b> It&#8217;s very easy to describe this map in two ways: cube-bases and conspicuous collections of same-type enemies. That&#8217;s really all you get from this map, and yet, this map is funner then it should be. Bypass the first Antlion fight and most of the map can serve you well for a few minutes. Unfortunately, the fact that you need to justify something in order to make the map fun is an inherent beacon of how bad it is. It&#8217;s basic, has no point, laggy, boxy and annoying. It&#8217;s only saving grace is that the base rooms serve their purpose suitable enough not to annoy you and the chance to throw your stupid allies into barnacles.</p>
<p><b>In Other Words&#8230;: </b> Don&#8217;t play it unless you like seeing first maps. Fortunately, this map will last you longer then it took you to download it and you might even get some enjoyment out of it.</p>
<p><b>Copyright:</b><br />
This review was written by Fluffy The Hamster and has been published<br />
directly to PlanetPhillip by the reviewer.
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	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/the-laboratory-half-life-2/comment-page-1/#comment-165931</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 03 Jul 2008 10:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-laboratory-half-life-2/#comment-165931</guid>
		<description>
I played this to update the post and at the beginning the frame rate is really bad but oince inside it&#039;s fine.  It&#039;s not a great map and as the commenter said in comment number 1 it&#039;s a typical first map.

I nearly missed the upper levels and I couldn&#039;t find the rocket Luancher, although I found the ammo.  I think I must have blasted it somewhere.

Anyway, it&#039;s not the best map you&#039;ll play this month, so only play it if you play everything.</description>
		<content:encoded><![CDATA[<p>I played this to update the post and at the beginning the frame rate is really bad but oince inside it&#8217;s fine.  It&#8217;s not a great map and as the commenter said in comment number 1 it&#8217;s a typical first map.</p>
<p>I nearly missed the upper levels and I couldn&#8217;t find the rocket Luancher, although I found the ammo.  I think I must have blasted it somewhere.</p>
<p>Anyway, it&#8217;s not the best map you&#8217;ll play this month, so only play it if you play everything.
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	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/the-laboratory-half-life-2/comment-page-1/#comment-165930</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 03 Jul 2008 10:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-laboratory-half-life-2/#comment-165930</guid>
		<description>&lt;blockquote&gt;I can’t get this mod to load despite following your instructions in the “readme.txt”. Any ideas why?&lt;/blockquote&gt;
I have updated the post to include screenshots and links to  a new compressed file.

The reason it didn&#039;t work with the author&#039;s (Not my!) instructions was because of the point in the filename.  Just rename the file to whatever you want, I just removed the point after the 1 and then try again with the new filename.  It worked for me.  Good luck.</description>
		<content:encoded><![CDATA[<blockquote><p>I can’t get this mod to load despite following your instructions in the “readme.txt”. Any ideas why?</p></blockquote>
<p>I have updated the post to include screenshots and links to  a new compressed file.</p>
<p>The reason it didn&#8217;t work with the author&#8217;s (Not my!) instructions was because of the point in the filename.  Just rename the file to whatever you want, I just removed the point after the 1 and then try again with the new filename.  It worked for me.  Good luck.
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		<title>By: whgamer</title>
		<link>http://www.planetphillip.com/posts/the-laboratory-half-life-2/comment-page-1/#comment-165843</link>
		<dc:creator>whgamer</dc:creator>
		<pubDate>Wed, 02 Jul 2008 22:38:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-laboratory-half-life-2/#comment-165843</guid>
		<description>I can&#039;t get this mod to load despite following your instructions in the &quot;readme.txt&quot;. Any ideas why?</description>
		<content:encoded><![CDATA[<p>I can&#8217;t get this mod to load despite following your instructions in the &#8220;readme.txt&#8221;. Any ideas why?
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		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/the-laboratory-half-life-2/comment-page-1/#comment-42053</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 13 Dec 2006 20:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/the-laboratory-half-life-2/#comment-42053</guid>
		<description>A typical first  map no objective (except to kill the baddies) the entired laboratory is squared in an unascessible squared valley. Design is pretty basic like the experience!</description>
		<content:encoded><![CDATA[<p>A typical first  map no objective (except to kill the baddies) the entired laboratory is squared in an unascessible squared valley. Design is pretty basic like the experience!
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