” For this assignment, I was tasked with creating a level using an “out of the box” idea. With that in mind, I created a level where the player is made to feel as though the game were being played from the point of view of Lamarr, the headcrab. Being a headcrab (and a de-toothed one, at that), the player has no direct means of combat and must rely on the environment and some deception to prevail.
The player begins in Dr. Kleiner’s lab just before taking a routine trip to Black Mesa via teleporter. However, Lamarr is once again playing near the teleporter and falls onto the device just as it starts up. Not only does the player get to begin a new life as a headcrab, the teleporter error manages to rematerialize Gordon/Lamarr inside a Nova Prospekt bathroom.”So, the plan is real simple, Gordon. You and Crazy will charge in, grab some guns, and let us out of the cells. Once we’re out, well…we’ll figure it out from there. Talk to Crazy when you’re ready, he’s probably watching the zombies again. Good luck…we’re counting on you.”
- Title: The Lamarr Incident
- File Name: hl2-ep2-sp-the-lamarr-incident.rar
- Size : 1.66Mb
- Author: Charles Butler
- Date Released: 29 October 2008
- Copy TheLamarrIncident.bsp into your Half-Life 2: Episode Two Maps folder.
- Launch Half-Life 2: Episode Two
- Open the console and type map TheLamarrIncident.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.


















15 December 2008 at 3:37 pm
This is a short mod with no combat. That’s the main reason for my giving it a Consider It recommendation image.
I disliked the text on the screen but that’s a general issue I have have with maps and mods not one specifically for this map.
There are a couple of nice touches, llke the steam pipe but overall it’s more of a portfolio piece rather than a playable masterpiece.
16 December 2008 at 3:23 am
Isn’t the headcrab named ‘Lamarr’ and not Larmarr?
16 December 2008 at 10:12 am
DOH! Fixed, except for the filenames, which I’ll do when I get home.
16 December 2008 at 7:23 pm
Neat idea but the outcome was a bit disappointing and could’ve been better. Too short and no way to defend yourself, even though I didn’t die once – hell the Combine couldn’t even hit me despite that I’m walking 0.5 mph!
02 January 2009 at 3:10 am
No way am I going to play a HL game has a bloody Headcrab.
29 January 2009 at 4:20 am
lol great idea
05 March 2009 at 4:30 am
It was ‘okay’. I say that because it was much too short and all you did was run around with barely any point. But it is a good concept, I’d say.
13 August 2009 at 5:12 am
I haven’t played this yet, but I just want to say I think the concept’s hilarious.
Could be developed into something seriously interesting, too… If you played as a non-debeaked headcrab, and you could jump on people’s heads and turn them into zombies that you control… and when they get killed you can walk around as a headcrab again until you find another host… Pretty neat! Jump on a combine’s head and become a zombine… I’d like to see that mod.
13 August 2009 at 8:14 am
Then you MUST try this: Half-Life: Zombie Edition. (As a side note I *really* thought I had added this mod to PP, but I can’t find it.)