Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

You start outside a large mansion and your objective is to reach the G-Man.

Of course you need to find the right door and the right room, so start searching each room carefully for clues and keys.

Play with the lights out to get the best from this map.

Basic Details
  • Title: The Mansion 2
  • File Name: hl2-sp-the-mansion-2.rar
  • Size : 4.67Mb
  • Author: IMUS Production
  • Date Released: 05 July 2006
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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Installation Instructions
  • Copy the_mansion2.bsp into your Half-Life 2 Maps folder.
  • Launch Half-Life 2
  • Open the console and type map the_mansio2.
  • Press enter/return or click the Submit button.
  • Play and Enjoy.
Screenshots

Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
3 recommendations, average score: 3.33 (out of 5), standard deviation: 0.22
Published

11th July 2009

Categories

Half-Life 2, Single Player Mods and Maps

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3 Comments
  1. Phillip says Maybe

    I honestly believe the order you play a series of mods is important, as well as the time between release and play.

    In this case I have already played the next two in the series, which as you would expect are better. That means it’s easy to have a negative viewpoint on earlier releases.

    Visuals
    The areas are boxy and badly proportioned, but it must be hard to detail this kind of building, especially if you don’t have access to new models and textures. As you would expect the general feel is dark but never dark enough for me to become frustrated. There is a nicely lit corridor, which has a blue hue coming from the windows.

    Gameplay
    I suppose this is where the map struggles. It doesn’t really have enough actual gameplay and I spent too much of my time running from room to room. You only need to find one key in this map and the amount of shooting is quite small, in fact it could even be possible to play and finish this map without killing anything.

    Layout/Design
    At least the mansion wasn’t symmetrical, which would have been quite boring. Some areas are more detailed than others but overall it’s too plain and empty.

    Summary
    Certainly not an ultra scary map but there were two set pieces that I enjoyed, in fact the last piece was very good. More for exploring fans than action loving fans.

    5 Words Or Less Review

    Needs more keys and action. please.

  2. Play It Later

    I also played 3 and 4 later, but I liked this anyway.
    The two scenes where the zombie jumps off the balcon and the other breakes through the wall were really nice.
    The map just misses proper lightning and some more special fights like the one where the zombies suddenly appear half transparent in front of you.
    Oh, and it was very short

  3. Maybe?

    You only found one key, Phillip? At first I assumed the pinpoints of light were ghosts or something. When I “touched” them, they disappeared but didn’t cause any damage, but because I was able to go through the next door afterwards, I then assumed they were keys. Maybe they’re just trigger points. :shrug:

    It was okay. Because I played The Mansion 3 first, I sort of knew to expect that doors would be open-able after I did something. So that aspect was less frustrating than it could have been. I might have liked to get a message saying “you need a key to open this door”, but it’s probably not needed since those doors are unique.

    I kept expecting to have/get to go in the cellar at some point, and the underground area with the blue light. But I just kept following open-able doors and all of a sudden there was G-Man and the map was done. Very short.

    The Mansion 3 had some good shock events that this didn’t, but at least one puzzle in that wasn’t intuitive for me (leaving the house). So in that regard, this seemed better designed.

    Spoiler Inside
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