
Are you brave enough to explore the G-Man’s mansion? In this slightly scary mod you have to work your way through a mansion looking for keys and fighting enemies. Expect some surprises and maybe a few hidden items. Play in the dark with the lights out to get the best effect. Unless you are too scared. Want me to call your mommy?
- Title: The Mansion 4: G-Man’s Residence
- File Name: hl2-ep2-sp-the-mansion-4-g-man-residence.rar
- Size : 39.22Mb
- Author: I.M.U.S
- Date Released: 03 July 2009
Linking directly to the PlanetPhillip Direct Download will not work, please link to this page. Thank you.
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- Copy the The Mansion 4 folder into your SourceMods folder.
- Restart or start Steam.
- The Mansion 4 should now be listed in your Library tab.
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
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Please note: These statistics are valid from December 2010
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5th July 2009
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[...] The Mansion 4: G-Man’s Residence [...]


































































5th July 2009
Whilst I am not a fan of dark and scary mods I quite enjoyed this one. It must be hard making scary mods because I presume the types of things you can do is limited.
Of course music is very important in this style of mod and the author seems to have chosen well.
Visuals
The early parts of the mod seem mostly realistic but sometimes there was too much light for the amount of bulbs etc. The latter part of the mod suffered from the distance issue in SOurce, where everything looks really bright and is an opposite silhouette.
Gameplay
Actually there were some nice aspects to this mod and I suggest you jump to the next section if you don’t like spoilers. I quite liked the idea that the enemies ignored you near the end, that was a nice touch. The invisible enemies with the red glowing eyes was also quite nice. I really enjoy the room FULL of fast headcrabs, that was great.
Layout/Design
Overall, it was quite standard with plenty of backtracking and key searching/finding. Some of the rooms seemed a little strange is shape and size but it was an old house! I would hjave liked to have seen a few more glass doors with shadows moving in the background just to offer some suspense, but maybe that’s been over done in scary mods already.
Summary
It’s definitely worth you time, even if you don’t like dark mods, but the last part seemed out of place. It was almost as if the author got bored with having the player inside the mansion and decided to let them out but then his imagination went a little wild.
This won’t give you nightmares.
5th July 2009
Very enjoyable!! I love these “dark & scary” mods, and I did play with the lites off!! Phillip, did the author make a Mansion 1&2?? I have #3 in my files. As per e-mail I still have to wear my sunglasses when looking at the site now!!(haha)
6th July 2009
I liked this mod, not so scary, just spooky environment. However It crashed right after I got a 4th key due to some Vertex Buffering, I’m gonna try it again however.
6th July 2009
Just a question, do I need to play The Mansion 1-3 before playing this one?
7th July 2009
No not really there pretty much independent of each other as far as story goes.
7th July 2009
Just finished this one, and I enjoyed it. There were some fairly spooky parts, but I was hoping for a little more of a scare. It’s very early in the morning here and I wanted to beat it before the sun came up to get the full effect
I only got stuck at one point, and that was right after I entered the room with G-Man’s portrait above it. The screen started moving strangely and I ran throughout the mansion with this weird movement effect, and the door that was supposed to open never did. I quicksaved and reloaded, and it no longer moved, and the door opened. I have no idea what happened, but I was able to continue, so.. Either a bug, or I somehow opened the door by accident.
There were a few things in the mod that are still a mystery to me. I may very well have missed something, but I was able to complete the mod without figuring out their purpose. The laundry room with the grubs had what I thought was a trap door. I couldn’t open it or get to it. The outdoor area through the broken glass had a gate that I expected to be able to go through. It also had some machinery that I thought I would need to activate for some purpose. Maybe I’m just used to being force-fed every interactive item in video games, but I kept going back to these things expecting something to open up.
Most likely I missed a few things and that should explain a lot. I did say it was very early in the morning, and I haven’t been to sleep so my senses aren’t as keen as they should be
. Also, did I miss the SMG? I kept getting ammo for it but I never found the gun.
All in all, it was an enjoyable mod and definitely worth playing through, but I probably wouldn’t play it more than once. It won’t make you crap yourself, but if you’re looking for a Resident Evil-style puzzle mod, this is worth checking out.
8th July 2009
forgot to mention one thing, there’s a medkit floating in the water in the tower below the stairs, and after I drained the water, the medkit floated in the air. Just a small thing.
7th July 2009
I’m a little lost here, I tried to get into Gman’s room (the one with his face painted above) but can’t get unless noclipping. I have found the master key already, in the dinning room. Did I miss something? Alas, very nice mod, it has a nice design and it’s fun to play and spray some bullets in some zombies.
7th July 2009
Yes, you need to visit some more rooms before you can visit the G-Man’s room.
8th July 2009
I couldn’t find a way through the dining room floor, and gave up after a while. Hunting for keys and beating headcrabs with an axe just isn’t my cup of tea. I think I’ll go play Mission Improbable again.
9th July 2009
Jeff, (I know spoiler) look up at the celing and shoot at the support beams for that thing hanging in the center!!
9th July 2009
I’ll give that a shot, but they looked far sturdier than the indestructible furniture I took out my frustration on.
10th July 2009
Or, with no bullets, climb from lamp to lamp until you arrive to the lamp. Axe the wooden supports and you’ll fall to the ground [...] breaking it. Nerdier but also “werks”
10th July 2009
Same here, couldn’t get through the dining room door’s ( east tower ) to proceed on, so I gave in and quit..( yeah, I’m a quitter ) especially if the game play is BORING..
10th July 2009
The key to the dining room is under water at the bottom of the east tower. I’m sure I’ll keep going one day when I’ve got a few minutes to kill.
10th July 2009
Thanks Jeff, I might give it another try…
11th July 2009
Noclip?
11th July 2009
In my post above I told ya’all how to solve the problem!! Come on don’t quit give it a try!! Geez this was an “EASY” mod even on “HARD” and I’m an old man!!! (63)
11th July 2009
Well, have played it now.
I can guess that it is pretty hard to create a horror map for a game where you can turn on your light everytime you want, but as the themansion3, he made some really nice shocking moments. I liked the beginning the most, the mansion, rooms where suddenly enemies come out of everywhere (that headcrab room was so fantastic!), but instead of the mansion 3 the author tried to challenge the player in a harder way. The challenge becomes sometime too hard and annoying, e.g. that fight against the antlion guard in the small room. Also the last part was so weak, it wasn’t worth to play. There is no challenge, you just stand on your platform and shoot on the other until all enemies are dead. The striders standed too low, so they didn’t hit you but you could easily destroy them. And then when you meet the gman again, you are happy to get a final fight but all what you get is a thend. It seems that the mapper wanted to use the fog of the mansion 3 again, but it just doesn’t look that good on such wide areas, in mansion 3 the fog scene was quite awesome.
Not scary, a bit shocking and a good timekiller
8th August 2009
Ok, I really enjoy this mod, but actually I’m stuck. I killed the antlion in the attic, then I entered in the G-man’s room, but nothing happens. Did i miss something? Oh, and something else: from this part, I can’t kill anything and nobody can kill me.
8th August 2009
After the G-men have said “That will be all for now”, go back down to the main area with the Hunter and Antlion Worker are fighting. A door has open to a room with a glass table and the G-Man behind it.
Go in.
After that go upstairs to the part with the machinery and open the huge doors on the right. It may take a while but they should open.
2nd September 2009
Maybe it’s just me, but I find this mod to be on the ugly side and the gameplay is far from good IMHO. The beginning is fine and somewhat scary indeed (I especially liked the music), but it goes rapidly downhill from there. A few more nice touches throughout the mod (like the cinema) just aren’t enough to make it enjoyable… Certainly not terrible, but not good either!
16th December 2009
Doesn’t seem to work for me, anyone else having a problem with it?
I’ve put the “The Mansion 4″ folder into my C:/Program Files/Steam/Steamapps/SourceMods folder, i also have The Mansion 3 aswell, that works fine but TM4 Doesn’t show at all. Any help?
25th April 2010
It was okay.
The library, with the fast headcrabs/zombies was well done.
27th June 2011
I’m stuck in the Dining room. I don’t know what to do can anyone help?
27th June 2011
I am pretty sure you need to smash something and I think it is above you.