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	<title>Comments on: The Road to Abyss &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: Hec</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-279709</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Mon, 03 Oct 2011 10:51:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-279709</guid>
		<description>I anounce shamely this mod is affected byu the steam update issue, is a pity i can&#039;t play it propperly due to that issue, so i hope someone can fix it but i doubd it!!</description>
		<content:encoded><![CDATA[<p>I anounce shamely this mod is affected byu the steam update issue, is a pity i can&#8217;t play it propperly due to that issue, so i hope someone can fix it but i doubd it!!
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-236281</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Thu, 23 Dec 2010 19:08:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-236281</guid>
		<description>Bother. I&#039;ve managed to get it started with the opening background screen.
Windowed for whatever reason. Then HL2.exe crashes straight away.

I have noticed that there is a default.cfg which I think needs deleting.
I&#039;ve mucked about so much I need a fresh copy.
I&#039;ve also spotted a comment by andyb in a comment by PRstud 23rd Jan that might be worth a bash.
Despite the bugs, it&#039;s actually worth playing.
More work needed. I&#039;ll be back, maybe not soon :D
I enjoy a challenge.
Or: andyb, help! :(</description>
		<content:encoded><![CDATA[<p>Bother. I&#8217;ve managed to get it started with the opening background screen.<br />
Windowed for whatever reason. Then HL2.exe crashes straight away.</p>
<p>I have noticed that there is a default.cfg which I think needs deleting.<br />
I&#8217;ve mucked about so much I need a fresh copy.<br />
I&#8217;ve also spotted a comment by andyb in a comment by PRstud 23rd Jan that might be worth a bash.<br />
Despite the bugs, it&#8217;s actually worth playing.<br />
More work needed. I&#8217;ll be back, maybe not soon <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
I enjoy a challenge.<br />
Or: andyb, help! <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-236214</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Wed, 22 Dec 2010 20:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-236214</guid>
		<description>Phil, I have an idea. No time now but I&#039;ll give it bash tomorrow.
like you, I enjoy sorting out stuff like this.</description>
		<content:encoded><![CDATA[<p>Phil, I have an idea. No time now but I&#8217;ll give it bash tomorrow.<br />
like you, I enjoy sorting out stuff like this.
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		<title>By: Phil</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-236212</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Wed, 22 Dec 2010 20:17:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-236212</guid>
		<description>Jasper --thanks for your prompt reply!

Yes I did the &quot;scenes&quot; thing.  No success.

I&#039;ve been at this for two days now, and it&#039;s getting to the point where I think &quot; the busturd isn&#039;t going to beat me&quot; --- you know what I mean?
And I learn so much about things doing this!  It&#039;s how I learned about sv_cheats &amp; noclip and godmode and such.

For me, sometimes, getting a mod to to play is as much fun as playing the game - anybody else feel like that? 
(Phillip - is that a subject you could explore? (or maybe you already did, and I missed it - that&#039;s more likely)

So - I still can&#039;t run this bl**dy mod !!!  HELP!

By the way - Phillip, was that you doing the voice for the the turrets in that Portal mod?
Splendid. ....  Magic --- if it was.

Phil</description>
		<content:encoded><![CDATA[<p>Jasper &#8211;thanks for your prompt reply!</p>
<p>Yes I did the &#8220;scenes&#8221; thing.  No success.</p>
<p>I&#8217;ve been at this for two days now, and it&#8217;s getting to the point where I think &#8221; the busturd isn&#8217;t going to beat me&#8221; &#8212; you know what I mean?<br />
And I learn so much about things doing this!  It&#8217;s how I learned about sv_cheats &amp; noclip and godmode and such.</p>
<p>For me, sometimes, getting a mod to to play is as much fun as playing the game &#8211; anybody else feel like that?<br />
(Phillip &#8211; is that a subject you could explore? (or maybe you already did, and I missed it &#8211; that&#8217;s more likely)</p>
<p>So &#8211; I still can&#8217;t run this bl**dy mod !!!  HELP!</p>
<p>By the way &#8211; Phillip, was that you doing the voice for the the turrets in that Portal mod?<br />
Splendid. &#8230;.  Magic &#8212; if it was.</p>
<p>Phil
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-236201</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Wed, 22 Dec 2010 16:58:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-236201</guid>
		<description>@ Phil. Did you do the Scenes fix as well?
If not you need to go back to Phillip&#039;s link at the top of the page &#039;get mods working&#039;
then the link to forums.steampowered.
The mod is listed under &#039;&lt;strong&gt;Road&lt;/strong&gt;&#039; not &#039;The&#039; in post #3 but you need the &#039;Additional fixes for Half-Life 2 Mods&#039; in post #1

Do 1 &amp; 3. I don&#039;t remember needing 4.
and re-start Steam.

Fingers crossed.</description>
		<content:encoded><![CDATA[<p>@ Phil. Did you do the Scenes fix as well?<br />
If not you need to go back to Phillip&#8217;s link at the top of the page &#8216;get mods working&#8217;<br />
then the link to forums.steampowered.<br />
The mod is listed under &#8216;<strong>Road</strong>&#8216; not &#8216;The&#8217; in post #3 but you need the &#8216;Additional fixes for Half-Life 2 Mods&#8217; in post #1</p>
<p>Do 1 &amp; 3. I don&#8217;t remember needing 4.<br />
and re-start Steam.</p>
<p>Fingers crossed.
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		<title>By: Phil</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-236196</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Wed, 22 Dec 2010 14:38:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-236196</guid>
		<description>I have played this before, when Phillip first published it, no problem, and wanted to play it again.
But it will not run____ been all through the &quot;mod won&#039;t run&quot; things, and changed the &quot;gameinfo&quot; file,   and followed AndyB&#039;s recommendation with the widescreen flies (copied and renamed all files 01 to 07.
Even got a new download and started from scratch - still won&#039;t run.
If I change the steanappid back to 220 then I can hear HalfLife birdsong and background noise but with a black screen with only a cursor arrow, and have to use task manager to close it.

Any suggestions?

Phil</description>
		<content:encoded><![CDATA[<p>I have played this before, when Phillip first published it, no problem, and wanted to play it again.<br />
But it will not run____ been all through the &#8220;mod won&#8217;t run&#8221; things, and changed the &#8220;gameinfo&#8221; file,   and followed AndyB&#8217;s recommendation with the widescreen flies (copied and renamed all files 01 to 07.<br />
Even got a new download and started from scratch &#8211; still won&#8217;t run.<br />
If I change the steanappid back to 220 then I can hear HalfLife birdsong and background noise but with a black screen with only a cursor arrow, and have to use task manager to close it.</p>
<p>Any suggestions?</p>
<p>Phil
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-218602</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Sat, 06 Mar 2010 05:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-218602</guid>
		<description>My feelings are ditto Jasper for this one. One thing I can add is that the start is very confusion if you don’t understand Russian, but I guess I am in the minority there.

I started to play through this mod a second time but gave up having got pissed-off with all the same issues I had with the first play through.

A lot of work with some good design in places, however, the end product does not inspire, with a disjointed feeling to the proceedings making progress heavy work.</description>
		<content:encoded><![CDATA[<p>My feelings are ditto Jasper for this one. One thing I can add is that the start is very confusion if you don’t understand Russian, but I guess I am in the minority there.</p>
<p>I started to play through this mod a second time but gave up having got pissed-off with all the same issues I had with the first play through.</p>
<p>A lot of work with some good design in places, however, the end product does not inspire, with a disjointed feeling to the proceedings making progress heavy work.
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-218229</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Thu, 25 Feb 2010 21:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-218229</guid>
		<description>There were parts of this mod that I really liked, and parts that didn&#039;t live up to its potential.

The &quot;quicksand&quot; was convenient for some of the headcrabs (saved me some ammo) and the roller mines, but losing the ammo refills was annoying.

I thought I was stuck towards the end--after you see the captured dropship and have the subsequent battle.  I stayed there fighting the ever-spawning Combine for quite awhile and was ready to noclip someplace (any place), when I finally noticed the door with the traffic light was opened.

Worth playing, but don&#039;t expect to be blown away.</description>
		<content:encoded><![CDATA[<p>There were parts of this mod that I really liked, and parts that didn&#8217;t live up to its potential.</p>
<p>The &#8220;quicksand&#8221; was convenient for some of the headcrabs (saved me some ammo) and the roller mines, but losing the ammo refills was annoying.</p>
<p>I thought I was stuck towards the end&#8211;after you see the captured dropship and have the subsequent battle.  I stayed there fighting the ever-spawning Combine for quite awhile and was ready to noclip someplace (any place), when I finally noticed the door with the traffic light was opened.</p>
<p>Worth playing, but don&#8217;t expect to be blown away.
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		<title>By: Filthy McNasty</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-217145</link>
		<dc:creator>Filthy McNasty</dc:creator>
		<pubDate>Mon, 01 Feb 2010 16:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-217145</guid>
		<description>This was a difficult map to complete. There alot of mistakes in it and I had to use &quot;noclip&quot; to get thru it alot. It was enjoyable enough to keep me playing though. It didn&#039;t end correctly I think. After all your weapons are taken and you confront the G-Man, it just ends. I thought there should have been a more gameplay based on the screens. For it&#039;s gameplay content it&#039;s worth playing and hope you don&#039;t have any problems. I want to thank Jasper for his direction. You were a great help.

P.S: I wish the map authors allow the use of PGDN and PGUP keys. Alot of maps don&#039;t allow them to work. It&#039;s would be a big help.</description>
		<content:encoded><![CDATA[<p>This was a difficult map to complete. There alot of mistakes in it and I had to use &#8220;noclip&#8221; to get thru it alot. It was enjoyable enough to keep me playing though. It didn&#8217;t end correctly I think. After all your weapons are taken and you confront the G-Man, it just ends. I thought there should have been a more gameplay based on the screens. For it&#8217;s gameplay content it&#8217;s worth playing and hope you don&#8217;t have any problems. I want to thank Jasper for his direction. You were a great help.</p>
<p>P.S: I wish the map authors allow the use of PGDN and PGUP keys. Alot of maps don&#8217;t allow them to work. It&#8217;s would be a big help.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-217093</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 31 Jan 2010 17:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-217093</guid>
		<description>Have you finished it?  If not, please wait until you finish it before adding a recommendation image - Thanks.</description>
		<content:encoded><![CDATA[<p>Have you finished it?  If not, please wait until you finish it before adding a recommendation image &#8211; Thanks.
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		<title>By: Count_de_Monet</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-217091</link>
		<dc:creator>Count_de_Monet</dc:creator>
		<pubDate>Sun, 31 Jan 2010 17:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-217091</guid>
		<description>Quite a good mod but the bugs drive me nuts, especially when the game crashes everytime you shoot upwards (balancing catwalks and barnacles in map2). I&#039;ll noclip this step and go see further.</description>
		<content:encoded><![CDATA[<p>Quite a good mod but the bugs drive me nuts, especially when the game crashes everytime you shoot upwards (balancing catwalks and barnacles in map2). I&#8217;ll noclip this step and go see further.
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-217085</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Sun, 31 Jan 2010 16:51:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-217085</guid>
		<description>seems that i forgot the rating system</description>
		<content:encoded><![CDATA[<p>seems that i forgot the rating system
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-217084</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Sun, 31 Jan 2010 16:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-217084</guid>
		<description>Even if the gameplay was enjoyable and that some area were well put together it&#039;s sad that not enough energy was put to complete it in the way it should 

2times it crashed (place mention by phillip and the tank transporter in the same place that i destroyed at the same time I move backward return to steam
I was one time getiing backward and could come back (wood stair broken)

some place were never finish... tiny error saw 3 to 5 times the orange basic textures 

the awful transport ship ride (this nearly gave me headake)

sometime you don&#039;t know what next too do 

finally the russian language that spoil for us the storyline behind...sadly 

Even if I mostly point out the negative I wont avoid it and if you have arround 2hours of free time just give it a try ;-)</description>
		<content:encoded><![CDATA[<p>Even if the gameplay was enjoyable and that some area were well put together it&#8217;s sad that not enough energy was put to complete it in the way it should </p>
<p>2times it crashed (place mention by phillip and the tank transporter in the same place that i destroyed at the same time I move backward return to steam<br />
I was one time getiing backward and could come back (wood stair broken)</p>
<p>some place were never finish&#8230; tiny error saw 3 to 5 times the orange basic textures </p>
<p>the awful transport ship ride (this nearly gave me headake)</p>
<p>sometime you don&#8217;t know what next too do </p>
<p>finally the russian language that spoil for us the storyline behind&#8230;sadly </p>
<p>Even if I mostly point out the negative I wont avoid it and if you have arround 2hours of free time just give it a try <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-217067</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Sun, 31 Jan 2010 04:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-217067</guid>
		<description>Might be easier to understand if you think of a mods bsp(map file) as a rar file.It has stuff inside it but its password protected and we cant get it out.Its not that simple but it sorta is like that except the bsp isnt the file we want.</description>
		<content:encoded><![CDATA[<p>Might be easier to understand if you think of a mods bsp(map file) as a rar file.It has stuff inside it but its password protected and we cant get it out.Its not that simple but it sorta is like that except the bsp isnt the file we want.
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		<title>By: hl2-fan</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-217054</link>
		<dc:creator>hl2-fan</dc:creator>
		<pubDate>Sat, 30 Jan 2010 19:47:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-217054</guid>
		<description>Thanks for the answer. I don&#039;t know the first thing about mod-making. &quot;Source files&quot; requied. i see, only original maker has them. Thats why Phil said he waited a year for the author to fix mod. Only he can do it. Because I was asking why doesn&#039;t someone else fix bugs. Too bad, could have been cool game without all the bugs mentioned.</description>
		<content:encoded><![CDATA[<p>Thanks for the answer. I don&#8217;t know the first thing about mod-making. &#8220;Source files&#8221; requied. i see, only original maker has them. Thats why Phil said he waited a year for the author to fix mod. Only he can do it. Because I was asking why doesn&#8217;t someone else fix bugs. Too bad, could have been cool game without all the bugs mentioned.
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-217035</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Sat, 30 Jan 2010 02:54:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-217035</guid>
		<description>We could try to fix it but only if we had the source files.Without them you have nothing,so sorry but no at this time we cant do anything although I would love to get the source files if your reading this spektre.You should still have my email as I sent you one not long ago.</description>
		<content:encoded><![CDATA[<p>We could try to fix it but only if we had the source files.Without them you have nothing,so sorry but no at this time we cant do anything although I would love to get the source files if your reading this spektre.You should still have my email as I sent you one not long ago.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-217027</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Fri, 29 Jan 2010 21:59:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-217027</guid>
		<description>I have been waiting for over a year for the author to get back to me, so I wouldn&#039;t hold out any hope.  Perhaps the fact that I have posted it on the site may encourage him but I don&#039;t think so.  In fact, that&#039;s the main reason I posted it, because I honestly believe it&#039;s this or nothing.  Sorry.</description>
		<content:encoded><![CDATA[<p>I have been waiting for over a year for the author to get back to me, so I wouldn&#8217;t hold out any hope.  Perhaps the fact that I have posted it on the site may encourage him but I don&#8217;t think so.  In fact, that&#8217;s the main reason I posted it, because I honestly believe it&#8217;s this or nothing.  Sorry.
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		<title>By: hl2-fan</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-217024</link>
		<dc:creator>hl2-fan</dc:creator>
		<pubDate>Fri, 29 Jan 2010 20:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-217024</guid>
		<description>To Phil and Andy,

I just downloaded the file but upon reading the comments see that there seems to be a lot of bugs and crash problems in it. Is it possible for a mod developer to go through the game and fix the problems? For example with new version of &quot;hammer&quot; to correct that no solid effect/ Because just looking at the screen shots tells me this could be pretty good mod if fixed. If someone does work on this, I&#039;d wait. just a thought.</description>
		<content:encoded><![CDATA[<p>To Phil and Andy,</p>
<p>I just downloaded the file but upon reading the comments see that there seems to be a lot of bugs and crash problems in it. Is it possible for a mod developer to go through the game and fix the problems? For example with new version of &#8220;hammer&#8221; to correct that no solid effect/ Because just looking at the screen shots tells me this could be pretty good mod if fixed. If someone does work on this, I&#8217;d wait. just a thought.
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		<title>By: scraps</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-217009</link>
		<dc:creator>scraps</dc:creator>
		<pubDate>Fri, 29 Jan 2010 11:53:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-217009</guid>
		<description>I finished this last night. Some not bad fighting. The ferry was quite hard I thought. After that it went down hill.
I don&#039;t understand the long boring nothing happening bits though.</description>
		<content:encoded><![CDATA[<p>I finished this last night. Some not bad fighting. The ferry was quite hard I thought. After that it went down hill.<br />
I don&#8217;t understand the long boring nothing happening bits though.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-216951</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Wed, 27 Jan 2010 20:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-216951</guid>
		<description>Left hand ramp, time for some jumping - no not into the oceean!
Save lots.</description>
		<content:encoded><![CDATA[<p>Left hand ramp, time for some jumping &#8211; no not into the oceean!<br />
Save lots.
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		<title>By: Filthy McNasty</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-216947</link>
		<dc:creator>Filthy McNasty</dc:creator>
		<pubDate>Wed, 27 Jan 2010 18:47:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-216947</guid>
		<description>I&quot;m stuck near the end of this map. I&#039;m a little beyond screen #103 where you go into this big hall and have a big battle some Combines. There seems to be a laser under the floor here with two ramps leading out of the hall. The ramps go nowhere. Can anyone help me here?</description>
		<content:encoded><![CDATA[<p>I&#8221;m stuck near the end of this map. I&#8217;m a little beyond screen #103 where you go into this big hall and have a big battle some Combines. There seems to be a laser under the floor here with two ramps leading out of the hall. The ramps go nowhere. Can anyone help me here?
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-216943</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Wed, 27 Jan 2010 10:24:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-216943</guid>
		<description>Done. Softened me, hardened Combine and hardware, left Ravenholm denizens &#039;as is&#039;.
Combat much improved and very enjoyable. The ferry section was particularly difficult and needed completely different tactics.
Thanks for the reminder, glad I did it.</description>
		<content:encoded><![CDATA[<p>Done. Softened me, hardened Combine and hardware, left Ravenholm denizens &#8216;as is&#8217;.<br />
Combat much improved and very enjoyable. The ferry section was particularly difficult and needed completely different tactics.<br />
Thanks for the reminder, glad I did it.
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		<title>By: jjawinte</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-216920</link>
		<dc:creator>jjawinte</dc:creator>
		<pubDate>Tue, 26 Jan 2010 23:10:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-216920</guid>
		<description>Well I&#039;m not quite sure hoe to accurately describe this mod or the GMans purple tie. Please don&#039;t take my comments as ranting, but I just became so frustrated playing this mod, all the while knowing it could have been sooo much more. It was if a skilled professional built 85% of it, then handed it to his 13 year old and said, &quot; Here. Now finish it and show me what you&#039;ve learned.&quot;

Despite the obvious bugs ( which I didn&#039;t find effected my game play at all ), I actually enjoyed some of it quite a bit ( on Hard ). At least I really tried to. I believe it ceased being enjoyable at the same moment that I got pissed about sprinting almost everywhere just to get to the next area. 
  
I don&#039;t know if these Russian&#039;s were severely claustrophobic or what, but at least 90% of this mod consisted of HUGE, wasted and empty areas. Even the hallways were massive. I was so aware of this fact that it became a constant source of distraction. Had this been presented normally, and with a hint of a story line, I would very likely have a kinder opinion overall.

Now I do want to give credit due. Some of the areas were really quite refreshing in design and pretty well put together. I also enjoyed the musical tracks and 3 areas I can think of gave up some good combat sessions. It wasn&#039;t much on puzzles, but did offer enough problem solving for me to enjoy. Also, I have to say that the one benefit to the wide areas was in that you were able to exercise some tactical maneuvering. Although the visuals were &quot; quite rough &quot;, the atmospheres of the environments seemed to come together pretty well and it was also a pretty good sized mod.

Placed in the right hands, this could easily have been an epic piece.</description>
		<content:encoded><![CDATA[<p>Well I&#8217;m not quite sure hoe to accurately describe this mod or the GMans purple tie. Please don&#8217;t take my comments as ranting, but I just became so frustrated playing this mod, all the while knowing it could have been sooo much more. It was if a skilled professional built 85% of it, then handed it to his 13 year old and said, &#8221; Here. Now finish it and show me what you&#8217;ve learned.&#8221;</p>
<p>Despite the obvious bugs ( which I didn&#8217;t find effected my game play at all ), I actually enjoyed some of it quite a bit ( on Hard ). At least I really tried to. I believe it ceased being enjoyable at the same moment that I got pissed about sprinting almost everywhere just to get to the next area. </p>
<p>I don&#8217;t know if these Russian&#8217;s were severely claustrophobic or what, but at least 90% of this mod consisted of HUGE, wasted and empty areas. Even the hallways were massive. I was so aware of this fact that it became a constant source of distraction. Had this been presented normally, and with a hint of a story line, I would very likely have a kinder opinion overall.</p>
<p>Now I do want to give credit due. Some of the areas were really quite refreshing in design and pretty well put together. I also enjoyed the musical tracks and 3 areas I can think of gave up some good combat sessions. It wasn&#8217;t much on puzzles, but did offer enough problem solving for me to enjoy. Also, I have to say that the one benefit to the wide areas was in that you were able to exercise some tactical maneuvering. Although the visuals were &#8221; quite rough &#8220;, the atmospheres of the environments seemed to come together pretty well and it was also a pretty good sized mod.</p>
<p>Placed in the right hands, this could easily have been an epic piece.
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		<title>By: dougjp</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-216919</link>
		<dc:creator>dougjp</dc:creator>
		<pubDate>Tue, 26 Jan 2010 23:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-216919</guid>
		<description>I can&#039;t finish it, keep getting killed in the first section, so unfortunately as that means I can&#039;t use the images, this mod will have a higher recommendation average than it would have! Best summary I can think of is a POS. I can&#039;t remember when the last time was I disliked a mod this much!</description>
		<content:encoded><![CDATA[<p>I can&#8217;t finish it, keep getting killed in the first section, so unfortunately as that means I can&#8217;t use the images, this mod will have a higher recommendation average than it would have! Best summary I can think of is a POS. I can&#8217;t remember when the last time was I disliked a mod this much!
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-216910</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Tue, 26 Jan 2010 16:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-216910</guid>
		<description>I&#039;m not sure if Phillip included the hint text file but you need to destroy  the scanner and go back and see the guys</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure if Phillip included the hint text file but you need to destroy  the scanner and go back and see the guys
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		<title>By: dougjp</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-216887</link>
		<dc:creator>dougjp</dc:creator>
		<pubDate>Tue, 26 Jan 2010 01:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-216887</guid>
		<description>Got the crowbar from the two in the attic, and there is nowhere to go. I&#039;ll try to restart the mod as I suspect some trigger didn&#039;t happen. I wonder if triggers have to do with waiting until each person has stopped talking?</description>
		<content:encoded><![CDATA[<p>Got the crowbar from the two in the attic, and there is nowhere to go. I&#8217;ll try to restart the mod as I suspect some trigger didn&#8217;t happen. I wonder if triggers have to do with waiting until each person has stopped talking?
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		<title>By: Episode #67 &#187; Podcast17</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-216839</link>
		<dc:creator>Episode #67 &#187; Podcast17</dc:creator>
		<pubDate>Mon, 25 Jan 2010 03:44:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-216839</guid>
		<description>[...] The Road to Abyss [...]</description>
		<content:encoded><![CDATA[<p>[...] The Road to Abyss [...]
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		<title>By: PRstud</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-216820</link>
		<dc:creator>PRstud</dc:creator>
		<pubDate>Sun, 24 Jan 2010 16:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-216820</guid>
		<description>andyb thank you very much, that did the trick. It starts fine now. I&#039;ll try to play again and hope no more problems</description>
		<content:encoded><![CDATA[<p>andyb thank you very much, that did the trick. It starts fine now. I&#8217;ll try to play again and hope no more problems
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-216812</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Sun, 24 Jan 2010 11:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-216812</guid>
		<description>Are you using wide screen?If yes go to the materials console folder and find background05_widescreen.vtf and background05_widescreen.vmt files.Copy them somewhere and rename them abyss_bg_5_widescreen.vtf and vmf  then put them in console folder.This may work and you may need to do it for 01,02,03 etc.

No promise it will work</description>
		<content:encoded><![CDATA[<p>Are you using wide screen?If yes go to the materials console folder and find background05_widescreen.vtf and background05_widescreen.vmt files.Copy them somewhere and rename them abyss_bg_5_widescreen.vtf and vmf  then put them in console folder.This may work and you may need to do it for 01,02,03 etc.</p>
<p>No promise it will work
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		<title>By: SPY</title>
		<link>http://www.planetphillip.com/posts/the-road-to-abyss-half-life-2/comment-page-1/#comment-216811</link>
		<dc:creator>SPY</dc:creator>
		<pubDate>Sun, 24 Jan 2010 11:22:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7504#comment-216811</guid>
		<description>thanks ANdyb, 2006 does explane the not solid displacements like i mentioned before. because it was indeed around 2006 that this hammer bug was released by valve (by mistake obvious).

and it&#039;s indeed a real shame that the work of the Russian guys made it wors.</description>
		<content:encoded><![CDATA[<p>thanks ANdyb, 2006 does explane the not solid displacements like i mentioned before. because it was indeed around 2006 that this hammer bug was released by valve (by mistake obvious).</p>
<p>and it&#8217;s indeed a real shame that the work of the Russian guys made it wors.
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