
It is nearly the same story as in Half-Life, but with a few differences. As Gordon Freeman you jumped into a teleport in the Half-Life level ‘Lambda Complex’ and entered the world of Xen.
In thealtered story you don’t land in Xen, you land in another, unknown part of Black Mesa, because the scientist in the Lambda Complex mixed up the coordinates ‘a bit’. After a long unconsciousness you wake up and don’t know where you are, and you’ve lost your suit and all your weapons during the teleporting sequence! You heard the soldiers saying they’re going to fall out, but, however, some of them are still here and have the order to eliminate you, Gordon Freeman.
And you must find a way to escape from Black Mesa….
- Title: Times of Troubles
- File Name: tot_v11.exe
- Size : 11.7Mb
- Author: Jan ‘fresco’ Ripper
- Date Released: 23 August 2003
- Notes: A HD fix available which must be used if you use the high definition pack from Blue Shift. There is an Easter Eggs page and also a Trainyard “Early dev” page worth checking out.
- Hangar 16 (4/5)
- Alejandro’s Mapping Center (89%)
- The Half-Life Single-Player Resource (English)
- Half-Life Portal (German)
- Half-Life Spain (Spanish!)
- City17 (Russian)
- Modifikace do Half-Life (Czech)
- Abeceda her (Czech)
- Times of Troubles 1.1 (Filecloud)
- Times of Troubles 1.1 (jan-ripper)
- Times of Troubles 1.1 (FileFront)
- Times of Troubles 1.1 (FilePlanet)
- Times of Troubles HD Fix (Filecloud)
- Times of Troubles HD Fix (jan-ripper)
- Times of Troubles HD Fix (FileFront)
- Times of Troubles HD Fix (FilePlanet)
- Source Maps and Source Code availabe here
Please email me about a broken link and I will do my best to repair it as soon as possible - thank you.
Please note: These statistics are valid from December 2010
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23rd August 2005













28th August 2006
Gameplay:
Action packed with a lot of exciting and interesting moments in this episode with a recognisable area from Blue Shift in the episode too. The mod isn’t too hard or too easy, with plenty of health through out and a good enemy balance. Travelling from location to location was done and thought out well too.
Design:
Above average, sometimes average is a few areas, but most areas detailed well with good lighting and well picked textures. Design in different areas look good and textures fit well in their locations and the destroyed locations look realistic.
Conclusion:
A good Half Life mod with good gameplay and design, worth playing this one!
Rating: 79%
15th October 2006
Rating: 4/5
Good: Great map layouts (architecture); Scripted sequences are good; Easter eggs are cool!
Bad: Short; no new content.
Review:
This mod was fun to play. Made by Jan the Ripper, Times of Trouble has you once again assume the identity of the intrepid Gordon Freeman. ToT picks up after you have jumped into the giant teleport that in normal HL, takes you to Xen. In ToT, you are instead squeezed through the space-time continuum to another part of Black Mesa (fortunately no Xen!!)
Times of Troubles gradually (and nicely) pulls you in, without being too hard or easy at the same time. I got enough play time in, and it was all fun, never frustrating. From a lab, to a train yard, to the outside, you see many different places throughout all the maps. Speaking of the maps, they are all very well laid-out, without any noticeable errors that I could see. The architecture is top-notch, as are the scripted events that take place in a few spots. There are also a few ‘puzzles’ that you will need to figure out, so it’s not all shoot-em up ‘n kill-em fighting.
There are a nice mix of aliens and grunts, but the deadly Black Ops/Assassins are absent (happily missed by myself and others I assume). The only negative things I can say about ToT are that its a bit short at only 7 maps (11.8MB is probably good for dial-uppers though), and there is no new content such as models or skins.
Overall however, I must recommend you download this one, as it’s a lot of fun, and worth your time!
17th December 2006
Surprisingly I missed this mod when searching for good mods to play.Its very well done.Only beef I have and it may be that I just didn’t do something right,but is the end at the helicopter?I got a stupid barney standing there and he wont move or follow and if i get on the chopper nothing happens.Doesn’t seem to be anyplace else to go.
8th August 2007
Anybody help me out? I’m in map2 near the infirmary. Can’t progress. There’s a thing on the wall that, when used, says ‘status: armed’.
Theres a broken hatch in the ceiling I can’t reach and nothing to climb on. Theres a breakable vent in another room with a zombie and a bigger thing saying ‘status: armed’. Can’t get in there either. Don’t want to noclip – would rather find the triggers but I have to admit I’m stuck.
8th August 2007
You could contact the author is website is still update and he will certainly help you out (jan.ripper@gmail.com)
(he did help me a lot back when i played it) Otherway with a help of some screenshots or you last save i could perhaps help you out
8th August 2007
Thanks Stef. I’ve mailed Jan but if I need more help I’ll do as you suggest with the screenshots/save. Do I mail them to Phillip?
8th August 2007
since i can edit your post i saw you email adress i have send you a mail
hope i can help you
8th August 2007
Thanks Stef. And I have to you too!
Actually I am feeling a bit stoopid, some doors will open if the ‘use’ key is pressed! Doh!
Must be losing my grip.
9th August 2007
Andyb, post 3, kept Barney safe in the lift, eliminated the opposition, opened the gate with a switch down some tunnels. Went back to the chopper (osprey) and Barney was waiting in it. Joined him and off we flew into the sunset. The end. Fairly standard short mod. No zen world. Some aliens, some soldiers. Some chickens!
Detailed environments. Worth a quick blast for about an hour. Seems like a large file for the length of play. No bugs. 3.5/5
22nd November 2007
where do i need to copy the mod so i can play it
22nd November 2007
andrej – The mod has its own installer.
If you have Steam it will detect the correct location. eg:
c:\Program files\Steam\steamapps\email@provider.tld\half-life
If you do not have Steam then it’s:
c:\Sierra\Half-Life
or you can browse to your Half-Life folder from the installer dialogue.
The installer will create the folder for the mod.
22nd November 2007
thanks
25th November 2007
i haven`t got time to play the mod but now when i tried to play it i`m starting new game then i get LOADING and nothing more the mod don`t want
to start some help
26th November 2007
Are you using Steam or ‘old’ sierra Half Life?
26th November 2007
And, andrej, have you installed Blue Shift?
26th November 2007
i`m using sierra half life and i don`t have blue
shift i can`t find my cd
26th November 2007
Make sure your HL is version 1.1.1.0.
Just installed it to my Sierra directory and works fine, so there’s no problem with the mod itself (which is sometimes the case).
26th November 2007
andrej, you don’t need blue shift. Just asked in case you have installed it, in which case you need the HD Fix patch. Which you haven’t, so dont bother.
Like goddess, I have installed with it no problems.
The readme and reviews say no bugs known.
If you have Win XP, delete the mod via Add/Remove programs in Control Panel.
Or manually deleting the game folder c:/Sierra/Half-Life/tot
Then reinstall to C:/Sierra/Half-Life
You should have a folder in there called tot containing 8 folders and 10 files.
26th November 2007
i have half life version 1.1.0.4 can i directly update it to version 1.1.1.0
26th November 2007
Yes. Download, double click the exe, you must browse to the HL folder during installation.
The installer will also update OpFor if you have it.
9th January 2008
28th January 2008
A short ride, but very fun while it last! You’ll find yourself in Blueshift locations!
6th April 2008
Good game, smoth running, fairy easy, not much new,
13th November 2008
Huh–I’m in the area where you have to kill the power to the tracks in order to proceed, I do that, run down the tracks, kill some grunts… and there doesn’t seem to be any way to continue. The elevator won’t open, the pair of doors with the areas pointing in opposite directions won’t open, the security area isn’t accessible, the glass to it is unbreakable… anyone have any ideas?
Through this point a good mod, well thought out.
13th November 2008
It’s amazing how you can spin round and round without noticing any way out, take a break, then come back to the game and the solution is just sitting there, not that obvious, but even so, you’re wondering how you missed it the first time round!
There’s a crack in the booth’s glass, at the left end. You can shoot the door panel through the crack, enter the booth and activate the elevator.
Nice mod!
13th November 2008
In the first maps, the lighting is nice, coming from below. I liked the overall architecture. But the corners are kind of rough, need a little polishing so not to stop when moving around them. The vent system isn’t the usual 90 degrees left and right style, so.. nice welcomed change!
New batteries and a new box texture, new models, probably from Blue Shift. I can’t say for sure, I think I played it a long time ago, but can’t remember the models, as I’ve seen so many conversions by now.
There was a sort of audio bug: sounds getting stuck and repeating.
The chicken part was indeed funny, even though I didn’t actually find any by myself. You can find an easter egg guide on the author’s site.
As for gameplay, the fights are balanced with plenty of sidetracking routes for exploration and some puzzling puzzles. The story itself is simple and classic and it works: get topside alive, with the help of Barney.
Iiii liked it. Definitely worth a play!
12th January 2009
It’s a time of warranted entertainment, it deserve your attention.
12th January 2012
Yay!!!
Now this is what I call a well-done mod!
But I’ve to admit that I didn’t realized there were areas from Blue Shift, so where? O:)
Only played BS for about 3 times hihi
So what have we here?
A standard story, but packed into a graphic orgy with nice puzzles, awesome combat and an outstanding design, high above average, I’d even say Valve quality!
Pro’s:
-Extremely superior level design and architecture, very detailed, always fitting plus nice lighting – a fest for the eyes!
-Excellent and good-balanced combat
-Some very nice puzzles
-Humor (“If you can read this, you’ve been eaten a lot of carrots!” / chickens! xD)
-Great atmosphere created by announcements, soldiers etc.
-Just feels like an official HL mod
-No long walkways
-Very nice and sometimes surprising scripts
Con’s:
-Pretty short, such a pity!
-Some puzzles are hard (at least that’s what I thought) but still logical
-Some mean placed enemies
-Minor bugs (clipping)
Overall it’s simply a must-play! PLAY IT NOW!
23rd January 2012
A relatively short mission but it has quite a good balance on difficulty. Its never quite hard or easy and it has some puzzle solving, vent crawling.
The mod takes the ‘what if?’ route of story telling and you have to go through a totally different chain of events which ultimately are definitely not as good as half-life’s.
The level design has a good mix between realism and progression as trying to get the 2 right is a juggling act.
If you find it you’ll see why 
Theres some new content in the form of easter eggs, and eggs here is a pun
the big enemies are absent along with the assassins.
You feel like you felt trying to escape Black Mesa. I wanted it to be longer and felt the ending was a little weak but its worth playing if you liked half-life.