
Story
It is nearly the same story as in Half-Life, but with a few differences. As Gordon Freeman you jumped into a teleport in the Half-Life level ‘Lambda Complex’ and entered the world of Xen.
In thealtered story you don’t land in Xen, you land in another, unknown part of Black Mesa, because the scientist in the Lambda Complex mixed up the coordinates ‘a bit’. After a long unconsciousness you wake up and don’t know where you are, and you’ve lost your suit and all your weapons during the teleporting sequence! You heard the soldiers saying they’re going to fall out, but, however, some of them are still here and have the order to eliminate you, Gordon Freeman.
And you must find a way to escape from Black Mesa….
Basic Details
- Title: Times of Troubles
- File Name: tot_v11.exe
- Size : 11.7Mb
- Author: Jan ‘fresco’ Ripper
- Date Released: 23 August 2003
- Notes: A HD fix available which must be used if you use the high definition pack from Blue Shift. There is an Easter Eggs page and also a Trainyard “Early dev” page worth checking out.
Reviews
- Hangar 16 (4/5)
- Alejandro’s Mapping Center (89%)
- The Half-Life Single-Player Resource (English)
- Half-Life Portal (German)
- Half-Life Spain (Spanish!)
- City17 (Russian)
- Modifikace do Half-Life (Czech)
- Abeceda her (Czech)
Downloads
- Times of Troubles 1.1 (Filecloud)
- Times of Troubles 1.1 (jan-ripper)
- Times of Troubles 1.1 (FileFront)
- Times of Troubles 1.1 (FilePlanet)
- Times of Troubles HD Fix (Filecloud)
- Times of Troubles HD Fix (jan-ripper)
- Times of Troubles HD Fix (FileFront)
- Times of Troubles HD Fix (FilePlanet)
- Source Maps and Source Code availabe here




28 August 2006 at 12:17 pm
Gameplay:
Action packed with a lot of exciting and interesting moments in this episode with a recognisable area from Blue Shift in the episode too. The mod isn’t too hard or too easy, with plenty of health through out and a good enemy balance. Travelling from location to location was done and thought out well too.
Design:
Above average, sometimes average is a few areas, but most areas detailed well with good lighting and well picked textures. Design in different areas look good and textures fit well in their locations and the destroyed locations look realistic.
Conclusion:
A good Half Life mod with good gameplay and design, worth playing this one!
Rating: 79%
15 October 2006 at 11:26 am
Rating: 4/5
Good: Great map layouts (architecture); Scripted sequences are good; Easter eggs are cool!
Bad: Short; no new content.
Review:
This mod was fun to play. Made by Jan the Ripper, Times of Trouble has you once again assume the identity of the intrepid Gordon Freeman. ToT picks up after you have jumped into the giant teleport that in normal HL, takes you to Xen. In ToT, you are instead squeezed through the space-time continuum to another part of Black Mesa (fortunately no Xen!!)
Times of Troubles gradually (and nicely) pulls you in, without being too hard or easy at the same time. I got enough play time in, and it was all fun, never frustrating. From a lab, to a train yard, to the outside, you see many different places throughout all the maps. Speaking of the maps, they are all very well laid-out, without any noticeable errors that I could see. The architecture is top-notch, as are the scripted events that take place in a few spots. There are also a few ‘puzzles’ that you will need to figure out, so it’s not all shoot-em up ‘n kill-em fighting.
There are a nice mix of aliens and grunts, but the deadly Black Ops/Assassins are absent (happily missed by myself and others I assume). The only negative things I can say about ToT are that its a bit short at only 7 maps (11.8MB is probably good for dial-uppers though), and there is no new content such as models or skins.
Overall however, I must recommend you download this one, as it’s a lot of fun, and worth your time!
17 December 2006 at 8:19 pm
Surprisingly I missed this mod when searching for good mods to play.Its very well done.Only beef I have and it may be that I just didn’t do something right,but is the end at the helicopter?I got a stupid barney standing there and he wont move or follow and if i get on the chopper nothing happens.Doesn’t seem to be anyplace else to go.
08 August 2007 at 1:22 pm
Anybody help me out? I’m in map2 near the infirmary. Can’t progress. There’s a thing on the wall that, when used, says ’status: armed’.
Theres a broken hatch in the ceiling I can’t reach and nothing to climb on. Theres a breakable vent in another room with a zombie and a bigger thing saying ’status: armed’. Can’t get in there either. Don’t want to noclip – would rather find the triggers but I have to admit I’m stuck.
08 August 2007 at 2:54 pm
You could contact the author is website is still update and he will certainly help you out (jan.ripper@gmail.com)
(he did help me a lot back when i played it) Otherway with a help of some screenshots or you last save i could perhaps help you out
08 August 2007 at 6:54 pm
Thanks Stef. I’ve mailed Jan but if I need more help I’ll do as you suggest with the screenshots/save. Do I mail them to Phillip?
08 August 2007 at 8:03 pm
since i can edit your post i saw you email adress i have send you a mail
hope i can help you
08 August 2007 at 9:51 pm
Thanks Stef. And I have to you too!
Actually I am feeling a bit stoopid, some doors will open if the ‘use’ key is pressed! Doh!
Must be losing my grip.
09 August 2007 at 2:09 pm
Andyb, post 3, kept Barney safe in the lift, eliminated the opposition, opened the gate with a switch down some tunnels. Went back to the chopper (osprey) and Barney was waiting in it. Joined him and off we flew into the sunset. The end. Fairly standard short mod. No zen world. Some aliens, some soldiers. Some chickens!
Detailed environments. Worth a quick blast for about an hour. Seems like a large file for the length of play. No bugs. 3.5/5
22 November 2007 at 12:38 am
where do i need to copy the mod so i can play it
22 November 2007 at 12:59 am
andrej – The mod has its own installer.
If you have Steam it will detect the correct location. eg:
c:\Program files\Steam\steamapps\email@provider.tld\half-life
If you do not have Steam then it’s:
c:\Sierra\Half-Life
or you can browse to your Half-Life folder from the installer dialogue.
The installer will create the folder for the mod.
22 November 2007 at 7:49 am
thanks
25 November 2007 at 8:56 pm
i haven`t got time to play the mod but now when i tried to play it i`m starting new game then i get LOADING and nothing more the mod don`t want
to start some help
26 November 2007 at 12:08 am
Are you using Steam or ‘old’ sierra Half Life?
26 November 2007 at 12:11 am
And, andrej, have you installed Blue Shift?
26 November 2007 at 11:31 am
i`m using sierra half life and i don`t have blue
shift i can`t find my cd
26 November 2007 at 2:53 pm
Make sure your HL is version 1.1.1.0.
Just installed it to my Sierra directory and works fine, so there’s no problem with the mod itself (which is sometimes the case).
26 November 2007 at 5:30 pm
andrej, you don’t need blue shift. Just asked in case you have installed it, in which case you need the HD Fix patch. Which you haven’t, so dont bother.
Like goddess, I have installed with it no problems.
The readme and reviews say no bugs known.
If you have Win XP, delete the mod via Add/Remove programs in Control Panel.
Or manually deleting the game folder c:/Sierra/Half-Life/tot
Then reinstall to C:/Sierra/Half-Life
You should have a folder in there called tot containing 8 folders and 10 files.
26 November 2007 at 8:03 pm
i have half life version 1.1.0.4 can i directly update it to version 1.1.1.0
26 November 2007 at 8:37 pm
Yes. Download, double click the exe, you must browse to the HL folder during installation.
The installer will also update OpFor if you have it.
09 January 2008 at 6:15 pm
28 January 2008 at 8:23 am
A short ride, but very fun while it last! You’ll find yourself in Blueshift locations!
06 April 2008 at 1:33 am
Good game, smoth running, fairy easy, not much new,
13 November 2008 at 11:23 am
Huh–I’m in the area where you have to kill the power to the tracks in order to proceed, I do that, run down the tracks, kill some grunts… and there doesn’t seem to be any way to continue. The elevator won’t open, the pair of doors with the areas pointing in opposite directions won’t open, the security area isn’t accessible, the glass to it is unbreakable… anyone have any ideas?
Through this point a good mod, well thought out.
13 November 2008 at 9:59 pm
It’s amazing how you can spin round and round without noticing any way out, take a break, then come back to the game and the solution is just sitting there, not that obvious, but even so, you’re wondering how you missed it the first time round!
There’s a crack in the booth’s glass, at the left end. You can shoot the door panel through the crack, enter the booth and activate the elevator.
Nice mod!
13 November 2008 at 11:41 pm
In the first maps, the lighting is nice, coming from below. I liked the overall architecture. But the corners are kind of rough, need a little polishing so not to stop when moving around them. The vent system isn’t the usual 90 degrees left and right style, so.. nice welcomed change!
New batteries and a new box texture, new models, probably from Blue Shift. I can’t say for sure, I think I played it a long time ago, but can’t remember the models, as I’ve seen so many conversions by now.
There was a sort of audio bug: sounds getting stuck and repeating.
The chicken part was indeed funny, even though I didn’t actually find any by myself. You can find an easter egg guide on the author’s site.
As for gameplay, the fights are balanced with plenty of sidetracking routes for exploration and some puzzling puzzles. The story itself is simple and classic and it works: get topside alive, with the help of Barney.
Iiii liked it. Definitely worth a play!
12 January 2009 at 5:05 am
It’s a time of warranted entertainment, it deserve your attention.