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	<title>Comments on: Todesangst 1 &#8211; Half-Life</title>
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	<link>http://www.planetphillip.com/posts/todesangst-1-half-life/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: Dr. Amazing</title>
		<link>http://www.planetphillip.com/posts/todesangst-1-half-life/comment-page-1/#comment-291677</link>
		<dc:creator>Dr. Amazing</dc:creator>
		<pubDate>Sat, 05 Nov 2011 16:07:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/todesangst_113zip-half-life/#comment-291677</guid>
		<description>YET another classic.</description>
		<content:encoded><![CDATA[<p>YET another classic.
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/todesangst-1-half-life/comment-page-1/#comment-282986</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Fri, 14 Oct 2011 01:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/todesangst_113zip-half-life/#comment-282986</guid>
		<description>Yes you are right Phillip; I must have confused this with another mod.  Todesangst does contain plenty of action, some of it long drawn-out zombie bashing sequences which get a bit boring after a while.  The introduction ranks among the longest and pointless imaginable, and coupled with the somewhat poor voice acting, it added nothing to the player’s expectation of what was to come.

For a large part we get seemingly endless corridors, passage ways and stair wells all coated in plain textures with little if any incidental content to break the blandness. For me the mod lacked any memorable moment of action or set design worth a second look.

Health is never plentifully, and you are forced to repeat a lot of the combat sequence in an attempt to improve your health level, this on one hand is not a bad situation, making you think and try different tactics, on the other hand it’s a pain when you are up against zombies or volts with only a crow bar.

I was pleased to finish this one, however, if my memory serves me right Todesanst 2 is much better.</description>
		<content:encoded><![CDATA[<p>Yes you are right Phillip; I must have confused this with another mod.  Todesangst does contain plenty of action, some of it long drawn-out zombie bashing sequences which get a bit boring after a while.  The introduction ranks among the longest and pointless imaginable, and coupled with the somewhat poor voice acting, it added nothing to the player’s expectation of what was to come.</p>
<p>For a large part we get seemingly endless corridors, passage ways and stair wells all coated in plain textures with little if any incidental content to break the blandness. For me the mod lacked any memorable moment of action or set design worth a second look.</p>
<p>Health is never plentifully, and you are forced to repeat a lot of the combat sequence in an attempt to improve your health level, this on one hand is not a bad situation, making you think and try different tactics, on the other hand it’s a pain when you are up against zombies or volts with only a crow bar.</p>
<p>I was pleased to finish this one, however, if my memory serves me right Todesanst 2 is much better.
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		<title>By: Anon_282976</title>
		<link>http://www.planetphillip.com/posts/todesangst-1-half-life/comment-page-1/#comment-282976</link>
		<dc:creator>Anon_282976</dc:creator>
		<pubDate>Fri, 14 Oct 2011 00:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/todesangst_113zip-half-life/#comment-282976</guid>
		<description>&lt;em&gt;I think Mel must have this confused with another mod, because there is plenty of combat and lots of everything else too.&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p><em>I think Mel must have this confused with another mod, because there is plenty of combat and lots of everything else too.</em>
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		<title>By: john</title>
		<link>http://www.planetphillip.com/posts/todesangst-1-half-life/comment-page-1/#comment-264197</link>
		<dc:creator>john</dc:creator>
		<pubDate>Thu, 21 Jul 2011 22:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/todesangst_113zip-half-life/#comment-264197</guid>
		<description>was great fun to play this again. now i shall sit and rest. Maybe i can pass the time by cleaning and polishing my crowbar (i got lots of alien gut&#039;s on it) as i await the release of todesangst 2,and then todesangst 3. oh hum.</description>
		<content:encoded><![CDATA[<p>was great fun to play this again. now i shall sit and rest. Maybe i can pass the time by cleaning and polishing my crowbar (i got lots of alien gut&#8217;s on it) as i await the release of todesangst 2,and then todesangst 3. oh hum.
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		<title>By: Zekiran</title>
		<link>http://www.planetphillip.com/posts/todesangst-1-half-life/comment-page-1/#comment-263914</link>
		<dc:creator>Zekiran</dc:creator>
		<pubDate>Wed, 20 Jul 2011 20:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/todesangst_113zip-half-life/#comment-263914</guid>
		<description>I&#039;d give this a personal favorite, but I did have issues with things at the very start (by breaking boxes I shouldn&#039;t have) but the whole mod was just excellent.

A very enjoyable if a tad long intro sequence. I... was a bit shocked [spoiler]at the death of my beloved Gman![/spoiler] but still, I could see what was going on.

The progression of levels was excellent. The use of existing materials was very good, new ones worked well. The voice acting was... well, kind of laughable, but still. Good enough. A sense of time having passed was nice, day versus night, and discovering the helicopter pad at night was pure awesome. I didn&#039;t feel as though I was being punished for exploring - even though I died - because it made me feel like the place was more fully-fleshed out than some other maps have been.

The fighting was sparse, gotta say that. But it was still fun, health was an issue a couple times, even on easy.

Overall this was a great little mod. It was long enough to be filled with good action, great looking maps, *climbable pipes!* and the cutscenes were well thought out to say the least. They gave an excellent impression of the layout of the place, I&#039;d actually like to see a full map of the locale, because it seemed to flow very well based on what we saw at the start and during cut scenes. 

Definitely a mod I&#039;ll be leaving in my library!</description>
		<content:encoded><![CDATA[<p>I&#8217;d give this a personal favorite, but I did have issues with things at the very start (by breaking boxes I shouldn&#8217;t have) but the whole mod was just excellent.</p>
<p>A very enjoyable if a tad long intro sequence. I&#8230; was a bit shocked </p>
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at the death of my beloved Gman!
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<p> but still, I could see what was going on.</p>
<p>The progression of levels was excellent. The use of existing materials was very good, new ones worked well. The voice acting was&#8230; well, kind of laughable, but still. Good enough. A sense of time having passed was nice, day versus night, and discovering the helicopter pad at night was pure awesome. I didn&#8217;t feel as though I was being punished for exploring &#8211; even though I died &#8211; because it made me feel like the place was more fully-fleshed out than some other maps have been.</p>
<p>The fighting was sparse, gotta say that. But it was still fun, health was an issue a couple times, even on easy.</p>
<p>Overall this was a great little mod. It was long enough to be filled with good action, great looking maps, *climbable pipes!* and the cutscenes were well thought out to say the least. They gave an excellent impression of the layout of the place, I&#8217;d actually like to see a full map of the locale, because it seemed to flow very well based on what we saw at the start and during cut scenes. </p>
<p>Definitely a mod I&#8217;ll be leaving in my library!
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		<title>By: Ixon</title>
		<link>http://www.planetphillip.com/posts/todesangst-1-half-life/comment-page-1/#comment-263151</link>
		<dc:creator>Ixon</dc:creator>
		<pubDate>Sun, 17 Jul 2011 14:37:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/todesangst_113zip-half-life/#comment-263151</guid>
		<description>Very good mod, not repetitive, good level design, nice story. It is a great setup for excellent sequel and very worth your time.</description>
		<content:encoded><![CDATA[<p>Very good mod, not repetitive, good level design, nice story. It is a great setup for excellent sequel and very worth your time.
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		<title>By: Bolx</title>
		<link>http://www.planetphillip.com/posts/todesangst-1-half-life/comment-page-1/#comment-263126</link>
		<dc:creator>Bolx</dc:creator>
		<pubDate>Sun, 17 Jul 2011 12:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/todesangst_113zip-half-life/#comment-263126</guid>
		<description>I thought I’d played this in the past, but after starting it I’m pretty sure I haven’t. Looking at the author’s notes, I have to say that to me it did indeed look and feel like the original, but something did stop it being spot on. 

One of the things I didn’t quite get was the scene with the helicopter, you can just go up behind the tank, look right and there’s an open door so you don’t need to take out the chopper to continue!! Game play was a little too easy in places and I don’t know why but I just couldn’t get the feeling of immersion in the game.

Overall it is fun to play but if it had been longer I would have probably put it aside for a while. Looking at peppyfool.com there’s a part 2, which I hope is better.

Finally, who really did eat all the doughnuts? Maybe the answer is in HL2
http://www.youtube.com/watch?v=ypWT05b1kgo</description>
		<content:encoded><![CDATA[<p>I thought I’d played this in the past, but after starting it I’m pretty sure I haven’t. Looking at the author’s notes, I have to say that to me it did indeed look and feel like the original, but something did stop it being spot on. </p>
<p>One of the things I didn’t quite get was the scene with the helicopter, you can just go up behind the tank, look right and there’s an open door so you don’t need to take out the chopper to continue!! Game play was a little too easy in places and I don’t know why but I just couldn’t get the feeling of immersion in the game.</p>
<p>Overall it is fun to play but if it had been longer I would have probably put it aside for a while. Looking at peppyfool.com there’s a part 2, which I hope is better.</p>
<p>Finally, who really did eat all the doughnuts? Maybe the answer is in HL2<br />
<a href="http://www.youtube.com/watch?v=ypWT05b1kgo" rel="nofollow">http://www.youtube.com/watch?v=ypWT05b1kgo</a>
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		<title>By: EmoLevelDesigner</title>
		<link>http://www.planetphillip.com/posts/todesangst-1-half-life/comment-page-1/#comment-263080</link>
		<dc:creator>EmoLevelDesigner</dc:creator>
		<pubDate>Sun, 17 Jul 2011 07:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/todesangst_113zip-half-life/#comment-263080</guid>
		<description>I didn&#039;t play this one long time ago, but I heard that it was famous for its cutscenes and I&#039;ve seen a tutorial about cutscenes written by the author. Storytelling through cutscenes on Half-Life engine looks very impressive to me, considering that the cutscenes would be easier to make on DoomScript (idTech 4 engine), and much easier on UnrealMatinee (Unreal Engine 3).

I played it few months ago, but almost didn&#039;t remember it. So, either it&#039;s just me or it&#039;s not memorable.

During your journey, there will be some puzzling stops, each of them will end with an &quot;Ah! I see!&quot; moment. The fight with helicopter is cool, but has a high chance to become frustrating, because after I won it, I had only 11% health. Near the first lasers, there is a very hard jump to the ventilation, because the ceiling girders are on the way.

It is fun to recognize the places that were seen in cutscenes before when visiting them.

Very entertaining cinematic experience with fun puzzles. Worth playing.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t play this one long time ago, but I heard that it was famous for its cutscenes and I&#8217;ve seen a tutorial about cutscenes written by the author. Storytelling through cutscenes on Half-Life engine looks very impressive to me, considering that the cutscenes would be easier to make on DoomScript (idTech 4 engine), and much easier on UnrealMatinee (Unreal Engine 3).</p>
<p>I played it few months ago, but almost didn&#8217;t remember it. So, either it&#8217;s just me or it&#8217;s not memorable.</p>
<p>During your journey, there will be some puzzling stops, each of them will end with an &#8220;Ah! I see!&#8221; moment. The fight with helicopter is cool, but has a high chance to become frustrating, because after I won it, I had only 11% health. Near the first lasers, there is a very hard jump to the ventilation, because the ceiling girders are on the way.</p>
<p>It is fun to recognize the places that were seen in cutscenes before when visiting them.</p>
<p>Very entertaining cinematic experience with fun puzzles. Worth playing.
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		<title>By: Unq</title>
		<link>http://www.planetphillip.com/posts/todesangst-1-half-life/comment-page-1/#comment-263054</link>
		<dc:creator>Unq</dc:creator>
		<pubDate>Sun, 17 Jul 2011 03:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/todesangst_113zip-half-life/#comment-263054</guid>
		<description>Todesangst is a pretty solid map pack that sets you against a new villain, Dr. Newell (not Gabe).  The author uses cutscenes (a &lt;strong&gt;lot&lt;/strong&gt;) to keep you updated on Newell&#039;s plot, which mainly consists of killing you since you&#039;re a loose end and probably also a loose cannon.

The combat and gameplay here was decent but not great.  Most of your enemies are grunts, with a handful of the weak aliens scattered around.  The memorable outdoor battle is with an Apache, but you&#039;ll have a neat mounted rocket launcher to use against it (though the battle is still tough).  Overall I found the combat pretty easy, but if you take serious damage in a fall or in combat, it might be while before you heal up since health is kind of scattered.

The mapping is a bit of a mixed bag.  There are some really nice looking areas - I really liked the silo filled with water and ickys, for example.  And the outside landing pad near the end was cool.  But in parts, Todesangst suffers from &#039;rooms connected by long boring hallways&#039; syndrome.  The hallways are not only dull to look at, but they also interrupt flow sometimes (see below).  The ending section was an odd choice of a series of finale battles...[spoiler]you lose your weapons and have to fight a handful of slaves with only a crowbar.[/spoiler]

What bothered me the most was the flow of the game.  After an excruciatingly long introduction, you have several long interruptions in the action for cutscenes.  Yes, they help to tell a story and set up Newell as a really bad guy.  But they also take you out of the action.  They bother me in other games, but particularly in Half-Life mods since they are like pies in the face of the design of the original.

To sum up: the sequel is better.  Play it instead if you only have time for one.</description>
		<content:encoded><![CDATA[<p>Todesangst is a pretty solid map pack that sets you against a new villain, Dr. Newell (not Gabe).  The author uses cutscenes (a <strong>lot</strong>) to keep you updated on Newell&#8217;s plot, which mainly consists of killing you since you&#8217;re a loose end and probably also a loose cannon.</p>
<p>The combat and gameplay here was decent but not great.  Most of your enemies are grunts, with a handful of the weak aliens scattered around.  The memorable outdoor battle is with an Apache, but you&#8217;ll have a neat mounted rocket launcher to use against it (though the battle is still tough).  Overall I found the combat pretty easy, but if you take serious damage in a fall or in combat, it might be while before you heal up since health is kind of scattered.</p>
<p>The mapping is a bit of a mixed bag.  There are some really nice looking areas &#8211; I really liked the silo filled with water and ickys, for example.  And the outside landing pad near the end was cool.  But in parts, Todesangst suffers from &#8216;rooms connected by long boring hallways&#8217; syndrome.  The hallways are not only dull to look at, but they also interrupt flow sometimes (see below).  The ending section was an odd choice of a series of finale battles&#8230;</p>
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you lose your weapons and have to fight a handful of slaves with only a crowbar.
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<p>What bothered me the most was the flow of the game.  After an excruciatingly long introduction, you have several long interruptions in the action for cutscenes.  Yes, they help to tell a story and set up Newell as a really bad guy.  But they also take you out of the action.  They bother me in other games, but particularly in Half-Life mods since they are like pies in the face of the design of the original.</p>
<p>To sum up: the sequel is better.  Play it instead if you only have time for one.
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		<title>By: Hec</title>
		<link>http://www.planetphillip.com/posts/todesangst-1-half-life/comment-page-1/#comment-263026</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Sat, 16 Jul 2011 22:34:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/todesangst_113zip-half-life/#comment-263026</guid>
		<description>I remember played this about more than a year ago, and it&#039;s good is a cool mod with great mapping layout and really cool combat so you can&#039;t regret it, is also interesting the controverssial moment of hearing Gordon speak, but i think is part of that hollywood kind plot the mod develops.</description>
		<content:encoded><![CDATA[<p>I remember played this about more than a year ago, and it&#8217;s good is a cool mod with great mapping layout and really cool combat so you can&#8217;t regret it, is also interesting the controverssial moment of hearing Gordon speak, but i think is part of that hollywood kind plot the mod develops.
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		<title>By: vancanucksfan</title>
		<link>http://www.planetphillip.com/posts/todesangst-1-half-life/comment-page-1/#comment-263016</link>
		<dc:creator>vancanucksfan</dc:creator>
		<pubDate>Sat, 16 Jul 2011 20:58:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/todesangst_113zip-half-life/#comment-263016</guid>
		<description>I remember this mod from when I first played it.  Good quality throughout and there is a bit of a story to keep it interesting.</description>
		<content:encoded><![CDATA[<p>I remember this mod from when I first played it.  Good quality throughout and there is a bit of a story to keep it interesting.
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		<title>By: Whatever You Want</title>
		<link>http://www.planetphillip.com/posts/todesangst-1-half-life/comment-page-1/#comment-262969</link>
		<dc:creator>Whatever You Want</dc:creator>
		<pubDate>Sat, 16 Jul 2011 13:55:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/todesangst_113zip-half-life/#comment-262969</guid>
		<description>This just misses a &quot;Personal Favourite&quot; from me and is one of the best in the 100SDoN so far.

This mod has loads of nice little touches which makes it as good as what it is. Generally the unique things such as the Headcrab in the vending machine and the final fight with the Vortigaunts. there are actually too many to name but if you look around you will see them.

This is another mod which has good gameplay, it constantly differs between loads of action, slight action and no action which I thought was executed pretty well because it is nice to have a short rest in between fights. The difficulty wasn&#039;t too hard but it wasn&#039;t exactly easy either.

This had a great story in my opinion. Nice to see a completely new character as the bad guy instead of either Gman, grunts or Nihilanth. Also the voice acting of him was also really well done and you get a feel of his evilness.

There were also some areas that were poor however. There were a few areas where you have to take damage to proceed, which is always something that annoys me. The lack of any Xen creatures apart from Headcrabs and Slaves was also annoying as well as Gordon Freeman talking at the end.

This was a great mod, so play it.</description>
		<content:encoded><![CDATA[<p>This just misses a &#8220;Personal Favourite&#8221; from me and is one of the best in the 100SDoN so far.</p>
<p>This mod has loads of nice little touches which makes it as good as what it is. Generally the unique things such as the Headcrab in the vending machine and the final fight with the Vortigaunts. there are actually too many to name but if you look around you will see them.</p>
<p>This is another mod which has good gameplay, it constantly differs between loads of action, slight action and no action which I thought was executed pretty well because it is nice to have a short rest in between fights. The difficulty wasn&#8217;t too hard but it wasn&#8217;t exactly easy either.</p>
<p>This had a great story in my opinion. Nice to see a completely new character as the bad guy instead of either Gman, grunts or Nihilanth. Also the voice acting of him was also really well done and you get a feel of his evilness.</p>
<p>There were also some areas that were poor however. There were a few areas where you have to take damage to proceed, which is always something that annoys me. The lack of any Xen creatures apart from Headcrabs and Slaves was also annoying as well as Gordon Freeman talking at the end.</p>
<p>This was a great mod, so play it.
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		<title>By: Loke</title>
		<link>http://www.planetphillip.com/posts/todesangst-1-half-life/comment-page-1/#comment-262950</link>
		<dc:creator>Loke</dc:creator>
		<pubDate>Sat, 16 Jul 2011 12:19:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/todesangst_113zip-half-life/#comment-262950</guid>
		<description>Another map pack that I recently finished not too long ago. An old but very enjoyable experience with some good level design, combat and decent custom voice acting.

As mentioned the pack features some good combat with a blending of human grunts, assassins and a sparse number of aliens. In essence, it&#039;s your typical gruntfest but that&#039;s not necessarily a bad thing as the actual combat areas are, in short, well designed and fun to take part in. Towards the end, with just a crowbar in your possession, you&#039;ll fight some wretched abominations of humans mixed together with alien flesh but they are fundamentally just reskinned alien slaves.
It can be challenging depending on your choice of difficulty but normal is definitely recommended.

It also has some pretty good cut scenes throughout that are well constructed and enjoying to watch. These also help with providing and advancing the story. In short, they are very good and fit perfectly within the maps. Some might be turned off by the long intro but personally I didn&#039;t mind it.

It&#039;s not terribly lengthy but for its duration it&#039;s solid and fun throughout. Very much recommended.</description>
		<content:encoded><![CDATA[<p>Another map pack that I recently finished not too long ago. An old but very enjoyable experience with some good level design, combat and decent custom voice acting.</p>
<p>As mentioned the pack features some good combat with a blending of human grunts, assassins and a sparse number of aliens. In essence, it&#8217;s your typical gruntfest but that&#8217;s not necessarily a bad thing as the actual combat areas are, in short, well designed and fun to take part in. Towards the end, with just a crowbar in your possession, you&#8217;ll fight some wretched abominations of humans mixed together with alien flesh but they are fundamentally just reskinned alien slaves.<br />
It can be challenging depending on your choice of difficulty but normal is definitely recommended.</p>
<p>It also has some pretty good cut scenes throughout that are well constructed and enjoying to watch. These also help with providing and advancing the story. In short, they are very good and fit perfectly within the maps. Some might be turned off by the long intro but personally I didn&#8217;t mind it.</p>
<p>It&#8217;s not terribly lengthy but for its duration it&#8217;s solid and fun throughout. Very much recommended.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/todesangst-1-half-life/comment-page-1/#comment-262935</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 16 Jul 2011 11:20:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/todesangst_113zip-half-life/#comment-262935</guid>
		<description>I think Mel must have this confused with another mod, because there is plenty of combat and lots of everything else too.

The mod features a new story and plenty of variety but also a bit of repetition too.

I enjoyed it, but was quite pleased when it featured.  I am left with a slight sour taste in my mouth as the author makes Gordon speak - which for me is a Cardinal Sin of Hl modding - more on that another time.

The voice acting itself isn&#039;t that bad but the voices are. Of course, being ten years old it&#039;s easy to pick holes in things like this.

Overall, it&#039;s a good mod, was fun to play (for a while) and tries to be different.  Go play it, you&#039;ll probably enjoy it.</description>
		<content:encoded><![CDATA[<p>I think Mel must have this confused with another mod, because there is plenty of combat and lots of everything else too.</p>
<p>The mod features a new story and plenty of variety but also a bit of repetition too.</p>
<p>I enjoyed it, but was quite pleased when it featured.  I am left with a slight sour taste in my mouth as the author makes Gordon speak &#8211; which for me is a Cardinal Sin of Hl modding &#8211; more on that another time.</p>
<p>The voice acting itself isn&#8217;t that bad but the voices are. Of course, being ten years old it&#8217;s easy to pick holes in things like this.</p>
<p>Overall, it&#8217;s a good mod, was fun to play (for a while) and tries to be different.  Go play it, you&#8217;ll probably enjoy it.
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/todesangst-1-half-life/comment-page-1/#comment-153790</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Sun, 06 Apr 2008 17:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/todesangst_113zip-half-life/#comment-153790</guid>
		<description>
This is a short game which is lacking in combat content, however finish this off and go straight to Todesangst 2 which is a classic.</description>
		<content:encoded><![CDATA[<p>This is a short game which is lacking in combat content, however finish this off and go straight to Todesangst 2 which is a classic.
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		<title>By: Mod Resource Syndicated Review</title>
		<link>http://www.planetphillip.com/posts/todesangst-1-half-life/comment-page-1/#comment-32605</link>
		<dc:creator>Mod Resource Syndicated Review</dc:creator>
		<pubDate>Sun, 15 Oct 2006 09:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/todesangst_113zip-half-life/#comment-32605</guid>
		<description>&lt;b&gt;Rating: &lt;/b&gt;4/5
&lt;b&gt;Good: &lt;/b&gt;Cool name; great idea that is well executed; nice new content.
&lt;b&gt;Bad: &lt;/b&gt;Nothing amazingly spectacular; new models are slightly modified originals.

&lt;b&gt;Review: &lt;/b&gt;
Another good mod. I guess everything from Germany is good. Good cars, good engineering, good HL mods...yeah. This is a good mod. The story is nice, all the items are placed logically throughout the maps and as a bonus, and there are two episodes! The only things I didn&#039;t about is that the campaigns were somewhat short and there weren&#039;t many things too spectacular about it. But anyway, here&#039;s the story: you are Gordon Freeman, and after coming back from Xen, you are practically a hero. However, your boss, Dr. Jack Newell, an expert chaos theory mathematician and Director of Black Mesa R&amp;D, thinks otherwise. He doesn&#039;t like you for all that you&#039;ve become. In other words, he&#039;s jealous. So you, the intrepid Gordon Freeman, must stop Newell from unleashing the Xen beasties into the wild of Earth. Good story, eh?

&lt;b&gt;Copyright:&lt;/b&gt;
This review was written by Kyle Johnston and first appeared on &lt;a href=&quot;http://modresource.com/index.php&quot; rel=&quot;nofollow&quot;&gt;Mod Resource&lt;/a&gt; and is republished by permission.</description>
		<content:encoded><![CDATA[<p><b>Rating: </b>4/5<br />
<b>Good: </b>Cool name; great idea that is well executed; nice new content.<br />
<b>Bad: </b>Nothing amazingly spectacular; new models are slightly modified originals.</p>
<p><b>Review: </b><br />
Another good mod. I guess everything from Germany is good. Good cars, good engineering, good HL mods&#8230;yeah. This is a good mod. The story is nice, all the items are placed logically throughout the maps and as a bonus, and there are two episodes! The only things I didn&#8217;t about is that the campaigns were somewhat short and there weren&#8217;t many things too spectacular about it. But anyway, here&#8217;s the story: you are Gordon Freeman, and after coming back from Xen, you are practically a hero. However, your boss, Dr. Jack Newell, an expert chaos theory mathematician and Director of Black Mesa R&amp;D, thinks otherwise. He doesn&#8217;t like you for all that you&#8217;ve become. In other words, he&#8217;s jealous. So you, the intrepid Gordon Freeman, must stop Newell from unleashing the Xen beasties into the wild of Earth. Good story, eh?</p>
<p><b>Copyright:</b><br />
This review was written by Kyle Johnston and first appeared on <a href="http://modresource.com/index.php" rel="nofollow">Mod Resource</a> and is republished by permission.
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