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	<title>Comments on: Too Many Crates &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/too-many-crates-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:57:20 +0000</lastBuildDate>
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		<title>By: George Campbell</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-335633</link>
		<dc:creator>George Campbell</dc:creator>
		<pubDate>Tue, 27 Dec 2011 22:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-335633</guid>
		<description>Surprisingly it is fun. The different ways to destroy crates, the hidden rooms etc. all add up to a nice game. HOWEVER.. the mod falls flat on it&#039;s face because it allows you to get trapped, and you have to revert to a save to continue.. this may not seem like much but imagine breaking 200 crates, then realising you needed a few crates of those for something, and having to break most of them again. A small example is, in the red crate room (SPOILER), I destroyed all the red crates and was unable to exit because the doors needed breaking. Also, even if you manage to break the doors, crates are needed for exploding blue crates. ALSO, I put a red crate on a yellow block and it opened into a room.. broke allt he crates, brought the red crate with me to the 2 purple floor blocks, got another red crate (there were 2 left) and it didnt open the door, and a message said, you&#039;ve trapped yourself now you starve to death, and it didnt even exit. Noclipped through the door and.. well, nothing works anymore..... but yeah not designed very well. I mean, it WAS designed well, but this flaw was not fixed/thought about enough.</description>
		<content:encoded><![CDATA[<p>Surprisingly it is fun. The different ways to destroy crates, the hidden rooms etc. all add up to a nice game. HOWEVER.. the mod falls flat on it&#8217;s face because it allows you to get trapped, and you have to revert to a save to continue.. this may not seem like much but imagine breaking 200 crates, then realising you needed a few crates of those for something, and having to break most of them again. A small example is, in the red crate room (SPOILER), I destroyed all the red crates and was unable to exit because the doors needed breaking. Also, even if you manage to break the doors, crates are needed for exploding blue crates. ALSO, I put a red crate on a yellow block and it opened into a room.. broke allt he crates, brought the red crate with me to the 2 purple floor blocks, got another red crate (there were 2 left) and it didnt open the door, and a message said, you&#8217;ve trapped yourself now you starve to death, and it didnt even exit. Noclipped through the door and.. well, nothing works anymore&#8230;.. but yeah not designed very well. I mean, it WAS designed well, but this flaw was not fixed/thought about enough.
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		<title>By: rikersbeard</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-279215</link>
		<dc:creator>rikersbeard</dc:creator>
		<pubDate>Thu, 29 Sep 2011 15:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-279215</guid>
		<description>There are too many crates in this puzzle mod and to make matters worse, some of them are very bad behaved indeed!
I have smashed so many crates in my Half Life experiences that this is just the perfect mod. Me, myself and my trusty crowbar going nuts!
A nice fun factory setting, a lab full of deranged boxes and a familiar bloke in charge make this fun, but its not simples!
Exploding crates are joined by regular, blue, pink, green, electric, flaming, gravity-defying and even homicidal ones with a present inside! 
I managed a final score of 999. just one short after all that careful searching! AGH!

Remember to save before a trip to the safe zone for a score, but be warned it can get buggy with the HUD after a load from quicksave.
I will have another go soon to get that 100th crate…………………

This is a fun puzzle mod with plenty of crowbar action and ample use of “the little grey cells”. There are two rides as well. A monorail and a conveyer,  but this has a rather bad end so get off early! Play this now!

One last point; Does the enjoyment of sniping crates from an office window indicate an unhealthy obsession? J</description>
		<content:encoded><![CDATA[<p>There are too many crates in this puzzle mod and to make matters worse, some of them are very bad behaved indeed!<br />
I have smashed so many crates in my Half Life experiences that this is just the perfect mod. Me, myself and my trusty crowbar going nuts!<br />
A nice fun factory setting, a lab full of deranged boxes and a familiar bloke in charge make this fun, but its not simples!<br />
Exploding crates are joined by regular, blue, pink, green, electric, flaming, gravity-defying and even homicidal ones with a present inside!<br />
I managed a final score of 999. just one short after all that careful searching! AGH!</p>
<p>Remember to save before a trip to the safe zone for a score, but be warned it can get buggy with the HUD after a load from quicksave.<br />
I will have another go soon to get that 100th crate…………………</p>
<p>This is a fun puzzle mod with plenty of crowbar action and ample use of “the little grey cells”. There are two rides as well. A monorail and a conveyer,  but this has a rather bad end so get off early! Play this now!</p>
<p>One last point; Does the enjoyment of sniping crates from an office window indicate an unhealthy obsession? J
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-237591</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 03 Jan 2011 10:33:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-237591</guid>
		<description>A Year!  Almost exactly a year, that&#039;s what I call &quot;took me a while&quot;. HAHA</description>
		<content:encoded><![CDATA[<p>A Year!  Almost exactly a year, that&#8217;s what I call &#8220;took me a while&#8221;. HAHA
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		<title>By: geekofalltrades</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-237569</link>
		<dc:creator>geekofalltrades</dc:creator>
		<pubDate>Mon, 03 Jan 2011 07:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-237569</guid>
		<description>It took me a while to get around to playing it, but this mod was tons of fun.  Certainly one of the more innovative mods I&#039;ve ever played.  Hunt around for all 1000 crates... some of them are hard to find, but none are impossible to reach!</description>
		<content:encoded><![CDATA[<p>It took me a while to get around to playing it, but this mod was tons of fun.  Certainly one of the more innovative mods I&#8217;ve ever played.  Hunt around for all 1000 crates&#8230; some of them are hard to find, but none are impossible to reach!
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		<title>By: Dusty_Lions</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-229221</link>
		<dc:creator>Dusty_Lions</dc:creator>
		<pubDate>Sun, 19 Sep 2010 05:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-229221</guid>
		<description>I looked at this MOD, not putting any one down here, but to me? It looked dumber than a bag of crowbars. I did read reviews, ACTUAL work is bad enough but to come home and spend a few more hours doing virtual work?.. Not for this little black duck!...lol</description>
		<content:encoded><![CDATA[<p>I looked at this MOD, not putting any one down here, but to me? It looked dumber than a bag of crowbars. I did read reviews, ACTUAL work is bad enough but to come home and spend a few more hours doing virtual work?.. Not for this little black duck!&#8230;lol
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		<title>By: BayTheMoon</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-229190</link>
		<dc:creator>BayTheMoon</dc:creator>
		<pubDate>Sat, 18 Sep 2010 11:56:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-229190</guid>
		<description>Couple of things to ask.

1. I installed the conveyor fix version but the conveyor belt still doesn&#039;t work. I had to push crates along the converyor one at a time. Anyone else had that problem?

2. To get the maximum 1,000 crates do you have to blow open the doors where the explosive crates are stored? if so, how do you do it? I tried everything, but no joy. I only got 988 crates.</description>
		<content:encoded><![CDATA[<p>Couple of things to ask.</p>
<p>1. I installed the conveyor fix version but the conveyor belt still doesn&#8217;t work. I had to push crates along the converyor one at a time. Anyone else had that problem?</p>
<p>2. To get the maximum 1,000 crates do you have to blow open the doors where the explosive crates are stored? if so, how do you do it? I tried everything, but no joy. I only got 988 crates.
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		<title>By: awesomepossum</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-219812</link>
		<dc:creator>awesomepossum</dc:creator>
		<pubDate>Thu, 08 Apr 2010 18:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-219812</guid>
		<description>The special crates should get you across, if you use the anti gravity ones.</description>
		<content:encoded><![CDATA[<p>The special crates should get you across, if you use the anti gravity ones.
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		<title>By: Pictish1</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-219716</link>
		<dc:creator>Pictish1</dc:creator>
		<pubDate>Mon, 05 Apr 2010 00:37:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-219716</guid>
		<description>I have solved the problem of why this mod would not open for me. I need to read the instructions and not presume. Usually the zipped download onse unzipped into the source mods directory opens in steam. In this case you have to unzip the initial Hl2- too many crates folder then find the &#039;crates &#039; folder and move it back up one level to get the mod to open. Like the ol&#039; customer report story said &#039; send it back - you&#039;re too stupid to own a computer &#039;</description>
		<content:encoded><![CDATA[<p>I have solved the problem of why this mod would not open for me. I need to read the instructions and not presume. Usually the zipped download onse unzipped into the source mods directory opens in steam. In this case you have to unzip the initial Hl2- too many crates folder then find the &#8216;crates &#8216; folder and move it back up one level to get the mod to open. Like the ol&#8217; customer report story said &#8216; send it back &#8211; you&#8217;re too stupid to own a computer &#8216;
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-218175</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Tue, 23 Feb 2010 21:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-218175</guid>
		<description>This mod was a lot of fun, if you just want something that will take some time.  Thankfully, I don&#039;t &quot;smash everything&quot; I can, so I had special crates when I needed them.

Except I only got 985 of the buggers.  :(  That was even after noclipping around.  Oh well, I will play again sometime, and then I&#039;ll get them all!</description>
		<content:encoded><![CDATA[<p>This mod was a lot of fun, if you just want something that will take some time.  Thankfully, I don&#8217;t &#8220;smash everything&#8221; I can, so I had special crates when I needed them.</p>
<p>Except I only got 985 of the buggers.  <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />   That was even after noclipping around.  Oh well, I will play again sometime, and then I&#8217;ll get them all!
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		<title>By: Pictish1</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-218149</link>
		<dc:creator>Pictish1</dc:creator>
		<pubDate>Tue, 23 Feb 2010 14:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-218149</guid>
		<description>Sure,most do just fine. Both maps and mods. Explosion 2 opened OK - I can&#039;t figure it out but it opened fine. I have played the crossbow oriented one since then too with no problems and the short map Combine Mountain. It appears to be random. Maybe need to keep track of any correlation between download source and the resulting file functioning. Who knows ? When you think of how a computer functions it is a wonder that it works at all. If I find a cause and effect I will be in touch.</description>
		<content:encoded><![CDATA[<p>Sure,most do just fine. Both maps and mods. Explosion 2 opened OK &#8211; I can&#8217;t figure it out but it opened fine. I have played the crossbow oriented one since then too with no problems and the short map Combine Mountain. It appears to be random. Maybe need to keep track of any correlation between download source and the resulting file functioning. Who knows ? When you think of how a computer functions it is a wonder that it works at all. If I find a cause and effect I will be in touch.
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		<title>By: Pablo</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-218147</link>
		<dc:creator>Pablo</dc:creator>
		<pubDate>Tue, 23 Feb 2010 13:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-218147</guid>
		<description>Any walkthru for this? &#039;Cause I&#039;m stuck at around 750 crates, and I&#039;m damned if I know where the rest are.

Is there a way over the tank of contaminated liquid? Are the experimental crates for a specific purpose? Is it worth playing on?</description>
		<content:encoded><![CDATA[<p>Any walkthru for this? &#8216;Cause I&#8217;m stuck at around 750 crates, and I&#8217;m damned if I know where the rest are.</p>
<p>Is there a way over the tank of contaminated liquid? Are the experimental crates for a specific purpose? Is it worth playing on?
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	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-218091</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 22 Feb 2010 15:20:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-218091</guid>
		<description>To be honest I am not sure what the trouble is.  It doesn&#039;t need to be opened like a map, so that&#039;s not the problem.  Do other mods work?  What about others mods downloaded and installed since this one and Outpost16?</description>
		<content:encoded><![CDATA[<p>To be honest I am not sure what the trouble is.  It doesn&#8217;t need to be opened like a map, so that&#8217;s not the problem.  Do other mods work?  What about others mods downloaded and installed since this one and Outpost16?
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		<title>By: Pictish1</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-218090</link>
		<dc:creator>Pictish1</dc:creator>
		<pubDate>Mon, 22 Feb 2010 15:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-218090</guid>
		<description>Unzipped the folder as usual into the source mods directory but appears to be playing electronic hide and seek as it does not want to show in my Games screen. I was just wondering if it was supposed to be opened like a map instead.

I gave it a miss and downloaded &#039;Outpost 16&#039; instead. It appears but will not open. Steam says it is preparing it but nothing happens thereafter - must be me. 

I apologise for not replying earlier, been distracted by a rude interruption called the &#039;real world&#039;.</description>
		<content:encoded><![CDATA[<p>Unzipped the folder as usual into the source mods directory but appears to be playing electronic hide and seek as it does not want to show in my Games screen. I was just wondering if it was supposed to be opened like a map instead.</p>
<p>I gave it a miss and downloaded &#8216;Outpost 16&#8242; instead. It appears but will not open. Steam says it is preparing it but nothing happens thereafter &#8211; must be me. </p>
<p>I apologise for not replying earlier, been distracted by a rude interruption called the &#8216;real world&#8217;.
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	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-217908</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 18 Feb 2010 12:12:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-217908</guid>
		<description>Yes.  What trouble are you having?</description>
		<content:encoded><![CDATA[<p>Yes.  What trouble are you having?
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	<item>
		<title>By: Pictish1</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-217907</link>
		<dc:creator>Pictish1</dc:creator>
		<pubDate>Thu, 18 Feb 2010 11:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-217907</guid>
		<description>Are the installation instructions correct ?</description>
		<content:encoded><![CDATA[<p>Are the installation instructions correct ?
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	<item>
		<title>By: igerup</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-216851</link>
		<dc:creator>igerup</dc:creator>
		<pubDate>Mon, 25 Jan 2010 11:47:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-216851</guid>
		<description>This is a funny mod. Much like &quot;Research and Development&quot;.</description>
		<content:encoded><![CDATA[<p>This is a funny mod. Much like &#8220;Research and Development&#8221;.
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		<title>By: SPY-maps</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-216771</link>
		<dc:creator>SPY-maps</dc:creator>
		<pubDate>Sat, 23 Jan 2010 13:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-216771</guid>
		<description>i know the rule is that you first need to have finished a mod before you can comment here, what is a good rule.
but to be honest haven&#039;t i finsihed this mod, i really couldn&#039;t find my way out of map1 after having blow a hole in the wall with that one machine that pushes a red crate into it. it keeps saying from there on that i will die there without food or something simular.

it&#039;s clear that this is a puzzelmod, and i don&#039;t like puzzels. this doesn&#039;t say it&#039;s a bad mod, when you like puzzels it&#039;s probebly even quit good. it does look good, although i have to say that quit soon i started to get frustrated with the breaking of hundreds of crates. maybe it would have been best when the maker of this mod decided to use that one other wooden crate that is avaleble in HL2, the one that is allready a bit broken and only needs to be hit ones to break it fully. now you need to hit each crate 3 times to break it, ...

because of this all i will not place a recommendation for this mod, because i didn&#039;t finish it, and because i am not a puzzelfan. </description>
		<content:encoded><![CDATA[<p>i know the rule is that you first need to have finished a mod before you can comment here, what is a good rule.<br />
but to be honest haven&#8217;t i finsihed this mod, i really couldn&#8217;t find my way out of map1 after having blow a hole in the wall with that one machine that pushes a red crate into it. it keeps saying from there on that i will die there without food or something simular.</p>
<p>it&#8217;s clear that this is a puzzelmod, and i don&#8217;t like puzzels. this doesn&#8217;t say it&#8217;s a bad mod, when you like puzzels it&#8217;s probebly even quit good. it does look good, although i have to say that quit soon i started to get frustrated with the breaking of hundreds of crates. maybe it would have been best when the maker of this mod decided to use that one other wooden crate that is avaleble in HL2, the one that is allready a bit broken and only needs to be hit ones to break it fully. now you need to hit each crate 3 times to break it, &#8230;</p>
<p>because of this all i will not place a recommendation for this mod, because i didn&#8217;t finish it, and because i am not a puzzelfan.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-216250</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 16 Jan 2010 23:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-216250</guid>
		<description>Well Done!</description>
		<content:encoded><![CDATA[<p>Well Done!
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-216207</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Sat, 16 Jan 2010 11:52:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-216207</guid>
		<description>At start you really think: &#039;you must be crazy to enter this mod only to brake boxes&#039; but after a first step you realise that it&#039;s not only broking but also a little thinking...So you get into the challenge and think and look really enjoyable and you don&#039;t see the time pass by at quite at 976...i&#039;m proud of it :-)</description>
		<content:encoded><![CDATA[<p>At start you really think: &#8216;you must be crazy to enter this mod only to brake boxes&#8217; but after a first step you realise that it&#8217;s not only broking but also a little thinking&#8230;So you get into the challenge and think and look really enjoyable and you don&#8217;t see the time pass by at quite at 976&#8230;i&#8217;m proud of it <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />
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		<title>By: Pedro The Swift</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-216109</link>
		<dc:creator>Pedro The Swift</dc:creator>
		<pubDate>Fri, 15 Jan 2010 00:08:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-216109</guid>
		<description>1000 BIG ONES!!!

Well Done Brother!!


door what door? ;)</description>
		<content:encoded><![CDATA[<p>1000 BIG ONES!!!</p>
<p>Well Done Brother!!</p>
<p>door what door? <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>By: Pedro The Swift</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-216106</link>
		<dc:creator>Pedro The Swift</dc:creator>
		<pubDate>Thu, 14 Jan 2010 23:04:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-216106</guid>
		<description>Up to 996---
have 7 red boxes but cant blow THAT door,,
hmm,,

I dont REALLY want to start again,,</description>
		<content:encoded><![CDATA[<p>Up to 996&#8212;<br />
have 7 red boxes but cant blow THAT door,,<br />
hmm,,</p>
<p>I dont REALLY want to start again,,
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		<title>By: Joe</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-216092</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Thu, 14 Jan 2010 18:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-216092</guid>
		<description>I didn&#039;t really think about playing this mod. It wasn&#039;t my cup of tea. Still i decided to play it.
Fist impressions were it was a little over simplified. 
If you tell someone to destroy all the crates but don&#039;t tell them that some crates may be needed its turns the game into one long trap. I carried on breaking crates for a good hour after I had doomed myself, it took me a week before I felt like playing the game again. Going back and being a tad more cautious paid off. Though I can&#039;t work out how I managed to get 1009 crates.
Well worth playing.
This is a nice step away from the norm.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t really think about playing this mod. It wasn&#8217;t my cup of tea. Still i decided to play it.<br />
Fist impressions were it was a little over simplified.<br />
If you tell someone to destroy all the crates but don&#8217;t tell them that some crates may be needed its turns the game into one long trap. I carried on breaking crates for a good hour after I had doomed myself, it took me a week before I felt like playing the game again. Going back and being a tad more cautious paid off. Though I can&#8217;t work out how I managed to get 1009 crates.<br />
Well worth playing.<br />
This is a nice step away from the norm.
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		<title>By: Gypsy_Jim</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-216022</link>
		<dc:creator>Gypsy_Jim</dc:creator>
		<pubDate>Wed, 13 Jan 2010 19:02:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-216022</guid>
		<description>This is obviously one of those &quot;read the reviews first&quot; mods...I did but didn&#039;t...and fell foul of the lack of red crates...

I have to say thought that I (kind of) enjoyed it enough to go back and start again to see if I can beat my meagre 490 crates before running out of options.....

I can&#039;t be the only one who wanted an odd combine or two to help with the crate clearance operation though....!

Deep breath &amp; diving back in........</description>
		<content:encoded><![CDATA[<p>This is obviously one of those &#8220;read the reviews first&#8221; mods&#8230;I did but didn&#8217;t&#8230;and fell foul of the lack of red crates&#8230;</p>
<p>I have to say thought that I (kind of) enjoyed it enough to go back and start again to see if I can beat my meagre 490 crates before running out of options&#8230;..</p>
<p>I can&#8217;t be the only one who wanted an odd combine or two to help with the crate clearance operation though&#8230;.!</p>
<p>Deep breath &amp; diving back in&#8230;&#8230;..
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		<title>By: Episode #65 &#187; Podcast17</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-215936</link>
		<dc:creator>Episode #65 &#187; Podcast17</dc:creator>
		<pubDate>Tue, 12 Jan 2010 03:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-215936</guid>
		<description>[...] Too Many Crates on PlanetPhillip [...]</description>
		<content:encoded><![CDATA[<p>[...] Too Many Crates on PlanetPhillip [...]
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		<title>By: AwesomePossum</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-215867</link>
		<dc:creator>AwesomePossum</dc:creator>
		<pubDate>Sun, 10 Jan 2010 19:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-215867</guid>
		<description>That doesn&#039;t work, all the crates placed in the level have specific outputs fired when they are broken. If you spawn a crate model and break it it will do nothing at all.</description>
		<content:encoded><![CDATA[<p>That doesn&#8217;t work, all the crates placed in the level have specific outputs fired when they are broken. If you spawn a crate model and break it it will do nothing at all.
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		<title>By: JDamien</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-215754</link>
		<dc:creator>JDamien</dc:creator>
		<pubDate>Sat, 09 Jan 2010 03:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-215754</guid>
		<description>So.
Many.
GODDAMNED.
CRATES.

Seriously, that took a while.  I loved it though.  I managed to get all of them, on my second run.  ...I had the double doors to the EXPERIMENTAL CRATES room actually smash the purple, &quot;Disappointing&quot; crates on me.  Oops.

It really was quite a bit of fun, once I figured out how to work the crate types.  The graphics were as good as can really be expected, a warehouse -- how fancy can it possibly be?  I did notice some map holes, at times though.  I also had some difficulty with the green creates sometimes.  They wouldn&#039;t lift.  Some seemed frozen in place until I tried again later...  Did I break the game?

Seriously, that was a LOT of crates.

The scripting was interesting, and I can&#039;t wait to see the next mod you release, Mr. Author.</description>
		<content:encoded><![CDATA[<p>So.<br />
Many.<br />
GODDAMNED.<br />
CRATES.</p>
<p>Seriously, that took a while.  I loved it though.  I managed to get all of them, on my second run.  &#8230;I had the double doors to the EXPERIMENTAL CRATES room actually smash the purple, &#8220;Disappointing&#8221; crates on me.  Oops.</p>
<p>It really was quite a bit of fun, once I figured out how to work the crate types.  The graphics were as good as can really be expected, a warehouse &#8212; how fancy can it possibly be?  I did notice some map holes, at times though.  I also had some difficulty with the green creates sometimes.  They wouldn&#8217;t lift.  Some seemed frozen in place until I tried again later&#8230;  Did I break the game?</p>
<p>Seriously, that was a LOT of crates.</p>
<p>The scripting was interesting, and I can&#8217;t wait to see the next mod you release, Mr. Author.
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		<title>By: Amidnarasu</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-215704</link>
		<dc:creator>Amidnarasu</dc:creator>
		<pubDate>Fri, 08 Jan 2010 08:32:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-215704</guid>
		<description>I happen to be the kind of player who would smash everything that can be smashed in a room before moving on (and I&#039;m trying to kick that habit), so this mod was perfect for me. I liked how there were special crates that could only be broken in special ways, instead of just all regular crates. I managed to get all 1000 the last time I played the mod.</description>
		<content:encoded><![CDATA[<p>I happen to be the kind of player who would smash everything that can be smashed in a room before moving on (and I&#8217;m trying to kick that habit), so this mod was perfect for me. I liked how there were special crates that could only be broken in special ways, instead of just all regular crates. I managed to get all 1000 the last time I played the mod.
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		<title>By: Grey Acumen</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-215690</link>
		<dc:creator>Grey Acumen</dc:creator>
		<pubDate>Fri, 08 Jan 2010 01:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-215690</guid>
		<description>My personal guess would be that it might be possible to spawn in extra crates, which could then be broken to increase your total.</description>
		<content:encoded><![CDATA[<p>My personal guess would be that it might be possible to spawn in extra crates, which could then be broken to increase your total.
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		<title>By: Anon_215689</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-215689</link>
		<dc:creator>Anon_215689</dc:creator>
		<pubDate>Thu, 07 Jan 2010 23:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-215689</guid>
		<description>There are exactly 1000, there might be some sort of glitch that messes up the counter for some people bumping the number to 1009. Not sure why this happened.</description>
		<content:encoded><![CDATA[<p>There are exactly 1000, there might be some sort of glitch that messes up the counter for some people bumping the number to 1009. Not sure why this happened.
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		<title>By: Grey Acumen</title>
		<link>http://www.planetphillip.com/posts/too-many-crates-half-life-2/comment-page-1/#comment-215686</link>
		<dc:creator>Grey Acumen</dc:creator>
		<pubDate>Thu, 07 Jan 2010 23:18:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7477#comment-215686</guid>
		<description>hrmm. I really wish the Author had included just how many crates there actually are in this mod. When I hit 1000 exactly, and it said I mastered crate smashing, I figured those two signs together were pretty good indications to me that 1000 was the max.</description>
		<content:encoded><![CDATA[<p>hrmm. I really wish the Author had included just how many crates there actually are in this mod. When I hit 1000 exactly, and it said I mastered crate smashing, I figured those two signs together were pretty good indications to me that 1000 was the max.
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