“This map takes place in a mysterious tower where you are parachuted onto the rooftop,and the only thing you know is that your “boss” wants you to destroy this building for an unknown reason. You rapidly discover that you are not alone in this tower, Combine and zombies will be in your way.” (Edited)
- Title: Tower
- File Name: hl2-ep2-sp-tower.rar
- Size : 11.63Mb
- Author: Xitis
- Date Released: 15 December 2008
- Found Via: Interlopers Forums
- Copy tower.bsp into your Half-Life 2: Episode Two Maps folder.
- Launch Half-Life 2: Episode Two
- Open the console and type map tower.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.
































17 December 2008 at 12:56 pm
For what it is, I loved it. Don’t expect a long, detailed mod because this map has a simple idea and is implemented well.I actually like linear and a tower or tunnel is almost the prefect idea for that gameplay style.The author has included some nice puzzles and I was delayed a few times while I worked out the solutions.If I had to point out one thing as a negative I would say it is the lack of combat, but not everything has to be abut battles with Combine!
It’s listed as part 1 but I haven’t included that because I am guessing that when the author updates it, it will be released together.
I found one issue: After getting to the control above the train, it is possible to jump over the rail and get “outside” the map. Image 13 shows the view.
Overall, I can see this being a great mappack and sincerely hope the author eventually makes a mod with the whole tower included.
SPOILER BELOW
Ideally I would like this part to be edited so that the player can see the area near the very top, which he/she has to reach to destroy the tower.
He then falls to the bottom (Like now) and has to work his way back to the top. This is probably what the author is planning but I want to see my ultimate destination and use this as the clear objective for the player.
17 December 2008 at 1:41 pm
Something i also noticed from one of the pictures Phillip, is that they made the rails 3d instead of using valves standard 2d thing. It may be minor but it looks better.
17 December 2008 at 2:21 pm
Great map – nice level design with fantastic lighting. Good atmosphere too.
Can’t wait for part 2.
17 December 2008 at 4:06 pm
I really liked this one too, despite having a couple of times to jump from ladders (what is it with ladders in games? They are always made of either teflon or superglue…..)
17 December 2008 at 6:22 pm
Phillip sums it all up nicely in his review. This is well worth the download being one of those mods you just hope the author finishes, left has it is, it makes little sense story wise and I would guess the combat is planed to expand when the mod gets deeper. What we do have is a very good part 1 of something by an author that has talent, who managers to mix puzzle settings within the flow of the game such that all has a purpose. Whilst part 1 has an interesting use of wall textures which are very fitting to the over all set designs, however, I hope the author opens up the design and textures with future levels giving us more room and different environments in which to explore and solve puzzles.
18 December 2008 at 4:28 am
I really enjoyed this short (teasing) map!
Looking forward for the author’s next installment…Excellent work!
18 December 2008 at 11:47 pm
Don’t be confused by the “play it later”. This is a very good map but there are a few minor details that bothered me, which is why I didn’t choose “play it now”. The environments are great and the choice of textures is ideal. The lighting is all superb, top marks there. Some areas did feel a little bare and could have done with more wall details and ‘other junk’.
The puzzles were mostly very clever… perhaps a bit too clever for me! I got stuck a couple of times and resorted to cheating. Once was after falling through the floor into the fast headcrab room. I eventually figured I would probably have to use the boxes to get back out but that is never fun so I noclipped. The other time was at the very end, I’m still not 100% sure how to get through the forcefield. My main criticism is that it’s not always that clear what I’m doing. If I pressed a button or flipped a switch I was often left confused as to what effect it had. It needs more visual clues. I guess the same thing could be said for the story: what am I doing there? It was not immediately obvious from the map itself.
Apart from that it was great and I’ll definitely play Part 2.
19 December 2008 at 7:43 pm
Short and sweet. The beginnings of what could be a really good add-on. More please!
(I should add that I give 5 stars only for the best add-ons & mods–i.e. Minerva, etc. If this one was complete and uniformly as good as its beginning, I’d probably give it 5.)
20 December 2008 at 1:26 am
Like everyone said, this is very well done. It’s mostly about the puzzles, there’s no story and very little combat, but I thought they were pretty clever. And it is very atmospheric, the lighting and ambient sound contributing. Resist the urge to cheat though! None of the puzzles are unreasonable, but some may take a minute or two to figure out. Like the last forcefield; just keep at it a bit and you’ll see it.
20 December 2008 at 5:36 am
Although it is a bit short it has some nice touches
I look forward to the next release.
21 December 2008 at 1:15 am
This is my first post. Not so much a comment but a question re. Tower. Right after you turn on power (as seen in picture 12) something is suppose to happen that lets you get to the top level, but I cannot figure out what it is. I’ve played the game through twice (had to noclip though) and still don’t see it. can anyone offer a little hint?
21 December 2008 at 1:57 am
Spoiler to get to upper level pull the front off the ducting to the right of the panel
and enter in. the fan should push you up to the next floor level.( I think thats how I
got up there.
21 December 2008 at 5:12 am
Thanks for the help. I originally thought that panel was suppose to come off, and tried hitting it with crowbar and detonating gas barrel near it, but never thought of the answer. I always underestimate the uses of the gravity gun.
22 December 2008 at 12:55 am
Without doubt there might be one or two little bits that could do with a bit of polishing, but overall this is an impressive map, and I second those who can’t wait for the next part. I hope the author keeps going and manages to produce it!
“…Combine and zombies will be in your way.”?? I must have missed the Combine, but that’s not necessarily such a bad thing! I know there was an odd Zombine, possibly more than one I can’t remember…..
It does often seem as if a lot of authors get overwhelmed & /or sidetracked after their initial release and part 2 never shows up… I really hope that this doesn’t happen here, this has real promise…..The ending was an “Oh, come one…I want more” moment for me….Which I think is a fairly good sign….!
24 December 2008 at 4:54 am
CrowbarSka-You got stuck and had to “add some help” at the same areas as me. The end with the force field makes no sense. I saw no way to turn it off. Your given a box of grenades but they have no effect on the field or the electrical box. Your right when you say it needs more hints or direction as to whats next and where we go. I also feel that stacking box games are kind of a waste of time. That time should have been spent shooting stuff. There wasn’t any real combat in this or very little and not challenging at all. I think the author spent alot more time designing puzzles and very little on fighting. Hopefully the end product will have a good mix of both-ie. Minerva. It is really a good, short teaser and look forward to more.
24 December 2008 at 6:07 am
End spoiler you may already have the solution to the end force field.
You have to move the shelf unit off the loose slab on the floor.
you will see some exposed wires and on one side of the gap the is a
wider space.Throw a grenade down there and it will disable the field.
Hope this helps.
24 December 2008 at 7:15 am
Thanks Nige-I don’t recall seeing any loose slabs but I did try to move the grate off the floor as it looked like wiring down there. It’s right in front of the door and shield. That part will stump and confuse many people and there needs to be some way to let the player know about it. I already deleted the mod but will remember that when the final version comes out.
24 December 2008 at 3:41 pm
spoiler sorry for not giving screen shot number for info on the slab.
Its number 23.At the time I had trouble accessing the site not sure why.
Thats how I clued in on what to do.
26 December 2008 at 4:44 pm
This was a strange map to play, as it started out quite amateurish and got better and better as it went on, and ended up being a very polished piece of work by the time you finished it.
It took me a long time to find the exit from the 1st shaft area, after that I was fairly demoralized about the whole map, but it really does pick up after that and I had forgotten all about that shocking 1st area after 5 minutes of beating it. The author creates a very nice atmosphere throughout the map and it gets pretty creepy in some areas.
Combat for the most part is well thought out and fun, and there is enough supplies to keep you in the fight, I am looking forward to part 2.
14 January 2009 at 7:30 pm
Excellent!
26 February 2009 at 9:30 pm
Could someone give me a hint please for the room on picture number 20, been stuck a couple of days and my brain is not in gear. Also what does noclip do ?
Thanks
lensturn
27 February 2009 at 8:40 am
I don’t have it installed, so I will have to install it again. I’ll post again once I’ve found the answer.
“noclip” allows you to “fly” around a level with no hindrance, even passing through walls etc. Don’t forget you need to type “sv_cheats 1″ first.
02 March 2009 at 5:27 pm
You need to find your way into the room above. You should have found that the exploding barrels created a way to get up.
02 March 2009 at 9:52 pm
Thanks Phillip…….I got up there but could not see the obvious and went elsewhere .
Thanks again
07 March 2009 at 1:10 pm
great map!
for a single map release it has a decent length… and whats very important (and many mods fail here): It has atmosphere. I thought it was kinda scary… the wooden bridges in that big shaft… but i don´t want to spoiil too much.
And indeed pretty puzzling… i loved it!
07 March 2009 at 6:55 pm
Very fun, great level design and some difficult puzzles
06 October 2009 at 2:37 am
Very well done, great atmosphere, visual appearance and puzzles. I’ll join the line waiting for more!
18 January 2010 at 3:06 am
It is not finished, if you have nothing else to do it is something to do.