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	<title>Comments on: Tower- Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/tower-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: Remer</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-221603</link>
		<dc:creator>Remer</dc:creator>
		<pubDate>Mon, 24 May 2010 05:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-221603</guid>
		<description>Personally, I had craploads of fun with this mod. I don&#039;t think that it was nearly well rated enough considering the almost overwhelming amount of creativity implemented throughout the maps. Amazing job.</description>
		<content:encoded><![CDATA[<p>Personally, I had craploads of fun with this mod. I don&#8217;t think that it was nearly well rated enough considering the almost overwhelming amount of creativity implemented throughout the maps. Amazing job.
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		<title>By: Rikersbeard</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-221170</link>
		<dc:creator>Rikersbeard</dc:creator>
		<pubDate>Mon, 10 May 2010 22:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-221170</guid>
		<description>Nice little mod this one. A puzzle map, which has you clambering all over the place and, at times, flying! And falling to, of course, usually when you don’t want to.
Oh, there’s combat to. And a nasty encounter with my least favourite combine tech!

Just remember to use the grav-gun when you get it. Do not rely solely on thumping everything with your trusty crowbar!

PLAY IT NOW.</description>
		<content:encoded><![CDATA[<p>Nice little mod this one. A puzzle map, which has you clambering all over the place and, at times, flying! And falling to, of course, usually when you don’t want to.<br />
Oh, there’s combat to. And a nasty encounter with my least favourite combine tech!</p>
<p>Just remember to use the grav-gun when you get it. Do not rely solely on thumping everything with your trusty crowbar!</p>
<p>PLAY IT NOW.
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-220030</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Wed, 14 Apr 2010 19:16:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-220030</guid>
		<description>I thought this map was fun, and I hope the author continues/finishes it!  It only doesn&#039;t get a PIN because it&#039;s &quot;to be continued&quot;.

I was tempted to noclip in a couple of places, until I happened to think of trying what the author apparently intended.  Gee, I actually am getting (a little) better at looking up.

There could have been more combat, but since there wasn&#039;t much room or ammo, I guess I&#039;m glad there wasn&#039;t.</description>
		<content:encoded><![CDATA[<p>I thought this map was fun, and I hope the author continues/finishes it!  It only doesn&#8217;t get a PIN because it&#8217;s &#8220;to be continued&#8221;.</p>
<p>I was tempted to noclip in a couple of places, until I happened to think of trying what the author apparently intended.  Gee, I actually am getting (a little) better at looking up.</p>
<p>There could have been more combat, but since there wasn&#8217;t much room or ammo, I guess I&#8217;m glad there wasn&#8217;t.
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		<title>By: tommiezat</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-219583</link>
		<dc:creator>tommiezat</dc:creator>
		<pubDate>Wed, 31 Mar 2010 13:36:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-219583</guid>
		<description>I never like to downplay any maps/mods or discourage an author from making them, i know the work and talent to make these and to give me the opportunity to play them for free and i appreciate that, however this map just wasn&#039;t for me. I was able to figure out the puzzles well enough and the lack of combat was fine for me but unless i went about things in a unattended way i hate having to stack Barrels, crates are fine but misposition a barrel and down the shaft it goes as happened to me in the beginning no way to proceed without a restart. i also hit switches and buttons not knowing what if anything that did. It was just an oversight by me but easy to do with the location of the gravity gun, i missed it and after climbing up the locomotive to reach the control room i had no idea how to move on, backtracking i retrieved the gravity gun but IMO the location was bad and the control room frustrated me for a bit before getting the gun. It may very well be my lack of skill ( which it is lol ) but screen shot #18 if you dont move quickly enough across leaves you placing the board to advance, I dropped that 3 or 4 times and again needed to restarts. For me there just wasn&#039;t enough direction and a little to much frustration for such a short play map.</description>
		<content:encoded><![CDATA[<p>I never like to downplay any maps/mods or discourage an author from making them, i know the work and talent to make these and to give me the opportunity to play them for free and i appreciate that, however this map just wasn&#8217;t for me. I was able to figure out the puzzles well enough and the lack of combat was fine for me but unless i went about things in a unattended way i hate having to stack Barrels, crates are fine but misposition a barrel and down the shaft it goes as happened to me in the beginning no way to proceed without a restart. i also hit switches and buttons not knowing what if anything that did. It was just an oversight by me but easy to do with the location of the gravity gun, i missed it and after climbing up the locomotive to reach the control room i had no idea how to move on, backtracking i retrieved the gravity gun but IMO the location was bad and the control room frustrated me for a bit before getting the gun. It may very well be my lack of skill ( which it is lol ) but screen shot #18 if you dont move quickly enough across leaves you placing the board to advance, I dropped that 3 or 4 times and again needed to restarts. For me there just wasn&#8217;t enough direction and a little to much frustration for such a short play map.
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		<title>By: esswok</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-216326</link>
		<dc:creator>esswok</dc:creator>
		<pubDate>Mon, 18 Jan 2010 01:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-216326</guid>
		<description>It is not finished, if you have nothing else to do it is something to do.</description>
		<content:encoded><![CDATA[<p>It is not finished, if you have nothing else to do it is something to do.
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		<title>By: dougjp</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-211075</link>
		<dc:creator>dougjp</dc:creator>
		<pubDate>Tue, 06 Oct 2009 00:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-211075</guid>
		<description>

Very well done, great atmosphere, visual appearance and puzzles. I&#039;ll join the line waiting for more!</description>
		<content:encoded><![CDATA[<p>Very well done, great atmosphere, visual appearance and puzzles. I&#8217;ll join the line waiting for more!
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		<title>By: Cmac</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-199609</link>
		<dc:creator>Cmac</dc:creator>
		<pubDate>Sat, 07 Mar 2009 16:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-199609</guid>
		<description>
Very fun, great level design and some difficult puzzles</description>
		<content:encoded><![CDATA[<p>Very fun, great level design and some difficult puzzles
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		<title>By: ollo83</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-199584</link>
		<dc:creator>ollo83</dc:creator>
		<pubDate>Sat, 07 Mar 2009 11:10:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-199584</guid>
		<description>
great map!
for a single map release it has a decent length... and whats very important (and many mods fail here): It has atmosphere. I thought it was kinda scary... the wooden bridges in that big shaft... but i don´t want to spoiil too much.
And indeed pretty puzzling... i loved it!</description>
		<content:encoded><![CDATA[<p>great map!<br />
for a single map release it has a decent length&#8230; and whats very important (and many mods fail here): It has atmosphere. I thought it was kinda scary&#8230; the wooden bridges in that big shaft&#8230; but i don´t want to spoiil too much.<br />
And indeed pretty puzzling&#8230; i loved it!
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		<title>By: lensturn</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-199183</link>
		<dc:creator>lensturn</dc:creator>
		<pubDate>Mon, 02 Mar 2009 19:52:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-199183</guid>
		<description>Thanks Phillip.......I got up there but could not see the obvious and went elsewhere .
Thanks again</description>
		<content:encoded><![CDATA[<p>Thanks Phillip&#8230;&#8230;.I got up there but could not see the obvious and went elsewhere .<br />
Thanks again
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-199151</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 02 Mar 2009 15:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-199151</guid>
		<description>You need to find your way into the room above.  You should have found that the exploding barrels created a way to get up.</description>
		<content:encoded><![CDATA[<p>You need to find your way into the room above.  You should have found that the exploding barrels created a way to get up.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-198700</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Fri, 27 Feb 2009 06:40:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-198700</guid>
		<description>&lt;blockquote&gt;Could someone give me a hint please for the room on picture number 20, been stuck a couple of days and my brain is not in gear&lt;/blockquote&gt;
I don&#039;t have it installed, so I will have to install it again.  I&#039;ll post again once I&#039;ve found the answer.

&lt;blockquote&gt;Also what does noclip do ?&lt;/blockquote&gt;
&quot;noclip&quot; allows you to &quot;fly&quot; around a level with no hindrance, even passing through walls etc.  Don&#039;t forget you need to type &quot;sv_cheats 1&quot; first.</description>
		<content:encoded><![CDATA[<blockquote><p>Could someone give me a hint please for the room on picture number 20, been stuck a couple of days and my brain is not in gear</p></blockquote>
<p>I don&#8217;t have it installed, so I will have to install it again.  I&#8217;ll post again once I&#8217;ve found the answer.</p>
<blockquote><p>Also what does noclip do ?</p></blockquote>
<p>&#8220;noclip&#8221; allows you to &#8220;fly&#8221; around a level with no hindrance, even passing through walls etc.  Don&#8217;t forget you need to type &#8220;sv_cheats 1&#8243; first.
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		<title>By: lensturn</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-198660</link>
		<dc:creator>lensturn</dc:creator>
		<pubDate>Thu, 26 Feb 2009 19:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-198660</guid>
		<description>Could someone give me a hint please for the room on picture number 20, been stuck a couple of days and my brain is not in gear. Also what does noclip do ?
Thanks
lensturn</description>
		<content:encoded><![CDATA[<p>Could someone give me a hint please for the room on picture number 20, been stuck a couple of days and my brain is not in gear. Also what does noclip do ?<br />
Thanks<br />
lensturn
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		<title>By: Phil Bolton</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-195275</link>
		<dc:creator>Phil Bolton</dc:creator>
		<pubDate>Wed, 14 Jan 2009 17:30:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-195275</guid>
		<description>
Excellent!</description>
		<content:encoded><![CDATA[<p>Excellent!
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		<title>By: DaZ</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-192816</link>
		<dc:creator>DaZ</dc:creator>
		<pubDate>Fri, 26 Dec 2008 14:44:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-192816</guid>
		<description>
This was a strange map to play, as it started out quite amateurish and got better and better as it went on, and ended up being a very polished piece of work by the time you finished it.

It took me a long time to find the exit from the 1st shaft area, after that I was fairly demoralized about the whole map, but it really does pick up after that and I had forgotten all about that shocking 1st area after 5 minutes of beating it. The author creates a very nice atmosphere throughout the map and it gets pretty creepy in some areas.

Combat for the most part is well thought out and fun, and there is enough supplies to keep you in the fight, I am looking forward to part 2.</description>
		<content:encoded><![CDATA[<p>This was a strange map to play, as it started out quite amateurish and got better and better as it went on, and ended up being a very polished piece of work by the time you finished it.</p>
<p>It took me a long time to find the exit from the 1st shaft area, after that I was fairly demoralized about the whole map, but it really does pick up after that and I had forgotten all about that shocking 1st area after 5 minutes of beating it. The author creates a very nice atmosphere throughout the map and it gets pretty creepy in some areas.</p>
<p>Combat for the most part is well thought out and fun, and there is enough supplies to keep you in the fight, I am looking forward to part 2.
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		<title>By: nige</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-192404</link>
		<dc:creator>nige</dc:creator>
		<pubDate>Wed, 24 Dec 2008 13:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-192404</guid>
		<description>spoiler sorry for not giving screen shot number for info on the slab.
Its number 23.At the time I had trouble accessing the site not sure why.
Thats how I clued in on what to do.</description>
		<content:encoded><![CDATA[<p>spoiler sorry for not giving screen shot number for info on the slab.<br />
Its number 23.At the time I had trouble accessing the site not sure why.<br />
Thats how I clued in on what to do.
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		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-192323</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Wed, 24 Dec 2008 05:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-192323</guid>
		<description>Thanks Nige-I don&#039;t recall seeing any loose slabs but I did try to move the grate off the floor as it looked like wiring down there. It&#039;s right in front of the door and shield. That part will stump and confuse many people and there needs to be some way to let the player know about it. I already deleted the mod but will remember that when the final version comes out.</description>
		<content:encoded><![CDATA[<p>Thanks Nige-I don&#8217;t recall seeing any loose slabs but I did try to move the grate off the floor as it looked like wiring down there. It&#8217;s right in front of the door and shield. That part will stump and confuse many people and there needs to be some way to let the player know about it. I already deleted the mod but will remember that when the final version comes out.
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		<title>By: nige</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-192316</link>
		<dc:creator>nige</dc:creator>
		<pubDate>Wed, 24 Dec 2008 04:07:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-192316</guid>
		<description>End spoiler you may already have the solution to the end force field.
You have to move the shelf unit off the loose slab on the floor.
you will see some exposed wires and on one side of the gap the is a
wider space.Throw a grenade down there and it will disable the field.
Hope this helps.</description>
		<content:encoded><![CDATA[<p>End spoiler you may already have the solution to the end force field.<br />
You have to move the shelf unit off the loose slab on the floor.<br />
you will see some exposed wires and on one side of the gap the is a<br />
wider space.Throw a grenade down there and it will disable the field.<br />
Hope this helps.
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		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-192303</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Wed, 24 Dec 2008 02:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-192303</guid>
		<description>
CrowbarSka-You got stuck and had to &quot;add some help&quot; at the same areas as me. The end with the force field makes no sense. I saw no way to turn it off. Your given a box of grenades but they have no effect on the field or the electrical box. Your right when you say it needs  more hints or direction as to whats next and where we go. I also feel that stacking box games are kind of a waste of time. That time should have been spent shooting stuff. There wasn&#039;t any real combat in this or very little and not challenging at all. I think the author spent alot more time designing puzzles and very little on fighting. Hopefully the end product will have a good mix of both-ie. Minerva. It is really a good, short teaser and look forward to more.</description>
		<content:encoded><![CDATA[<p>CrowbarSka-You got stuck and had to &#8220;add some help&#8221; at the same areas as me. The end with the force field makes no sense. I saw no way to turn it off. Your given a box of grenades but they have no effect on the field or the electrical box. Your right when you say it needs  more hints or direction as to whats next and where we go. I also feel that stacking box games are kind of a waste of time. That time should have been spent shooting stuff. There wasn&#8217;t any real combat in this or very little and not challenging at all. I think the author spent alot more time designing puzzles and very little on fighting. Hopefully the end product will have a good mix of both-ie. Minerva. It is really a good, short teaser and look forward to more.
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		<title>By: Podcast 17 &#183; Providing truth to Citizens!</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-192100</link>
		<dc:creator>Podcast 17 &#183; Providing truth to Citizens!</dc:creator>
		<pubDate>Tue, 23 Dec 2008 02:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-192100</guid>
		<description>[...] The Tower Part 1 HL2Ep2 [...]</description>
		<content:encoded><![CDATA[<p>[...] The Tower Part 1 HL2Ep2 [...]
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		<title>By: Gypsy Jim</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-191888</link>
		<dc:creator>Gypsy Jim</dc:creator>
		<pubDate>Sun, 21 Dec 2008 22:55:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-191888</guid>
		<description>

Without doubt there might be one or two little bits that could do with a bit of polishing, but overall this is an impressive map, and I second those who can&#039;t wait for the next part. I hope the author keeps going and manages to produce it! 

&quot;...Combine and zombies will be in your way.&quot;?? I must have missed the Combine, but that&#039;s not necessarily such a bad thing! I know there was an odd Zombine, possibly more than one I can&#039;t remember.....

It does often seem as if a lot of authors get overwhelmed &amp; /or sidetracked after their initial release and part 2 never shows up... I really hope that this doesn&#039;t happen here, this has real promise.....The ending was an &quot;Oh, come one...I want more&quot; moment for me....Which I think is a fairly good sign....!</description>
		<content:encoded><![CDATA[<p>Without doubt there might be one or two little bits that could do with a bit of polishing, but overall this is an impressive map, and I second those who can&#8217;t wait for the next part. I hope the author keeps going and manages to produce it! </p>
<p>&#8220;&#8230;Combine and zombies will be in your way.&#8221;?? I must have missed the Combine, but that&#8217;s not necessarily such a bad thing! I know there was an odd Zombine, possibly more than one I can&#8217;t remember&#8230;..</p>
<p>It does often seem as if a lot of authors get overwhelmed &amp; /or sidetracked after their initial release and part 2 never shows up&#8230; I really hope that this doesn&#8217;t happen here, this has real promise&#8230;..The ending was an &#8220;Oh, come one&#8230;I want more&#8221; moment for me&#8230;.Which I think is a fairly good sign&#8230;.!
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		<title>By: hl2-fan</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-191754</link>
		<dc:creator>hl2-fan</dc:creator>
		<pubDate>Sun, 21 Dec 2008 03:12:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-191754</guid>
		<description>Thanks for the help. I originally thought that panel was suppose to come off, and tried hitting it with crowbar and detonating gas barrel near it, but never thought of the answer. I always underestimate the uses of the gravity gun.</description>
		<content:encoded><![CDATA[<p>Thanks for the help. I originally thought that panel was suppose to come off, and tried hitting it with crowbar and detonating gas barrel near it, but never thought of the answer. I always underestimate the uses of the gravity gun.
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		<title>By: nige</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-191728</link>
		<dc:creator>nige</dc:creator>
		<pubDate>Sat, 20 Dec 2008 23:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-191728</guid>
		<description>Spoiler to get to upper level pull the front off the ducting to the right of the panel
and enter in. the fan should push you up to the next floor level.( I think thats how I
got up there.</description>
		<content:encoded><![CDATA[<p>Spoiler to get to upper level pull the front off the ducting to the right of the panel<br />
and enter in. the fan should push you up to the next floor level.( I think thats how I<br />
got up there.
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		<title>By: hl2-fan</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-191726</link>
		<dc:creator>hl2-fan</dc:creator>
		<pubDate>Sat, 20 Dec 2008 23:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-191726</guid>
		<description>
This is my first post. Not so much a comment but a question re. Tower. Right after you turn on power (as seen in picture 12) something is suppose to happen that lets you get to the top level, but I cannot figure out what it is. I&#039;ve played the game through twice (had to noclip though) and still don&#039;t see it. can anyone offer a little hint?</description>
		<content:encoded><![CDATA[<p>This is my first post. Not so much a comment but a question re. Tower. Right after you turn on power (as seen in picture 12) something is suppose to happen that lets you get to the top level, but I cannot figure out what it is. I&#8217;ve played the game through twice (had to noclip though) and still don&#8217;t see it. can anyone offer a little hint?
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		<title>By: tattie</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-191573</link>
		<dc:creator>tattie</dc:creator>
		<pubDate>Sat, 20 Dec 2008 03:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-191573</guid>
		<description>
Although it is a bit short it has some nice touches
I look forward to the next release.</description>
		<content:encoded><![CDATA[<p>Although it is a bit short it has some nice touches<br />
I look forward to the next release.
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		<title>By: Pace</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-191545</link>
		<dc:creator>Pace</dc:creator>
		<pubDate>Fri, 19 Dec 2008 23:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-191545</guid>
		<description>Like everyone said, this is very well done.  It&#039;s mostly about the puzzles, there&#039;s no story and very little combat, but I thought they were pretty clever.  And it is very atmospheric, the lighting and ambient sound contributing.  Resist the urge to cheat though!  None of the puzzles are unreasonable, but some may take a minute or two to figure out.  Like the last forcefield; just keep at it a bit and you&#039;ll see it.</description>
		<content:encoded><![CDATA[<p>Like everyone said, this is very well done.  It&#8217;s mostly about the puzzles, there&#8217;s no story and very little combat, but I thought they were pretty clever.  And it is very atmospheric, the lighting and ambient sound contributing.  Resist the urge to cheat though!  None of the puzzles are unreasonable, but some may take a minute or two to figure out.  Like the last forcefield; just keep at it a bit and you&#8217;ll see it.
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		<title>By: Len</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-191507</link>
		<dc:creator>Len</dc:creator>
		<pubDate>Fri, 19 Dec 2008 17:43:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-191507</guid>
		<description>
Short and sweet.  The beginnings of what could be a really good add-on.  More please!

(I should add that I give 5 stars only for the best add-ons &amp; mods--i.e. Minerva, etc.  If this one was complete and uniformly as good as its beginning, I&#039;d probably give it 5.)</description>
		<content:encoded><![CDATA[<p>Short and sweet.  The beginnings of what could be a really good add-on.  More please!</p>
<p>(I should add that I give 5 stars only for the best add-ons &amp; mods&#8211;i.e. Minerva, etc.  If this one was complete and uniformly as good as its beginning, I&#8217;d probably give it 5.)
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		<title>By: CrowbarSka</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-191372</link>
		<dc:creator>CrowbarSka</dc:creator>
		<pubDate>Thu, 18 Dec 2008 21:47:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-191372</guid>
		<description>

Don&#039;t be confused by the &quot;play it later&quot;. This is a very good map but there are a few minor details that bothered me, which is why I didn&#039;t choose &quot;play it now&quot;. The environments are great and the choice of textures is ideal. The lighting is all superb, top marks there. Some areas did feel a little bare and could have done with more wall details and &#039;other junk&#039;.

The puzzles were mostly very clever... perhaps a bit too clever for me! I got stuck a couple of times and resorted to cheating. Once was after falling through the floor into the fast headcrab room. I eventually figured I would probably have to use the boxes to get back out but that is never fun so I noclipped. The other time was at the very end, I&#039;m still not 100% sure how to get through the forcefield. My main criticism is that it&#039;s not always that clear what I&#039;m doing. If I pressed a button or flipped a switch I was often left confused as to what effect it had. It needs more visual clues. I guess the same thing could be said for the story: what am I doing there? It was not immediately obvious from the map itself.

Apart from that it was great and I&#039;ll definitely play Part 2.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t be confused by the &#8220;play it later&#8221;. This is a very good map but there are a few minor details that bothered me, which is why I didn&#8217;t choose &#8220;play it now&#8221;. The environments are great and the choice of textures is ideal. The lighting is all superb, top marks there. Some areas did feel a little bare and could have done with more wall details and &#8216;other junk&#8217;.</p>
<p>The puzzles were mostly very clever&#8230; perhaps a bit too clever for me! I got stuck a couple of times and resorted to cheating. Once was after falling through the floor into the fast headcrab room. I eventually figured I would probably have to use the boxes to get back out but that is never fun so I noclipped. The other time was at the very end, I&#8217;m still not 100% sure how to get through the forcefield. My main criticism is that it&#8217;s not always that clear what I&#8217;m doing. If I pressed a button or flipped a switch I was often left confused as to what effect it had. It needs more visual clues. I guess the same thing could be said for the story: what am I doing there? It was not immediately obvious from the map itself.</p>
<p>Apart from that it was great and I&#8217;ll definitely play Part 2.
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		<title>By: LoneWolf65</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-191244</link>
		<dc:creator>LoneWolf65</dc:creator>
		<pubDate>Thu, 18 Dec 2008 02:28:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-191244</guid>
		<description>

I really enjoyed this short (teasing) map!
Looking forward for the author&#039;s next installment...Excellent work!</description>
		<content:encoded><![CDATA[<p>I really enjoyed this short (teasing) map!<br />
Looking forward for the author&#8217;s next installment&#8230;Excellent work!
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	<item>
		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-191180</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Wed, 17 Dec 2008 16:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-191180</guid>
		<description>
Phillip sums it all up nicely in his review. This is well worth the download being one of those mods you just hope the author finishes, left has it is, it makes little sense story wise and I would guess the combat is planed to expand when the mod gets deeper. What we do have is a very good part 1 of something by an author that has talent, who managers to mix puzzle settings within the flow of the game such that all has a purpose. Whilst part 1 has an interesting use of wall textures which are very fitting to the over all set designs, however, I hope the author opens up the design and textures with future levels giving us more room and different environments in which to explore and solve puzzles.</description>
		<content:encoded><![CDATA[<p>Phillip sums it all up nicely in his review. This is well worth the download being one of those mods you just hope the author finishes, left has it is, it makes little sense story wise and I would guess the combat is planed to expand when the mod gets deeper. What we do have is a very good part 1 of something by an author that has talent, who managers to mix puzzle settings within the flow of the game such that all has a purpose. Whilst part 1 has an interesting use of wall textures which are very fitting to the over all set designs, however, I hope the author opens up the design and textures with future levels giving us more room and different environments in which to explore and solve puzzles.
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	<item>
		<title>By: clunkfish</title>
		<link>http://www.planetphillip.com/posts/tower-half-life-2-ep2/comment-page-1/#comment-191162</link>
		<dc:creator>clunkfish</dc:creator>
		<pubDate>Wed, 17 Dec 2008 14:06:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3856#comment-191162</guid>
		<description>I really liked this one too, despite having a couple of times to jump from ladders (what is it with ladders in games? They are always made of either teflon or superglue.....)</description>
		<content:encoded><![CDATA[<p>I really liked this one too, despite having a couple of times to jump from ladders (what is it with ladders in games? They are always made of either teflon or superglue&#8230;..)
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