Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Triage is set in the beginning of the City 17 uprising, during Gordon Freeman’s disappearance in Nova Prospekt.

You are Matthew, a citizen who lost his family and home during the invasion.

After barely escaping with your life when the police raid your apartment, you are recruited into the resistance and must prove yourself on the wartorn streets of City 17.

Basic Details
  • Title: Triage
  • File Name: hl2-ep2-sp-triage.7z
  • Size : 383.36MB
  • Author: Triage team
  • Date Released: 11 January 2013
Important Notes

There is a bug if you use the radio in chapter 2 before it flashes green. This will be fixed soon, but for now please avoid using it until the green light on it flashes.

Game/Engine Classification

The mod authors say this mod requires Half-Life 2, Episode One, Episode Two AND Source SDK Base 2007. I have classified it as Episode Two because I only classify mods for one game and I choose Episode Two.

Audio Interview

I have been in contact with the team leader and have agreed to have an audio interview with them. If you have any questions, please post them as comments and I’ll try and ask them – no guarantees though.

PlanetPhillip Download Options

Download to your HDD [383.4MB]

Installation Instructions
  • Copy the Triage folder into your SourceMods folder.
  • Restart or start Steam.
  • Triage should now be listed in your Library tab.

If you require more help, please visit the How To.. page.

Custom Grid View Icon

The fie above comes with a grid view icon. To use it, select “Grid View” in Steam (top right corner). Make sure you have saved the image to a location on your computer – you can’t use it from the compressed archive directly. Right click on “Triage” and select “Set Custom Image”. Then browse to where you saved the image and choose it. Then click “Set Image” and that’s it.

Of course, you can create your own custom image if you prefer.

Videos

The playthrough below is provided by Custom Gamer. See more of his playthroughs on this site: VP: Custom Gamer

Screenshots

Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
12 recommendations, average score: 3.92 (out of 5), standard deviation: 1.24
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Meta Review Data
Statistics based on 11 comment(s) with meta review data.

Installed
Using MapTap: 0 Users
Manually: 11 Users

Time Taken
Average: 1 Hours, 8 Mins
Shortest: 0 Hours, 30 Mins by Dalannar
Longest: 2 Hours, 20 Mins by Jason Lance
Total Time Played: 12 Hours, 24 Mins
Published

15th January 2013

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Phillip says Play It!Play It Now!Maybe?Think TwiceThink TwicePlay It Now!Play It LaterPlay It LaterPlay It LaterPlay It Now!Maybe?Personal Favourite
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28 Comments
  1. Phillip says Play It!

    Well, where do I start? Not at the beginning in this case. For me this mod is one of opposites. Firstly, in the visual sense. I found it going from almost too bright to definitely too dark. Yes, the new colour overlay/scheme is “hard” and realistic but I don’t feel it needed to be so polar. There are areas where you can’t see anything and that’s really frustrating.

    No doubts the argument goes that it would be that way in real life, but as every developer knows you look at a list of possible features and chose the ones you think best fit the feeling you are going for. I can’t really fault them for not including a flashlight but they could have at least made sure there was enough brightness everywhere.

    Next on my opposite list is the amount of detail. Let’s talk about some of the environments. There are places where the level design is superb. It’s realistic (again), fun to play and very detailed. then just around the corner there are places that look way too empty. Yes, I understand that all areas can’t be the same, especially if a player is going to run through it in a matter of moments, but that doesn’t mean leaving it almost blank.

    Okay, I have got those points off my chest, now for some praise.

    The gameplay can at times be amazing. It’s clear that running and gunning is not going to work and a more controlled approach is warranted. I don’t really like that but I admit to enjoying it towards the end. At times there are too many rebels around you and the whole thing feels a little silly. In fact the very first battle reminded me of First Person Observer’s Doorway Seminar Article.

    Now, I want to address the voice acting and sound editing, which I am sorry to say was generally very bad. Dr. Doozer did a good job but the rest lack any emotion. Having a pleasant sounding and clear, easy to understand voice should not be the only thing required. There needs to be ACTING and I didn’t feel the recordings had any.

    Next up, is the beta testing. There wasn’t enough (is there ever?) but I don’t think images 25 and 26 should ever be seen.

    I am curious to know how players felt about the weapons carrying. Personally, I didn’t like only being able to carry one heavy duty weapon, but I can live with that. Same for the faster zombies, which was a bit of a shock. The almost never ending zombies in the canal sections were quite annoying too.

    The intro scene was pretty cool but once we flashed back for a second time I got a little worried we would do that too much – fortunately we didn’t. In fact, besides giving a very general intro to the whole invasion and a quick tut for iron sights I wonder what the need of the second flashback. Better to have kept it all together and had something like “6 months later” as screen text. Anyway, it’s nitpicking really.

    So, you probably think I hated this mod and for the first 10 minutes I did. But as time went on I got to like it. Not love, because too many aspects are out of my comfort zone, like no health display, having to use iron sights to aim accurately etc.

    Like many mods that have such great potential, I become passionate about them and tend to list the things I didn’t like and way. I’ll definitely be suggesting using my Beta Testers Collective for part 2.

    Here are some questions for readers.

    Were there any places you felt one type of weapon was better than another? I simply used whatever I got last until I got the AR2 and stuck with that for most of the way.
    What are you thoughts on the faster zombies?
    How did you feel about the weapons limit?

    Overall, a very good mod but it has design decisions that may limit its appeal. That’s the prerogative of all modders and I respect that. I don’t doubt you will enjoy it, but you may not love it!

    • Sparks 280 comments

      18th January 2013

      I’ve only played it the once, however I was initially in favour of keeping the sub-machine gun simply because of the high ammo count; I never used the shotgun or the magnum, as I was concerned with ammo level and fire rate. The AR2 was noisy, and had too much flash, needed too many hits & had too obscure a scope for me; as soon as I got my hands on the Kalashnikov look-alike I stuck with it – with a 1 or 2 hit kill, 150 rounds is ample and it was easy to use in iron-sight, which I normally dislike.

      The fast zombies were great! Standard zombies are so boring now, no more than a nuisance. These were much more of a challenge, especially in numbers!

      I didn’t mind the weapon limit in practice, as I never ran out of ammo, plus there’s plenty of chances to swap if you want to. ‘Carrying’ 15+ weapons has always been a nonsense, so this is much more realistic.

  2. Hec 966 comments

    15th January 2013

    Play It Now!

    This is a great idea for a HL2 mod, Is really cool to fight in City 17 again, but overall there are many glitches in the tech design so far, that i strongly recommend the team who is developing to polish the whole mod, if it’s possible to release parts 1 and 2 together in order to improve the whole quality of this mod.

    If this mod release as a whole finished project and fully polish and enhanced, then it’s gonna be a great deal. I just loved the ideas all arround.

    I definetely loved the weapons i think they are a great strong point for this mod. But in the gameplay terms, having no medkits at all and trying to emulate the autohealth dynamic as in Call of Duty game is just out of the limits!, i mean is still HL2, so please stick to the clasic way to heal the damage in it!!

    I agree with those who say this mod definetly still needs a lot of work to do, but if they polish it then i’d think its gonna be more than worthy.

    And well if you Mr. Developer ever enhacne this mod please provide the player with a FLASHLIGHT!!! because many parts are just dark-black as heck!!, and also add some close caption feature in order to be able to read the dialogues.

    Finally do i recommend to play it?? hell yes maybe to play it latter fits well for many of you I won’t know, but play it as is a good concept, to experiment and just cross fingers is develop in the right done way in further months!!

  3. Dalannar 68 comments

    15th January 2013

    Maybe?

    While I admire the work that was put into this mod, I don’t think that work was focused on the right things.

    First of all, the movement system. The developer(s) decided to screw around with the way the player walks around the world and it just feels awkward. You can’t sprint-strafe for one. And that is really awful. Just look at the amount of complaints Bad Company 2 got about this issue.
    It also felt very heavy. Maybe it had something to do with the previous issue, but at times I felt I was floating, instead of walking/running.

    They also modified the weapons. While I dislike not being able to look down the sights in HL2, I also don’t think this is a crucial problem, and should only be worked on if the rest of the mod is good, which in my opinion wasn’t.

    That brings me to the gameplay. Now, I have to say first of all that I didn’t even come close to finishing the mod, but that’s because it didn’t grab me. The first scene was nice, where you are shooting ducks and see what was the start of the 7 hour war, but the map after that was awfull.

    Why was it awful ? There are 3 things that were crucial:

    First of all it’s a simple defense mission, where the only thing you do is stand behind a fridge ocasionally popping out and shooting at some combine.
    Secondly, the area was way, way too small for so many NPC’s at once.
    And lastly, and this was the worst problem of them all, the voice acting. Now the actual voice-acting is, “not the best”, let’s put it at that, but there is no reason to complain about that because these guys are programmers/level designers. What I complain about is how hard it was to actually hear the voices. They were incredibly low for the amount of noise that was going around due to the fighting, and the only way you could consistently listen to it was to stand right next to the character speaking. This ofcourse, was increadibly hard to do due to the ammount of rebels that were around. I found myself countless times running around trying to find the guy I was supposed to follow, and on top of that, the black dude bugged out and kept yelling the same phrase over and over again, even after the fighting stopped.

    This first map broke the rest of the mod for me, so even if the rest of it is amazing, it is the first impressions that matter the most.

  4. Dino_Yoshi13 2 comments

    16th January 2013

    Is anyone else having problems downloading and extracting the file?

    I found this mod on ModDB and can install it there, but the one here doesn’t seem to be working at all.

    • Can you provide more details about the problems? Is there an error message or something?

      • Dino_Yoshi13 2 comments

        16th January 2013

        All the message tells me is that there is an “incorrect command line”. I don’t know how helpful that is, but that’s all I can really say. I’ll try downloading it again this morning and see if it does it again.

        EDIT: Yes, still does it.

        • In cases like these, I have to ask what may seem obvious questions; just to rule out some things. Which compression application did you use? I create the files with 7zip and recommend that, but maybe you use something else.

          The fact that nobody else has posted any issues and we have received reviews seems to suggest it’s something on your end. I understand you have already got a working version from ModDB, but I would like to help solve this, so you don’t have issues with other files from my site.

  5. Blue Lightning 193 comments

    17th January 2013

    Think Twice

    This mod had some very good features which I’ll point out in a moment, so why do I give it a TT? Because the not-good features ruined the experience. The ratings system is, above other things, supposed to be advice to others who might play…and my honest advice has to be “think twice”.

    The good features: the weapons upgrade is a very nice job. Why couldnt Valve of upgraded the weapons like that for HL2? They feel crisp and sound great. And iron-sights are a must these days, which this mod features. Frankly iron-sights were around in 2004 and COULD of been used in HL2…ehhh, I’ll rag on Valve some other time.

    The enviroments did change up nicley, and the sounds were good as well. The atmosphere felt realistic…I like how after doing battle for a while the bullets hitting the plaster of paris (or sheet-rock) started a big cloud of dust that was hard to see through. That kind of stuff adds some realism. Hell I’m even getting used to the bland colors being used by modders these days to give the game a more real look. I guess Mission Improbable is when I started to accept it.

    So if the mod had all that good stuff, why the TT? Because the mod was nothing more than a bunch of pitched street battles with gobs of Combine. I got very bored. When you kill fifty Combine, another fifty appear. After each long battle a small rest, a small walk up the street, and then your at another long battle with endless waves of Combine. This dreaded disease of endless waves of Combine is called “Combine-ites”, and gameplay wise it gets damn tedious. Where is the adventure, the exploration? I didnt feel like I was playing a sci-fi FPS game, I felt like I was in the army.

    I hate auto health regeneration, it sucks. Part of the fun of an FPS is backtracking and scrounging for health, trying not to get killed while doing it. The adventure of it…like an easter egg hunt, ya know?

    A final note…the head bobbing was damn ridiculous. I just ran to the kitchen and back to see if my head bobs and weaves like that…it doesnt. If I played much longer I might of gotten sick while playing a game for the first time since I tried in 2001 to play Return To Castle Wolfenstien with graphics turned up all the way and me playing with 2 frames a second.

    So to sum up we have a game much like the Christie tank. No nation wanted Walter Christies tank in the 1930′s, but they did want his tanks suspension system which was world class. This game is the same…It has some very good features we want, but not the whole game. Think Twice.

  6. Ade 789 comments

    17th January 2013

    Think Twice

    Well the dev(s) are definitely talented but with no real direction. It didn’t feel like a mod, more like a work in progress, like they changed a lot of stuff just to see what it feels like and they had 0 testers to tell them what’s ok to keep and what to chuck away in an instant.
    In the end, it’s how the mod makes you feel, if the gameplay is good and if it has that lil something to make it memorable.

    And this, while at first impressed me with cool new animations and stuff like ‘how they hell are they shooting through walls, wow!’ it soon shifted to ‘why can’t I‘: sprint sideways.. or shoot while running.. or run while wep in iron sight mode.. etc. Not to mention the tight inventory. In ‘Human Error’ each slot was collapsed into a weapon of choice, but here it felt like 3 slots were merged, not 1, and that’s a shame cus I like to replay small sections to see which wep leaves me with more health and ammo. And it’s also a shame cus the players aren’t allowed to use their wep changing skills, as in while sniping with the magnum, you can get ambushed and have to switch to a close range weapon like the shotgun. I’m not one for new wep sounds either. And the scripts and sounds were so bugged, even default dialogue would be interrupted, not just the custom ones.
    The areas that are filled with enemies are really slow to traverse and I agree, having 10+ rebels in tight places looked ridiculous. I liked their advancing scripting, though the path finding is bugged, like many other things, since at times I found myself pretty lonely fighting super combine soldiers!
    The visuals yes they range from awesome to meh and the mapping allowed getting into odd spots and seeing behind structures, and areas do range from very bright to very dark but the overlay, as pretty as it makes things look, is really hard on the eye. And tbh it doesn’t really go together with the whole realism approach! In the end, I’m squinting because of the overlay, then because of the additional red screen that I get when I’m hurt and I’m always squinting to aim through that fridgin sight that I’m not used to, so please can I have my xhair back? No idea how it was removed in the first place since crosshair was set to 1!
    Some might say that these just make a hard mod, I say there’s plenty of other good ways to tweak difficulty. And having waves of spawning enemies will never make/replace a good long fight.
    And the health replenish thing? No no no. To me it’s more sci-fi than picking up health packs that patch you up in an instant. What am I, catching my breath while my eyes magically get cleaned of blood?

    So basically if you can overlook a dozen frustrating things just because they’re new and you don’t care for fun, this is the mod for you :)

  7. denizen50 96 comments

    17th January 2013

    This map is very displeasing from the start.
    Few things are a bigger turn-off for me than infinite-enemy-generators.
    I can’t even get past the start!

    • I thought there was infinite enemies at the beginning, but there’s aren’t. It’s just a REALLY long sequence. I could send you a save after that part if you would like. Don’t know if it would work but we could try.

      • denizen50 96 comments

        18th January 2013

        The enemies come infinitely that is, until you make some specific key progress. Then scripted sequences kick in, the enemies stop generating and you can move on. Still at first, I tried staying put, and carefully killing them all.. impossible! Anyways thanks for your offer but I finally managed. Still I hate these types of levels. Infinite generators are also the only thing I disliked in Minerva:Metatasis, perhaps still today one of the greatest mods ever made.

  8. amarok1967 5 comments

    18th January 2013

    Das Spiel läßt sich nicht starten. Das Spiel ist zwar im Browser von Steam, aber beim anklicken pasiert nichts. Ich habe Windows 7.
    Wer kann mir helfen ?

    Stefan

  9. amarok1967 6401 comments

    18th January 2013

    Source Engine 2006/2007 hat gefehlt.
    Danke

  10. Sparks 280 comments

    18th January 2013

    Play It Now!

    It could be easy to hate this mod – so much is different; it can seem overwhelming when thrown in at the deep end. However, persevere if you can, as parts of it can actually get quite good!

    Nearly everything’s different though; there’s the iron sights to get used to, no HUD, suit zoom, crosshair or torch, a 2 weapon inventory, no alt-fire, the new movement (which, before you get the crowbar, feels like you’re wading in treacle – why?) and the shockingly bad voice ‘acting’ which makes the only direction in the mod almost impossible to understand. Then there’s the way the enemy can shoot you through solid structures, infinite spawning, and of course being constantly hammered from all directions whilst trying to figure out what to do – which is never fun. Not to mention the hugely excessive use of visual obstruction with the periodic excessive smoke/fog, then total darkness (including combat) with occasional dazzle/blinding.

    On the plus side the new weapon is welcome, with new sounds, muzzle flash and recoil (but no alt-fire option). Accuracy is only achievable in iron-sight zoom, but fortunately this toggles, resulting in long range effectiveness. The settings have been designed with thought & are adequately mapped (the odd flaw aside); generally being fit for purpose.

    So yes, it is initially very hard going (you sure miss the torch!) but for that, it’s more realistic than vanilla HL2 which makes for an interesting change. The health auto-recovery also takes some getting used to, but thankfully there’s enough allies so that you can lie low for the 15 or so seconds needed to recharge; ok, so that’s not so realistic, but hell – neither are zombies. Oh yes, FAST zombies! No more ignoring them, or walking past – nope, deal with it. They frequently spawn just behind you when you’re concentrating on sniping multiple enemies ahead, which is unwelcome, but again, deal with it. The compulsory head-bob is retch-inducing, but since most of the deal is crouching,& slow advances, not so much of a problem. An option would be better!

    Route finding is also a challenge, as now you must climb over & through stuff that you shouldn’t be able to normally, so keep an open mind when faced with a seeming dead-end. And yes, there are invisible walls across tempting gaps, and also exposed map edges, and solids that go see-through on approach, but you’re soon being shot at/mauled again & have other things to worry about!
    Combat frequently seems totally overwhelming, but if you hunker down (as you probably would in real combat) and share the load with the allies, it’s achievable. If you just try running through (as you often can in HL2) you will be shredded. There is one mounted AR2 available, but it is rather odd; it doesn’t really matter where you point it, and you seem to be constantly sliding downhill away from it, which is also peculiar. Still, it sort-of works.

    Issues aside, I felt like more of a team member than in many mods; sure you’re allies are constantly mown down, but reappear (sometimes in surprising numbers) and are often actually helpful in the hard battles, being most welcome in keeping the zombies off your back! Survival is a constant challenge and if you can get into it, the constant pressure of fighting & dealing with the unknown can make this mod surprisingly compelling. If you survive initial rage-quit & make it to the end, there’s a definite feeling of achievement to be had, something sorely missing in so many comparable releases. The ending is acceptable for a chapter 1 release, at least it’s preferable to a black screen or text-quit. Hurry along with chapter 2!

    So the author(s) have been very ambitious, trying to give the mod a new SMOD feel, and it could have been too much in one go – but I personally think they’ve just about pulled it off. With a lot more polishing & fixing, this mod could go from ‘good but buggy’, to excellent! Good work guys, please listen to the comments, and keep going with part 2.

  11. Tobeas 128 comments

    19th January 2013

    Play It Later

    I have been tracking this mod on Moddb for a while and now when its released I say I’m a little disapointed.

    Where do I start? The mood is very dark and unforgiving but that is what they aimed for So I can’t complain about it. The maps though, they feel very small and cramped and in some parts, unfinished. Some of the buildings are just square blocks with a texture on it.

    And the Allies, oh so frustrating. The were like 20 rebels all fighting with you but since the maps are so small, everyone is standing inside one and another. I died several times when trying to run for cover but 10 people were in the way. And I got stuck on a ally about 3 times so I had to reload.

    I’m not saying its a bad mod, but the gameplay suffers from some serious issues. If they fix it up for the next part I will give it a 9/10 but for now, they will have a 6/10.

    Some very nice Ideas and I see alot of potential if they listen to the players for the next part.

    Final thoughts, I enjoyed the experience. Its a good mod but it could be great with a little more work.

  12. ZikShadow 13 comments

    20th January 2013

    My god, i feel so disappointed about the mod, there’s a whole bunch of new great stuff (except the health regeneration system, which they should just burn with fire), but they wreck it with CoD like gameplay, endless stream of enemies, bad voice acting (atleast make subtitles for God’s sake!), and no story whatsoever that can actually make me understand what the heck am i doing there, not to mention horrible movements and bobbing, makes me feel like i’m playing CoD in HL2…

    They could improve the mod by what like Phillip suggested, make the flashback into one sequence, have the story improved, not jump into action just like that, make the flashlight a separate weapon, like in Night At The Office / attach the flashlight to a specific weapon, so that players have to choose between a powerful weapon but no flashlight, to a weaker weapon with flashlight, fix the movements (atleast give options to disable them like in 1187), and last, but not least, have the levels more details…

  13. Play It Later

    This mod has a kind of love-me-or-hate-me vibe running through it.

    I did not like the changes to player movement. Strafing feels nerfed. It feels like these changes were made to better accommodate the iron-sights gunplay, so I can kinda understand it.

    On hard mode, this mod’s gunplay felt like STALKER. Firefights were loud and intense and if you did not react quickly, you were severely punished by Combine attacks. Similarly, enemy soldiers were swiftly dropped by accurate iron-sights headshots. That kind of intensity made this mod’s gunfights some of the best I have ever had in Source.

    I have never been a fan of regenerating health, I find it to be a gimmick.

    The level design was hit-and-miss. The scripted sequences were poorly directed in reference to the player’s ambitions and the voice acting SUCKED. It sucked enough that I would hang out in the middle of the first street and gun down seemingly endless waves of metrocops, wondering WTF is supposed to be happening because I could not hear the murmurs of the actors over the much louder and more intimidating gunfire.

    All kinds of bugs were present for me, including enemies shooting at me from beneath displacements.

    But, with that said, I think this mod deserves a playthrough because its firefights are pretty fun and unique, especially compared to typical Half-Life 2 gunfights. With a few more dedicated workers and thorough testing prior to release, this could have been a phenomenal mod.

  14. Play It Later

    i dont normally give any mod or map a hard time since i understand the time and skill required to make them,however i was expecting much more from triage and i was so dissapointed
    first of all why so many enemy…. i could understand having a mass of enemy in the first map… however it was continuous bombardment and was simply too much ….
    then the lighting …. the sewers were nigh on impossible to navigate and with no flashlight it was a case of hit and miss and hope you find the way out …. granted one part had flares to direct you
    i wasnt too bothered with the voice acting …. but the zombies .. arghhh.. why must every half life mod have zombies… infact even if they were left out of the original hl2 story i wouldnt have missed them … ok i understand they were needed in hl2.. but the idea of a mod or map is self creation which means you can leave them out …. god i hate zombies !
    i was impressed with the weapons,especially the sounds … as a ex soldier i know what real weapons sound like and the smg ( and the recoil ) was well replicated ….. i also like the barrel blast and smoke
    overall this wasnt one of my favourite mods …. just didnt tick enough boxes … and trust me i hate it when i dont enjoy a mod …… could it be it was released too early ? or not enough beta testing …… i hope the team release a updated version

  15. 2muchvideogames 6401 comments

    30th January 2013

    this isn’t HL2… this is COD: Postmodern Warfare

  16. Fang 40 comments

    4th February 2013

    Play It Now!

    The new mechanics are really, really, really on the miss side of “hit-or-miss scale”. They really didn’t add anything to the mod, nor did they take away and while the new guns felt… bleh it was a nice addition but didn’t add to the experience. The mod had some technical problems, such as enemy respawning forever and right in your face, bad audio levels on the voice acting, and very loud gun fights in contrast to bad audio levels. The Combine shooting their gun off while they died was a nice touch(but that may just be a HL2 thing and I’m noticing it now).

    But I’m still going to give it a “Play It Now” rating, just for the fact that the levels seemed to be fairly decent(couple of small clipping issues, being able to see into the void, etc, just needs a bit of practice), and while none of the mechanics or story elements really, really hit too well I feel that the mod could become something great.

    Tl;dr: Mechanics, miss. Story, audio needs to be made normalized so player can hear. Potential, great, only reason a “Play It Now” rating.

  17. MisterAddy 267 comments

    7th February 2013

    Maybe?

    I am hesitant to leave a recommendation on this one because I haven’t nearly played it all, but I think I saw enough to get a general idea. It’s great the devs are trying out new features, but this is no good when even the most fundamental things are bugged. Just in the first ten minutes there are enemies that you can see spawning out of nowhere, holes that you can look out of into a horrible skybox, and NPCs repeating one voice line over and over even if you’v already done what they want. I won’t even mention the quality of the voice acting.

    I would say the new features, which could have redeemed it, are questionable at best. I understand their reasons from the audio interview, but they are mostly just irritating. There are some redeeming factors like the interesting scripting and AI, and most of it is good in concept but poorly executed.

    As I said I haven’t played all of it, but things kept bugging out and I wasn’t enjoying myself.

  18. Derpyderpderp 1 comments

    5th April 2013

    Hey, umm, I installed this on steam but it won’t work. I have Hl2 Ep2 so it should be working, but as I said before, it is not.

    • Sparks 280 comments

      5th April 2013

      If you want a useful response, you’re going to have to be a bit more specific than that.

  19. Jason Lance 2 comments

    10th March 2014

    Personal Favourite

    I gotta tell ya. This is one of the most awesome HL2 mods I’ve ever seen (know to self still a little new to the site) Other then that I loved this mod when i played it on my old pc. I got a new one now so imma play it again! If you’re gonna make a nother one or already have Please please please! Give me the link or put it in the description because this mod is my personal favorite and I’m not just saying that because of the rank I put I mean it ITS AMAZING!

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