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	<title>Comments on: TTT Pyra &#8211; Half-Life 2</title>
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	<link>http://www.planetphillip.com/posts/ttt-pyra-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: Invader Zam</title>
		<link>http://www.planetphillip.com/posts/ttt-pyra-half-life-2/comment-page-1/#comment-166490</link>
		<dc:creator>Invader Zam</dc:creator>
		<pubDate>Sun, 06 Jul 2008 12:11:01 +0000</pubDate>
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		<description>sounds cool. COME ON</description>
		<content:encoded><![CDATA[<p>sounds cool. COME ON
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/ttt-pyra-half-life-2/comment-page-1/#comment-33719</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Tue, 07 Nov 2006 08:38:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ttt-pyra-half-life-2/#comment-33719</guid>
		<description>Design is average with some egyptian texture...progression is non linear but highly challenging with lots of zombies and combines..games is finished when you collect the 7 orbs the way you can use bricks or other elements with the gravitation gun to kill enemies can add some entertainement</description>
		<content:encoded><![CDATA[<p>Design is average with some egyptian texture&#8230;progression is non linear but highly challenging with lots of zombies and combines..games is finished when you collect the 7 orbs the way you can use bricks or other elements with the gravitation gun to kill enemies can add some entertainement
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		<title>By: Zeek</title>
		<link>http://www.planetphillip.com/posts/ttt-pyra-half-life-2/comment-page-1/#comment-31968</link>
		<dc:creator>Zeek</dc:creator>
		<pubDate>Mon, 25 Sep 2006 14:06:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ttt-pyra-half-life-2/#comment-31968</guid>
		<description>Got all the balls, then message says now try to get out of here but going back to start produces no end screen/credits, worth playing though</description>
		<content:encoded><![CDATA[<p>Got all the balls, then message says now try to get out of here but going back to start produces no end screen/credits, worth playing though
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		<title>By: Mike S</title>
		<link>http://www.planetphillip.com/posts/ttt-pyra-half-life-2/comment-page-1/#comment-31350</link>
		<dc:creator>Mike S</dc:creator>
		<pubDate>Fri, 15 Sep 2006 09:45:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ttt-pyra-half-life-2/#comment-31350</guid>
		<description>Unlike this suthor&#039;s usual switch &amp; trap fest, this map involves combat, and lot&#039;s of it. 

I haven&#039;t finished it yet, but what I&#039;ve seen of TTT-Pyra so far is nicely laid out, the pyramid design leading to some unique (I think) layouts. But it is very hard, with loads of combines firing on you from several different heights and angles -- you storm into a clearing only to find you&#039;re under atack from left, right and centre. And from below, above and... well, above that! 

On the other hand, there are several routes to take, which is a definite plus point. I love exploring.</description>
		<content:encoded><![CDATA[<p>Unlike this suthor&#8217;s usual switch &amp; trap fest, this map involves combat, and lot&#8217;s of it. </p>
<p>I haven&#8217;t finished it yet, but what I&#8217;ve seen of TTT-Pyra so far is nicely laid out, the pyramid design leading to some unique (I think) layouts. But it is very hard, with loads of combines firing on you from several different heights and angles &#8212; you storm into a clearing only to find you&#8217;re under atack from left, right and centre. And from below, above and&#8230; well, above that! </p>
<p>On the other hand, there are several routes to take, which is a definite plus point. I love exploring.
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