<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: Unexpected Conclusion &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:57:20 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: denizen50</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-311587</link>
		<dc:creator>denizen50</dc:creator>
		<pubDate>Mon, 05 Dec 2011 22:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-311587</guid>
		<description>A bit easy,  ambitious,  very enjoyable.</description>
		<content:encoded><![CDATA[<p>A bit easy,  ambitious,  very enjoyable.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: mosquitobill</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-242439</link>
		<dc:creator>mosquitobill</dc:creator>
		<pubDate>Sun, 06 Feb 2011 12:56:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-242439</guid>
		<description>Just finished Unexpected Conclusion and even though I got stuck a few times I found the mod to be realy enjoyable and well made to say the least and certainly worth the effort to struggle on when stuck.I saw some good advice on another comment and that was &quot;Do not ditch the buggy too early&quot;</description>
		<content:encoded><![CDATA[<p>Just finished Unexpected Conclusion and even though I got stuck a few times I found the mod to be realy enjoyable and well made to say the least and certainly worth the effort to struggle on when stuck.I saw some good advice on another comment and that was &#8220;Do not ditch the buggy too early&#8221;
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Filthy McNasty</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-224416</link>
		<dc:creator>Filthy McNasty</dc:creator>
		<pubDate>Thu, 15 Jul 2010 15:47:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-224416</guid>
		<description>This was one of the better mods that I&#039;ve played but, there was much to much health power-ups. Way too many crates containing health. Maybe it was because I played it in Easy level difficuty. I probably play it again in Normal. It was good mod none the less. Just never play anything with so many health power-ups before.</description>
		<content:encoded><![CDATA[<p>This was one of the better mods that I&#8217;ve played but, there was much to much health power-ups. Way too many crates containing health. Maybe it was because I played it in Easy level difficuty. I probably play it again in Normal. It was good mod none the less. Just never play anything with so many health power-ups before.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-222662</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Wed, 16 Jun 2010 21:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-222662</guid>
		<description>Oh, but the good point is that the vehicle sequences aren&#039;t as worse as in Leon&#039;s mod [Coastline and Strider Moutain]... (just the sequence in the red crates, after the big jump, which is truly bad, driving through this mess...).
What this mod&#039;s author has understand is one thing : In vehicle, you can KILL enemies, it is not an HANDICAP. Leon, if you hear me...</description>
		<content:encoded><![CDATA[<p>Oh, but the good point is that the vehicle sequences aren&#8217;t as worse as in Leon&#8217;s mod [Coastline and Strider Moutain]&#8230; (just the sequence in the red crates, after the big jump, which is truly bad, driving through this mess&#8230;).<br />
What this mod&#8217;s author has understand is one thing : In vehicle, you can KILL enemies, it is not an HANDICAP. Leon, if you hear me&#8230;
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-222661</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Wed, 16 Jun 2010 21:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-222661</guid>
		<description>Well, overall it wasn&#039;t bad-made... It&#039;s long, various fights, many different environments...

Good points :
-some apocalyptic sequences such as the scene with the twenty and more zombies...
-Long, dynamic, many open areas...

Bad points : 

-Too easy with at least OVER 9000 medikits and over one million ammo... :D It is like a &quot;god mode&quot; without using cheats, I was &quot;impulsed 101&quot;, without cheating...
-The sequences with the jalopy were sometimes really boring, but there were some fun moments.

And overall, what the heck with the story? Nearly twenty times in the game, I thought I&#039;ve found the dead body of the brother... And no, there was another level... And this ending...!

Well, I think you could have completed this mod with only &quot;one episode&quot;, because I thought the end was to come more early... And still no news of this damn brother!! Or may I have missed something?</description>
		<content:encoded><![CDATA[<p>Well, overall it wasn&#8217;t bad-made&#8230; It&#8217;s long, various fights, many different environments&#8230;</p>
<p>Good points :<br />
-some apocalyptic sequences such as the scene with the twenty and more zombies&#8230;<br />
-Long, dynamic, many open areas&#8230;</p>
<p>Bad points : </p>
<p>-Too easy with at least OVER 9000 medikits and over one million ammo&#8230; <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  It is like a &#8220;god mode&#8221; without using cheats, I was &#8220;impulsed 101&#8243;, without cheating&#8230;<br />
-The sequences with the jalopy were sometimes really boring, but there were some fun moments.</p>
<p>And overall, what the heck with the story? Nearly twenty times in the game, I thought I&#8217;ve found the dead body of the brother&#8230; And no, there was another level&#8230; And this ending&#8230;!</p>
<p>Well, I think you could have completed this mod with only &#8220;one episode&#8221;, because I thought the end was to come more early&#8230; And still no news of this damn brother!! Or may I have missed something?
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-220013</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 14 Apr 2010 08:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-220013</guid>
		<description>I just tested the PP download and it uncompressed and installed perfectly.  Using the Beta may have caused the problem, so I would recommend using the latest stable release.  Having Vista 64 bit shouldn&#039;t have any effect, but I can&#039;t guarantee it.  I use Windows 7 64 bit and have never had trouble with regard to compressing and uncompressing files.

There was no need to &quot;hunt around&quot; the site.  Help is clearly marked under the installation instruction.

Lastly, please don&#039;t add a Recommendation image unless you have played and finish the map or mod. See the &lt;a href=&quot;/about/the-recommendation-system/&quot; rel=&quot;nofollow&quot;&gt;Recommendation System Guide&lt;/a&gt; for more information.</description>
		<content:encoded><![CDATA[<p>I just tested the PP download and it uncompressed and installed perfectly.  Using the Beta may have caused the problem, so I would recommend using the latest stable release.  Having Vista 64 bit shouldn&#8217;t have any effect, but I can&#8217;t guarantee it.  I use Windows 7 64 bit and have never had trouble with regard to compressing and uncompressing files.</p>
<p>There was no need to &#8220;hunt around&#8221; the site.  Help is clearly marked under the installation instruction.</p>
<p>Lastly, please don&#8217;t add a Recommendation image unless you have played and finish the map or mod. See the <a href="/about/the-recommendation-system/" rel="nofollow">Recommendation System Guide</a> for more information.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: datguykirt</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-220002</link>
		<dc:creator>datguykirt</dc:creator>
		<pubDate>Wed, 14 Apr 2010 00:15:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-220002</guid>
		<description>Well, my unexpected conclusion was that I could not get the file to de-compress.  I tried the original unzipper I had, Jzip.  That didn&#039;t work.  Then I hunted around Planet Phillip, looking for a program to unzip files with the 7z extension.  Downloaded and unzipped that and tried to unzip Unexpected Conclusion with it but it gave me an error message, &quot;Could not open...etc.&quot;  I give up.  Too bad.  Looks interesting.  Could it be because I&#039;m running Vista 64 bit and I downloaded the 7z Beta with the msi extension?</description>
		<content:encoded><![CDATA[<p>Well, my unexpected conclusion was that I could not get the file to de-compress.  I tried the original unzipper I had, Jzip.  That didn&#8217;t work.  Then I hunted around Planet Phillip, looking for a program to unzip files with the 7z extension.  Downloaded and unzipped that and tried to unzip Unexpected Conclusion with it but it gave me an error message, &#8220;Could not open&#8230;etc.&#8221;  I give up.  Too bad.  Looks interesting.  Could it be because I&#8217;m running Vista 64 bit and I downloaded the 7z Beta with the msi extension?
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pictish1</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-219440</link>
		<dc:creator>Pictish1</dc:creator>
		<pubDate>Sun, 28 Mar 2010 00:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-219440</guid>
		<description>Well, with everyone&#039;s help I finally finished it. Jasper, I &quot;noclipped&quot; out of the warehouse then after a while the my marbles finally rolled together and I realised that with the lights back on power to the little elevator would have got me to the room with the final switch, doh ! Notice, I said &quot;noclipped&#039;, which means my second quandary was also resaolved by using the command directly in the console instead of at launch. It&#039;s a whole new gaming world now....
As for a critique of the mod I am torn between &quot;play now or later&quot;. It has all been said already. It had its good moments and it was nice and long but to me it was ruined by the totally ridiculous amount of resources available throughout. It was really silly at times. When I am using ammo/crates for stepping stools instead of desperately breaking them open with a heartfelt sigh of relief then you know there is something far wrong. But having said that, if the author produces the promised continuation I would certainly play it. Thanks again for the help.</description>
		<content:encoded><![CDATA[<p>Well, with everyone&#8217;s help I finally finished it. Jasper, I &#8220;noclipped&#8221; out of the warehouse then after a while the my marbles finally rolled together and I realised that with the lights back on power to the little elevator would have got me to the room with the final switch, doh ! Notice, I said &#8220;noclipped&#8217;, which means my second quandary was also resaolved by using the command directly in the console instead of at launch. It&#8217;s a whole new gaming world now&#8230;.<br />
As for a critique of the mod I am torn between &#8220;play now or later&#8221;. It has all been said already. It had its good moments and it was nice and long but to me it was ruined by the totally ridiculous amount of resources available throughout. It was really silly at times. When I am using ammo/crates for stepping stools instead of desperately breaking them open with a heartfelt sigh of relief then you know there is something far wrong. But having said that, if the author produces the promised continuation I would certainly play it. Thanks again for the help.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-219425</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Sat, 27 Mar 2010 13:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-219425</guid>
		<description>To turn on sv_cheats, you don&#039;t need the + sign.  If you use it as a game launch option, the command is -sv_cheats.  If you type it directly into the console, you don&#039;t need the - sign.

You also don&#039;t need to load a save or map after entering the desired code, like you do in HL1.  Just type in the command and go.</description>
		<content:encoded><![CDATA[<p>To turn on sv_cheats, you don&#8217;t need the + sign.  If you use it as a game launch option, the command is -sv_cheats.  If you type it directly into the console, you don&#8217;t need the &#8211; sign.</p>
<p>You also don&#8217;t need to load a save or map after entering the desired code, like you do in HL1.  Just type in the command and go.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-219420</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Sat, 27 Mar 2010 11:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-219420</guid>
		<description>I&#039;ve played this 3 times and did not have this bother. Maybe you&#039;ve missed a button or a trip. How I played it from the beginning of the map:
Pressing buttons all the way (can&#039;t remember where they all are but might be in the rooms closest to the warehouse door).
1st. Up first LH stairs.
2nd. Up second LH stairs. Grenade both snipers.
Through the double doors.
3rd. Up the first RH stairs (furthest from the warehouse door).
Through the door to a locked door.
4th. Up the last of the RH stairs - enter room on the left first.
The button in the room at the top of the stairs opens the warehouse door but I think it needs activating with another button(s).
Go through the previously locked door from this side, (don&#039;t know why but I did anyway)
Even with all Combine dead, it might be worth going through this sequence.

If no go, then noclip I&#039;m afraid.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played this 3 times and did not have this bother. Maybe you&#8217;ve missed a button or a trip. How I played it from the beginning of the map:<br />
Pressing buttons all the way (can&#8217;t remember where they all are but might be in the rooms closest to the warehouse door).<br />
1st. Up first LH stairs.<br />
2nd. Up second LH stairs. Grenade both snipers.<br />
Through the double doors.<br />
3rd. Up the first RH stairs (furthest from the warehouse door).<br />
Through the door to a locked door.<br />
4th. Up the last of the RH stairs &#8211; enter room on the left first.<br />
The button in the room at the top of the stairs opens the warehouse door but I think it needs activating with another button(s).<br />
Go through the previously locked door from this side, (don&#8217;t know why but I did anyway)<br />
Even with all Combine dead, it might be worth going through this sequence.</p>
<p>If no go, then noclip I&#8217;m afraid.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-219413</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 27 Mar 2010 10:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-219413</guid>
		<description>I&#039;m not sure but I think you have to get into one of the rooms with the sniper.  It&#039;s times like these that I wish I kept old mods and their saves but I just don&#039;t have enough space - sorry.

If nobody else helps, send me your save and I will install the mod and find the solution for you.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure but I think you have to get into one of the rooms with the sniper.  It&#8217;s times like these that I wish I kept old mods and their saves but I just don&#8217;t have enough space &#8211; sorry.</p>
<p>If nobody else helps, send me your save and I will install the mod and find the solution for you.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-219412</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 27 Mar 2010 10:02:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-219412</guid>
		<description>Have you tried typing sv_cheats 1 in the console directly, and then trying noclip?  Also, does it work in other mods or is the the only mod it doesn&#039;t work in?</description>
		<content:encoded><![CDATA[<p>Have you tried typing sv_cheats 1 in the console directly, and then trying noclip?  Also, does it work in other mods or is the the only mod it doesn&#8217;t work in?
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pictish1</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-219405</link>
		<dc:creator>Pictish1</dc:creator>
		<pubDate>Sat, 27 Mar 2010 03:29:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-219405</guid>
		<description>i am not sure if this is the right place to ask this and i apologise if it is not but why can I not get &#039;noclip&#039; to work ? I add +sv_cheats 1 to the launching settings for the mod and the console in the mod accepts &#039;noclip&#039; as command but on returning or reloading the mod nothing has changed. Do I have to acivate the command in some way ?</description>
		<content:encoded><![CDATA[<p>i am not sure if this is the right place to ask this and i apologise if it is not but why can I not get &#8216;noclip&#8217; to work ? I add +sv_cheats 1 to the launching settings for the mod and the console in the mod accepts &#8216;noclip&#8217; as command but on returning or reloading the mod nothing has changed. Do I have to acivate the command in some way ?
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pictish1</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-219404</link>
		<dc:creator>Pictish1</dc:creator>
		<pubDate>Sat, 27 Mar 2010 03:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-219404</guid>
		<description>I am stuck in the warehouse and cannot get the overhead door to work. I think it would be image 37. I have killed every thing including both snipers,checked every door and pushed both control room buttons till the paint is wore off. Everything is dead including my ambition to finish this mod. If I open one more crate I am going to apply for a pension from UPS. Thanks in advance for any help.</description>
		<content:encoded><![CDATA[<p>I am stuck in the warehouse and cannot get the overhead door to work. I think it would be image 37. I have killed every thing including both snipers,checked every door and pushed both control room buttons till the paint is wore off. Everything is dead including my ambition to finish this mod. If I open one more crate I am going to apply for a pension from UPS. Thanks in advance for any help.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: tommiezat</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-219335</link>
		<dc:creator>tommiezat</dc:creator>
		<pubDate>Wed, 24 Mar 2010 13:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-219335</guid>
		<description>I definitely enjoyed this mod, i like long play mods and this one fits, yea there are issues with it, glitches, frame rate problems and repeat areas but overall it was fun to play. Mel and others reviews are spot on. this author has alot of talent that just needs to be learned and improved which i hope would have him continue to do more in the future. As an older player, one not so quick fingered as most experienced gamers most map/mods have me crying for health and ammo as i tend to take alot of damage during gameplay. I usually play on easy to normal but this one needs the hard mode setting. there is far too much health and ammo available which took away from my normal gameplay of needing to slowly enter areas, look for available cover and strategize  my combat moves, but overall i enjoyed it and look for to more from this author.</description>
		<content:encoded><![CDATA[<p>I definitely enjoyed this mod, i like long play mods and this one fits, yea there are issues with it, glitches, frame rate problems and repeat areas but overall it was fun to play. Mel and others reviews are spot on. this author has alot of talent that just needs to be learned and improved which i hope would have him continue to do more in the future. As an older player, one not so quick fingered as most experienced gamers most map/mods have me crying for health and ammo as i tend to take alot of damage during gameplay. I usually play on easy to normal but this one needs the hard mode setting. there is far too much health and ammo available which took away from my normal gameplay of needing to slowly enter areas, look for available cover and strategize  my combat moves, but overall i enjoyed it and look for to more from this author.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: SolidFake</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-216249</link>
		<dc:creator>SolidFake</dc:creator>
		<pubDate>Sat, 16 Jan 2010 23:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-216249</guid>
		<description>Finished it some days ago.
This mod has very very nice combat situations!
I really liked the different fighting areas and the scripted enemy appearance scenes. That is definitely the strong side of the mod.
The bad side is that the story didn&#039;t get evolved that much, the only story elements were at the beginning and the end.
Also the detail wasn&#039;t that satisfying, there were some nice parts though, but overall it was mean value.
(expected) conclusion: If you like nice fights but graphics aren&#039;t the most important thing for you, give it a go :)</description>
		<content:encoded><![CDATA[<p>Finished it some days ago.<br />
This mod has very very nice combat situations!<br />
I really liked the different fighting areas and the scripted enemy appearance scenes. That is definitely the strong side of the mod.<br />
The bad side is that the story didn&#8217;t get evolved that much, the only story elements were at the beginning and the end.<br />
Also the detail wasn&#8217;t that satisfying, there were some nice parts though, but overall it was mean value.<br />
(expected) conclusion: If you like nice fights but graphics aren&#8217;t the most important thing for you, give it a go <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: zonbie</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-214074</link>
		<dc:creator>zonbie</dc:creator>
		<pubDate>Mon, 07 Dec 2009 00:28:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-214074</guid>
		<description>Decent gameplay that is shunned by optimization issues.  A very respectable mod overall.  Give it a chance.

I expect that the next mod this guy does...contains less technical issues.</description>
		<content:encoded><![CDATA[<p>Decent gameplay that is shunned by optimization issues.  A very respectable mod overall.  Give it a chance.</p>
<p>I expect that the next mod this guy does&#8230;contains less technical issues.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: stoopdapoop</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-214066</link>
		<dc:creator>stoopdapoop</dc:creator>
		<pubDate>Sun, 06 Dec 2009 21:38:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-214066</guid>
		<description>I wish I was exaggerating*</description>
		<content:encoded><![CDATA[<p>I wish I was exaggerating*
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: stoopdapoop</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-214065</link>
		<dc:creator>stoopdapoop</dc:creator>
		<pubDate>Sun, 06 Dec 2009 21:37:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-214065</guid>
		<description>I actually quite enjoyed this mod, intellegent use of zombies and combine encounters were varied enough for me to not feel like I was just doing the same thing over and over again.  Probably the best single player mod I&#039;ve played in months.

But performance issues were so bad I almost had to stop playing, I have a midrange PC, and I&#039;d often drop down to 30fps, and even down to the 20&#039;s in really rough spots.

I wanted to see what on earth could make the game run so poorly, and I think that the author completely neglected to run VVIS during his compile.  The whole map (I was I was exaggerating) is being rendered at all times.

Also he played strobing dynamics lights around all of his flames, which totally rape performance as well.  But gameplay was sound.</description>
		<content:encoded><![CDATA[<p>I actually quite enjoyed this mod, intellegent use of zombies and combine encounters were varied enough for me to not feel like I was just doing the same thing over and over again.  Probably the best single player mod I&#8217;ve played in months.</p>
<p>But performance issues were so bad I almost had to stop playing, I have a midrange PC, and I&#8217;d often drop down to 30fps, and even down to the 20&#8242;s in really rough spots.</p>
<p>I wanted to see what on earth could make the game run so poorly, and I think that the author completely neglected to run VVIS during his compile.  The whole map (I was I was exaggerating) is being rendered at all times.</p>
<p>Also he played strobing dynamics lights around all of his flames, which totally rape performance as well.  But gameplay was sound.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sudsy</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-213986</link>
		<dc:creator>Sudsy</dc:creator>
		<pubDate>Fri, 04 Dec 2009 20:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-213986</guid>
		<description>Just found the push button for the door. Don&#039;t know how I missed it the first few times.</description>
		<content:encoded><![CDATA[<p>Just found the push button for the door. Don&#8217;t know how I missed it the first few times.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sudsy</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-213985</link>
		<dc:creator>Sudsy</dc:creator>
		<pubDate>Fri, 04 Dec 2009 20:22:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-213985</guid>
		<description>Sorry, I wasn&#039;t logged in when I posted this help message.Anonymous</description>
		<content:encoded><![CDATA[<p>Sorry, I wasn&#8217;t logged in when I posted this help message.Anonymous
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-213984</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 04 Dec 2009 20:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-213984</guid>
		<description>Need help! In screen shot 72 I killed the strider and blew up the scout cars but I can&#039;t get to screen shot 73 where the back door of yellow warehouse is open.</description>
		<content:encoded><![CDATA[<p>Need help! In screen shot 72 I killed the strider and blew up the scout cars but I can&#8217;t get to screen shot 73 where the back door of yellow warehouse is open.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: denizen50</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212986</link>
		<dc:creator>denizen50</dc:creator>
		<pubDate>Sat, 21 Nov 2009 15:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212986</guid>
		<description>
Very nice.
Also,  somewhat less &#039;cutthroat&#039; than average.</description>
		<content:encoded><![CDATA[<p>Very nice.<br />
Also,  somewhat less &#8216;cutthroat&#8217; than average.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212943</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Fri, 20 Nov 2009 15:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212943</guid>
		<description>You&#039;re, sorry.  Uploading the file again now.  Thanks</description>
		<content:encoded><![CDATA[<p>You&#8217;re, sorry.  Uploading the file again now.  Thanks
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: galocza</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212937</link>
		<dc:creator>galocza</dc:creator>
		<pubDate>Fri, 20 Nov 2009 12:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212937</guid>
		<description>file on filefront seems to be corrupted.</description>
		<content:encoded><![CDATA[<p>file on filefront seems to be corrupted.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212814</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Mon, 16 Nov 2009 21:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212814</guid>
		<description>The combat was plentiful, and fairly mindless... that&#039;s neither good nor bad. There were some glitches, and some confusing switch-hunting points, but overall it was good. 

The worst part for me was my growing hatred of supply crates. In places, I was literally up to my eyeballs in the damn things, and they almost exclusively contained too many health kits. I dreaded finding a room full of the damn things, because I pretty much &lt;b&gt;had&lt;/b&gt; to check them all for useful items. I may have cried, but I can&#039;t be sure.</description>
		<content:encoded><![CDATA[<p>The combat was plentiful, and fairly mindless&#8230; that&#8217;s neither good nor bad. There were some glitches, and some confusing switch-hunting points, but overall it was good. </p>
<p>The worst part for me was my growing hatred of supply crates. In places, I was literally up to my eyeballs in the damn things, and they almost exclusively contained too many health kits. I dreaded finding a room full of the damn things, because I pretty much <b>had</b> to check them all for useful items. I may have cried, but I can&#8217;t be sure.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: johnny</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212743</link>
		<dc:creator>johnny</dc:creator>
		<pubDate>Sun, 15 Nov 2009 06:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212743</guid>
		<description>well i thought this was really nice apart from i left the buggy behind and couldnt go abck for it so had to make do with piling crates up to get up and over a few parts
i also missed some pretty obvious buttons etc which infuriated mme until i found them and felt daft!
i look forwrd to playinf the follow up</description>
		<content:encoded><![CDATA[<p>well i thought this was really nice apart from i left the buggy behind and couldnt go abck for it so had to make do with piling crates up to get up and over a few parts<br />
i also missed some pretty obvious buttons etc which infuriated mme until i found them and felt daft!<br />
i look forwrd to playinf the follow up
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: paddyL</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212724</link>
		<dc:creator>paddyL</dc:creator>
		<pubDate>Sat, 14 Nov 2009 18:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212724</guid>
		<description>Yeah I got this in several places and it goes with all the other rough edges in the mod but in spite of these I really enjoyed playing this mod.
Maybe what gsp1995 says in the post above &quot;&quot;...no story in it, just action and killing spree and a huge set of environments&quot; and the length isn&#039;t such a bad combination?</description>
		<content:encoded><![CDATA[<p>Yeah I got this in several places and it goes with all the other rough edges in the mod but in spite of these I really enjoyed playing this mod.<br />
Maybe what gsp1995 says in the post above &#8220;&#8221;&#8230;no story in it, just action and killing spree and a huge set of environments&#8221; and the length isn&#8217;t such a bad combination?
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212700</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Fri, 13 Nov 2009 21:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212700</guid>
		<description>Is anyone else getting disappearing objects? 

In the course of playing, I occasionall see: &quot;Warning: overflowed CClientRenderablesList group 7&quot; and props (boxes, chargers, vehicles... everything) go invisible.

I have an underpowered box, but I&#039;ve never seen this before.</description>
		<content:encoded><![CDATA[<p>Is anyone else getting disappearing objects? </p>
<p>In the course of playing, I occasionall see: &#8220;Warning: overflowed CClientRenderablesList group 7&#8243; and props (boxes, chargers, vehicles&#8230; everything) go invisible.</p>
<p>I have an underpowered box, but I&#8217;ve never seen this before.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: gsp1995</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212692</link>
		<dc:creator>gsp1995</dc:creator>
		<pubDate>Fri, 13 Nov 2009 13:10:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212692</guid>
		<description>

Alright, time to give my real review.

I&#039;m going to say what I found positive and what I found negative.
It has a lot of action. A LOT. There are basically no challenging  puzzles, only action, so I recommend it to hardcore players, and that they play it on hard so they can have a lot of &quot;fun&quot;. The outskirts area were nicely made, much better than the ones before them. But, I&#039;ve noticed a huge fps drop in these maps, I got around 5 in the action scenes. Also, this could be more interesting, and could have a more balanced play and battle areas. In the indoors area there was a lot of FPS drop aswell as some huge bad looking textures that made me cry. This indeed could&#039;ve been better and has a good potential. I see no story in it, just action and killing spree and a huge set of environments.</description>
		<content:encoded><![CDATA[<p>Alright, time to give my real review.</p>
<p>I&#8217;m going to say what I found positive and what I found negative.<br />
It has a lot of action. A LOT. There are basically no challenging  puzzles, only action, so I recommend it to hardcore players, and that they play it on hard so they can have a lot of &#8220;fun&#8221;. The outskirts area were nicely made, much better than the ones before them. But, I&#8217;ve noticed a huge fps drop in these maps, I got around 5 in the action scenes. Also, this could be more interesting, and could have a more balanced play and battle areas. In the indoors area there was a lot of FPS drop aswell as some huge bad looking textures that made me cry. This indeed could&#8217;ve been better and has a good potential. I see no story in it, just action and killing spree and a huge set of environments.
<div class="clear"></div>
]]></content:encoded>
	</item>
</channel>
</rss>

