<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Unexpected Conclusion &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Mon, 15 Mar 2010 20:50:37 +0200</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: SolidFake</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-216249</link>
		<dc:creator>SolidFake</dc:creator>
		<pubDate>Sat, 16 Jan 2010 23:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-216249</guid>
		<description>Finished it some days ago.
This mod has very very nice combat situations!
I really liked the different fighting areas and the scripted enemy appearance scenes. That is definitely the strong side of the mod.
The bad side is that the story didn&#039;t get evolved that much, the only story elements were at the beginning and the end.
Also the detail wasn&#039;t that satisfying, there were some nice parts though, but overall it was mean value.
(expected) conclusion: If you like nice fights but graphics aren&#039;t the most important thing for you, give it a go :)</description>
		<content:encoded><![CDATA[<p>Finished it some days ago.<br />
This mod has very very nice combat situations!<br />
I really liked the different fighting areas and the scripted enemy appearance scenes. That is definitely the strong side of the mod.<br />
The bad side is that the story didn&#8217;t get evolved that much, the only story elements were at the beginning and the end.<br />
Also the detail wasn&#8217;t that satisfying, there were some nice parts though, but overall it was mean value.<br />
(expected) conclusion: If you like nice fights but graphics aren&#8217;t the most important thing for you, give it a go <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: zonbie</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-214074</link>
		<dc:creator>zonbie</dc:creator>
		<pubDate>Mon, 07 Dec 2009 00:28:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-214074</guid>
		<description>Decent gameplay that is shunned by optimization issues.  A very respectable mod overall.  Give it a chance.

I expect that the next mod this guy does...contains less technical issues.</description>
		<content:encoded><![CDATA[<p>Decent gameplay that is shunned by optimization issues.  A very respectable mod overall.  Give it a chance.</p>
<p>I expect that the next mod this guy does&#8230;contains less technical issues.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: stoopdapoop</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-214066</link>
		<dc:creator>stoopdapoop</dc:creator>
		<pubDate>Sun, 06 Dec 2009 21:38:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-214066</guid>
		<description>I wish I was exaggerating*</description>
		<content:encoded><![CDATA[<p>I wish I was exaggerating*
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: stoopdapoop</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-214065</link>
		<dc:creator>stoopdapoop</dc:creator>
		<pubDate>Sun, 06 Dec 2009 21:37:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-214065</guid>
		<description>I actually quite enjoyed this mod, intellegent use of zombies and combine encounters were varied enough for me to not feel like I was just doing the same thing over and over again.  Probably the best single player mod I&#039;ve played in months.

But performance issues were so bad I almost had to stop playing, I have a midrange PC, and I&#039;d often drop down to 30fps, and even down to the 20&#039;s in really rough spots.

I wanted to see what on earth could make the game run so poorly, and I think that the author completely neglected to run VVIS during his compile.  The whole map (I was I was exaggerating) is being rendered at all times.

Also he played strobing dynamics lights around all of his flames, which totally rape performance as well.  But gameplay was sound.</description>
		<content:encoded><![CDATA[<p>I actually quite enjoyed this mod, intellegent use of zombies and combine encounters were varied enough for me to not feel like I was just doing the same thing over and over again.  Probably the best single player mod I&#8217;ve played in months.</p>
<p>But performance issues were so bad I almost had to stop playing, I have a midrange PC, and I&#8217;d often drop down to 30fps, and even down to the 20&#8217;s in really rough spots.</p>
<p>I wanted to see what on earth could make the game run so poorly, and I think that the author completely neglected to run VVIS during his compile.  The whole map (I was I was exaggerating) is being rendered at all times.</p>
<p>Also he played strobing dynamics lights around all of his flames, which totally rape performance as well.  But gameplay was sound.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sudsy</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-213986</link>
		<dc:creator>Sudsy</dc:creator>
		<pubDate>Fri, 04 Dec 2009 20:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-213986</guid>
		<description>Just found the push button for the door. Don&#039;t know how I missed it the first few times.</description>
		<content:encoded><![CDATA[<p>Just found the push button for the door. Don&#8217;t know how I missed it the first few times.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sudsy</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-213985</link>
		<dc:creator>Sudsy</dc:creator>
		<pubDate>Fri, 04 Dec 2009 20:22:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-213985</guid>
		<description>Sorry, I wasn&#039;t logged in when I posted this help message.Anonymous</description>
		<content:encoded><![CDATA[<p>Sorry, I wasn&#8217;t logged in when I posted this help message.Anonymous
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-213984</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 04 Dec 2009 20:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-213984</guid>
		<description>Need help! In screen shot 72 I killed the strider and blew up the scout cars but I can&#039;t get to screen shot 73 where the back door of yellow warehouse is open.</description>
		<content:encoded><![CDATA[<p>Need help! In screen shot 72 I killed the strider and blew up the scout cars but I can&#8217;t get to screen shot 73 where the back door of yellow warehouse is open.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: denizen50</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212986</link>
		<dc:creator>denizen50</dc:creator>
		<pubDate>Sat, 21 Nov 2009 15:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212986</guid>
		<description>
Very nice.
Also,  somewhat less &#039;cutthroat&#039; than average.</description>
		<content:encoded><![CDATA[<p>Very nice.<br />
Also,  somewhat less &#8216;cutthroat&#8217; than average.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212943</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Fri, 20 Nov 2009 15:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212943</guid>
		<description>You&#039;re, sorry.  Uploading the file again now.  Thanks</description>
		<content:encoded><![CDATA[<p>You&#8217;re, sorry.  Uploading the file again now.  Thanks
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: galocza</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212937</link>
		<dc:creator>galocza</dc:creator>
		<pubDate>Fri, 20 Nov 2009 12:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212937</guid>
		<description>file on filefront seems to be corrupted.</description>
		<content:encoded><![CDATA[<p>file on filefront seems to be corrupted.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212814</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Mon, 16 Nov 2009 21:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212814</guid>
		<description>The combat was plentiful, and fairly mindless... that&#039;s neither good nor bad. There were some glitches, and some confusing switch-hunting points, but overall it was good. 

The worst part for me was my growing hatred of supply crates. In places, I was literally up to my eyeballs in the damn things, and they almost exclusively contained too many health kits. I dreaded finding a room full of the damn things, because I pretty much &lt;b&gt;had&lt;/b&gt; to check them all for useful items. I may have cried, but I can&#039;t be sure.</description>
		<content:encoded><![CDATA[<p>The combat was plentiful, and fairly mindless&#8230; that&#8217;s neither good nor bad. There were some glitches, and some confusing switch-hunting points, but overall it was good. </p>
<p>The worst part for me was my growing hatred of supply crates. In places, I was literally up to my eyeballs in the damn things, and they almost exclusively contained too many health kits. I dreaded finding a room full of the damn things, because I pretty much <b>had</b> to check them all for useful items. I may have cried, but I can&#8217;t be sure.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: johnny</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212743</link>
		<dc:creator>johnny</dc:creator>
		<pubDate>Sun, 15 Nov 2009 06:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212743</guid>
		<description>well i thought this was really nice apart from i left the buggy behind and couldnt go abck for it so had to make do with piling crates up to get up and over a few parts
i also missed some pretty obvious buttons etc which infuriated mme until i found them and felt daft!
i look forwrd to playinf the follow up</description>
		<content:encoded><![CDATA[<p>well i thought this was really nice apart from i left the buggy behind and couldnt go abck for it so had to make do with piling crates up to get up and over a few parts<br />
i also missed some pretty obvious buttons etc which infuriated mme until i found them and felt daft!<br />
i look forwrd to playinf the follow up
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: paddyL</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212724</link>
		<dc:creator>paddyL</dc:creator>
		<pubDate>Sat, 14 Nov 2009 18:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212724</guid>
		<description>Yeah I got this in several places and it goes with all the other rough edges in the mod but in spite of these I really enjoyed playing this mod.
Maybe what gsp1995 says in the post above &quot;&quot;...no story in it, just action and killing spree and a huge set of environments&quot; and the length isn&#039;t such a bad combination?</description>
		<content:encoded><![CDATA[<p>Yeah I got this in several places and it goes with all the other rough edges in the mod but in spite of these I really enjoyed playing this mod.<br />
Maybe what gsp1995 says in the post above &#8220;&#8221;&#8230;no story in it, just action and killing spree and a huge set of environments&#8221; and the length isn&#8217;t such a bad combination?
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212700</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Fri, 13 Nov 2009 21:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212700</guid>
		<description>Is anyone else getting disappearing objects? 

In the course of playing, I occasionall see: &quot;Warning: overflowed CClientRenderablesList group 7&quot; and props (boxes, chargers, vehicles... everything) go invisible.

I have an underpowered box, but I&#039;ve never seen this before.</description>
		<content:encoded><![CDATA[<p>Is anyone else getting disappearing objects? </p>
<p>In the course of playing, I occasionall see: &#8220;Warning: overflowed CClientRenderablesList group 7&#8243; and props (boxes, chargers, vehicles&#8230; everything) go invisible.</p>
<p>I have an underpowered box, but I&#8217;ve never seen this before.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: gsp1995</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212692</link>
		<dc:creator>gsp1995</dc:creator>
		<pubDate>Fri, 13 Nov 2009 13:10:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212692</guid>
		<description>

Alright, time to give my real review.

I&#039;m going to say what I found positive and what I found negative.
It has a lot of action. A LOT. There are basically no challenging  puzzles, only action, so I recommend it to hardcore players, and that they play it on hard so they can have a lot of &quot;fun&quot;. The outskirts area were nicely made, much better than the ones before them. But, I&#039;ve noticed a huge fps drop in these maps, I got around 5 in the action scenes. Also, this could be more interesting, and could have a more balanced play and battle areas. In the indoors area there was a lot of FPS drop aswell as some huge bad looking textures that made me cry. This indeed could&#039;ve been better and has a good potential. I see no story in it, just action and killing spree and a huge set of environments.</description>
		<content:encoded><![CDATA[<p>Alright, time to give my real review.</p>
<p>I&#8217;m going to say what I found positive and what I found negative.<br />
It has a lot of action. A LOT. There are basically no challenging  puzzles, only action, so I recommend it to hardcore players, and that they play it on hard so they can have a lot of &#8220;fun&#8221;. The outskirts area were nicely made, much better than the ones before them. But, I&#8217;ve noticed a huge fps drop in these maps, I got around 5 in the action scenes. Also, this could be more interesting, and could have a more balanced play and battle areas. In the indoors area there was a lot of FPS drop aswell as some huge bad looking textures that made me cry. This indeed could&#8217;ve been better and has a good potential. I see no story in it, just action and killing spree and a huge set of environments.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: MikeS</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212682</link>
		<dc:creator>MikeS</dc:creator>
		<pubDate>Fri, 13 Nov 2009 09:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212682</guid>
		<description>I could give this mod anything between an &#039;Avoid&#039; and  &#039;Play it now!&#039;, the quality was that inconsistent. Combat was too easy, even on hard setting. The car was pointless most of the time due to cluttered layouts and I ended up walking around huge open maps. Very tedious. By the halfway point I was bored and just waiting for it to end. 

There were some good moments though, when the enemy placement actually worked and presented a challenge. Such as the shootout after you&#039;ve taken down the strider and passed through a (silly right-angled) tunnel. But those moments were few and far between, Overall, it gets a &#039;Play it when you&#039;ve run out of other mas and mods to play and there&#039;s nothing to watch on TV and you really really want to play HL2&#039; recommendation from me.</description>
		<content:encoded><![CDATA[<p>I could give this mod anything between an &#8216;Avoid&#8217; and  &#8216;Play it now!&#8217;, the quality was that inconsistent. Combat was too easy, even on hard setting. The car was pointless most of the time due to cluttered layouts and I ended up walking around huge open maps. Very tedious. By the halfway point I was bored and just waiting for it to end. </p>
<p>There were some good moments though, when the enemy placement actually worked and presented a challenge. Such as the shootout after you&#8217;ve taken down the strider and passed through a (silly right-angled) tunnel. But those moments were few and far between, Overall, it gets a &#8216;Play it when you&#8217;ve run out of other mas and mods to play and there&#8217;s nothing to watch on TV and you really really want to play HL2&#8242; recommendation from me.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: MikeS</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212663</link>
		<dc:creator>MikeS</dc:creator>
		<pubDate>Thu, 12 Nov 2009 21:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212663</guid>
		<description>Doesn&#039;t matter, I&#039;ve sussed it now.</description>
		<content:encoded><![CDATA[<p>Doesn&#8217;t matter, I&#8217;ve sussed it now.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: MikeS</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212662</link>
		<dc:creator>MikeS</dc:creator>
		<pubDate>Thu, 12 Nov 2009 20:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212662</guid>
		<description>I&#039;m stuck around screenshot 73. Killed the strider, destroyed the armoured car and hunters...now what? And what is happening on screenshot 74?!</description>
		<content:encoded><![CDATA[<p>I&#8217;m stuck around screenshot 73. Killed the strider, destroyed the armoured car and hunters&#8230;now what? And what is happening on screenshot 74?!
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: MikeS</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212661</link>
		<dc:creator>MikeS</dc:creator>
		<pubDate>Thu, 12 Nov 2009 20:47:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212661</guid>
		<description>The buttons are on the door frame of the roller doors. They&#039;re not very conspicuous. Took me a while to notice them too.</description>
		<content:encoded><![CDATA[<p>The buttons are on the door frame of the roller doors. They&#8217;re not very conspicuous. Took me a while to notice them too.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mel</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212650</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Thu, 12 Nov 2009 02:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212650</guid>
		<description>Fully understand your view point Dougip, the point about giving a higher score due to longevity of the mod and the fact that fewer mods are being released is both valid and though evoking, maybe worth a posting on the forum.

I tend to re-evaluate my scoring over time, ones expectations rise with the release of more ambitions and challenging work from authors and teams.  With the success of such releases I tend to have a new bench mark, as such standards get higher and I tend to lower my ratings. But there is one bench mark we can all use this being the original retail HL1/2/EP1/EP2 games. I sets these at 10/10 and while a few have come close I don’t think any mod be it HL1 or HL2 can match the original in every aspect, however, for sure a few are worthy of 9.5/10 compared with the retail game.

I don’t think that this is now a particular relevant way of bench marking, far better to bench mark from the mod that you reckon is the best you have played to date. Better still don’t bench mark just go for what you enjoy and had fun with, for me that’s what matters. 

I did have fun with Unexpected Conclusion and Barnz posting gives light to why this mod has its limitations, also ones expectation that in many respect the next chapter will show improvements.</description>
		<content:encoded><![CDATA[<p>Fully understand your view point Dougip, the point about giving a higher score due to longevity of the mod and the fact that fewer mods are being released is both valid and though evoking, maybe worth a posting on the forum.</p>
<p>I tend to re-evaluate my scoring over time, ones expectations rise with the release of more ambitions and challenging work from authors and teams.  With the success of such releases I tend to have a new bench mark, as such standards get higher and I tend to lower my ratings. But there is one bench mark we can all use this being the original retail HL1/2/EP1/EP2 games. I sets these at 10/10 and while a few have come close I don’t think any mod be it HL1 or HL2 can match the original in every aspect, however, for sure a few are worthy of 9.5/10 compared with the retail game.</p>
<p>I don’t think that this is now a particular relevant way of bench marking, far better to bench mark from the mod that you reckon is the best you have played to date. Better still don’t bench mark just go for what you enjoy and had fun with, for me that’s what matters. </p>
<p>I did have fun with Unexpected Conclusion and Barnz posting gives light to why this mod has its limitations, also ones expectation that in many respect the next chapter will show improvements.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: dougjp</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212632</link>
		<dc:creator>dougjp</dc:creator>
		<pubDate>Wed, 11 Nov 2009 17:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212632</guid>
		<description>

Great review, Mel. Covers everything. I give it a 5 star because of my appreciation for the substantial amount of gameplay it provided, even with the repetition. There were a few spots that provided a bit of unique gameplay too. Now if there were lots of decent sized maps and mods coming out every week to keep me busy, then admittedly my rating would have been lower. However, back to reality.</description>
		<content:encoded><![CDATA[<p>Great review, Mel. Covers everything. I give it a 5 star because of my appreciation for the substantial amount of gameplay it provided, even with the repetition. There were a few spots that provided a bit of unique gameplay too. Now if there were lots of decent sized maps and mods coming out every week to keep me busy, then admittedly my rating would have been lower. However, back to reality.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Barnz</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212627</link>
		<dc:creator>Barnz</dc:creator>
		<pubDate>Wed, 11 Nov 2009 14:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212627</guid>
		<description>I wasn&#039;t expecting this to get so many positive comments. First of all, this is Corporal&#039;s first addon/released work, I helped him to solve some technical/design problems, but didn&#039;t really change anything major - it was late in development process. He really worked hard on this to release something playable - possibly more than many I seen in these days.

He made some false decisions, this led him to work with wrong people - it was a long development. I&#039;m glad people enjoy, and talk about his work, he deserves it. By the way, he&#039;s working on a sequel. I&#039;m sure it will be better - he&#039;s also busy with real-life problems.</description>
		<content:encoded><![CDATA[<p>I wasn&#8217;t expecting this to get so many positive comments. First of all, this is Corporal&#8217;s first addon/released work, I helped him to solve some technical/design problems, but didn&#8217;t really change anything major &#8211; it was late in development process. He really worked hard on this to release something playable &#8211; possibly more than many I seen in these days.</p>
<p>He made some false decisions, this led him to work with wrong people &#8211; it was a long development. I&#8217;m glad people enjoy, and talk about his work, he deserves it. By the way, he&#8217;s working on a sequel. I&#8217;m sure it will be better &#8211; he&#8217;s also busy with real-life problems.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: gsp1995</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212607</link>
		<dc:creator>gsp1995</dc:creator>
		<pubDate>Tue, 10 Nov 2009 23:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212607</guid>
		<description>I didn&#039;t like this mod that much, I give it a 2/5, very boring, from what I&#039;ve played there&#039;s only shooting and shooting. No great challenging puzzles.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t like this mod that much, I give it a 2/5, very boring, from what I&#8217;ve played there&#8217;s only shooting and shooting. No great challenging puzzles.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212604</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Tue, 10 Nov 2009 21:18:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212604</guid>
		<description>You need to go into the warehouse on the other side of the road and open the gate.  I think it&#039;s just a button hat won&#039;t work until you have killed the Strider and two Tanks, which you&#039;ve said you hav done, so it should work.  You need to get to the containers.  Good luck.</description>
		<content:encoded><![CDATA[<p>You need to go into the warehouse on the other side of the road and open the gate.  I think it&#8217;s just a button hat won&#8217;t work until you have killed the Strider and two Tanks, which you&#8217;ve said you hav done, so it should work.  You need to get to the containers.  Good luck.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: megaman951</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212602</link>
		<dc:creator>megaman951</dc:creator>
		<pubDate>Tue, 10 Nov 2009 20:30:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212602</guid>
		<description>I’m stuck in screenshot 66 area. I just killed the strider the pressed a button and two armored cars came out. Killed them but can’t seem to find the way out.</description>
		<content:encoded><![CDATA[<p>I’m stuck in screenshot 66 area. I just killed the strider the pressed a button and two armored cars came out. Killed them but can’t seem to find the way out.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: paddyL</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212595</link>
		<dc:creator>paddyL</dc:creator>
		<pubDate>Tue, 10 Nov 2009 17:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212595</guid>
		<description>

I shouldn&#039;t really like this mod that much given it&#039;s many rough edges which others have named yet I have played it through twice and loved it.
There are problems no doubt and it is perhaps over ambitious but I liked its unexpected length and the variety of settings and combat challenges it has.
I got stuck three times - thanks to Clunkfish for help with one of these - the use of switches is in a lot of levels and they are not always easy to find or more importantly to see. Whatever you do take the buggy with you, I went ahead on foot at one point and then couldn&#039;t reload the previous level when I needed the buggy to continue.
Everything but the kitchen sink is in this mod and thats a lot of fun.
It veered between difficult set pieces that involved figuring out tactics and finding a way on and scenes where the amount of health and ammo felt more like Godmode. If you like long mods - which I do - and you can allow for the developing skills of the modder then its a blast in lots of places. I hope it is continued.</description>
		<content:encoded><![CDATA[<p>I shouldn&#8217;t really like this mod that much given it&#8217;s many rough edges which others have named yet I have played it through twice and loved it.<br />
There are problems no doubt and it is perhaps over ambitious but I liked its unexpected length and the variety of settings and combat challenges it has.<br />
I got stuck three times &#8211; thanks to Clunkfish for help with one of these &#8211; the use of switches is in a lot of levels and they are not always easy to find or more importantly to see. Whatever you do take the buggy with you, I went ahead on foot at one point and then couldn&#8217;t reload the previous level when I needed the buggy to continue.<br />
Everything but the kitchen sink is in this mod and thats a lot of fun.<br />
It veered between difficult set pieces that involved figuring out tactics and finding a way on and scenes where the amount of health and ammo felt more like Godmode. If you like long mods &#8211; which I do &#8211; and you can allow for the developing skills of the modder then its a blast in lots of places. I hope it is continued.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mel</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212594</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Tue, 10 Nov 2009 16:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212594</guid>
		<description>I don’t have a problem with Clunkfish&#039;s more positive review and I guess my review could have been a bit more up-beat. I did enjoy the mod and while there were more then a few aspects that one can be critical about; they did not deter me in any way from playing the mod and looking forward to the next chapter, or recommending others to play it.

I think where I differ is not considering the mod HOF statues, for me the quality just is not there, nor does it have any thing in the way of outstanding design. As for the story line, well there may well be one, but you get no sense of being part of a story when playing, there are no links from one segment to the next or any attempt through out the mod of telling or developing a plot.</description>
		<content:encoded><![CDATA[<p>I don’t have a problem with Clunkfish&#8217;s more positive review and I guess my review could have been a bit more up-beat. I did enjoy the mod and while there were more then a few aspects that one can be critical about; they did not deter me in any way from playing the mod and looking forward to the next chapter, or recommending others to play it.</p>
<p>I think where I differ is not considering the mod HOF statues, for me the quality just is not there, nor does it have any thing in the way of outstanding design. As for the story line, well there may well be one, but you get no sense of being part of a story when playing, there are no links from one segment to the next or any attempt through out the mod of telling or developing a plot.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: zagles</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212591</link>
		<dc:creator>zagles</dc:creator>
		<pubDate>Tue, 10 Nov 2009 15:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212591</guid>
		<description>Is it me or the Hl2 ep2 icon is way more tiny</description>
		<content:encoded><![CDATA[<p>Is it me or the Hl2 ep2 icon is way more tiny
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212587</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Tue, 10 Nov 2009 12:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212587</guid>
		<description>
It&#039;s a PIN.
The maps range from indifferent to PINs and a couple of PFs for me.
If you get a feeling of Déjà Vu, don&#039;t panic! A lot of areas have been duplicated and then slightly modified.
Loads of health pick ups and munitions. More than you could possibly use 20 times over. You do get the suit but a little patience needed before you get it.
SPOILERs
1. You need to take the Jalopy to open at least one of the gates &#039;a la Leon&#039;.
2. When you leave the Jalopy, there is a level/map change where you can fall through the previous map because it&#039;s possible to be facing the wrong way - stand still and look around and head for the sunlight.

No bugs found. The only problem I had was that in the later stages the lights and sky are very bright and glary.
I like long mods. This is a long mod. Enjoyed the combat a lot with well placed enemies - well placed to kill you - but do not bother with easy skill.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a PIN.<br />
The maps range from indifferent to PINs and a couple of PFs for me.<br />
If you get a feeling of Déjà Vu, don&#8217;t panic! A lot of areas have been duplicated and then slightly modified.<br />
Loads of health pick ups and munitions. More than you could possibly use 20 times over. You do get the suit but a little patience needed before you get it.<br />
SPOILERs<br />
1. You need to take the Jalopy to open at least one of the gates &#8216;a la Leon&#8217;.<br />
2. When you leave the Jalopy, there is a level/map change where you can fall through the previous map because it&#8217;s possible to be facing the wrong way &#8211; stand still and look around and head for the sunlight.</p>
<p>No bugs found. The only problem I had was that in the later stages the lights and sky are very bright and glary.<br />
I like long mods. This is a long mod. Enjoyed the combat a lot with well placed enemies &#8211; well placed to kill you &#8211; but do not bother with easy skill.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clunkfish</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/comment-page-1/#comment-212582</link>
		<dc:creator>Clunkfish</dc:creator>
		<pubDate>Tue, 10 Nov 2009 07:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287#comment-212582</guid>
		<description>It was me that mentioned Hall of Fame for this mod, in the forum area. I am clearly much more positive about it than the reviewers above. Sure, it is not perfect, but perfection will be what we expect when we get Episode 3 and it&#039;ll cost a decent whack to get your hands on that. Much more important to me than incidental defects of mapping is the atmosphere, the immersivity, and most especially that &quot;can&#039;t wait to get a chance to sit down for an hour or two and play some more of this&quot; feeling that good mods give you. This one is definitely in that class for me, so I give it a Personal Favourite rating.

The story is that you are hunting for your brother, so I have no problems with a series of linked environments as you follow his trail. It makes sense and gives the author an excuse to use a wide variety of scenarios (though with perhaps a little too much re-use of certain layouts); the ending tells you to watch out for the next episode, which I for one will eagerly await and will play as soon as it becomes available. Instead of being disappointed by the ending, I was happily surprised.

I strongly encourage people to give this mod a try, and don&#039;t be put off by the less positive reviews. There is enough here to satisfy most HL fans (including hunters - I love fighting hunters), the quality is perfectly good enough not to detract from the gameplay, and the mod is pretty long so it draws you in and lets you shut off the outside world. For a free download, those are major plusses. Well done to the author, and a massive thank you for the many hours of enjoyment that you provided with this mod.</description>
		<content:encoded><![CDATA[<p>It was me that mentioned Hall of Fame for this mod, in the forum area. I am clearly much more positive about it than the reviewers above. Sure, it is not perfect, but perfection will be what we expect when we get Episode 3 and it&#8217;ll cost a decent whack to get your hands on that. Much more important to me than incidental defects of mapping is the atmosphere, the immersivity, and most especially that &#8220;can&#8217;t wait to get a chance to sit down for an hour or two and play some more of this&#8221; feeling that good mods give you. This one is definitely in that class for me, so I give it a Personal Favourite rating.</p>
<p>The story is that you are hunting for your brother, so I have no problems with a series of linked environments as you follow his trail. It makes sense and gives the author an excuse to use a wide variety of scenarios (though with perhaps a little too much re-use of certain layouts); the ending tells you to watch out for the next episode, which I for one will eagerly await and will play as soon as it becomes available. Instead of being disappointed by the ending, I was happily surprised.</p>
<p>I strongly encourage people to give this mod a try, and don&#8217;t be put off by the less positive reviews. There is enough here to satisfy most HL fans (including hunters &#8211; I love fighting hunters), the quality is perfectly good enough not to detract from the gameplay, and the mod is pretty long so it draws you in and lets you shut off the outside world. For a free download, those are major plusses. Well done to the author, and a massive thank you for the many hours of enjoyment that you provided with this mod.
<div class="clear"></div>
]]></content:encoded>
	</item>
</channel>
</rss>
