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	<title>Comments on: Union &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/union-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Fri, 12 Mar 2010 01:27:17 +0200</lastBuildDate>
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		<title>By: zck2020</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-218211</link>
		<dc:creator>zck2020</dc:creator>
		<pubDate>Thu, 25 Feb 2010 14:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-218211</guid>
		<description>I liked this mod because it creates a bond between the player and the vortigaunt. I actually found myself feeling quite sad at the end.</description>
		<content:encoded><![CDATA[<p>I liked this mod because it creates a bond between the player and the vortigaunt. I actually found myself feeling quite sad at the end.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-217427</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 08 Feb 2010 05:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-217427</guid>
		<description>Are you sure that you placed them in your EP2 maps folder?  What&#039;s your path to the folder?</description>
		<content:encoded><![CDATA[<p>Are you sure that you placed them in your EP2 maps folder?  What&#8217;s your path to the folder?
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		<title>By: Pictish1</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-217419</link>
		<dc:creator>Pictish1</dc:creator>
		<pubDate>Mon, 08 Feb 2010 00:43:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-217419</guid>
		<description>Downloaded and unzipped the files (Winrar) where the readme file indicated in Ep2 maps and graphs but the console cannot find any such map called union1. I rinsed and repeated from another mirror but same outcome. Tried putting the files into Source mods but still no joy. Has anyone had any problems ? This one sounds like one I would like to have a crack at.</description>
		<content:encoded><![CDATA[<p>Downloaded and unzipped the files (Winrar) where the readme file indicated in Ep2 maps and graphs but the console cannot find any such map called union1. I rinsed and repeated from another mirror but same outcome. Tried putting the files into Source mods but still no joy. Has anyone had any problems ? This one sounds like one I would like to have a crack at.
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		<title>By: harrison3001</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-209984</link>
		<dc:creator>harrison3001</dc:creator>
		<pubDate>Sun, 13 Sep 2009 02:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-209984</guid>
		<description> Fantastic! Perfect balance, and not too difficult. Strongly recommended. Perfect!</description>
		<content:encoded><![CDATA[<p>Fantastic! Perfect balance, and not too difficult. Strongly recommended. Perfect!
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		<title>By: CrowbarSka</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-205450</link>
		<dc:creator>CrowbarSka</dc:creator>
		<pubDate>Sat, 13 Jun 2009 08:20:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-205450</guid>
		<description>I&#039;m getting close to something I&#039;ve wanted to do since Union&#039;s initial release over a year ago, and that is to create an updated version with some new additions and changes. This project (affectionately called ReUnion) will feature full custom voice acting courtesy of Chris and Anne Fox to allow our Vortigaunt companion to breathe new life into the story, as well as numerous graphical upgrades and changes to gameplay, taking on board the valuable feedback I have received from players. I aim to have all this conveniantly packaged as a fully-fledged mod (rather than individual maps) which enables a few other nifty little features.
&lt;img src=&quot;/media/images/2009/jun-09/reunion-oc.jpg&quot; alt=&quot;Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;img src=&quot;/media/images/2009/jun-09/reunion-nc.jpg&quot; alt=&quot;Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3&quot; /&gt;
&lt;em&gt;The changes to this early corridor imply that Nova Prospekt is larger than the accessible areas, and that it is falling into significant disrepair. These little touches will combine to create a richer experience for the player and reveal more backstory.&lt;/em&gt;

If you were curious about the background of Union&#039;s protagonist, or where he might be headed after it ends, be sure to check out ReUnion when it&#039;s finished. There&#039;s no set release date yet, but watch this space for any updates. </description>
		<content:encoded><![CDATA[<p>I&#8217;m getting close to something I&#8217;ve wanted to do since Union&#8217;s initial release over a year ago, and that is to create an updated version with some new additions and changes. This project (affectionately called ReUnion) will feature full custom voice acting courtesy of Chris and Anne Fox to allow our Vortigaunt companion to breathe new life into the story, as well as numerous graphical upgrades and changes to gameplay, taking on board the valuable feedback I have received from players. I aim to have all this conveniantly packaged as a fully-fledged mod (rather than individual maps) which enables a few other nifty little features.<br />
<img src="/media/images/2009/jun-09/reunion-oc.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></p>
<p>
<img src="/media/images/2009/jun-09/reunion-nc.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /><br />
<em>The changes to this early corridor imply that Nova Prospekt is larger than the accessible areas, and that it is falling into significant disrepair. These little touches will combine to create a richer experience for the player and reveal more backstory.</em></p>
<p>If you were curious about the background of Union&#8217;s protagonist, or where he might be headed after it ends, be sure to check out ReUnion when it&#8217;s finished. There&#8217;s no set release date yet, but watch this space for any updates.
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		<title>By: SolidFake</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-204535</link>
		<dc:creator>SolidFake</dc:creator>
		<pubDate>Thu, 21 May 2009 15:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-204535</guid>
		<description>
Just played it and have to agree, it&#039;s awesome!
The fights are quite basic except some highlights like that area where all the antlions come out or when the hunters appear.
Also the part with the sniper was very cool.
But the most interesting part, and why this is one of my personal favourites, is that you need your Vortigaunt friend to survive. Both of you know that you won&#039;t make it outside alive if you just go on your own. They nearly never speak to each other, but the ligature between those two insterspecies becomes very big, I never felt so bound to an partner in HalfLife2, even not in the original half life 2. And then the end, where he dies, oh my god it&#039;s so fantastic dramatic!
This thing could be an movie and is still awesome to play too.</description>
		<content:encoded><![CDATA[<p>Just played it and have to agree, it&#8217;s awesome!<br />
The fights are quite basic except some highlights like that area where all the antlions come out or when the hunters appear.<br />
Also the part with the sniper was very cool.<br />
But the most interesting part, and why this is one of my personal favourites, is that you need your Vortigaunt friend to survive. Both of you know that you won&#8217;t make it outside alive if you just go on your own. They nearly never speak to each other, but the ligature between those two insterspecies becomes very big, I never felt so bound to an partner in HalfLife2, even not in the original half life 2. And then the end, where he dies, oh my god it&#8217;s so fantastic dramatic!<br />
This thing could be an movie and is still awesome to play too.
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		<title>By: CrowbarSka</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-204531</link>
		<dc:creator>CrowbarSka</dc:creator>
		<pubDate>Thu, 21 May 2009 10:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-204531</guid>
		<description>Thanks, Phillip!</description>
		<content:encoded><![CDATA[<p>Thanks, Phillip!
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-204524</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 21 May 2009 08:35:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-204524</guid>
		<description>I&#039;ve updated this post to include the video walkthroughs.  I&#039;ve also updated the panoramic image and file downloads.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve updated this post to include the video walkthroughs.  I&#8217;ve also updated the panoramic image and file downloads.
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		<title>By: sappy</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-191338</link>
		<dc:creator>sappy</dc:creator>
		<pubDate>Thu, 18 Dec 2008 16:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-191338</guid>
		<description>
That&#039;s how map&#039;s and mods should be done. Nice introduction to the map and a tweaked version of the vorti-gates. Perfect scripted secuences. Nice map layout. The player get a clear idea what he needs to be doing and how. The final area was pretty good and the ending /a thing that many maps/mods lack/ was a very nice touch.</description>
		<content:encoded><![CDATA[<p>That&#8217;s how map&#8217;s and mods should be done. Nice introduction to the map and a tweaked version of the vorti-gates. Perfect scripted secuences. Nice map layout. The player get a clear idea what he needs to be doing and how. The final area was pretty good and the ending /a thing that many maps/mods lack/ was a very nice touch.
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		<title>By: Podcast 17 &#183; Providing truth to Citizens!</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-186453</link>
		<dc:creator>Podcast 17 &#183; Providing truth to Citizens!</dc:creator>
		<pubDate>Tue, 11 Nov 2008 00:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-186453</guid>
		<description>[...] were lucky enough to have Ryan AKA Stenchy from ModDB and Matt AKA CrowBarSka developer of Union for Half-Life 2: Episode 2. They discuss the week&#8217;s news with William and Phillip, along with [...]</description>
		<content:encoded><![CDATA[<p>[...] were lucky enough to have Ryan AKA Stenchy from ModDB and Matt AKA CrowBarSka developer of Union for Half-Life 2: Episode 2. They discuss the week&#8217;s news with William and Phillip, along with [...]
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		<title>By: Spulaser</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-185791</link>
		<dc:creator>Spulaser</dc:creator>
		<pubDate>Sun, 02 Nov 2008 16:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-185791</guid>
		<description>
Honestly, I didn&#039;t much care for this map in terms of gameplay. Most of it was too hard, even on easy I couldn&#039;t make through the big antlion fight without cheating (and a lot at that!). The second map was better with Hunters which are fun enemies to fight against. The ending was good and the best part of the mod, though melodramatic for such a short map pack as another commenter said. Nice idea anyway, and not too often seen in maps.

In short: Fighting against antlions was too repetitive and hard. The second map was a bit short, but sweeter nonetheless. Mapping was flawless in design and implementation. I give it three stars.</description>
		<content:encoded><![CDATA[<p>Honestly, I didn&#8217;t much care for this map in terms of gameplay. Most of it was too hard, even on easy I couldn&#8217;t make through the big antlion fight without cheating (and a lot at that!). The second map was better with Hunters which are fun enemies to fight against. The ending was good and the best part of the mod, though melodramatic for such a short map pack as another commenter said. Nice idea anyway, and not too often seen in maps.</p>
<p>In short: Fighting against antlions was too repetitive and hard. The second map was a bit short, but sweeter nonetheless. Mapping was flawless in design and implementation. I give it three stars.
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-174989</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Wed, 27 Aug 2008 01:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-174989</guid>
		<description>
If only this had been a couple of levels from the HL2 EP2 it may have made it worth the money I spent. These maps are better then any levels in the original EP2 which I thought were a bore for the most part. Union gives us a couple of maps packed with action and content, yes it’s tough in places but very enjoyable with great atmosphere built-up by some good use of sound effects. It’s hard to fault this one, so I am just not going to bother; it’s the best HL2 map/mod for some time and one I will play again and you should go play it now.</description>
		<content:encoded><![CDATA[<p>If only this had been a couple of levels from the HL2 EP2 it may have made it worth the money I spent. These maps are better then any levels in the original EP2 which I thought were a bore for the most part. Union gives us a couple of maps packed with action and content, yes it’s tough in places but very enjoyable with great atmosphere built-up by some good use of sound effects. It’s hard to fault this one, so I am just not going to bother; it’s the best HL2 map/mod for some time and one I will play again and you should go play it now.
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		<title>By: Kyouryuu</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-174831</link>
		<dc:creator>Kyouryuu</dc:creator>
		<pubDate>Tue, 26 Aug 2008 06:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-174831</guid>
		<description>

I loved this mod.  Excellently designed levels, fun gameplay between the Vortigaunt and the player, and even a genuine scare.  This is good stuff.

SPOILERS
Awash in a sea of countless Nova Prospekt maps, Union stands out with its character interaction, great lighting and architecture, and its nifty gimmick.  Most of the puzzles are based on the idea that you need to clear the way for the Vortigaunt to use a machine to open a door.  Just as Valve does, the mechanic is introduced early on in a simple context and layer upon layer of complexity is added thereafter.  It&#039;s a simple but effective mechanic.  I have to admit, the battle with the Antlions in the &quot;washing machine room&quot; went on a bit long.  But I liked the mix of Antlions and their acid-spitting cousins.  You really got to appreciate the difference in strategy between the two enemies.

As I said, there is a genuine scare in the map and it comes from the Hunters.  They way they are presented is superb.  Fighting them in the confines of the prison really made me realize how tall and formidable they were as well.

You eventually get outside and encounter a sniper as rain pours down from above.  Very dramatic.  However, I also think this part was a bit too challenging.  One, the road ahead just isn&#039;t lit convincingly enough.  There are times when I&#039;d speed out and get shot, just to see if I was actually on the right track.  Two, that part where you have to actually take cover behind the garbage bin props didn&#039;t seem adequate.

That said, exacting revenge on the sniper was awesome and a nice twist on the typical grenade mechanic (I did chuck some grenades up there initially... metal bars or not, since that&#039;s how the player is &quot;trained&quot; to kill the sniper).  The author even installed a thoughtful little shortcut for getting back down.

We end on a somber note, with you escaping at the Vortigaunt&#039;s expense.  The ending was a bit abrupt.  The melodramatic setup for this mod really doesn&#039;t manifest itself anywhere - honestly not sure if that was a good thing or a bad thing since I thought it was a bit too melodramatic for my tastes.

Still, out of all the mods I&#039;ve played, I had few bad things to note about this one.  It really is an excellent mod.  Don&#039;t let the two-map length deceive you, there&#039;s a lot going on here.  You need to play this.

(As a side note, I had some goofy cubemap issue that I&#039;ll just assume was something weird on my end... no idea)</description>
		<content:encoded><![CDATA[<p>I loved this mod.  Excellently designed levels, fun gameplay between the Vortigaunt and the player, and even a genuine scare.  This is good stuff.</p>
<p>SPOILERS<br />
Awash in a sea of countless Nova Prospekt maps, Union stands out with its character interaction, great lighting and architecture, and its nifty gimmick.  Most of the puzzles are based on the idea that you need to clear the way for the Vortigaunt to use a machine to open a door.  Just as Valve does, the mechanic is introduced early on in a simple context and layer upon layer of complexity is added thereafter.  It&#8217;s a simple but effective mechanic.  I have to admit, the battle with the Antlions in the &#8220;washing machine room&#8221; went on a bit long.  But I liked the mix of Antlions and their acid-spitting cousins.  You really got to appreciate the difference in strategy between the two enemies.</p>
<p>As I said, there is a genuine scare in the map and it comes from the Hunters.  They way they are presented is superb.  Fighting them in the confines of the prison really made me realize how tall and formidable they were as well.</p>
<p>You eventually get outside and encounter a sniper as rain pours down from above.  Very dramatic.  However, I also think this part was a bit too challenging.  One, the road ahead just isn&#8217;t lit convincingly enough.  There are times when I&#8217;d speed out and get shot, just to see if I was actually on the right track.  Two, that part where you have to actually take cover behind the garbage bin props didn&#8217;t seem adequate.</p>
<p>That said, exacting revenge on the sniper was awesome and a nice twist on the typical grenade mechanic (I did chuck some grenades up there initially&#8230; metal bars or not, since that&#8217;s how the player is &#8220;trained&#8221; to kill the sniper).  The author even installed a thoughtful little shortcut for getting back down.</p>
<p>We end on a somber note, with you escaping at the Vortigaunt&#8217;s expense.  The ending was a bit abrupt.  The melodramatic setup for this mod really doesn&#8217;t manifest itself anywhere &#8211; honestly not sure if that was a good thing or a bad thing since I thought it was a bit too melodramatic for my tastes.</p>
<p>Still, out of all the mods I&#8217;ve played, I had few bad things to note about this one.  It really is an excellent mod.  Don&#8217;t let the two-map length deceive you, there&#8217;s a lot going on here.  You need to play this.</p>
<p>(As a side note, I had some goofy cubemap issue that I&#8217;ll just assume was something weird on my end&#8230; no idea)
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		<title>By: darkstranger</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-172836</link>
		<dc:creator>darkstranger</dc:creator>
		<pubDate>Thu, 14 Aug 2008 18:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-172836</guid>
		<description></description>
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		<title>By: CrowbarSka</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-159033</link>
		<dc:creator>CrowbarSka</dc:creator>
		<pubDate>Sun, 18 May 2008 18:47:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-159033</guid>
		<description>Hey people. For anyone who&#039;s interested there&#039;s a quick news update with images on my blog: http://figpig.blogspot.com/</description>
		<content:encoded><![CDATA[<p>Hey people. For anyone who&#8217;s interested there&#8217;s a quick news update with images on my blog: <a href="http://figpig.blogspot.com/" rel="nofollow">http://figpig.blogspot.com/</a>
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		<title>By: CrowbarSka</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-156753</link>
		<dc:creator>CrowbarSka</dc:creator>
		<pubDate>Mon, 28 Apr 2008 22:34:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-156753</guid>
		<description>&lt;blockquote&gt;also ahd that strange bug that crashed my system and if i went around it then the antlions didn´t come. skip this with noclip. great maps, but that left a bitter taste.&lt;/blockquote&gt;

Not sure if you saw the solution, but it is quite simple. You need to press a button right near the Vortigaunt (other side of the gate). It is explained in the readme file. Glad you liked it all the same though. :)</description>
		<content:encoded><![CDATA[<blockquote><p>also ahd that strange bug that crashed my system and if i went around it then the antlions didn´t come. skip this with noclip. great maps, but that left a bitter taste.</p></blockquote>
<p>Not sure if you saw the solution, but it is quite simple. You need to press a button right near the Vortigaunt (other side of the gate). It is explained in the readme file. Glad you liked it all the same though. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Ollo</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-156750</link>
		<dc:creator>Ollo</dc:creator>
		<pubDate>Mon, 28 Apr 2008 22:25:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-156750</guid>
		<description>
also ahd that strange bug that crashed my system and if i went around it then the antlions didn´t come. skip this with noclip. great maps, but that left a bitter taste.

And for everyone with that crash:
In the middle of the screen is some kind of &quot;invisible error message&quot; behind the &quot;gamelayer&quot;, try clicking around until you find the &quot;ok&quot;. or what i did first: go in &quot;standby&quot;-mode. If i push the power button my pc goes to standby, after waking it up again the &quot;gamelayer&quot; is gone and you can see the error message.</description>
		<content:encoded><![CDATA[<p>also ahd that strange bug that crashed my system and if i went around it then the antlions didn´t come. skip this with noclip. great maps, but that left a bitter taste.</p>
<p>And for everyone with that crash:<br />
In the middle of the screen is some kind of &#8220;invisible error message&#8221; behind the &#8220;gamelayer&#8221;, try clicking around until you find the &#8220;ok&#8221;. or what i did first: go in &#8220;standby&#8221;-mode. If i push the power button my pc goes to standby, after waking it up again the &#8220;gamelayer&#8221; is gone and you can see the error message.
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		<title>By: Bladesinger</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-155284</link>
		<dc:creator>Bladesinger</dc:creator>
		<pubDate>Thu, 17 Apr 2008 21:59:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-155284</guid>
		<description> The rating image speak for itself.</description>
		<content:encoded><![CDATA[<p>The rating image speak for itself.
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		<title>By: MrTwoVideoCards</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-153934</link>
		<dc:creator>MrTwoVideoCards</dc:creator>
		<pubDate>Tue, 08 Apr 2008 18:39:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-153934</guid>
		<description>
Yeah this mod looks, and plays awesome!</description>
		<content:encoded><![CDATA[<p>Yeah this mod looks, and plays awesome!
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		<title>By: Homeslice</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-152770</link>
		<dc:creator>Homeslice</dc:creator>
		<pubDate>Mon, 31 Mar 2008 05:07:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-152770</guid>
		<description>
Great fun man, thank you! Me and my kid are having a great time with this map and others. Good work! Thanks again!</description>
		<content:encoded><![CDATA[<p>Great fun man, thank you! Me and my kid are having a great time with this map and others. Good work! Thanks again!
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		<title>By: speckman</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-152360</link>
		<dc:creator>speckman</dc:creator>
		<pubDate>Wed, 26 Mar 2008 12:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-152360</guid>
		<description>
I thuroughly enjoyed this mod. the whole thing was very well done. It had very detailed enviorments and yet it still had the feel of a mod to it, which i like. The antlion bit felt like it was a little to long to me, but that was my only complant. The point of that area was to let the player get ready for that onslaut. The fight with the hunters was the first time i have ever had a challenge facing of against them, they were always so easily dispatched with the right weapon, so pumping them full of lead in a cramped coridor while taking cover around the bend was intense and left me with 30 health feeling very satisfied.</description>
		<content:encoded><![CDATA[<p>I thuroughly enjoyed this mod. the whole thing was very well done. It had very detailed enviorments and yet it still had the feel of a mod to it, which i like. The antlion bit felt like it was a little to long to me, but that was my only complant. The point of that area was to let the player get ready for that onslaut. The fight with the hunters was the first time i have ever had a challenge facing of against them, they were always so easily dispatched with the right weapon, so pumping them full of lead in a cramped coridor while taking cover around the bend was intense and left me with 30 health feeling very satisfied.
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		<title>By: GypsyJim</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-152283</link>
		<dc:creator>GypsyJim</dc:creator>
		<pubDate>Tue, 25 Mar 2008 10:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-152283</guid>
		<description>
I totally agree with all the positive comments, this is slick and very well executed, there are some challenging parts, nicely balanced with combat and set design. I was definitely hungry for more when I got to the end!I can&#039;t wait to see what you come up with next, there has to be a next,right....?</description>
		<content:encoded><![CDATA[<p>I totally agree with all the positive comments, this is slick and very well executed, there are some challenging parts, nicely balanced with combat and set design. I was definitely hungry for more when I got to the end!I can&#8217;t wait to see what you come up with next, there has to be a next,right&#8230;.?
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		<title>By: geekofalltrades</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-151797</link>
		<dc:creator>geekofalltrades</dc:creator>
		<pubDate>Fri, 21 Mar 2008 00:12:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-151797</guid>
		<description>

This one was great level-design-wise (the sniper area is gorgeous)... it just suffered from a few gameplay issues.  One thing that always jumps out at me about user-made levels is how obvious the big battles are.  The prison room towards the beginning where antlions swarm you is a good example: as much fun as it was, I saw it coming a mile away.  It&#039;s really nice when big battles just hit you out of nowhere, as infrequent as this is.  The second issue was, as noted in the pseudo-satire above, that you at one point fight a formidable number of Hunters in an area that isn&#039;t terribly well-suited to fighting Hunters, with weapons that aren&#039;t well-suited to fighting hunters.  If the hunters had been mixed in with soldiers, then the battle wouldn&#039;t have been as overwhelming... but then, I did kind of like that you didn&#039;t fight against any combine soldiers in the game.  Still, that battle ought to be reworked a bit.  Three final, nitpicky criticisms: (1) it is a bit odd that the vort keeps on calling you Freeman, (2) the mod wasn&#039;t long enough to where you really got to bond with the vortigaunt (like you do with Alyx in Ep1), so the ending didn&#039;t have a heavy an impact as it could have, and (3) not being able to pick up that schweet sniper rifle was really frustrating.  Mounting it could solve that last one.</description>
		<content:encoded><![CDATA[<p>This one was great level-design-wise (the sniper area is gorgeous)&#8230; it just suffered from a few gameplay issues.  One thing that always jumps out at me about user-made levels is how obvious the big battles are.  The prison room towards the beginning where antlions swarm you is a good example: as much fun as it was, I saw it coming a mile away.  It&#8217;s really nice when big battles just hit you out of nowhere, as infrequent as this is.  The second issue was, as noted in the pseudo-satire above, that you at one point fight a formidable number of Hunters in an area that isn&#8217;t terribly well-suited to fighting Hunters, with weapons that aren&#8217;t well-suited to fighting hunters.  If the hunters had been mixed in with soldiers, then the battle wouldn&#8217;t have been as overwhelming&#8230; but then, I did kind of like that you didn&#8217;t fight against any combine soldiers in the game.  Still, that battle ought to be reworked a bit.  Three final, nitpicky criticisms: (1) it is a bit odd that the vort keeps on calling you Freeman, (2) the mod wasn&#8217;t long enough to where you really got to bond with the vortigaunt (like you do with Alyx in Ep1), so the ending didn&#8217;t have a heavy an impact as it could have, and (3) not being able to pick up that schweet sniper rifle was really frustrating.  Mounting it could solve that last one.
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		<title>By: CrowbarSka</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-151455</link>
		<dc:creator>CrowbarSka</dc:creator>
		<pubDate>Sun, 16 Mar 2008 13:03:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-151455</guid>
		<description>Yeah, I am going to rework it I think. I basically didn&#039;t want to bottleneck the player too much. The main gate itself is already enough in my opinion but it seems I&#039;ll have to take further action to prevent people breaking the game.</description>
		<content:encoded><![CDATA[<p>Yeah, I am going to rework it I think. I basically didn&#8217;t want to bottleneck the player too much. The main gate itself is already enough in my opinion but it seems I&#8217;ll have to take further action to prevent people breaking the game.
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		<title>By: MrHappy</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-151424</link>
		<dc:creator>MrHappy</dc:creator>
		<pubDate>Sat, 15 Mar 2008 20:59:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-151424</guid>
		<description>Well, ya know, you could stop the player if he doesn&#039;t push the button.  A combine shieldwall/forecefield that the button also turns off, or something to that effect.</description>
		<content:encoded><![CDATA[<p>Well, ya know, you could stop the player if he doesn&#8217;t push the button.  A combine shieldwall/forecefield that the button also turns off, or something to that effect.
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		<title>By: CrowbarSka</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-151374</link>
		<dc:creator>CrowbarSka</dc:creator>
		<pubDate>Sat, 15 Mar 2008 02:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-151374</guid>
		<description> &lt;blockquote&gt;Bugged for me the vort did not follow me to the first lift so got killed everytime!!  Gave up after that.....average
 &lt;/blockquote&gt;

Check the readme, you&#039;ve missed a vital part of the game. Every time the Vortigaunt opens a gate you need to press a button to keep it held open. You must have missed the button to allow him to follow you.

This is something I&#039;m re-considering as a few people missed this and made the game uncompletable.</description>
		<content:encoded><![CDATA[<blockquote><p>Bugged for me the vort did not follow me to the first lift so got killed everytime!!  Gave up after that&#8230;..average
 </p></blockquote>
<p>Check the readme, you&#8217;ve missed a vital part of the game. Every time the Vortigaunt opens a gate you need to press a button to keep it held open. You must have missed the button to allow him to follow you.</p>
<p>This is something I&#8217;m re-considering as a few people missed this and made the game uncompletable.
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		<title>By: Davo</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-151362</link>
		<dc:creator>Davo</dc:creator>
		<pubDate>Fri, 14 Mar 2008 23:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-151362</guid>
		<description> Bugged for me the vort did not follow me to the first lift so got killed everytime!!  Gave up after that.....average
 </description>
		<content:encoded><![CDATA[<p>Bugged for me the vort did not follow me to the first lift so got killed everytime!!  Gave up after that&#8230;..average
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		<title>By: SharkDaniel</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-151318</link>
		<dc:creator>SharkDaniel</dc:creator>
		<pubDate>Fri, 14 Mar 2008 06:14:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-151318</guid>
		<description> This map is very good. I hope there will be a sequel. This map is the best and i recommand it to all!

 </description>
		<content:encoded><![CDATA[<p>This map is very good. I hope there will be a sequel. This map is the best and i recommand it to all!
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		<title>By: Vehk</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-151110</link>
		<dc:creator>Vehk</dc:creator>
		<pubDate>Mon, 10 Mar 2008 19:29:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-151110</guid>
		<description> Very good mod indeed
Notes of interest:
SPOILERS

- The fact that there were no combine soldiers to fight gave the mod a really nice atmosphere of desolation and nostalgia :) The one and only combine guy was then used to maximum (along with the fact that he wasted my face with surprising shotgun defense maneuver). something like the last king of the hill..

- The moment of etting outside was very well executed - the distant sound of thumper, the rain and the scene setting were all Valve quality.

- Very nice detail with the sniper and exploding barrels. At least I hope it was planned :)

- The ending, while nice and epic, felt a bit forced. Like you wanted to recreate an empathic moment of Hl2Ep2 outro (same music used too), but this one wasn&#039;t so surprising  and seemed a little unnecessary. The idea was ok (I love bad endings) as well as the chilling sinister slow motion, just the reason of it all was IMHO too purposive.

- Hunters and the elevator scene was superb.  
 </description>
		<content:encoded><![CDATA[<p>Very good mod indeed<br />
Notes of interest:<br />
SPOILERS</p>
<p>- The fact that there were no combine soldiers to fight gave the mod a really nice atmosphere of desolation and nostalgia <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  The one and only combine guy was then used to maximum (along with the fact that he wasted my face with surprising shotgun defense maneuver). something like the last king of the hill..</p>
<p>- The moment of etting outside was very well executed &#8211; the distant sound of thumper, the rain and the scene setting were all Valve quality.</p>
<p>- Very nice detail with the sniper and exploding barrels. At least I hope it was planned <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>- The ending, while nice and epic, felt a bit forced. Like you wanted to recreate an empathic moment of Hl2Ep2 outro (same music used too), but this one wasn&#8217;t so surprising  and seemed a little unnecessary. The idea was ok (I love bad endings) as well as the chilling sinister slow motion, just the reason of it all was IMHO too purposive.</p>
<p>- Hunters and the elevator scene was superb.
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		<title>By: Chris Fox</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-151093</link>
		<dc:creator>Chris Fox</dc:creator>
		<pubDate>Mon, 10 Mar 2008 16:09:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-151093</guid>
		<description>&lt;blockquote&gt;it’s not that hard to grab a friend by the ears and sit him down in front of a microphone and threaten to kill him unless he says a few lines.&lt;/blockquote&gt;

Wanna bet?</description>
		<content:encoded><![CDATA[<blockquote><p>it’s not that hard to grab a friend by the ears and sit him down in front of a microphone and threaten to kill him unless he says a few lines.</p></blockquote>
<p>Wanna bet?
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