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	<title>Comments on: Union &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/union-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: breamer</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-3/#comment-244256</link>
		<dc:creator>breamer</dc:creator>
		<pubDate>Thu, 24 Feb 2011 13:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-244256</guid>
		<description>This mod is short, but it has a great profesional touch, very well made. Highly recommended!</description>
		<content:encoded><![CDATA[<p>This mod is short, but it has a great profesional touch, very well made. Highly recommended!
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		<title>By: Blood</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-3/#comment-242369</link>
		<dc:creator>Blood</dc:creator>
		<pubDate>Sat, 05 Feb 2011 16:10:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-242369</guid>
		<description>Great mod! Rubbish ending!

The gameplay was superb, but I felt completely let down by the ending. Why go through that just to see [spoiler]your buddy die[/spoiler]? And then what - Union Part 2 would be marvellous!

Play it now, for sure.</description>
		<content:encoded><![CDATA[<p>Great mod! Rubbish ending!</p>
<p>The gameplay was superb, but I felt completely let down by the ending. Why go through that just to see </p>
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your buddy die
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<p>? And then what &#8211; Union Part 2 would be marvellous!</p>
<p>Play it now, for sure.
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		<title>By: OG Loc</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-239715</link>
		<dc:creator>OG Loc</dc:creator>
		<pubDate>Mon, 24 Jan 2011 20:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-239715</guid>
		<description>I know some changes for the mod: More dead Combine Guard bodies around, including some Shotgunner Guard bodies, possibly some flipped Turrets and destroyed Combine Machines like Manhacks and Scanners. How about adding some Overwatch Voice announcements.</description>
		<content:encoded><![CDATA[<p>I know some changes for the mod: More dead Combine Guard bodies around, including some Shotgunner Guard bodies, possibly some flipped Turrets and destroyed Combine Machines like Manhacks and Scanners. How about adding some Overwatch Voice announcements.
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		<title>By: OG Loc</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-233062</link>
		<dc:creator>OG Loc</dc:creator>
		<pubDate>Wed, 17 Nov 2010 22:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-233062</guid>
		<description>Another great Nova Prospekt mod! The one problem is, the Vortigaunt kept calling the player &quot;Freeman&quot;, the player isn&#039;t Freeman, unless it&#039;s John Freeman. ;)</description>
		<content:encoded><![CDATA[<p>Another great Nova Prospekt mod! The one problem is, the Vortigaunt kept calling the player &#8220;Freeman&#8221;, the player isn&#8217;t Freeman, unless it&#8217;s John Freeman. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>By: House</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-228452</link>
		<dc:creator>House</dc:creator>
		<pubDate>Mon, 06 Sep 2010 03:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-228452</guid>
		<description>Super fun! SPOILER--&gt;I have to say, it is sad when the vortigaunt dies at the end&lt;--SPOILER But it was still a heck of a mappack! Very VERY fun! It was cool when you were escaping a prison, working with a vort, solving puzzles, AND MORE AND MORE PLUS MORE!</description>
		<content:encoded><![CDATA[<p>Super fun! SPOILER&#8211;&gt;I have to say, it is sad when the vortigaunt dies at the end&lt;&#8211;SPOILER But it was still a heck of a mappack! Very VERY fun! It was cool when you were escaping a prison, working with a vort, solving puzzles, AND MORE AND MORE PLUS MORE!
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		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-222348</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Thu, 10 Jun 2010 13:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-222348</guid>
		<description>Another PIN for this fabulous mod... It&#039;s short but often inventive...
The interaction between the human and the Vortigaunt is marvelous, it&#039;s a dynamic duo very complementary...
The mod is articulated in some great fights against AntLions, Hunters, and an admirable last fight against a sneaky sniper... This guy, I really took my time to kill him, he was a real annoyance, but the map with this fight was greatly thought...
The ending was also so tragic :(, I wouldn&#039;t think I would sob for that after only two maps... Brillant use of the music, also...

An amazing job, surely too short, but every fan has to play it, to see that there is not only Alyx Vance in the world of cool sidekicks in HL :)</description>
		<content:encoded><![CDATA[<p>Another PIN for this fabulous mod&#8230; It&#8217;s short but often inventive&#8230;<br />
The interaction between the human and the Vortigaunt is marvelous, it&#8217;s a dynamic duo very complementary&#8230;<br />
The mod is articulated in some great fights against AntLions, Hunters, and an admirable last fight against a sneaky sniper&#8230; This guy, I really took my time to kill him, he was a real annoyance, but the map with this fight was greatly thought&#8230;<br />
The ending was also so tragic <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> , I wouldn&#8217;t think I would sob for that after only two maps&#8230; Brillant use of the music, also&#8230;</p>
<p>An amazing job, surely too short, but every fan has to play it, to see that there is not only Alyx Vance in the world of cool sidekicks in HL <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Union (EP2)</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-222223</link>
		<dc:creator>Union (EP2)</dc:creator>
		<pubDate>Tue, 08 Jun 2010 06:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-222223</guid>
		<description>[...] domowa: zobacz (Planet [...]</description>
		<content:encoded><![CDATA[<p>[...] domowa: zobacz (Planet [...]
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		<title>By: Zekiran</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-220568</link>
		<dc:creator>Zekiran</dc:creator>
		<pubDate>Wed, 28 Apr 2010 05:27:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-220568</guid>
		<description>Finally got around to this one. WOW.

Too short! I&#039;d love to have MORE of this. Excellent work, well thought out battle action areas. I had no trouble with the sniper, just a matter of figuring out where to go. 

I would say that this would easily have fit in HL2, in Nova Prospekt or perhaps a return run through there. Good use of music, and I shall miss the Vort. :(</description>
		<content:encoded><![CDATA[<p>Finally got around to this one. WOW.</p>
<p>Too short! I&#8217;d love to have MORE of this. Excellent work, well thought out battle action areas. I had no trouble with the sniper, just a matter of figuring out where to go. </p>
<p>I would say that this would easily have fit in HL2, in Nova Prospekt or perhaps a return run through there. Good use of music, and I shall miss the Vort. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-220022</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Wed, 14 Apr 2010 14:47:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-220022</guid>
		<description>I&#039;m with Kyouruu almost completely so will not bother to repeat what has already been so well said.
My exception to Kyouruu&#039;s comment is the sniper section. It was quite hard and very well done indeed for me. You need to die a few times to find the way but you will find the way (perhaps I should have watched the other 2 videos but that&#039;s cheating in my book).

I was put off this map pack by the first video of the antlion section which looked tedious.
It was only by coming across such positive comments that I realised I might be missing out and I was.
My thanks to the commenters.

My especial thanks to Matt Glanville for a superb mod.
I was tempted to PF but it&#039;s just not long enough. PF&#039;s need high replay value for me.
I played at all 3 skills so I know this mod very well indeed but it&#039;s short enough to remember it all and ther&#039;s nothing more to explore - no need to replay.

A little gem nonetheless.</description>
		<content:encoded><![CDATA[<p>I&#8217;m with Kyouruu almost completely so will not bother to repeat what has already been so well said.<br />
My exception to Kyouruu&#8217;s comment is the sniper section. It was quite hard and very well done indeed for me. You need to die a few times to find the way but you will find the way (perhaps I should have watched the other 2 videos but that&#8217;s cheating in my book).</p>
<p>I was put off this map pack by the first video of the antlion section which looked tedious.<br />
It was only by coming across such positive comments that I realised I might be missing out and I was.<br />
My thanks to the commenters.</p>
<p>My especial thanks to Matt Glanville for a superb mod.<br />
I was tempted to PF but it&#8217;s just not long enough. PF&#8217;s need high replay value for me.<br />
I played at all 3 skills so I know this mod very well indeed but it&#8217;s short enough to remember it all and ther&#8217;s nothing more to explore &#8211; no need to replay.</p>
<p>A little gem nonetheless.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-220014</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 14 Apr 2010 08:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-220014</guid>
		<description>I find it hard to believe that this is a fair review.  I even considered removing your recommendation because I can&#039;t believe anybody would honestly and fairly suggest Avoiding this mod.  However, I respect everybody&#039;s right to their opinion and  at least you took the time to explain why you didn&#039;t enjoy it.

I don&#039;t know how many other SP maps and mods you have played, but I suspect your will be highly disappointed with 99.99% of them, if you didn&#039;t enjoy this one.</description>
		<content:encoded><![CDATA[<p>I find it hard to believe that this is a fair review.  I even considered removing your recommendation because I can&#8217;t believe anybody would honestly and fairly suggest Avoiding this mod.  However, I respect everybody&#8217;s right to their opinion and  at least you took the time to explain why you didn&#8217;t enjoy it.</p>
<p>I don&#8217;t know how many other SP maps and mods you have played, but I suspect your will be highly disappointed with 99.99% of them, if you didn&#8217;t enjoy this one.
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		<title>By: d3t9l</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-220004</link>
		<dc:creator>d3t9l</dc:creator>
		<pubDate>Wed, 14 Apr 2010 02:15:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-220004</guid>
		<description>No idea how this got so many &quot;play it now&quot; ratings. The antlion attack in the beginning are just obnoxious and unnecessary. The sniper was a challenge, but simply to hard. I even had one instance when he literally shot me through a wooden fence that was at least 3 feet taller than me, without seeing me. The ending gets you worked up to adventure forth, finally free of the pesky vortigaunt, but no, it just abruptly ends without warning. Overall, it was numbingly boring and routine.</description>
		<content:encoded><![CDATA[<p>No idea how this got so many &#8220;play it now&#8221; ratings. The antlion attack in the beginning are just obnoxious and unnecessary. The sniper was a challenge, but simply to hard. I even had one instance when he literally shot me through a wooden fence that was at least 3 feet taller than me, without seeing me. The ending gets you worked up to adventure forth, finally free of the pesky vortigaunt, but no, it just abruptly ends without warning. Overall, it was numbingly boring and routine.
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		<title>By: zck2020</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-218211</link>
		<dc:creator>zck2020</dc:creator>
		<pubDate>Thu, 25 Feb 2010 14:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-218211</guid>
		<description>I liked this mod because it creates a bond between the player and the vortigaunt. I actually found myself feeling quite sad at the end.</description>
		<content:encoded><![CDATA[<p>I liked this mod because it creates a bond between the player and the vortigaunt. I actually found myself feeling quite sad at the end.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-217427</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 08 Feb 2010 05:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-217427</guid>
		<description>Are you sure that you placed them in your EP2 maps folder?  What&#039;s your path to the folder?</description>
		<content:encoded><![CDATA[<p>Are you sure that you placed them in your EP2 maps folder?  What&#8217;s your path to the folder?
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		<title>By: Pictish1</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-217419</link>
		<dc:creator>Pictish1</dc:creator>
		<pubDate>Mon, 08 Feb 2010 00:43:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-217419</guid>
		<description>Downloaded and unzipped the files (Winrar) where the readme file indicated in Ep2 maps and graphs but the console cannot find any such map called union1. I rinsed and repeated from another mirror but same outcome. Tried putting the files into Source mods but still no joy. Has anyone had any problems ? This one sounds like one I would like to have a crack at.</description>
		<content:encoded><![CDATA[<p>Downloaded and unzipped the files (Winrar) where the readme file indicated in Ep2 maps and graphs but the console cannot find any such map called union1. I rinsed and repeated from another mirror but same outcome. Tried putting the files into Source mods but still no joy. Has anyone had any problems ? This one sounds like one I would like to have a crack at.
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		<title>By: harrison3001</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-209984</link>
		<dc:creator>harrison3001</dc:creator>
		<pubDate>Sun, 13 Sep 2009 02:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-209984</guid>
		<description> Fantastic! Perfect balance, and not too difficult. Strongly recommended. Perfect!</description>
		<content:encoded><![CDATA[<p>Fantastic! Perfect balance, and not too difficult. Strongly recommended. Perfect!
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		<title>By: CrowbarSka</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-205450</link>
		<dc:creator>CrowbarSka</dc:creator>
		<pubDate>Sat, 13 Jun 2009 08:20:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-205450</guid>
		<description>I&#039;m getting close to something I&#039;ve wanted to do since Union&#039;s initial release over a year ago, and that is to create an updated version with some new additions and changes. This project (affectionately called ReUnion) will feature full custom voice acting courtesy of Chris and Anne Fox to allow our Vortigaunt companion to breathe new life into the story, as well as numerous graphical upgrades and changes to gameplay, taking on board the valuable feedback I have received from players. I aim to have all this conveniantly packaged as a fully-fledged mod (rather than individual maps) which enables a few other nifty little features.
&lt;img src=&quot;/media/images/2009/jun-09/reunion-oc.jpg&quot; alt=&quot;Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;img src=&quot;/media/images/2009/jun-09/reunion-nc.jpg&quot; alt=&quot;Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3&quot; /&gt;
&lt;em&gt;The changes to this early corridor imply that Nova Prospekt is larger than the accessible areas, and that it is falling into significant disrepair. These little touches will combine to create a richer experience for the player and reveal more backstory.&lt;/em&gt;

If you were curious about the background of Union&#039;s protagonist, or where he might be headed after it ends, be sure to check out ReUnion when it&#039;s finished. There&#039;s no set release date yet, but watch this space for any updates. </description>
		<content:encoded><![CDATA[<p>I&#8217;m getting close to something I&#8217;ve wanted to do since Union&#8217;s initial release over a year ago, and that is to create an updated version with some new additions and changes. This project (affectionately called ReUnion) will feature full custom voice acting courtesy of Chris and Anne Fox to allow our Vortigaunt companion to breathe new life into the story, as well as numerous graphical upgrades and changes to gameplay, taking on board the valuable feedback I have received from players. I aim to have all this conveniantly packaged as a fully-fledged mod (rather than individual maps) which enables a few other nifty little features.<br />
<img src="/media/images/2009/jun-09/reunion-oc.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></p>
<p>
<img src="/media/images/2009/jun-09/reunion-nc.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /><br />
<em>The changes to this early corridor imply that Nova Prospekt is larger than the accessible areas, and that it is falling into significant disrepair. These little touches will combine to create a richer experience for the player and reveal more backstory.</em></p>
<p>If you were curious about the background of Union&#8217;s protagonist, or where he might be headed after it ends, be sure to check out ReUnion when it&#8217;s finished. There&#8217;s no set release date yet, but watch this space for any updates.
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		<title>By: SolidFake</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-204535</link>
		<dc:creator>SolidFake</dc:creator>
		<pubDate>Thu, 21 May 2009 15:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-204535</guid>
		<description>
Just played it and have to agree, it&#039;s awesome!
The fights are quite basic except some highlights like that area where all the antlions come out or when the hunters appear.
Also the part with the sniper was very cool.
But the most interesting part, and why this is one of my personal favourites, is that you need your Vortigaunt friend to survive. Both of you know that you won&#039;t make it outside alive if you just go on your own. They nearly never speak to each other, but the ligature between those two insterspecies becomes very big, I never felt so bound to an partner in HalfLife2, even not in the original half life 2. And then the end, where he dies, oh my god it&#039;s so fantastic dramatic!
This thing could be an movie and is still awesome to play too.</description>
		<content:encoded><![CDATA[<p>Just played it and have to agree, it&#8217;s awesome!<br />
The fights are quite basic except some highlights like that area where all the antlions come out or when the hunters appear.<br />
Also the part with the sniper was very cool.<br />
But the most interesting part, and why this is one of my personal favourites, is that you need your Vortigaunt friend to survive. Both of you know that you won&#8217;t make it outside alive if you just go on your own. They nearly never speak to each other, but the ligature between those two insterspecies becomes very big, I never felt so bound to an partner in HalfLife2, even not in the original half life 2. And then the end, where he dies, oh my god it&#8217;s so fantastic dramatic!<br />
This thing could be an movie and is still awesome to play too.
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		<title>By: CrowbarSka</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-204531</link>
		<dc:creator>CrowbarSka</dc:creator>
		<pubDate>Thu, 21 May 2009 10:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-204531</guid>
		<description>Thanks, Phillip!</description>
		<content:encoded><![CDATA[<p>Thanks, Phillip!
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-204524</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 21 May 2009 08:35:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-204524</guid>
		<description>I&#039;ve updated this post to include the video walkthroughs.  I&#039;ve also updated the panoramic image and file downloads.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve updated this post to include the video walkthroughs.  I&#8217;ve also updated the panoramic image and file downloads.
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		<title>By: sappy</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-191338</link>
		<dc:creator>sappy</dc:creator>
		<pubDate>Thu, 18 Dec 2008 16:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-191338</guid>
		<description>
That&#039;s how map&#039;s and mods should be done. Nice introduction to the map and a tweaked version of the vorti-gates. Perfect scripted secuences. Nice map layout. The player get a clear idea what he needs to be doing and how. The final area was pretty good and the ending /a thing that many maps/mods lack/ was a very nice touch.</description>
		<content:encoded><![CDATA[<p>That&#8217;s how map&#8217;s and mods should be done. Nice introduction to the map and a tweaked version of the vorti-gates. Perfect scripted secuences. Nice map layout. The player get a clear idea what he needs to be doing and how. The final area was pretty good and the ending /a thing that many maps/mods lack/ was a very nice touch.
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		<title>By: Podcast 17 &#183; Providing truth to Citizens!</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-186453</link>
		<dc:creator>Podcast 17 &#183; Providing truth to Citizens!</dc:creator>
		<pubDate>Tue, 11 Nov 2008 00:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-186453</guid>
		<description>[...] were lucky enough to have Ryan AKA Stenchy from ModDB and Matt AKA CrowBarSka developer of Union for Half-Life 2: Episode 2. They discuss the week&#8217;s news with William and Phillip, along with [...]</description>
		<content:encoded><![CDATA[<p>[...] were lucky enough to have Ryan AKA Stenchy from ModDB and Matt AKA CrowBarSka developer of Union for Half-Life 2: Episode 2. They discuss the week&#8217;s news with William and Phillip, along with [...]
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		<title>By: Spulaser</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-185791</link>
		<dc:creator>Spulaser</dc:creator>
		<pubDate>Sun, 02 Nov 2008 16:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-185791</guid>
		<description>
Honestly, I didn&#039;t much care for this map in terms of gameplay. Most of it was too hard, even on easy I couldn&#039;t make through the big antlion fight without cheating (and a lot at that!). The second map was better with Hunters which are fun enemies to fight against. The ending was good and the best part of the mod, though melodramatic for such a short map pack as another commenter said. Nice idea anyway, and not too often seen in maps.

In short: Fighting against antlions was too repetitive and hard. The second map was a bit short, but sweeter nonetheless. Mapping was flawless in design and implementation. I give it three stars.</description>
		<content:encoded><![CDATA[<p>Honestly, I didn&#8217;t much care for this map in terms of gameplay. Most of it was too hard, even on easy I couldn&#8217;t make through the big antlion fight without cheating (and a lot at that!). The second map was better with Hunters which are fun enemies to fight against. The ending was good and the best part of the mod, though melodramatic for such a short map pack as another commenter said. Nice idea anyway, and not too often seen in maps.</p>
<p>In short: Fighting against antlions was too repetitive and hard. The second map was a bit short, but sweeter nonetheless. Mapping was flawless in design and implementation. I give it three stars.
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-174989</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Wed, 27 Aug 2008 01:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-174989</guid>
		<description>
If only this had been a couple of levels from the HL2 EP2 it may have made it worth the money I spent. These maps are better then any levels in the original EP2 which I thought were a bore for the most part. Union gives us a couple of maps packed with action and content, yes it’s tough in places but very enjoyable with great atmosphere built-up by some good use of sound effects. It’s hard to fault this one, so I am just not going to bother; it’s the best HL2 map/mod for some time and one I will play again and you should go play it now.</description>
		<content:encoded><![CDATA[<p>If only this had been a couple of levels from the HL2 EP2 it may have made it worth the money I spent. These maps are better then any levels in the original EP2 which I thought were a bore for the most part. Union gives us a couple of maps packed with action and content, yes it’s tough in places but very enjoyable with great atmosphere built-up by some good use of sound effects. It’s hard to fault this one, so I am just not going to bother; it’s the best HL2 map/mod for some time and one I will play again and you should go play it now.
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		<title>By: Kyouryuu</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-174831</link>
		<dc:creator>Kyouryuu</dc:creator>
		<pubDate>Tue, 26 Aug 2008 06:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-174831</guid>
		<description>

I loved this mod.  Excellently designed levels, fun gameplay between the Vortigaunt and the player, and even a genuine scare.  This is good stuff.

SPOILERS
Awash in a sea of countless Nova Prospekt maps, Union stands out with its character interaction, great lighting and architecture, and its nifty gimmick.  Most of the puzzles are based on the idea that you need to clear the way for the Vortigaunt to use a machine to open a door.  Just as Valve does, the mechanic is introduced early on in a simple context and layer upon layer of complexity is added thereafter.  It&#039;s a simple but effective mechanic.  I have to admit, the battle with the Antlions in the &quot;washing machine room&quot; went on a bit long.  But I liked the mix of Antlions and their acid-spitting cousins.  You really got to appreciate the difference in strategy between the two enemies.

As I said, there is a genuine scare in the map and it comes from the Hunters.  They way they are presented is superb.  Fighting them in the confines of the prison really made me realize how tall and formidable they were as well.

You eventually get outside and encounter a sniper as rain pours down from above.  Very dramatic.  However, I also think this part was a bit too challenging.  One, the road ahead just isn&#039;t lit convincingly enough.  There are times when I&#039;d speed out and get shot, just to see if I was actually on the right track.  Two, that part where you have to actually take cover behind the garbage bin props didn&#039;t seem adequate.

That said, exacting revenge on the sniper was awesome and a nice twist on the typical grenade mechanic (I did chuck some grenades up there initially... metal bars or not, since that&#039;s how the player is &quot;trained&quot; to kill the sniper).  The author even installed a thoughtful little shortcut for getting back down.

We end on a somber note, with you escaping at the Vortigaunt&#039;s expense.  The ending was a bit abrupt.  The melodramatic setup for this mod really doesn&#039;t manifest itself anywhere - honestly not sure if that was a good thing or a bad thing since I thought it was a bit too melodramatic for my tastes.

Still, out of all the mods I&#039;ve played, I had few bad things to note about this one.  It really is an excellent mod.  Don&#039;t let the two-map length deceive you, there&#039;s a lot going on here.  You need to play this.

(As a side note, I had some goofy cubemap issue that I&#039;ll just assume was something weird on my end... no idea)</description>
		<content:encoded><![CDATA[<p>I loved this mod.  Excellently designed levels, fun gameplay between the Vortigaunt and the player, and even a genuine scare.  This is good stuff.</p>
<p>SPOILERS<br />
Awash in a sea of countless Nova Prospekt maps, Union stands out with its character interaction, great lighting and architecture, and its nifty gimmick.  Most of the puzzles are based on the idea that you need to clear the way for the Vortigaunt to use a machine to open a door.  Just as Valve does, the mechanic is introduced early on in a simple context and layer upon layer of complexity is added thereafter.  It&#8217;s a simple but effective mechanic.  I have to admit, the battle with the Antlions in the &#8220;washing machine room&#8221; went on a bit long.  But I liked the mix of Antlions and their acid-spitting cousins.  You really got to appreciate the difference in strategy between the two enemies.</p>
<p>As I said, there is a genuine scare in the map and it comes from the Hunters.  They way they are presented is superb.  Fighting them in the confines of the prison really made me realize how tall and formidable they were as well.</p>
<p>You eventually get outside and encounter a sniper as rain pours down from above.  Very dramatic.  However, I also think this part was a bit too challenging.  One, the road ahead just isn&#8217;t lit convincingly enough.  There are times when I&#8217;d speed out and get shot, just to see if I was actually on the right track.  Two, that part where you have to actually take cover behind the garbage bin props didn&#8217;t seem adequate.</p>
<p>That said, exacting revenge on the sniper was awesome and a nice twist on the typical grenade mechanic (I did chuck some grenades up there initially&#8230; metal bars or not, since that&#8217;s how the player is &#8220;trained&#8221; to kill the sniper).  The author even installed a thoughtful little shortcut for getting back down.</p>
<p>We end on a somber note, with you escaping at the Vortigaunt&#8217;s expense.  The ending was a bit abrupt.  The melodramatic setup for this mod really doesn&#8217;t manifest itself anywhere &#8211; honestly not sure if that was a good thing or a bad thing since I thought it was a bit too melodramatic for my tastes.</p>
<p>Still, out of all the mods I&#8217;ve played, I had few bad things to note about this one.  It really is an excellent mod.  Don&#8217;t let the two-map length deceive you, there&#8217;s a lot going on here.  You need to play this.</p>
<p>(As a side note, I had some goofy cubemap issue that I&#8217;ll just assume was something weird on my end&#8230; no idea)
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		<title>By: darkstranger</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-172836</link>
		<dc:creator>darkstranger</dc:creator>
		<pubDate>Thu, 14 Aug 2008 18:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-172836</guid>
		<description></description>
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		<title>By: CrowbarSka</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-159033</link>
		<dc:creator>CrowbarSka</dc:creator>
		<pubDate>Sun, 18 May 2008 18:47:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-159033</guid>
		<description>Hey people. For anyone who&#039;s interested there&#039;s a quick news update with images on my blog: http://figpig.blogspot.com/</description>
		<content:encoded><![CDATA[<p>Hey people. For anyone who&#8217;s interested there&#8217;s a quick news update with images on my blog: <a href="http://figpig.blogspot.com/" rel="nofollow">http://figpig.blogspot.com/</a>
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		<title>By: CrowbarSka</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-156753</link>
		<dc:creator>CrowbarSka</dc:creator>
		<pubDate>Mon, 28 Apr 2008 22:34:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-156753</guid>
		<description>&lt;blockquote&gt;also ahd that strange bug that crashed my system and if i went around it then the antlions didn´t come. skip this with noclip. great maps, but that left a bitter taste.&lt;/blockquote&gt;

Not sure if you saw the solution, but it is quite simple. You need to press a button right near the Vortigaunt (other side of the gate). It is explained in the readme file. Glad you liked it all the same though. :)</description>
		<content:encoded><![CDATA[<blockquote><p>also ahd that strange bug that crashed my system and if i went around it then the antlions didn´t come. skip this with noclip. great maps, but that left a bitter taste.</p></blockquote>
<p>Not sure if you saw the solution, but it is quite simple. You need to press a button right near the Vortigaunt (other side of the gate). It is explained in the readme file. Glad you liked it all the same though. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Ollo</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-156750</link>
		<dc:creator>Ollo</dc:creator>
		<pubDate>Mon, 28 Apr 2008 22:25:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-156750</guid>
		<description>
also ahd that strange bug that crashed my system and if i went around it then the antlions didn´t come. skip this with noclip. great maps, but that left a bitter taste.

And for everyone with that crash:
In the middle of the screen is some kind of &quot;invisible error message&quot; behind the &quot;gamelayer&quot;, try clicking around until you find the &quot;ok&quot;. or what i did first: go in &quot;standby&quot;-mode. If i push the power button my pc goes to standby, after waking it up again the &quot;gamelayer&quot; is gone and you can see the error message.</description>
		<content:encoded><![CDATA[<p>also ahd that strange bug that crashed my system and if i went around it then the antlions didn´t come. skip this with noclip. great maps, but that left a bitter taste.</p>
<p>And for everyone with that crash:<br />
In the middle of the screen is some kind of &#8220;invisible error message&#8221; behind the &#8220;gamelayer&#8221;, try clicking around until you find the &#8220;ok&#8221;. or what i did first: go in &#8220;standby&#8221;-mode. If i push the power button my pc goes to standby, after waking it up again the &#8220;gamelayer&#8221; is gone and you can see the error message.
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		<title>By: Bladesinger</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-155284</link>
		<dc:creator>Bladesinger</dc:creator>
		<pubDate>Thu, 17 Apr 2008 21:59:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-155284</guid>
		<description> The rating image speak for itself.</description>
		<content:encoded><![CDATA[<p>The rating image speak for itself.
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		<title>By: MrTwoVideoCards</title>
		<link>http://www.planetphillip.com/posts/union-half-life-2-ep2/comment-page-2/#comment-153934</link>
		<dc:creator>MrTwoVideoCards</dc:creator>
		<pubDate>Tue, 08 Apr 2008 18:39:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/union-half-life-2-episode-2/#comment-153934</guid>
		<description>
Yeah this mod looks, and plays awesome!</description>
		<content:encoded><![CDATA[<p>Yeah this mod looks, and plays awesome!
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