Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Play as a Combine soldier who has some “enhanced” abilities.

Follow your commanding officer and do as he tells you.

Then defend the position as long as you are instructed to.

Basic Details
  • Title: Uplifted
  • File Name: hl2-ep2-sp-uplifted.7z
  • Size : 2.13MB
  • Author: Patrick Moates
  • Date Released: 16 February 2011
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Manual Installation Instructions
  • Save the above file to a location of your choice and open it with a file archive application of your choice. I recommend 7-Zip.
  • Copy Moates_MLRTM.bsp and graphs folder into your Half-Life 2: Ep2 Maps folder.
  • Copy MoveSpeedDefaults.cfg and moates3.cfg into your Half-Life 2: Ep2 cfg folder.
  • Copy gcvisiontest.raw and betterq.raw into your Half-Life 2: Ep2 Materials folder.
  • Launch Half-Life 2: Episode Two
  • Open the console and type map Moates_MLRTM.
  • Press enter/return or click the Submit button.
  • Play and Enjoy.

If you require more help, please visit the How To.. page.

Screenshots

Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3
Reader Recommendations
4 recommendations, average score: 2.5 (out of 5), standard deviation: 0.25
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Published

10th January 2012

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Phillip says MaybeThink TwiceThink TwiceMaybe?
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6 Comments
  1. Phillip says Maybe

    I have to admit I am not sure I fully understand what abilities I have once I inject myself. Sure, the screen changes colour but I don’t seem to be able to do anything differently. If all I could do is move a bit faster, I’m not sure that’s enough of a hook to keep me interested.

    The level itself seems well built but I couldn’t really see why I defending the area anyway. Okay, that’s not exactly needed, but having a reason might be nice.

    Running around and turning on generators has been done, and done well in Human Error, but I didn’t exactly enjoy it then either.

    Personally, I don’t want to be the dogsbody, I want to be the hero.

    All in all an average level that didn’t really excite me.

    I recommend you play one difficulty level higher than normal.

    5 Word Review
    Didn’t challenge my new abilities

  2. Blue Lightning 196 comments

    10th January 2012

    I’ll probebly skip it, thanks for the review. I dont see how seeing red is a “power”.

    One thing though, that’s 4 sp mods released in just a week, nice way for the year to start. :)

    ReplyEdited at 4:49 PM, 10th January 2012
    • Jim P 6351 comments

      10th January 2012

      Yeah I mean, that’s more of an eye defect when you think about it. Colour blindness effectively…

      Daredevil is blind… so you can be blind and have super powers. I don’t know any colour blind superheros though…

  3. Bolx 166 comments

    10th January 2012

    Think Twice

    It appears to be nicely made, looks OK and you get to shoot things. Well that

  4. Hec 1002 comments

    13th January 2012

    Think Twice

    No no no, i think about put this a maybe, but that would be too much, i men here i never understand that new CMB ability, and i think that was just a crazy experiment to change the colours in the Gameplay, appart from that there’s nothing else to do in this map, except press panels when the force walls are gone!, i think it’d be so much more interesting if you fight against at least few recistance members instead of a ridicolous disorganizated semi horde of zombies.

    So play this just to fill the gaps, i also found those cfg and materials folders kind of annoying to place when you install this map, just to get this few time gameplay.

  5. william 54 comments

    14th January 2012

    Maybe?

    Like with runaway train this concept is an excellent idea, but alone it’s nothing special. Makes me wonder whether or not there should be a repository of “situational maps”, things like this, and the guildhall releases to give modders and mappers some ideas for clutch points in their mods.

    This map was a lot longer than runaway train, but the visuals were pretty lacking. Why all the red hues? Sorta made my eyes bleed. It was pretty easy too… I think? I’m not sure if I actually beat the map, it told me to go to the APC then it faded out. The gate feature was cool, but a little too overpowerful IMO. Lastly the special ability? What was it? Some sorta infrared view?

    Anyway, this concept can certainly be integrated and expanded upon to make it awesome.

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