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	<title>Comments on: Uplink Extended &#8211; Half-Life</title>
	<atom:link href="http://www.planetphillip.com/posts/uplink-extended-half-life/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/uplink-extended-half-life/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:57:20 +0000</lastBuildDate>
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		<title>By: Gilfrarry</title>
		<link>http://www.planetphillip.com/posts/uplink-extended-half-life/comment-page-1/#comment-294113</link>
		<dc:creator>Gilfrarry</dc:creator>
		<pubDate>Sat, 12 Nov 2011 02:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uplink-extended/#comment-294113</guid>
		<description>Download alive. :-)</description>
		<content:encoded><![CDATA[<p>Download alive. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />
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		<title>By: 23-down</title>
		<link>http://www.planetphillip.com/posts/uplink-extended-half-life/comment-page-1/#comment-294101</link>
		<dc:creator>23-down</dc:creator>
		<pubDate>Sat, 12 Nov 2011 00:26:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uplink-extended/#comment-294101</guid>
		<description>Download dead. :(</description>
		<content:encoded><![CDATA[<p>Download dead. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />
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		<title>By: Anon_250960</title>
		<link>http://www.planetphillip.com/posts/uplink-extended-half-life/comment-page-1/#comment-250960</link>
		<dc:creator>Anon_250960</dc:creator>
		<pubDate>Wed, 06 Apr 2011 22:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uplink-extended/#comment-250960</guid>
		<description>Why does everyone criticize a game that was made over 5 years ago for having primitive maping and boxed in feeling? this was the shiz back in the days compared to hl2...</description>
		<content:encoded><![CDATA[<p>Why does everyone criticize a game that was made over 5 years ago for having primitive maping and boxed in feeling? this was the shiz back in the days compared to hl2&#8230;
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		<title>By: Hec</title>
		<link>http://www.planetphillip.com/posts/uplink-extended-half-life/comment-page-1/#comment-242341</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Sat, 05 Feb 2011 10:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uplink-extended/#comment-242341</guid>
		<description>So good short and sweet mod, i felt like i was playing blue shift or some original brand HL1  game, so it&#039;s so good, id like to see the sequel of this mod altough i doub that happen...</description>
		<content:encoded><![CDATA[<p>So good short and sweet mod, i felt like i was playing blue shift or some original brand HL1  game, so it&#8217;s so good, id like to see the sequel of this mod altough i doub that happen&#8230;
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		<title>By: Chrome</title>
		<link>http://www.planetphillip.com/posts/uplink-extended-half-life/comment-page-1/#comment-222088</link>
		<dc:creator>Chrome</dc:creator>
		<pubDate>Sat, 05 Jun 2010 02:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uplink-extended/#comment-222088</guid>
		<description>Half-Life 1 has some primitive mapping. Although Valve was pretty good at pulling it off, the inability to place models as brush entities, as well as the &quot;boxed-in&quot; nature of the maps, really detracts from the realism. Now, Half-Life 2 mapping was pure art, simple as that.</description>
		<content:encoded><![CDATA[<p>Half-Life 1 has some primitive mapping. Although Valve was pretty good at pulling it off, the inability to place models as brush entities, as well as the &#8220;boxed-in&#8221; nature of the maps, really detracts from the realism. Now, Half-Life 2 mapping was pure art, simple as that.
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/uplink-extended-half-life/comment-page-1/#comment-221447</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Tue, 18 May 2010 12:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uplink-extended/#comment-221447</guid>
		<description>This has been updated to 1.1 on TWHL.Download is still the same link</description>
		<content:encoded><![CDATA[<p>This has been updated to 1.1 on TWHL.Download is still the same link
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		<title>By: Gordon Freeman</title>
		<link>http://www.planetphillip.com/posts/uplink-extended-half-life/comment-page-1/#comment-221444</link>
		<dc:creator>Gordon Freeman</dc:creator>
		<pubDate>Tue, 18 May 2010 07:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uplink-extended/#comment-221444</guid>
		<description>This looks kinda cool, Imma download this on my PC later because I am using my PSP</description>
		<content:encoded><![CDATA[<p>This looks kinda cool, Imma download this on my PC later because I am using my PSP
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		<title>By: Grey Acumen</title>
		<link>http://www.planetphillip.com/posts/uplink-extended-half-life/comment-page-1/#comment-215976</link>
		<dc:creator>Grey Acumen</dc:creator>
		<pubDate>Tue, 12 Jan 2010 21:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uplink-extended/#comment-215976</guid>
		<description>This is a must play for any Half-Life fan. This is a nigh perfect recreation of the original Demo for Half-Life that Valve made, except 100x better since it has none of the limitations that the original demo had:
- This mod can play on any screen resolution that Half-Life can. I don&#039;t think HL:demo was even able to get above 640x480 resolution, and had no support for widescreen ratio.

- This mod has the improved keybinding of HL that allows the use of a gamepad, as well as mice with more than 3 buttons. HL:demo didn&#039;t have any gamepad support that I could find, nor did it even have support for a 5 button mouse

- This mod allows for the High Def model pack. No longer must Barney look like a ghoul.

- This mod actually extends the mod a little PAST the Gargantuan at the end of the HL:demo, which in my memory just left you hanging as it faded to black while the garg started to come in to kill you.

All in all, you get all of the original goodness that Valve provided, but revamped to stay up to date and relevant.</description>
		<content:encoded><![CDATA[<p>This is a must play for any Half-Life fan. This is a nigh perfect recreation of the original Demo for Half-Life that Valve made, except 100x better since it has none of the limitations that the original demo had:<br />
- This mod can play on any screen resolution that Half-Life can. I don&#8217;t think HL:demo was even able to get above 640&#215;480 resolution, and had no support for widescreen ratio.</p>
<p>- This mod has the improved keybinding of HL that allows the use of a gamepad, as well as mice with more than 3 buttons. HL:demo didn&#8217;t have any gamepad support that I could find, nor did it even have support for a 5 button mouse</p>
<p>- This mod allows for the High Def model pack. No longer must Barney look like a ghoul.</p>
<p>- This mod actually extends the mod a little PAST the Gargantuan at the end of the HL:demo, which in my memory just left you hanging as it faded to black while the garg started to come in to kill you.</p>
<p>All in all, you get all of the original goodness that Valve provided, but revamped to stay up to date and relevant.
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		<title>By: bicfarmer</title>
		<link>http://www.planetphillip.com/posts/uplink-extended-half-life/comment-page-1/#comment-157735</link>
		<dc:creator>bicfarmer</dc:creator>
		<pubDate>Wed, 07 May 2008 01:06:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uplink-extended/#comment-157735</guid>
		<description>this mapper Muzzleflash is excellent, you can tell by all the trophies he has over at twhl</description>
		<content:encoded><![CDATA[<p>this mapper Muzzleflash is excellent, you can tell by all the trophies he has over at twhl
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		<title>By: The Abandoned Workshops</title>
		<link>http://www.planetphillip.com/posts/uplink-extended-half-life/comment-page-1/#comment-34933</link>
		<dc:creator>The Abandoned Workshops</dc:creator>
		<pubDate>Tue, 28 Nov 2006 09:32:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uplink-extended/#comment-34933</guid>
		<description>&lt;b&gt;Gameplay:&lt;/b&gt;
Very solid and balanced throughout the remains an enjoyable experience. Since the map is a remake of the original, Half Life: Uplink, the flow is very similar. Cut scenes are very well made, with some realistic touches such as Barney pulling out his handgun as the elevator doors open, and the recreated lab destruction involving the Garg. Enough action throughout, plenty of ammo and health supplies. The story and objectives are also the same as the demo but this time a little bit better, with a small extra part after the Garg scene.

&lt;b&gt;Design:&lt;/b&gt;
Like the gameplay, very solid. Everything is structured well without causing any slow downs or errors while looking detailed. Textures are aligned perfectly with some great choices that mix well. Areas are also large enough for battle with some cover here and there which is good. It recreates the look of the demo well and captures the atmosphere while expanding on it making it that much better. No complaints about the lighting as it is moderate and used well, with other small effects. One major thing that was really good were the small details of pipes behind panels and even the working mechanics on the elevator as it comes up at the end, good eye candy.

&lt;b&gt;Author&#039;s Notes&lt;/b&gt;
This map is best played without the HD pack that came with Blue Shift and there are a few bugs in the map as well, which will be fixed in the upcoming update.

&lt;b&gt;Conclusion:&lt;/b&gt;
Recreates Uplink very well, fantastic design and some balanced gameplay.

&lt;b&gt;Rating: &lt;/b&gt;94%</description>
		<content:encoded><![CDATA[<p><b>Gameplay:</b><br />
Very solid and balanced throughout the remains an enjoyable experience. Since the map is a remake of the original, Half Life: Uplink, the flow is very similar. Cut scenes are very well made, with some realistic touches such as Barney pulling out his handgun as the elevator doors open, and the recreated lab destruction involving the Garg. Enough action throughout, plenty of ammo and health supplies. The story and objectives are also the same as the demo but this time a little bit better, with a small extra part after the Garg scene.</p>
<p><b>Design:</b><br />
Like the gameplay, very solid. Everything is structured well without causing any slow downs or errors while looking detailed. Textures are aligned perfectly with some great choices that mix well. Areas are also large enough for battle with some cover here and there which is good. It recreates the look of the demo well and captures the atmosphere while expanding on it making it that much better. No complaints about the lighting as it is moderate and used well, with other small effects. One major thing that was really good were the small details of pipes behind panels and even the working mechanics on the elevator as it comes up at the end, good eye candy.</p>
<p><b>Author&#8217;s Notes</b><br />
This map is best played without the HD pack that came with Blue Shift and there are a few bugs in the map as well, which will be fixed in the upcoming update.</p>
<p><b>Conclusion:</b><br />
Recreates Uplink very well, fantastic design and some balanced gameplay.</p>
<p><b>Rating: </b>94%
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		<title>By: Heyzors</title>
		<link>http://www.planetphillip.com/posts/uplink-extended-half-life/comment-page-1/#comment-33537</link>
		<dc:creator>Heyzors</dc:creator>
		<pubDate>Sat, 04 Nov 2006 02:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uplink-extended/#comment-33537</guid>
		<description>Valve didn&#039;t even make Uplink. It was sierra to promote Half-Life 1.</description>
		<content:encoded><![CDATA[<p>Valve didn&#8217;t even make Uplink. It was sierra to promote Half-Life 1.
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		<title>By: Uplonk Meister</title>
		<link>http://www.planetphillip.com/posts/uplink-extended-half-life/comment-page-1/#comment-33209</link>
		<dc:creator>Uplonk Meister</dc:creator>
		<pubDate>Sun, 29 Oct 2006 02:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uplink-extended/#comment-33209</guid>
		<description>Hey i loved uplink too, so i will download your mod. Because of Uplink i went out to buy half-life and became a HL fanatic :D</description>
		<content:encoded><![CDATA[<p>Hey i loved uplink too, so i will download your mod. Because of Uplink i went out to buy half-life and became a HL fanatic <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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		<title>By: MuzzleFlash</title>
		<link>http://www.planetphillip.com/posts/uplink-extended-half-life/comment-page-1/#comment-32994</link>
		<dc:creator>MuzzleFlash</dc:creator>
		<pubDate>Tue, 24 Oct 2006 16:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uplink-extended/#comment-32994</guid>
		<description>Thanks people. :)

@ Luke: I don&#039;t really meen that Valves mapping is bad, it just looks unfinished in most cases. My goal was to get everything perfectly alligned.

And there surely are some major differences! Trust me. If you have&#039;nt played the original Uplink, you would&#039;nt know what the differences are... Take the garg scene for example, this part of the mod is heavely modified.

At this moment, im working on an update which fixes some major bugs and some tweaks here and there. When its out, be sure to play it again. :)</description>
		<content:encoded><![CDATA[<p>Thanks people. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@ Luke: I don&#8217;t really meen that Valves mapping is bad, it just looks unfinished in most cases. My goal was to get everything perfectly alligned.</p>
<p>And there surely are some major differences! Trust me. If you have&#8217;nt played the original Uplink, you would&#8217;nt know what the differences are&#8230; Take the garg scene for example, this part of the mod is heavely modified.</p>
<p>At this moment, im working on an update which fixes some major bugs and some tweaks here and there. When its out, be sure to play it again. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/uplink-extended-half-life/comment-page-1/#comment-32874</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Sun, 22 Oct 2006 20:27:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uplink-extended/#comment-32874</guid>
		<description>it took me 40 minutes to complete...like other i don&#039;t remenber and i thaught also that it was hugher (back then,like a lot of people, this was my first add-on i played for HL and it took me 2 hours) it the mean time this new rebuild was fun to play through (like the original) and is certainly recommanded. For fan of Duke nukem there is also a remake of it called MP suspicious storage</description>
		<content:encoded><![CDATA[<p>it took me 40 minutes to complete&#8230;like other i don&#8217;t remenber and i thaught also that it was hugher (back then,like a lot of people, this was my first add-on i played for HL and it took me 2 hours) it the mean time this new rebuild was fun to play through (like the original) and is certainly recommanded. For fan of Duke nukem there is also a remake of it called MP suspicious storage
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		<title>By: James</title>
		<link>http://www.planetphillip.com/posts/uplink-extended-half-life/comment-page-1/#comment-32858</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sun, 22 Oct 2006 17:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uplink-extended/#comment-32858</guid>
		<description>I agree with andyb, it did seem a bit short, just over an hour I think, but maybe we&#039;ve just got quicker at HL...? I couldn&#039;t see any significant differences until you get to the end where you meet the Garg, and then ....there&#039;s a bit more, and then it ends.

Pity, have always wondered where it could have gone. I hope the author picks it up again, or that someone else with &quot;mapping ability&quot; does.

Still is a reminder how ground-breaking HL was way back then.....</description>
		<content:encoded><![CDATA[<p>I agree with andyb, it did seem a bit short, just over an hour I think, but maybe we&#8217;ve just got quicker at HL&#8230;? I couldn&#8217;t see any significant differences until you get to the end where you meet the Garg, and then &#8230;.there&#8217;s a bit more, and then it ends.</p>
<p>Pity, have always wondered where it could have gone. I hope the author picks it up again, or that someone else with &#8220;mapping ability&#8221; does.</p>
<p>Still is a reminder how ground-breaking HL was way back then&#8230;..
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/uplink-extended-half-life/comment-page-1/#comment-32855</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Sun, 22 Oct 2006 15:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uplink-extended/#comment-32855</guid>
		<description>well its not bad but i&#039;m gonna have to play my original again because this one seemed short to what i remember.</description>
		<content:encoded><![CDATA[<p>well its not bad but i&#8217;m gonna have to play my original again because this one seemed short to what i remember.
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		<title>By: Luke L</title>
		<link>http://www.planetphillip.com/posts/uplink-extended-half-life/comment-page-1/#comment-32851</link>
		<dc:creator>Luke L</dc:creator>
		<pubDate>Sun, 22 Oct 2006 13:28:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uplink-extended/#comment-32851</guid>
		<description></description>
		<content:encoded><![CDATA[<p>&#8220;Valve’s mapping, which is kinda… bad&#8221;</p>
<p>How can they say that?! Valve&#8217;s mapping is some of the best in the industry I feel, beautifully done and well executed. Downloading now.
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