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	<title>Comments on: USS Darkstar &#8211; Half-Life</title>
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	<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: TheUnbeholden</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-2/#comment-360533</link>
		<dc:creator>TheUnbeholden</dc:creator>
		<pubDate>Wed, 18 Jan 2012 10:29:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-360533</guid>
		<description>I always knew the best HL mod would be one that can do space ship environment extremely well. It replicates the lonely isolated feeling of being on a large deserted ship in outer space, custom textures and architecture. It has custom voice acting to.
What surprises me is that I usually love grunt fests the best, and while this mod has no grunts to speak of its my personal favorite because of good level design, some semi-hard puzzles, lots of action, not to generous with its health/ammo supplies and a unique environment with a attention to detail to boot.
There are some surprises in store like the scripted sequences and bit of comedy for those that want it.
If where to try to find a fault it would that it could have been longer than ~30 minutes and that is the only thing keeping it from being on par with Opposing Force or Half-Life.
If you personally want to play the best hl mods than this one is on the top of the list for me even after 10 years.</description>
		<content:encoded><![CDATA[<p>I always knew the best HL mod would be one that can do space ship environment extremely well. It replicates the lonely isolated feeling of being on a large deserted ship in outer space, custom textures and architecture. It has custom voice acting to.<br />
What surprises me is that I usually love grunt fests the best, and while this mod has no grunts to speak of its my personal favorite because of good level design, some semi-hard puzzles, lots of action, not to generous with its health/ammo supplies and a unique environment with a attention to detail to boot.<br />
There are some surprises in store like the scripted sequences and bit of comedy for those that want it.<br />
If where to try to find a fault it would that it could have been longer than ~30 minutes and that is the only thing keeping it from being on par with Opposing Force or Half-Life.<br />
If you personally want to play the best hl mods than this one is on the top of the list for me even after 10 years.
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		<title>By: Technic</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-304960</link>
		<dc:creator>Technic</dc:creator>
		<pubDate>Tue, 29 Nov 2011 00:52:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-304960</guid>
		<description>One of the classic mods, oldie but goldie, worth playing if you haven&#039;t yet!
Maybe the setting on a spaceship is weird for HL players, but the level design, puzzles, graphics are very good!</description>
		<content:encoded><![CDATA[<p>One of the classic mods, oldie but goldie, worth playing if you haven&#8217;t yet!<br />
Maybe the setting on a spaceship is weird for HL players, but the level design, puzzles, graphics are very good!
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		<title>By: Dr. Amazing</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-291681</link>
		<dc:creator>Dr. Amazing</dc:creator>
		<pubDate>Sat, 05 Nov 2011 16:10:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-291681</guid>
		<description>:D</description>
		<content:encoded><![CDATA[<p> <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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		<title>By: Themaster20000</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-275098</link>
		<dc:creator>Themaster20000</dc:creator>
		<pubDate>Sat, 03 Sep 2011 14:26:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-275098</guid>
		<description>One of the classic&#039;s.The level design is just excellent and the combat is solid throughout.It had a lot of cool moments,such as being shrunk down and having to go in a computer.This mod really showed what could be done with the HL engine when it was released back then.Now the mod did have a lot of snarks coming out of vents moments but it doesn&#039;t take away from this awesome mod.Download it now if you haven&#039;t!</description>
		<content:encoded><![CDATA[<p>One of the classic&#8217;s.The level design is just excellent and the combat is solid throughout.It had a lot of cool moments,such as being shrunk down and having to go in a computer.This mod really showed what could be done with the HL engine when it was released back then.Now the mod did have a lot of snarks coming out of vents moments but it doesn&#8217;t take away from this awesome mod.Download it now if you haven&#8217;t!
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		<title>By: dougjp</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-270454</link>
		<dc:creator>dougjp</dc:creator>
		<pubDate>Tue, 16 Aug 2011 22:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-270454</guid>
		<description>Another PF, let the accolades pile up, they are certainly deserved!</description>
		<content:encoded><![CDATA[<p>Another PF, let the accolades pile up, they are certainly deserved!
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		<title>By: Hec</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-264965</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Mon, 25 Jul 2011 07:33:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-264965</guid>
		<description>Aclassic as Phillip said, and now that i replayed it i know why it is a master piece in the HL1 mod universe, i really don&#039;t know if PC Gamer Magazine, has help this mod project to bacame a classic, but i think that USSDarkstar, had a few impulse thatn the They Hunger mod project which also launch PC Gamer, and was a really marketing modding hit, that maybe actually helped HL modding universe a lot in order to be a stronger community.

Anyway here we have great mapping layout in which every mm. or inch of the map is well used and the player allways will find really cool battles  and is so cool that the spaceship enviroment holds and sourround every detail in this mod, also just to be launched few months after the Hl is a great triunph for the guys who developed this mod. 

The part were ur size is reduced was brilliant and inmediatley rmember the well aclaimed &quot;minimicus&quot; mod, also the part where u get into that computer, is so cool and maybe inspired other cool mods like &quot;Ghost in the machine&quot; for HL2 but i don&#039;t know for sure, but here we see many cool ideas then exploided by further moders. 

When i first played this mod arround 2007, to me was just another old hl mod, but now it&#039;s sure that is a classic thing, and is a good example of what a good mod should be, i mean really dynamic in the gameplay fluid scenarios and cool battles, and also with no nedding grunts!!!. only xenian guys trying to stop you, i mean, having only xennian ennemys could be a hindrance for some mods projects, but here was clear that it also could be an advantage in what making a solid environment respects. 

The only issues with this mod were that maybe the beggining could be a little bit hectic due to the many paths the map contains and u have to remember whern the mess comes out, i forgot to pick up [spoiler]the gauss cannon located in one scienitsists lab, so don&#039;t forget to pick it up![/spoiler] and also the other issue i had was with the security card just before acces the bridge, i have to say i didn&#039;t found it in any part!!, so i had to proceed with noclip to the bridge of the darkstar, appart from those dettails i think this mod is cool and fun, is a classic that u have to play, and i hope the guys develop the continuing story or the 2nd part, which i know is unlikley but , at least they should try for the old nostalgia times!</description>
		<content:encoded><![CDATA[<p>Aclassic as Phillip said, and now that i replayed it i know why it is a master piece in the HL1 mod universe, i really don&#8217;t know if PC Gamer Magazine, has help this mod project to bacame a classic, but i think that USSDarkstar, had a few impulse thatn the They Hunger mod project which also launch PC Gamer, and was a really marketing modding hit, that maybe actually helped HL modding universe a lot in order to be a stronger community.</p>
<p>Anyway here we have great mapping layout in which every mm. or inch of the map is well used and the player allways will find really cool battles  and is so cool that the spaceship enviroment holds and sourround every detail in this mod, also just to be launched few months after the Hl is a great triunph for the guys who developed this mod. </p>
<p>The part were ur size is reduced was brilliant and inmediatley rmember the well aclaimed &#8220;minimicus&#8221; mod, also the part where u get into that computer, is so cool and maybe inspired other cool mods like &#8220;Ghost in the machine&#8221; for HL2 but i don&#8217;t know for sure, but here we see many cool ideas then exploided by further moders. </p>
<p>When i first played this mod arround 2007, to me was just another old hl mod, but now it&#8217;s sure that is a classic thing, and is a good example of what a good mod should be, i mean really dynamic in the gameplay fluid scenarios and cool battles, and also with no nedding grunts!!!. only xenian guys trying to stop you, i mean, having only xennian ennemys could be a hindrance for some mods projects, but here was clear that it also could be an advantage in what making a solid environment respects. </p>
<p>The only issues with this mod were that maybe the beggining could be a little bit hectic due to the many paths the map contains and u have to remember whern the mess comes out, i forgot to pick up </p>
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<p> and also the other issue i had was with the security card just before acces the bridge, i have to say i didn&#8217;t found it in any part!!, so i had to proceed with noclip to the bridge of the darkstar, appart from those dettails i think this mod is cool and fun, is a classic that u have to play, and i hope the guys develop the continuing story or the 2nd part, which i know is unlikley but , at least they should try for the old nostalgia times!
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		<title>By: Zekiran</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-264528</link>
		<dc:creator>Zekiran</dc:creator>
		<pubDate>Fri, 22 Jul 2011 23:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-264528</guid>
		<description>I finally managed to get past the frustration of the first level of this mod. I&#039;ll say that it&#039;s worth playing, certainly, though it would never rank in my top ten for any reason.

The beginning moments are remarkably boring, difficult to figure out what is to be done, and while there is a good amount of humor within the dialog, it&#039;s also just a little weird. I&#039;m guessing that there was some kind of context to the &quot;damn that monkey&quot; thing, but I&#039;ve got no clue beyond the in-game &#039;game&#039;, was that a real game? Did the developer work on it or something?

After putting the mod aside for a day, I went back and finally started exploring more fully. I will say that I had to resort to a LOT of noclipping in places, in order to find a way through a place that had no obvious OR hidden paths. When I have to do that, any mod is going to lose a little luster. This happened on numerous levels.

The map layout was very confusing, as someone else commented, this would never have been a &quot;functional&quot; ship. Not enough directions on the walls, which would be pervasive in a real ship particularly of that size or designation. Also, &quot;hanger&quot;. *sigh*

The added dialog was all right, though I think I missed most of it, since there was no indication by new skins or triggers to click on anyone in any given area. Because of that, I wound up running around frustrated numerous times.

I enjoyed the [spoiler]tiny teleport accident, because it was very clever how you deal with the outside world inside the computer system.[/spoiler] However, there was really no indication of WHY that would happen, instead of any other disastrous thing like being tported outside the ship or simply killed. I didn&#039;t enjoy [spoiler]having to climb, fall, climb, fall, climb, fall and finally noclip through the room, to get where I needed to be, to get that switch on the wall.[/spoiler]

I dunno, I see why some folks liked it, but it&#039;s not my favorite thing, and I&#039;d say if you&#039;re easily led astray or confused by multiple-pass travels across the same map, this mod&#039;s going to frustrate the hell out of you.</description>
		<content:encoded><![CDATA[<p>I finally managed to get past the frustration of the first level of this mod. I&#8217;ll say that it&#8217;s worth playing, certainly, though it would never rank in my top ten for any reason.</p>
<p>The beginning moments are remarkably boring, difficult to figure out what is to be done, and while there is a good amount of humor within the dialog, it&#8217;s also just a little weird. I&#8217;m guessing that there was some kind of context to the &#8220;damn that monkey&#8221; thing, but I&#8217;ve got no clue beyond the in-game &#8216;game&#8217;, was that a real game? Did the developer work on it or something?</p>
<p>After putting the mod aside for a day, I went back and finally started exploring more fully. I will say that I had to resort to a LOT of noclipping in places, in order to find a way through a place that had no obvious OR hidden paths. When I have to do that, any mod is going to lose a little luster. This happened on numerous levels.</p>
<p>The map layout was very confusing, as someone else commented, this would never have been a &#8220;functional&#8221; ship. Not enough directions on the walls, which would be pervasive in a real ship particularly of that size or designation. Also, &#8220;hanger&#8221;. *sigh*</p>
<p>The added dialog was all right, though I think I missed most of it, since there was no indication by new skins or triggers to click on anyone in any given area. Because of that, I wound up running around frustrated numerous times.</p>
<p>I enjoyed the </p>
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tiny teleport accident, because it was very clever how you deal with the outside world inside the computer system.
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<p> However, there was really no indication of WHY that would happen, instead of any other disastrous thing like being tported outside the ship or simply killed. I didn&#8217;t enjoy </p>
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having to climb, fall, climb, fall, climb, fall and finally noclip through the room, to get where I needed to be, to get that switch on the wall.
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<p>I dunno, I see why some folks liked it, but it&#8217;s not my favorite thing, and I&#8217;d say if you&#8217;re easily led astray or confused by multiple-pass travels across the same map, this mod&#8217;s going to frustrate the hell out of you.
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		<title>By: Bolx</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-264432</link>
		<dc:creator>Bolx</dc:creator>
		<pubDate>Fri, 22 Jul 2011 15:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-264432</guid>
		<description>Wow! What can I say, it’s still one of my all time favourites even 12 years since its release.

I almost certainly got this originally from a PC Gamer cover disc long before I had broadband and I spent a whole night playing and going back to saves to see if I missed anything. That was then, so how does it stand up now? The answer is in my view it’s still a classic. To play this you have to pay attention and explore, run and gun just doesn’t work.

Rather than gush on about how great this is (and it is a great piece of work (sorry! Gush, Gush)), USS Darkstar is a classic example of the need for testing. This was a commission piece for PC Gamer so almost certainly was paid for and as such would have been thoroughly tested before release. The result is a reasonably well polished mod which we didn’t have to pay for (except the cost of a magazine all those years ago), and boy ‘O’ boy for a freebie its a good’un. Looking at the release dates here on PlanetPhillip this came out a month after Rogat which judging by its awfulness was probably not tested at all prior to release, the difference shows.
 
We need also to remember this was made not only by Neil Manke, but a team from a a professional company, that however doesn’t affect my rating as this is the first mod in the 100 that really does bring a wave of nostalgia. The gameplay, the look, the feel all add up to a game that is genuinely fun to play, if you are even only slightly into the Half Life universe, you must play this. My only criticism is there’s not the part 2 mentioned at the end of the game. 

This will be the only other mod I’ve given a PF to so far on PP.</description>
		<content:encoded><![CDATA[<p>Wow! What can I say, it’s still one of my all time favourites even 12 years since its release.</p>
<p>I almost certainly got this originally from a PC Gamer cover disc long before I had broadband and I spent a whole night playing and going back to saves to see if I missed anything. That was then, so how does it stand up now? The answer is in my view it’s still a classic. To play this you have to pay attention and explore, run and gun just doesn’t work.</p>
<p>Rather than gush on about how great this is (and it is a great piece of work (sorry! Gush, Gush)), USS Darkstar is a classic example of the need for testing. This was a commission piece for PC Gamer so almost certainly was paid for and as such would have been thoroughly tested before release. The result is a reasonably well polished mod which we didn’t have to pay for (except the cost of a magazine all those years ago), and boy ‘O’ boy for a freebie its a good’un. Looking at the release dates here on PlanetPhillip this came out a month after Rogat which judging by its awfulness was probably not tested at all prior to release, the difference shows.</p>
<p>We need also to remember this was made not only by Neil Manke, but a team from a a professional company, that however doesn’t affect my rating as this is the first mod in the 100 that really does bring a wave of nostalgia. The gameplay, the look, the feel all add up to a game that is genuinely fun to play, if you are even only slightly into the Half Life universe, you must play this. My only criticism is there’s not the part 2 mentioned at the end of the game. </p>
<p>This will be the only other mod I’ve given a PF to so far on PP.
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		<title>By: Wesp5</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-264361</link>
		<dc:creator>Wesp5</dc:creator>
		<pubDate>Fri, 22 Jul 2011 10:41:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-264361</guid>
		<description>I agree with the comments above, the illogical maze-like level design which wouldn&#039;t work inside a spaceship ever, annoyed me very much too. Therefore my recommentation.</description>
		<content:encoded><![CDATA[<p>I agree with the comments above, the illogical maze-like level design which wouldn&#8217;t work inside a spaceship ever, annoyed me very much too. Therefore my recommentation.
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		<title>By: EmoLevelDesigner</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-264265</link>
		<dc:creator>EmoLevelDesigner</dc:creator>
		<pubDate>Fri, 22 Jul 2011 03:44:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-264265</guid>
		<description>We got to the popular USS Darkstar mod. It starts with spectacular cutscene, where camera flies around the spaceship. The atmosphere of the ship is done very well. People rest, read books, try to launch the anticipated hit Gravy Trader. The only flaw is that the lighting is too bright at some points.

The next levels are similar to the beginning of Half-Life. We enter the zoological labs with interesting exploration.

The layouts of individual levels and the layout of the whole ship are very complex, but the design is a mix of good and not so good places. I think it has every location that the spaceship should have, but the design is just not pleasing sometimes.

There are some nice scenes with monsters - they use weapons, throw grenades and at some point an Alien Grunt will launch the train at you. The mod demonstrates very creative use of resources that Half-Life has to offer.

Surely it has some very nice original ideas, but for me, the design really drags it down and make it feel average. So, my recommendation is: play it, but don&#039;t expect a masterpiece despite many &quot;Personal Favourite&quot; ratings, because if you do, you might be disappointed.</description>
		<content:encoded><![CDATA[<p>We got to the popular USS Darkstar mod. It starts with spectacular cutscene, where camera flies around the spaceship. The atmosphere of the ship is done very well. People rest, read books, try to launch the anticipated hit Gravy Trader. The only flaw is that the lighting is too bright at some points.</p>
<p>The next levels are similar to the beginning of Half-Life. We enter the zoological labs with interesting exploration.</p>
<p>The layouts of individual levels and the layout of the whole ship are very complex, but the design is a mix of good and not so good places. I think it has every location that the spaceship should have, but the design is just not pleasing sometimes.</p>
<p>There are some nice scenes with monsters &#8211; they use weapons, throw grenades and at some point an Alien Grunt will launch the train at you. The mod demonstrates very creative use of resources that Half-Life has to offer.</p>
<p>Surely it has some very nice original ideas, but for me, the design really drags it down and make it feel average. So, my recommendation is: play it, but don&#8217;t expect a masterpiece despite many &#8220;Personal Favourite&#8221; ratings, because if you do, you might be disappointed.
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		<title>By: Wesp5</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-264189</link>
		<dc:creator>Wesp5</dc:creator>
		<pubDate>Thu, 21 Jul 2011 21:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-264189</guid>
		<description>Indeed this must be considered a real classic among the HL mods, because it first showed off what could be done with the HL engine outside the Black Mesa setting. Still I think it is overrated, because the level design itself is rather chaotic and not fitting to the spaceship setting and many of the scripted sequences made little sense with things suddenly happening without reason. But overall a great effort with a cool shrunk section and lots of spaceship feeling!</description>
		<content:encoded><![CDATA[<p>Indeed this must be considered a real classic among the HL mods, because it first showed off what could be done with the HL engine outside the Black Mesa setting. Still I think it is overrated, because the level design itself is rather chaotic and not fitting to the spaceship setting and many of the scripted sequences made little sense with things suddenly happening without reason. But overall a great effort with a cool shrunk section and lots of spaceship feeling!
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		<title>By: Whatever You Want</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-264157</link>
		<dc:creator>Whatever You Want</dc:creator>
		<pubDate>Thu, 21 Jul 2011 19:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-264157</guid>
		<description>This mod is simply brilliant

Like most of the people here, I&#039;ve played this mod before. I loved it then and I still love it now. Unlike quite a lot of the maps and mods we&#039;ve had recently this doesn&#039;t have grunts in it, just Xen Aliens, and I much prefer them to the grunts. The gameplay was fun with a mix of action and puzzles although nearly all the puzzles are incredibly easy and just result in the player pressing a button to open a door. The action was way too easy in parts which is the only downside to this mod that I can see. The snarks were a little overused too.

The voice acting was pretty good in my opinion. I think the voices fitted the characters well. There were also many scripted sequences which were well done and is rare to see in most mods. The textures again were well done and polished off this great mod. The textures were similar to the style of Radix.

Best of the 100SDoN so far and one of my favourite mods of all time. A &quot;Personal Favourite&quot; of mine and a must play.</description>
		<content:encoded><![CDATA[<p>This mod is simply brilliant</p>
<p>Like most of the people here, I&#8217;ve played this mod before. I loved it then and I still love it now. Unlike quite a lot of the maps and mods we&#8217;ve had recently this doesn&#8217;t have grunts in it, just Xen Aliens, and I much prefer them to the grunts. The gameplay was fun with a mix of action and puzzles although nearly all the puzzles are incredibly easy and just result in the player pressing a button to open a door. The action was way too easy in parts which is the only downside to this mod that I can see. The snarks were a little overused too.</p>
<p>The voice acting was pretty good in my opinion. I think the voices fitted the characters well. There were also many scripted sequences which were well done and is rare to see in most mods. The textures again were well done and polished off this great mod. The textures were similar to the style of Radix.</p>
<p>Best of the 100SDoN so far and one of my favourite mods of all time. A &#8220;Personal Favourite&#8221; of mine and a must play.
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		<title>By: m82sniper</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-264153</link>
		<dc:creator>m82sniper</dc:creator>
		<pubDate>Thu, 21 Jul 2011 18:37:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-264153</guid>
		<description>Still one of my top 5 favorite mods, revisiting this classic was a lot of fun. Play it now if you already haven&#039;t ;)</description>
		<content:encoded><![CDATA[<p>Still one of my top 5 favorite mods, revisiting this classic was a lot of fun. Play it now if you already haven&#8217;t <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>By: K0DAK47</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-264033</link>
		<dc:creator>K0DAK47</dc:creator>
		<pubDate>Thu, 21 Jul 2011 07:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-264033</guid>
		<description>Once again I&#039;m sorry for my poor English, but the site is great and I love to do a review. I will not write a lot, in a nutshell.
So, this mod from the famous &lt;strong&gt;Neil Manke&lt;/strong&gt;. Mapping is good, no doubt. But everything else is a fairly average level. What I noted, so it&#039;s low difficulty, but sometimes too high, the gameplay is not interesting. Maud pretty &lt;em&gt;average&lt;/em&gt;, in contrast to They Hunger.</description>
		<content:encoded><![CDATA[<p>Once again I&#8217;m sorry for my poor English, but the site is great and I love to do a review. I will not write a lot, in a nutshell.<br />
So, this mod from the famous <strong>Neil Manke</strong>. Mapping is good, no doubt. But everything else is a fairly average level. What I noted, so it&#8217;s low difficulty, but sometimes too high, the gameplay is not interesting. Maud pretty <em>average</em>, in contrast to They Hunger.
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		<title>By: Unq</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-263988</link>
		<dc:creator>Unq</dc:creator>
		<pubDate>Thu, 21 Jul 2011 03:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-263988</guid>
		<description>Welp, finally halfway through the 100 Days I give a score above a 4.  USS Darkstar was one of the very first mods I played, and it&#039;s still a really solid and entertaining experience.

The design and layout are really well done.  You get a good amount of time to wander the opening area which you&#039;ll see again later after the inevitable accident.  It does a superb job throughout of letting you see areas that you&#039;ll be going to, I think this is one of the reasons I like it so much.

Another reason is that everything aboard the Darkstar just feels so &lt;em&gt;alive&lt;/em&gt;.  There are always little scripts or events or just sounds that flesh out the atmosphere and feel perhaps better than any other map that comes to mind.  

I could nitpick a bit on the voice acting, some bland texturing, and lack of real challenge, but in the end this is just a fun ride.  If you haven&#039;t played it you&#039;re missing one of the best ever single player mods.</description>
		<content:encoded><![CDATA[<p>Welp, finally halfway through the 100 Days I give a score above a 4.  USS Darkstar was one of the very first mods I played, and it&#8217;s still a really solid and entertaining experience.</p>
<p>The design and layout are really well done.  You get a good amount of time to wander the opening area which you&#8217;ll see again later after the inevitable accident.  It does a superb job throughout of letting you see areas that you&#8217;ll be going to, I think this is one of the reasons I like it so much.</p>
<p>Another reason is that everything aboard the Darkstar just feels so <em>alive</em>.  There are always little scripts or events or just sounds that flesh out the atmosphere and feel perhaps better than any other map that comes to mind.  </p>
<p>I could nitpick a bit on the voice acting, some bland texturing, and lack of real challenge, but in the end this is just a fun ride.  If you haven&#8217;t played it you&#8217;re missing one of the best ever single player mods.
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		<title>By: Duke</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-263982</link>
		<dc:creator>Duke</dc:creator>
		<pubDate>Thu, 21 Jul 2011 02:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-263982</guid>
		<description>Hmm, well that link doesn&#039;t work anymore..daft to have thought it might really after all this time...</description>
		<content:encoded><![CDATA[<p>Hmm, well that link doesn&#8217;t work anymore..daft to have thought it might really after all this time&#8230;
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		<title>By: Aaron M</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-263979</link>
		<dc:creator>Aaron M</dc:creator>
		<pubDate>Thu, 21 Jul 2011 02:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-263979</guid>
		<description>Me and Neil go back I sent him a email of the kind words via this post</description>
		<content:encoded><![CDATA[<p>Me and Neil go back I sent him a email of the kind words via this post
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		<title>By: vancanucksfan</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-263960</link>
		<dc:creator>vancanucksfan</dc:creator>
		<pubDate>Thu, 21 Jul 2011 00:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-263960</guid>
		<description>OK, got it</description>
		<content:encoded><![CDATA[<p>OK, got it
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	<item>
		<title>By: vancanucksfan</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-263950</link>
		<dc:creator>vancanucksfan</dc:creator>
		<pubDate>Wed, 20 Jul 2011 23:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-263950</guid>
		<description>A great mod from one the best HL modders there ever was.  I have been hoping for years that &quot;They Hunger: Lost Souls&quot; would be released but it doesn&#039;t look like anything is happening.

One question, how do you get to the switch in the room with the mousetrap?  I admit I gave up there and noclipped.</description>
		<content:encoded><![CDATA[<p>A great mod from one the best HL modders there ever was.  I have been hoping for years that &#8220;They Hunger: Lost Souls&#8221; would be released but it doesn&#8217;t look like anything is happening.</p>
<p>One question, how do you get to the switch in the room with the mousetrap?  I admit I gave up there and noclipped.
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		<title>By: Loke</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-263928</link>
		<dc:creator>Loke</dc:creator>
		<pubDate>Wed, 20 Jul 2011 21:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-263928</guid>
		<description>My initial recommendation stills stands. Easily my favorite mod for Half-Life. It&#039;s that good.</description>
		<content:encoded><![CDATA[<p>My initial recommendation stills stands. Easily my favorite mod for Half-Life. It&#8217;s that good.
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-263889</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Wed, 20 Jul 2011 17:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-263889</guid>
		<description>it&#039;s my favorite mod...ever perhaps</description>
		<content:encoded><![CDATA[<p>it&#8217;s my favorite mod&#8230;ever perhaps
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		<title>By: Bolx</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-263885</link>
		<dc:creator>Bolx</dc:creator>
		<pubDate>Wed, 20 Jul 2011 17:23:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-263885</guid>
		<description>Whoo Hoo! At last a Neil Manke. I may not have time to play this (again) for a few days but I will definitively play this again (at least the fourth time) before I post a recommendation.</description>
		<content:encoded><![CDATA[<p>Whoo Hoo! At last a Neil Manke. I may not have time to play this (again) for a few days but I will definitively play this again (at least the fourth time) before I post a recommendation.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-263872</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 20 Jul 2011 16:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-263872</guid>
		<description>Okay, I&#039;ve already reviewed this, albeit 3 years ago, but no HL nostalgia event should be without this classic.

The first third takes you through much of the same areas but does it so well, that it doesn&#039;t feel repetitive.

I got confused a few times but most of the time it&#039;s clear where you need to go and what you need to do.

I didn&#039;t actual realize that this was released 7 months after the release of the game - that&#039;s incredible!

Anyway, on the off chance you haven&#039;t played this, you must.  It took me 2 and a half hours to play it, but it seems to have been advertised as needing 7 to 10 hours.

It&#039;s a classic.</description>
		<content:encoded><![CDATA[<p>Okay, I&#8217;ve already reviewed this, albeit 3 years ago, but no HL nostalgia event should be without this classic.</p>
<p>The first third takes you through much of the same areas but does it so well, that it doesn&#8217;t feel repetitive.</p>
<p>I got confused a few times but most of the time it&#8217;s clear where you need to go and what you need to do.</p>
<p>I didn&#8217;t actual realize that this was released 7 months after the release of the game &#8211; that&#8217;s incredible!</p>
<p>Anyway, on the off chance you haven&#8217;t played this, you must.  It took me 2 and a half hours to play it, but it seems to have been advertised as needing 7 to 10 hours.</p>
<p>It&#8217;s a classic.
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		<title>By: Reuben</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-257556</link>
		<dc:creator>Reuben</dc:creator>
		<pubDate>Wed, 15 Jun 2011 14:18:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-257556</guid>
		<description>This mod is great.  Many clever bits, and nothing too annoying (perhaps unclear at times).  I liked the bit where:

[spoiler]you get shrunk and walk into the computer systems :D[/spoiler]</description>
		<content:encoded><![CDATA[<p>This mod is great.  Many clever bits, and nothing too annoying (perhaps unclear at times).  I liked the bit where:</p>
<div class='easySpoilerWrapper' style=''>
<table class='easySpoilerTable' border='0' style='text-align:center;' align='center' bgcolor='FFFFFF' >
<tr style='white-space:normal;'>
<th class='easySpoilerTitleA'  style='white-space:normal;font-weight:normal;text-align:left;vertical-align:middle;font-size:120%;color:#000000;'>Spoiler Inside</th>
<th class='easySpoilerTitleB'  style='text-align:right;vertical-align:middle;font-size:100%; white-space:nowrap;'>
<a href='' onclick='wpSpoilerSelect("spoilerDiv50098004"); return false;' class='easySpoilerButtonOther' style='font-size:100%;color:#000000;background-color:#fcfcfc;background-image:none;border: 1px inset;border-style:solid;border-color:#cccccc;  margin: 3px 0px 3px; padding: 4px; ' align='right'>Select</a><a href='' onclick='wpSpoilerToggle("spoilerDiv50098004",true,"Show","Hide","fast",false); return false;' id='spoilerDiv50098004_action' class='easySpoilerButton' value="Show" align='right' style='font-size:100%;color:#000000;background-color:#fcfcfc;background-image:none;border: 1px inset;border-style:solid;border-color:#cccccc; margin: 3px 0px 3px 5px; padding: 4px;"'>Show</a></th>
</tr>
<tr>
<td class='easySpoilerRow' colspan='2' style=''>
<div id='spoilerDiv50098004' class='easySpoilerSpoils'  style='display:none; white-space:wrap; overflow:auto; vertical-align:middle;'>
you get shrunk and walk into the computer systems <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
</div>
</td>
</tr>
</table>
<div class='easySpoilerConclude' style=''>
<table class='easySpoilerTable' border='0' style='text-align:center;' frame='box' align='center' bgcolor='FFFFFF'>
<tr>
<th class='easySpoilerEnd' style='width:100%;'></th>
<td class='easySpoilerEnd' style='white-space:nowrap;' colspan='2'></td>
</tr>
<tr>
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</tr>
</table>
</div>
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		<title>By: Dusty_Lions</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-228029</link>
		<dc:creator>Dusty_Lions</dc:creator>
		<pubDate>Wed, 01 Sep 2010 06:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-228029</guid>
		<description>I played this one with the old Sierra disk. Downloading this one..This one is a classic! PLAY IT</description>
		<content:encoded><![CDATA[<p>I played this one with the old Sierra disk. Downloading this one..This one is a classic! PLAY IT
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		<title>By: Qwertyus</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-221066</link>
		<dc:creator>Qwertyus</dc:creator>
		<pubDate>Sat, 08 May 2010 02:43:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-221066</guid>
		<description>One of the first mods I have played, an I have replayed it a few times with great pleasure every time.</description>
		<content:encoded><![CDATA[<p>One of the first mods I have played, an I have replayed it a few times with great pleasure every time.
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		<title>By: Barnz</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-208638</link>
		<dc:creator>Barnz</dc:creator>
		<pubDate>Mon, 10 Aug 2009 13:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-208638</guid>
		<description>
What can I say? I grown up with Neil Manke&#039;s work.</description>
		<content:encoded><![CDATA[<p>What can I say? I grown up with Neil Manke&#8217;s work.
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		<title>By: Poisonheadcrab</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-205277</link>
		<dc:creator>Poisonheadcrab</dc:creator>
		<pubDate>Sun, 07 Jun 2009 17:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-205277</guid>
		<description>
A fun little mod with an interesting atmosphere.</description>
		<content:encoded><![CDATA[<p>A fun little mod with an interesting atmosphere.
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		<title>By: ivorybow</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-205131</link>
		<dc:creator>ivorybow</dc:creator>
		<pubDate>Wed, 03 Jun 2009 18:50:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-205131</guid>
		<description>Howdy all,  I followed the directions exactly as to setting up the directory structure, but no command &quot;Custom Game is available. However, wonder of wonders!!!! Darkstar available on my Steam Games list, under Half Life Source. It plays beautifully..and what a great intro....can&#039;t wait to get into this one,
Carolyn</description>
		<content:encoded><![CDATA[<p>Howdy all,  I followed the directions exactly as to setting up the directory structure, but no command &#8220;Custom Game is available. However, wonder of wonders!!!! Darkstar available on my Steam Games list, under Half Life Source. It plays beautifully..and what a great intro&#8230;.can&#8217;t wait to get into this one,<br />
Carolyn
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		<title>By: GuyFleegman</title>
		<link>http://www.planetphillip.com/posts/uss-darkstar-half-life/comment-page-1/#comment-200714</link>
		<dc:creator>GuyFleegman</dc:creator>
		<pubDate>Sat, 21 Mar 2009 00:54:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/uss-darkstar-half-life/#comment-200714</guid>
		<description>I have got to play this one again. Big Neil Manke fan, ever since Coconut Monkey back in the Quake days.

I remember this as one of my favorite mods back in the day and this one may be enough for me to go back a step in the HL world.</description>
		<content:encoded><![CDATA[<p>I have got to play this one again. Big Neil Manke fan, ever since Coconut Monkey back in the Quake days.</p>
<p>I remember this as one of my favorite mods back in the day and this one may be enough for me to go back a step in the HL world.
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