
You find yourself in a wasteland with one isolated train stop. All you need to do is reach the waiting rebel and you can travel to freedom.
- Title: Wasteland Combat
- File Name: hl2-ep2-sp-wasteland-combat.rar
- Size : 5.16Mb
- Author: zwieracz
- Date Released: 17 June 2009
- Copy wasteland_combat.bsp into your Half-Life 2: Episode Two Maps folder.
- Launch Half-Life 2: Episode Two
- Open the console and type map wasteland_combat.
- Press enter/return or click the Submit button.
- Play and Enjoy.

With your cursor on the image, press and hold your left mouse button and move around the image. Use your mouse wheel to scroll in and out of the panoramic.
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
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17th June 2009
Half-Life 2: Ep2, Single Player Mods and Maps
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[...] PlanetPhillip [...]
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[...] Wasteland w/Combat (HL2:Ep2) [...]
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[...] to głównie podstrony z grinder74.com, jest jeszcze: planetphillip.com, ozi.webd.pl, war3st.wordpress.com czy c0m4r.info. Jak widać odnośniki od Grindera produkują [...]





























17th June 2009
Why HOF? Because it’s beautiful, that’s why. The combat is only ok, but that’s because it was specifically added so it would fit my posting criteria.
I’ve just finished playing it and I can’t remember any music, that would have helped the atmosphere, tha said it’s really nice map to just wander around. Be careful though, where it says “Explosives” it really means it!
It’s pretty short but has a nice ending. WHich is actually quite important in a map this size, when SP map simply fade to balck with no obvious reasn it’s quite annoying.
5 Words Or Less Review
Eye candy with a shotgun
17th June 2009
I have played this before, recently I think, and I must have dl’d it from PP -
But nonetheless, worth playing – though quite short.
Phil
17th June 2009
phil, I have only just uploaded this. It was mentioned on the forum but that version did have any combat, so it’s very different from the one you played.
17th June 2009
I’ve just added the panoramic image.
17th June 2009
I teetered between a “Maybe” and a “Play it later” recommendation for this. It’s short and features very little in the way of combat — and the combat is so easy it might as well not be there, really. It looks good and the exploration is…okay. Overall I didn’t think it was anything to shout about.
17th June 2009
Well played zwieracz (Sphincter), much better than the non-combat version for game players.
A bit short though. A Hunter or 3 on the ground when we get up the first ladder, maybe, would have added play time, challenge and enjoyment.
17th June 2009
This map was a “Play it Now” for me, but with combat it is a “play it later”. I don’t think combat fits. I was more into the game when I was alone, but when combine and zombies appeared, all atmosphere is ruined for me. Still very good map nontheless.
17th June 2009
The screenshot gallery is now working again. All because of one misssed quotation mark, when removing some code! DOH!
18th June 2009
Another great map, tho I was really ticked off in the beginning because I kept getting smothered by so many combine without the right guns. You could have added a usable gun to dispatch the first horde of combine. Glad to see more quality maps. I think I have played other maps from this author before… Keep up the great work.
19th June 2009
The author thanks us for playing – I say thank you for the map
15 minutes of good game play. I agree there could have been more room for combat especially in the mined area
20th June 2009
It was interesting, and had more combat than the other high-concept mods that have appeared here within the last few days. If these are all coming from a particular school or program, someone should ask them all to band together and create one long mod!
23rd June 2009
Not that bad, solid map.
There is nearly anything to bother, but there is also nothing special. I don’t think that the map is that beautiful, I’ve seen maps far more beautiful. That white fog blends and doesn’t look that good, it’s a pretty cheap trick which let’s the player see how small the map is.
24th June 2009
I have not yet played this combat version of Wastelands but nice to see the mod finally posted here on the main sight for all to play. Having first played the non-combat version posted on PP forum, I was very disappointed that it was not made available for all PP visitors knowing that only a small percentage also visits the forum.
This is a beautiful piece of work, and not normally being one attracted to HL format without any combat, this mod I am sure will appeal to all with or without the combat. I’m not too sure if I will bother to play this version, so impressed was I with the original concept that a cant see that this version will improve on the original, either way make sure you download and play this one, it’s has a rich silky feel about it as you progress through it’s imaginative layout to reach your goal.
Thanks to all that made it possible to be posted on the main site and my rating is for the non-combat version for the time being.
28th June 2009
I haven’t played either version of this yet but just wanted to say that I agree 100% with Phillip not wanting to add mods that lack any fighting. Why would anyone ever even want to make a HL map without it? Combat is a major part of HL and without it I don’t want to play it. Most of us love the action in the game and I think Phillip should keep the all puzzle-jump type games out. Now, time to check this out and see what all the talks about.
29th June 2009
Just finsihed this in about 10 minutes. I really don’t see anything new here and there’s nothing seperating this very short mod from alot of other just mediocre ones just like it. It has no real story and very little action. Actually, for me it was not worth the effort to download. The author may want to make it alot longer and let the train actually take the player on into a real situation with alot of combat. Until then, it’s very forgettable.
2nd July 2009
Jasper just pointed me here: Dark Atmosphere mod. I wonder how it will compare to this mod, if it’s released.
10th July 2009
The added combat fitted into the original mod very convincingly and if you had not played the original without combat I doubt that you would have missed any thing. Also if you haven’t played the original I don’t think there is much point in going back and doing so, the joy of the original was a mixture of discovering a well designed and laid-out map plus its goal of finding the route to the objective.
The combat has the affect of turning the map into an action adventure from its original concept of explore and accomplish format.
1st September 2009
The level design was better than most, but not extraordinary. I’m glad I started with the combat version, because exploration alone would not have satisfied me. I’d also like to have seen some more impressive ground forces, and maybe even a gunship battle once I reached the top of the structure. These seem like simple improvements that wouldn’t have taken too much extra effort. Still a very good level!
23rd September 2009
The level design is decent. However, Im not clear if this is a remade map from the WC mappack or a custom made map from scratch. Either way it was fun to play and look around for 5-10 mins.
If you’re interested in the old Half-life 2 story, give it a go!
22nd April 2010
I think there could have been a little more combat–did the transport ship bring just those few soldiers?
But everything worked well. It’s nice that it “ended” (instead of black screen), though it ended a little too soon.