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From the Author: “Basically the idea of Wivenhoe (which is the name of the dam that now houses some nasty cannister-launching Combine hardware) is that the player is part of a civilian uprising trying to stop the bombardment of Ravenholm. They don’t succeed, as seen in Half-Life 2. Wivenhoe is set upriver from City 17, so the gameplay doesn’t actually take place anywhere near Ravenholm.”

“The mod uses three genres: stealth, action and horror. Playtests show that the horror part actually is scary (it’s not a “blood over every wall and ragdolls everywhere” kinda scary), the stealth part requires actual thought and patience by the player (they have zero weaponry in that part) and the action is actually exciting. So I guess the gameplay part should be fine. But that’s really up to the community to decide, no?”

Basic Details
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Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Reader Recommendations
7 recommendations, average score: 3.43 (out of 5), standard deviation: 1.1
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Published

19th February 2006

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An update by Valve to some Source engines has caused a number of mods to stop working properly and give errors. Please visit my Get Mods Working post for more details.
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101 Comments
  1. luis 1 comments

    24th February 2006

    Im having a problem with this game, first it worked but it doesn’t any more, the issues is when i changed it to 16:9 widescreen mode for that game, under video; advanced options, it just reset itself, then i started again and at the elevenoverzero.com screen, it just give me error that widescreen .vtf file is missing. so if anyone knows about this issue, and knows how to fix it plase let me know.

  2. Ghost Freeman 1 comments

    24th February 2006

    Well I certainly didn’t like how the opening dialogue was barely audible and lacked subtitles. I also didn’t like how after changing the res, it won’t let me back in claiming it’s missing a file. Oh, there’s also a lot of passworded files on the Zip, too.

    And I thought the 1 HP start was ridiculosly dumb. I’d comment more if I could play it, but removing/reinstalling does nothing. And it did it again the second time.

  3. It’s a shame Ein Stein, that you get so many negative comments on this huge project of yours. A while ago I also added a overall negative comment and I assume that this never nice to hear, I know this out of experience it myself with my first sp-map packs.

    I know how much time it takes to make the mod so it can be released, and to cover all angles of problems, and to have checked every single little issue of it so there are no troubles at all anymore. and than, after all that time you still always will see that you have forgot to look at a particular thing what will make that a lot of negative comments are placed in the release thread like this.

    That’s why I thought I will write again to say that it is still a great mod. I can see how much time it took to make and how much you can get frustrated in the working process. Therefore I wanted to thanks you again, and although many of use had some troubles with it it’s still a great achievement and we thank you for that. and hopefully you’re already working on a new project!!

    leon(SPY)

  4. Joeman 2 comments

    24th February 2006

    So from reading these replies, seems like this mod is quite dodgy. Moving along.

    I remember a few months back somebody released a “mod” and it was just a bunch of DOOM3 weapon sounds replacing HL2′s.

    How cheap can you get?

    That Ravenholm “MOD” was also a let down, just a bunch of dull maps and a collection of HL2 weapon models with Gordon’s hands painted white,trying to pass
    off as new models, even though they’re the exact same shape as the original models

    BLACK MESA: SOURCE – A TRUE MOD

    Face the truth, you know it’s gonna be the ONLY descent mod for Half-Life 2.

  5. bumtown 6408 comments

    24th February 2006

    once again! SO COOL

  6. erik2125 6408 comments

    25th February 2006

    Crashes after first area (second load screen).
    Is this a video driver problem?

  7. Jake 6408 comments

    25th February 2006

    No i don’t live in the dam, i live in the city of brisbane. Whose main water source is wivenhoe dam…is that better.

    And the game was pwnage, even thought it was very short, i would rather play something short and awsome like this than something long and buggy such as DayHard or mods like that.

  8. SMITHY 6408 comments

    25th February 2006

    LOOKS GOOD

  9. BH 6408 comments

    25th February 2006

    Has anyone found a fix for the crash that occurs after the second loading screen?

  10. Hello ME,
    I’m not sure where you got the XXXXXX from. You should have a folder structure similar to this:
    C:\Program Files\Steam\SteamApps\SourceMods\TheFallOfRavenholm

    hth

  11. ME 6408 comments

    26th February 2006

    I downlaoded and extracted to steamapps then sourcemods and XXXXXX and in steam i have extracted it to all them places and restarted steam after every different place i extracted it to and still i can’t see it help me some one

  12. ZeroPain 1 comments

    26th February 2006

    I completely disagree with most of the comments made above.

    The whole point of having 1hp was most likely on purpose. Probably the reason why he put water around everywhere, so that you could jump down to it,instead of making a ladder.

    And plus, having 1 hp makesit sooo much funner, having to go around corners, assasinating each combine. That was great. Loved it.

    The real challenge was to knock down all the turrets, that was fun.

    also, there’s a bug on the map. if you go past those first 2 turrets on the right side, you can go to this little corner that seems as if you tried to map something there, but never did. cuz you can see the water and the skybox, which i doubt was on purpose.

    only thing i disliked was the length. At the end, going through the tunnel, I was like “what??! credits?! NOOO!!!!”

  13. Simde 6408 comments

    26th February 2006

    Just played BM:Source, it rocks!

  14. OK, I think I see the problem. When you click “winvenhoe-for-v.1″ and see “TheFallOfRavenholm”, move that folder to SourceMods. Then move “winvenhoe-for-v.1″ to a safe place for backup.

    So your structure should be:
    C:\Program Files\Steam\SteamApps\SourceMods\TheFallOfRavenholm

    BTW I deleted all references to your Steam username. You should NEVER let ANYBODY see it.

    I don’t make any or know of any mods that increase the gore level, perhpa other readers can help “ME”.

    hth

  15. zaman 6408 comments

    26th February 2006

    cool mod for hl2

  16. ME 6408 comments

    26th February 2006

    well i extratced it to C:\Program Files\Steam\SteamApps\SourceMods\ then i exit dteam and go back no it and go to games and it’s still not there and i look on C:\Program Files\Steam\SteamApps\SourceMods\ and it says winvenhoe-for-v.1 then you click on that and then the fall of ravenholm comes up yuo click on that folder and you see all the files

  17. ME 6408 comments

    26th February 2006

    Sorry for the double post but phillip, do you do mods like a blood mod for half life 2? So you get more blood because in HL2 there’s hardly any blood, if not do you know any commands? I would be really grateful if you could help me out on these things and oh yeah this site ROCKS.

  18. Rennmniscant 1 comments

    26th February 2006

    Bloody awesome, nicely thought out little mod we have here. Amen to ZeroPain, that stealth idea was an AWESOME idea. I just kept accidently throwing that grenade as soon as I picked it up…

    The only thing I have to pick, is the Fast Zombies not quite working the way they were planned to work (just a guess) and that tile wall that just suddenly stops as you go down some stairs…

    I live just south of Brissie, and couldn’t imagine a better use for our good ol’ damn dam in a few years. I would have like to see some more expansive skyboxes, and a bit more water here and there… such as in the dam maybe? Puddles everywhere was a very nice touch though!

  19. ME 6408 comments

    26th February 2006

    Lol another problem i run it it gos loading then it freezes nad it becomes unresponsive in the task manager window

  20. erik2125 6408 comments

    27th February 2006

    Simde Says:

    Just played BM:Source, it rocks!

    February 26th, 2006 at 8:38 am

    Just visited their website…I don’t see it for download…what are you talking about?

  21. To “ME”: Sounds like you are getting the same problem as many others, unfortunately I can’y help you because I didn’t build the mod. Sorry.

    To “erik2125″: I thoiught the same thing but decided to ignore it. Maybe he’s a beta tester or closely related to the project.

  22. exe3 2 comments

    27th February 2006

    i wanna try it but widescreen wont work something about a background widescreen vtf file missing and i cant change it back :(

  23. exe3 2 comments

    27th February 2006

    ok ive just fiddled around and have made a fix for the widescreen problem, this is very simple so ill just tell ya how to do it, go into the \Steam\SteamApps\SourceMods\TheFallOfRavenholm\materials\console dircetory
    their should be 2 files, duplicate them both and add ‘_widescreen’ after the ’01′ thats all there is to it :)

  24. GanjaStar 7 comments

    9th March 2006

    HE IS LYING BLACK MESA SOURCE IS NOT OUT YET. what a lying noob sack. :)

  25. ooftymagoofty 1 comments

    23rd March 2006

    I would like a download of old half-life before 1004? To play some mods like Rebellion and Vengence(if it can be found again). Otherwise all one gets is files are outdated notices. And your precipitated into limbo, etc. Yuors, respectfully…

  26. Authentik 1 comments

    28th March 2006

    ??? ????? ??? ?? ??? ? ??? ??????? ???? ? ? ??? ?????? ??? ???????? ?????? Mb ???????? ? ???????? ?????-?? ????? ??? ??? ??? ?????

  27. Enrico 2 comments

    17th April 2006

    Hello,

    Sorry if I disturb for a such stupid thing, but… in Wivenhoe: The Fall of Ravenholm I arrived to a broken brigde where I find some friends, after a long battle nothing happens and I can’t go anywhere, only Antillions arrivng from the tunnel in front of the broken bridge. What did I miss?

    Thnaks!!
    Enrico

  28. incuss 1 comments

    17th April 2006

    per ENRICO 76 corri e salta entra nel tunnel fine dell’avventura ciao incuss

  29. Rennmniscant 6408 comments

    17th April 2006

    ‘Ey Enrico, I don’t think you’re missing much… I took the time off to see the trailer before downloading this one, and there’s the bit you’re talking about in it. Lady should walk down to the big green car and say “Cover me while I blow this open” or some jazz like that. Keep her covered from all ye hostilities (I think it lasts for about 3 combine dropship assaults) and eventually she’ll make ashes of the car, and you can continue through the tunnel.

  30. Enrico 2 comments

    17th April 2006

    Grazie INCUSS and THANKS Rennmniscant!!
    …well, I tried to jump the bridge it seems like if there’s an invisble wall.
    =:\
    The 3 combine dropship arrived and I killed them all… the “girl” of the team is dead; maybe this is tge trouble?!

    - Thankyou everybody!!

  31. Rennmniscant 6408 comments

    18th April 2006

    There’s so many mixed reveiws in there… I thought it was marvellous, just not your standard generic blast-every-thing-in-sight. It challenges you to think and has some obscure paths you have to take. Marvellous. Level design has some minor tweeks I think should be made, but otherwise, this sounds great.

    But when I first saw this mod, I only clicked on it for it’s name, me living near the actual real-life dam. Can we see some sort of rating system, so we’re not just randomly picking from a growing list of mods hoping we don’t get stuck with a dud?

  32. dethtoll 21 comments

    10th June 2006

    a few things. first, look in the portfolio section on 11/0′s website, if you’re really stuck on how to get through the stealth section. it doesn’t tell you the last part, but just remember: barrels roll. :)

    second: i’m not using widescreen, but i think i’ve figured out why the mod crashes on the 2nd map. if you quickload, like, say, shortly before the loadzone, the problem is caused by the radio message, which for some reason plays every time you reload the game. simply go to the console, type in stopsound, and continue. if it still crashes, just type in stopsound, go back to the game, wait a few seconds, and then type in stopsound again.

    this bug only applies to the first map, for some reason.

    i personally enjoyed this mod, and the atlantic building scene scared the crap out of me. (i’m not easily scared)

    admittedly, the atlantic building interior was… half-and-half. the garage was well done; the narrow hallways could’ve been better. the same applies to the 2nd building. i saw a few other visual bugs in that one, but nothing game-destroying. however, the ladder down into the alley was totally b0rked- i had to noclip my way down because i couldn’t grab on.

    this mod would do well with an update. as it stands, though, it’s very nice.

    though, in my opinion, to really convey how much ravenholm got bombarded, shells should’ve kept launching one or two at a time even after the initial barrage.

  33. Anonymous Visitor 6408 comments

    13th June 2006

    This mod is very well done.

    I was most impressed by the fact that it managed to REALLY scare me at times. I almost jumped out of my seat a few times, heart pounding like crazy. The original HL2 never made me do that.

    Gameplay is exellent. I didn’t have patience for the sneaking though, so I cheated and spawned a crossbow – and had some great sniping moments. The action parts were well done, both fun and quite challenging. Top notch level design, lighting, effects, scripting, etc. Only bad thing was the sound quality of the radio messages. I couldn’t make out the words. The creator should have added subtitles. Otherwise a truly exellent HL2 mod. Top 10.

    Thank you Phillip! I love this site!

  34. Seth 1 comments

    29th June 2006

    WELL DONE !!

  35. It was short and I cheated to pass the bridge in the last level (there seemed to be nowhere else to go – the Antlions just kept coming after all my friends & combine forces had been kia). I also had some major issues trying to climb the ladder in the third level. I guess the design was okay – especially the outdoor areas looked pretty awesome. Gameplay was a bit so so – I got frustrated at the fact that the last bridge area seemed to lead nowhere.

  36. This is a translation, by M0rt@nius, of Hans Andreev’s original review that first appeared on City 17 and was originally published in Russian. It is re-published here with permission.

    A large mod, which claims to be something good. There’s no plot, but it says on the author’s site that Wivenhoe is a dam somewhere near Ravenholm, where the bombing of this town with headcrab drop pods has started. We play as one of the citizens, who tries to save his native city. Reality, stealth and horror elements are promised to be here.

    When I first started the mod, I thought that the intro would be something like in Mistake Of Pythagoras. A peaceful town and suddenly headrab drop pods start dropping from the sky. As true patriots, we, along with other citizens, are going to sign up to the national guard forces to repel the enemy attack.

    When I loaded the main menu with an animated background and started the game I was thinking of it to be something interesting. However, the intro has disappointed me. The game started not in Ravenholm, but on a balcony, in a gorge near the dam. It’s unclear how did we get up there. A few steps near us there’s a crowbar lying. That’s a good thing. But there’s only 1 hp left. That’s a bad thing. In one spot the railing was broken and was inviting us to jump down.

    Our goal on this level is simple. We need to crawl through the valley to the bottom of the dam undetected by the metrocops. It’s like the promised stealth element here. I could say that it’s interesting that realistic, but the three soldiers at our destination door do mess up everything. That threesome clearly sees us in sight a mile away, but doesn’t react to the dangerous explosive barrel that rolls into the fire.

    After completing the valley we go up to the dam. When I finished a small squad of combine, I found an interesting device in a pole, beating the ground, which was used in HL2 to keep away the antlions. Interestingly, it is used here on its main designation! I.e. repels the antlions that climb straight from the water source! Looks like the author forgot, how does the water render the antlions.

    Later, when I climbed onto the roof of a big house, I witnessed a large firing of at least a dozen of heavy weapons, which, according to the plot, fired the rockets, which were directed towards Ravenholm. By the way, I must say that this is the only reference to Ravenholm in this mod. If someone will play this mod without knowing the HL2 plot, he might think that it was just a firework.

    After passing the roof, I found a way into the house, where the promised horror awaited me. I must convince that the author has made it almost scary. Like the unexpected appearance of a zombie in the darkness from behind a corner frightens and also some sounds intended to create a horror atmosphere are very interesting. But can someone tell me, why the heck there is fog inside the garage, and generally, why there are fast zombies from Ravenholm here, while the attack on Ravenholm has just started? Moreover the impression is somewhat ruined by that dark vent-crawling.

    When I got out of this ‘horror-house’ I sighed with a hope for good gameplay. After breaching the combine barricade, next to which the author thoughtfully placed an explosive barrel, I met a group of rebels and together we reached a bridge through the gorge, which I’ve seen many times earlier – from the gorge and from the dam. At first glance it seemed that it’s incredibly easy to get through the strangely bent bridge, however, at the center of the bridge there was the legend of Soviet automobile construction in the “Dnieper Cossack” automobile, which was burning and prevented you from passing. One of the rebels begins to prepare the demolition of the car, while we together with others need to defend him from the hordes of antlions, which come from the tunnel at the other side of the bridge. The position is being more complicated by the combine, which are dropping off at the rear from the dropship. The only good thing is a rebel on the dam, who tries to help us by shooting the antlions with a rocket launcher.

    When the car has been blown up, I gladly ran in search for new sensations into the tunnel to the visible trees at the end. However, I didn’t come to new sensations, rather to the final titles. Interestingly, the same ending was in the mod called Half-Life Chernobyl.

    Conclusion: It’s unclear what this mod is all about and the main question is: What does this have to do with Ravenholm? Of course the ‘the fall of Ravenholm’ theme is unexpressed.

  37. Craig 1 comments

    17th September 2006

    Hi,

    I am so stuck on this – I crossed the dam – can anyone tell me how to get into the building from the roof?

    thanks@
    craig

  38. mel 738 comments

    20th February 2007

    Hi Craig, if you are on the roof then just open the only door on the roof, this will lead you down through the building.

  39. mel 738 comments

    20th February 2007

    First of all this is a positive review, the game was fun to play and for me that’s what counts the most. I think sometimes we get too critical and forget that these authors and game teams put a load of time and effort into given us hours of free fun playing the games we love.
    That said, I did enjoy the game once I convinced myself that the start was by design and not a fault. Yes starting with low health made the first level challenging but gave great satisfaction once you worked it out.
    I had no problems with the middle section of the game nor did I find these levels that scary, and whilst I don

  40. Play It Now!

    Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
    The Fall of Ravenholm.
    This mod has both an extremely difficult beginning and a tough scripted end encounter. You start with very little health and are forced to make a leap of faith. It then requires a stealthy approach to complete the opening sequence and this will tax even the most ardent of HL2 players.
    The opening setting is a grand scene of a canyon and dam, with a panoramic view looking over the terrain below that beckons the player. You may gain some clues from this opening advantage point by scanning the terrain below; clues that may help pick a path to safety.

    Your mission is conveyed via in-game text and only used (thankfully) as a kick start and explanation to the story

  41. exe3 6408 comments

    2nd September 2007

    Maybe?

    i hated the intro, but the ending was fine, but i don’t know how hard it was because I got it in one sitting, never touched it again though

  42. mel 738 comments

    24th September 2007

    It’s often the case that you get through a potential tough sequence first time through only to hit endless problems with a rerun.

    I do this a lot with HL1 jumps, if I dont make it first time I often need to noclip after loads of failed attemps.

  43. Webendowed 2 comments

    14th January 2008

    Maybe?

    I sure would like to try this one, but after several attempts at an install, I’m beginning to get the feel that I’ve gotten a buggy copy….Would like to try it, though

  44. Webendowed 2 comments

    14th January 2008

    And I like this site…..lots of leads on promising mods…. I have lots of ideas but alas, I’m not the best developer….but great at level design……I hope to develop a few maps over then next few months, cause it gives the game great replay ability…I just wish valve would release a handbook for hammer….I just don’t have time to learn things the hard way…but I’m gonna try….

  45. andyb 1052 comments

    14th January 2008

    If you can’t get this mod to even show up in steam then I’d not try making maps(not trying to be rude here).I downloaded and installed and started this mod in under a couple minutes.First you can’t have a modfolder inside another folder(dunno why this one is but it doesn’t matter.People who play mods should know).If you extracted it and it says wiven-for1 then you can’t use that.Open that folder and inside will be another folder called TheFallOfRavenholm and that is the folder that goes inside the sourcemod folder.

    Restart steam and it’s there.

  46. dethtoll 21 comments

    31st July 2008

    Picked it up and played it again. Maybe it’s just me but this mod seems to have gotten buggier with age. I ran into the “never ending antlions” bug, the ladder remains broken, and while I had found a solution to the crashing on map 2 before (you have to type stopsound in the console just before you hit the mapchange) it didn’t work this time.

    Mr. Draper should go back over this mod, improve and expand it a bit, because irritating stealth sequence aside (don’t get me wrong, I like a good stealth game- I spent $80 on a used copy of the Gold edition of Thief) there are some really genuinely good ideas here.

  47. Kyouryuu 288 comments

    26th August 2008

    Maybe?

    Oh, Wivenhoe. How I want to enjoy this mod. You just don’t let me.

    Let me qualify that. For all of the extensive work that went into this mod, all of the neat dam architecture and eerie zombie encounters, and even an antlion defense sequence, this mod is made or broken in the very first scene. You are on a high platform with just ONE HP and a crowbar. Below you, a river, tons of Combine on patrol, and countless sentry guns lurking in the shadows.

    Did I mention you only had ONE HP? ONE. You so much as sneeze and you’re dead. It’s just not fun. It is a bad idea, to put it politely.

    ONE HP! I can’t get past this. And the author revels in this, putting cheesy little sentry guns in the shadows where you can’t see them. I tried, oh how I tried, but I can’t get past how insanely hamfisted this “stealth” segment is. For the record, this is not how you do a stealth segment, kids. This is why a lot of players, including myself, hate stealth gameplay. Maybe it would be better if the health you started out with scaled to fit the difficulty level. Maybe it’s 1 HP on Hard, but 30 HP on easy? It’s just too harsh as it stands.

    Relax, relax… let’s put that scene behind us for a moment.

    Mel points out that the author demonstrated a depth rarely seen in Half-Life 2 maps, and I would agree that the dam and its interiors are really neat locations. I enjoyed how the views from the windows gave the illusion that the individual maps were actually a cohesive whole. The zombies that infest the dam’s corridors even led me to a couple scares, mostly because they weren’t animating when I saw them at first, which caused me to do a virtual double-take, my eyes trying to confirm that… yes… that is a fast zombie… oh crap, it’s running right at me now! It’s like when you see a big spider on your wall and there’s that brief moment where your mind can’t quite process what it is, you know? At the same time, while the interiors are scary, they are sometimes scary for the wrong reasons. Specifically, it’s pitch black everywhere you go. Now, the Episodes had some pitch dark areas and those were fine, but you can’t run with this for an entire map! It gets tedious really fast and just like the hamfisted “stealth” component, this is an almost equally hamfisted “horror” part where you are constantly recharging your flashlight.

    Alas, for all of the good work in the rest of the mod, that first part is just off kilter. ONE HP! It’s so harsh, so penalizing, so wrought with the painful trial-and-error gameplay we eschewed back in the 1990s… you know what? Consider It. It has some fine architecture and some genuine scares. Just be forewarned, oh so forewarned, that the beginning is a nasty piece of work.

  48. Grez 1 comments

    6th July 2009

    Maybe?

    This looks promising…but, unfortunately, I can’t play it as I have the same issues many others are having: when I move from the 1st map to the 2nd one, the game crashes. I’ve tried replaying the level, restoring from a close quicksave, etc. Nothing works. It bombs every time.

    When this has been resolved and properly play tested, feel free to ping me…I’d love to actually try it out. As for now, though, I’ll move on to other more thoroughly tested mods.

  49. s.anchev 230 comments

    6th June 2010

    Think Twice

    I tried. I really tried to love it. It sounded so exciting.
    But despite the map is really beautiful,
    1) it is too short! I like “short” mods, but not like that, especially for a mod talking about “the fall of ravenholm”… Hell, in 3 seconds in the middle of the map, we see the shells launched and it is FISSION MAILED?
    2) The whole beginning is beautiful… But booooring… Starting with 1 UP and then sneaking through turrets and metrocops… Well, you see, it seems also the AI is completly out ‘cuz when loading after my twentieth death, the Combine weren’t seeing me so I killed them all with my crow bar…
    Then there is the second map with the dam, numerous combine, SO MUCH, and then turrets…
    The difficulty isn’t well-balanced…
    And finally, the too abrupt ending…!

    Well, I really enjoyed the map, seriously. You did a great job of mapping… But, in mods, and especially in HL2, I am more looking for gameplay fun, than a “graphic demo”…

  50. brianthesnail 93 comments

    30th April 2012

    Play It Now!

    i have to agree with leon(spy) …. i cant understand why theres so many bad comments about this mod….. theres actually nothing wrong with it and its a pretty enjoyable mod to play
    if i had to be critical then i would have to say its too short…. but apart from that its a impressive mod
    after playing hl2 mods for many years ive noticed that even if you made the most amazing mod with zero bugs you would still get people who dont like it…. thats the way games are…. some guys like outdoor mods with lots of battle ( like me ) .. were as some like puzzles.. and then theres some who like a mixture of the lot….. mods are like anything else in life… its a personal preference
    so travis shouldnt feel too disheartened when he receives negative comments about his mod….
    at the end of the day “Wivenhoe: The Fall of Ravenhom” is a good mod with some excellent set peices we expect from hl2 mods….
    good effort !

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