A hazard course specifically designed to use the Zero Point Manipulator (Gravity Gun). The player will face three challenges, the last one a timed challenge. Don’t expect any easy course, because it’s not.
- Title: Zero Point Manipulator Hazard Course
- File Name: hl2-sp-hazard-course.rar
- Size : 2.29Mb
- Author: thebusguy
- Date Released: 19 November 2006
- Download: PlanetPhillip Filecloud Server
Click on the thumbnails below to open a medium size image.
This video is kindly supplied by andyb. He has already reached the first platform and it was felt that this section was not worth recording.
Again, this video is kindly supplied by andyb. It contains a secret for making the completion of puzzle 2 MUCH easier.
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19th November 2006
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19th November 2006
I confess I cheated to get the screenshots. I find these types of levels very frustrating and the fact that you can’t seem to save and continue with disabling the A.I. is even worse.
It looks and interesting map and the second puzzle is cool.
I definitely would like some videos of how to solve the puzzles.
These types of levels are good practice for manipulating items with a real game.
19th November 2006
I;ll play with it today and see how i do.If I can get very far I’ll do up some vids over the next few days
19th November 2006
Okay, good luck!
19th November 2006
Heh stuck on the first puzzle allready.Whats with the targets?
I can really say I hate stacking boxes
19th November 2006
Well, if you have reached the targets then you are on the second puzzle. I didn’t even get past the first one!
19th November 2006
Uploading #1 now.It starts on the upper ledge because if i had to create a vid showing how to stack the boxes it would be 100′s of mb’s since its a slow process.
Edit: Upload done
19th November 2006
Finished puzzle 2.Once i figured it out it became petty easy.Puzzle 3 is not beatable.I think that was meant to be the end.
21st November 2006
interesting maps, i’ve completed the first map but for some reason have ‘A.I. disabled’ on my screen constantly now. the second puzzle appears to require hitting the targets, but no shooting or throwing of things has any effect.
hints? thx!
21st November 2006
I belive that the A.I. Disabled is due to saving the game and loading again. I’m not entirely sure but I believe this map needs to be played straight through with no saves.
In point of fact I don’t think it makes any difference until the very end when you meet the Gman.
I think andyb is creating some video walkthroughs. I will post them as soon as I get them.
21st November 2006
I’ve just posted a gameplay mod that my be very helpful for these types of mods:
Adnan’s Rotational Gravity Gun
21st November 2006
I’ve also posted andyb’s puzzles 1 solution video. Hoepfully there are a few more to come.
21st November 2006
Trying everything i noticed that if you use the gravity gun shooting on the first target it activate a kind of plate that acts as an elevator…next should goes in the same way but perhaps it’s needed to bring box to the ‘first’ floor?
3rd December 2006
Just as a question, is it possible to beat the crusher? I ask because I tried that part a couple times and successfully got above the actual crusher platform, but the author put player clips over it and I can’t get over. Am I supposed to just die at the end, or is the final screenshot plausible in this game?
3rd December 2006
This is what andyb says:
In answer to the screenshot question:
3rd December 2006
I was going to make a vidoeo of the second puzzle but its not feasable because it requires way to much time to break each target therefor after my last test vid the file size was 15 gig,Thats a bit to much for youtubeWhat I’m thinking of and still need to see if its possible is take a screen shot that shows every target and just number them in the order they need to be done.The only problem I have at the moment because I havent played in a few days is does it matter the order of these targets?Example :If i break all targets for #3 first will it work when I get there after breaking #1 .
3rd December 2006
What about just making one video of the technique used to pass the leveel and maybe a screenshot from above where we could overlay the best path?
3rd December 2006
I’l play with the files (maybe tonight)and see if I can change the damage levels for the targets so they break easier.If so I maybe able to make a vid in 2 parts.Or just do as you described.
3rd December 2006
Okay, great. I didn’t even know that you had to break the targets. I just thought you had to hit them.
8th December 2006
The second solution video has been upload and includes a nice little secret.