This mod allows you to play four short scenarios, all with a variety of enemies and weapons.
Some require looking for keycards, others require run and gun, but all are interesting.
- Title: Zombie Escape
- File Name: hl2-ep2-sp-zombie-escape.7z
- Size : 74.85Mb
- Author: koto000
- Date Released: 25 February 2010
- Copy the zombieescape folder into your SourceMods folder.
- Restart or start Steam.
- Zombie Escape should now be listed in your Library tab.
If you require more help, please visit the Help page.
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots contain spoilers.
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Please note: These statistics are valid from December 2010
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145Overall
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0Today
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2Last 7 days
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6Last 30 days
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80365 days
This mod is NOT suitable for use with MapTap
1st March 2010
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[...] Zombie Escape on PP [...]



































1st March 2010
Even though the mod is basically just a few unconnected maps it was fun to play and I enjoyed each one to varying degrees.
The Portal-style map was fun but not really big enough.
I would have preferred to have each map as a new chapter, so I could choose which one to play and in what order but it’;s not that important.
I apologize for not reviewing each map but I don’t have time – Sorry.
5 Words Or less Review
For A.D.D. players.
1st March 2010
Gave this one a play recently and I enjoyed portions of it for the change of pace and the simple distraction. Compilation of a few short maps with no story, offering plenty of zombies to toast. Just a modder ” stretching his legs “, so to speak. * Rainy day play. *
1st March 2010
Very odd. I’m not a puzzle fan and bashing zombies is not my idea of fun anymore.
I can’t put my finger on it but, for some reason, it was slighly pleasing to play. I think it must be to do with the reasonably well thought out environments mapped but they could have been better used.
The opportunity for combat against Combine to vary the gameplay in some places was missed.
Good maps, missed opportunities, pity.
1st March 2010
I think the most important feature of the mod is headcrab snow people. A full fledged npc_snowmanzombie is expected in the future, or the modder’s mapping license will be revoked.
1st March 2010
Yes, I agree with you Joe. This is very very important.
A snowman zombie, especially a snowman speed zombie is vital.
2nd March 2010
and of course, they reach inside their bodies and throw snowball gibs at you. and they explode into a splash of water. and Headcrab Santa is the enemy boss, complete with a Gonarch-like sack of goodies. Erm, headcrabs. Goodies. Headcrabs.
That could be the best Christmas mod ever.
1st March 2010
I would say Play it Later, except I don’t think this is a “must play” mod. It was fun, it was short.
(I could not find the first keycard in the Aperture map. I don’t know if I’m a dork or if it just blended into the background too well. If it’s an Ep2 mod, my graphics card may be partly to blame.)
1st March 2010
Did you check in the room with the zombies? I had to use the glowy ball to break the glass initially, then use a box to clear the glas out of the way so I could get into the room. Getting out was another issue. Not to give away too much, make sure you push all the buttons before dropping down into the room.
1st March 2010
It’s by the human body. For me it was underneath a dead zombie.
Dead zombie? Well a deader zombie then.
1st March 2010
Thanks Grey/Jasper,
By the time I thought to check out the zombie room, the floor was too red for me to see an ID card. (LOL at “deader zombie”–why do zombies leave blood on the floor, anyway?) Next time I’ll try to look first?
Oh, I used the glowy ball to break out the glass, too. And you can just hold onto it for it to do its business.
1st March 2010
When I use “Maybe” I don’t mean maybe. What I mean is “Worth Trying” There isn’t any cohesive storyline or incredible map design, but it focuses on using an axe, using a keycard system and using a pistol, using grenades and using the mp5 and manages to work a few little quirks into each map.
5th March 2010
It was a great relief to finish this set of four maps, there are some games that are just painful to play, this is one of them. Four maps unrelated other then being packed with zombies, all sharing the some pointless and meaningless gameplay, resulting in an experience immediately forgettable.
If you must play it, be warned it had all sorts of key option issues with quick save and load not functioning, also some trigger issues.
For me all four maps were a mess and I am lost to find any words of praise
15th March 2010
I thinks is was enjoyable the map look a little bit too squary but the access to an outdoor exit and the general layout was something I enjoy, like the texturing and the reference to portal
It wasn’t also always evident to beat those zombies especially when you have grenades…
So for over half an hour it give something more interesting than simply kill zombies
If there is more in the future i defenetly will give it a try
17th March 2010
I’m with mel. Except I didn’t get as far. In the 2nd map I finally did find a keycard to get into the next room, after restarting to “pre-organize” a means of escape from down below… However then I was stuck forever in the next room and gave up.
Puzzles with triggers that, depending on how things happen, don’t work or can’t be found is simply inexcusable. These are found and fixed in a testing phase before any map is released to the public.
As I didn’t complete the map, its not rated (as per the rules). I wonder how many others would have loved to slap a low rating on this but also gave up?
24th March 2010
Downloaded zombie escape and installed it twice now into source mods, but no go…steam keeps verifying the files, then says they are ok, but still won’t launch…says the steam server is busy and to try again later…been trying for 3 days now…lol. However, all the other games launch ok in steam, so I’m beginning to suspect that maybe this download is corrupt or something…I don’t know, but I can’t play it !
19th May 2010
I want to know where his zombie skin came from. It looks a lot like my zombie skin on FPSB.
25th May 2010
I’m playing this right now, am I right in saying the on-screen health and remaining ammo etc is not supposed to be visible. Also, no sight on weapons.
21st May 2011
Hey I’ve recently downloaded and played this one, but i didn’t realize that it was here posted on PP, i downloaded from mod DB, anyway i like, was fun and simple, just centered on the zombies, was a good work to be the first one of this author, i think the reason because i am giving it a play it now, is because of the Aperture Science map, i loved that, and I’d love to see more HL mods, centered on AS facility where u can combat there, that would be really awesome!