Below are the results for Long
Below are the results for Long
Following on from Prisoner Escaped 1 the player is faced with a new set of challenges.
This are a little longer this time and the number of enemies more varied.
A tram ride awaits those skilled enough to enjoy it.
Starting off in a caged-off room, you need to get the tram working and then follow it along through a couple of electrical and direction puzzles.
Don’t expect it too easy though, there’s a few soldiers whose sole purpose in life is to stop you.
Built 12 years ago and only now seeing the light of day, this map ends in the top floor bathroom.
Half-Life 2: Lost Coast is a technology demo showing off the Source engine’s HDR rendering capabilities.
The town of St. Olga, where the game is set, was originally slated to take place between the levels Highway 17 and Sandtraps, but was dropped.
Lost Coast was released on October 27, 2005 as a free download to all owners of Half-Life 2.
26th May 2013
This final chapter details the climactic confrontation between Wallace Breen, Gordon Freeman and the leaders of the Resistance.
After being transported to Dr. Breen’s office, Gordon is reunited with Eli Vance and Alyx Vance, who are both being kept captive in Stalker pods as well.
Dr. Breen tries once again to gain the allegiance of Eli but, after being refused, prepares to send Gordon, Alyx, and Eli through a portal to the Combine Overworld.
8th May 2013
Below is a short text interview with Mantas Sajevicius AKA MrFlanker, the maker of Overawe.
I know it’s been months since its release, but we tried to have an audio interview but our schedules never matched and then there was a delay in sending and replying to the questions.
Feel free to post your questions as comments, but I can’t guarantee that Mantas will answer them. Enjoy.
9th April 2013
This is the eighth chapter of Half-Life 2. It details the second half of Gordon Freeman’s journey to Nova Prospekt.
After crossing through the last part of the coast without the Scout Car, he encounters the first Antlion Guard of the game.
After defeating the Antlion Guard, a Vortigaunt extracts a pheropod from the body, which allows Gordon to control antlions, and trains Gordon in its usage. Gordon then continues along the coast, leading groups of antlions and battling Nova Prospekt guards on his way into the prison.
3rd April 2013
“Intolerable Threat is a single player map set originally made for Opposing Force. As Gordon Freeman, you must face down the Administrator for the last time.
The Administrator has taken control of “HANGAR 16″ a government command and control facility in the desert. From here he is possibly planning a coup against the government of the United States, and vengeance against those who have opposed him in the past.
You need to meet with an agent who has the access codes to enter the heavily guarded base, infiltrate it and prepare the way for friendly forces to attack.
This is the seventh chapter of Half-Life 2. Freeman is informed that Eli Vance has been taken to Nova Prospekt, and sets out on a journey along Highway 17 to rescue him.
The player encounters Combine Soldiers for the first time, as well as a new type of Xen alien, the Antlions.
31st March 2013
Half-Life 2 begins with the G-Man taking Freeman out of stasis and inserting him into a train on his way to City 17, somewhere in Eastern Europe, about twenty years after the Black Mesa Incident.
Official sources differ on the actual length of this intermission.
A story fragment written by Marc Laidlaw for the development team puts the intermission at ten years, while Half-Life 2: Episode One’s website puts this intermission as “nearly two decades” after the end of the events of Half-Life.
18th March 2013