Below are the results for Long
Below are the results for Long
You play as “Franta Novák” and you work at nuclear waste storage facility.
They decided to illegally move the site into a forest and not long after strange things start to happen.
This is the day you get to work and the shit REALLY hits the fan!
The Combine are coming to destroy your generator.
Defend it at ALL costs. If it gets destroyed then the Resistance will suffer a huge setback.
Since you know they are coming, organize your supplies and defences carefully.
Here is beta version RC11, which addresses the Steampipe update.
I have tested this version and it worked correctly for me on a fresh install of Steam.
I will be using it all the time from now on to install and test maps and mods.
I am really hoping this one can be released and Alex and I can start planning the next update and what features we want to include.
RC stands for Release Candidate in case you were wondering.
16th March 2014
What a beautiful day! Shame you’ve got nothing better to do than hang around monitoring the radio.
Well, today is your lucky day. You get a message to help some citizens reach White Forest.
Can you help them?
Only one way to find it!
I thought I would update you on the Mapping Competitions for 2014.
I won’t be running mapping competitions series for a while. Unless they are connected, there’s no real point. So for the foreseeable future, all competitions will be completely separate.
I don’t want to publish a yearly calendar of competitions and commit to something that’s too rigid. That said, I feel I need to give mappers some idea of the schedule to allow them to plan their work.
Therefore, I have decided to run between 4 and 6 mapping competitions in 2014. Most will be 11 days long, but I may try something longer at least once.
The prize will be either a $5 or $10 Steam game for each and I see this as a token prize, rather than something people enter for.
After each competition, I will do my best to create a podcast and chat with a few entrants. I will also encourage mappers to post regular updates of their work in the comments section of the competition announcement.
Mappers who do that will have the chance to join the podcast, even if their entry isn’t one of the best.
I may also try a text based Q&A with questions from PP readers.
19th January 2014
This is the first mod in the 3×10 Mapping Competition Series.
Mapper were tasked with creating an ambush scene.
“The winning map will be the one that sets up the ambush in the best way, paying attention to the atmosphere, the surprise and the general gameplay. If a map sets up the ambush beautifully but is then boring to play, it won’t win.
Attention to detail is very important in this competition. I would much prefer smaller but highly polished maps than larger, less polished maps.”
Upon reaching the surface, a large group of Combine forces is seen travelling north towards White Forest with Advisors in tow.
Gordon must fight off the Antlion Guardian, along with an Antlion Guard and several of their smaller kin, before reaching the last Resistance outpost of the Victory Mine. There, they find that the settlement has been overrun by Headcrabs.
30th July 2013
I have to admit that after every competition I say to myself “This is the last one” and this one is no different.
Perhaps I set my hopes too high and dream of ten entries for each competition – each one a really interesting interpretation of the theme.
27th July 2013
Following on from Prisoner Escaped 1 the player is faced with a new set of challenges.
This are a little longer this time and the number of enemies more varied.
A tram ride awaits those skilled enough to enjoy it.
Starting off in a caged-off room, you need to get the tram working and then follow it along through a couple of electrical and direction puzzles.
Don’t expect it too easy though, there’s a few soldiers whose sole purpose in life is to stop you.
Built 12 years ago and only now seeing the light of day, this map ends in the top floor bathroom.